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|<-- DWN-023||Robot Master Serial Numbers||DWN-025 -->|
Artwork from Mega Man 3.
|Name(s):||Shadow Man, Shadowman|
|Appearances:||Mega Man 3, Mega Man III, Mega Man: The Wily Wars, Mega Man Soccer, Mega Man 2: The Power Fighters, Rockman Battle & Fighters, Mega Man Battle & Chase, Super Adventure Rockman|
|Related Numbers:||Serial Number: DWN-024|
Mega Man & Bass CD: 024
Ra-Moon (Super Adventure Rockman)
|Weakness(es):||Top Spin (Mega Man 3)|
Gemini Laser (Mega Man III)
Centaur Arrow (The Power Fighters)
|Stage(s):||Shadow Man's stage (Mega Man 3), Shadow Man's stage (Mega Man III), Crystal Course|
|1994 animated series info|
|Voiced By:||Terry Klassen|
|Episode(s):||The Day the Moon Fell|
|Voiced By:||Jin Yamanoi (The Power Fighters)|
Kōsuke Okano (Super Adventure Rockman)
Ryōtarō Okiayu (Battle & Chase)
Shadow Man (or Shadowman) is a Robot Master first appearing in Mega Man 3. He is ostensibly one of the Robot Masters used by Dr. Light and Dr. Wily to search alien worlds for energy crystals so they could power their peace-keeping robot, Gamma, although he is treated as mysterious and Super Adventure Rockman would later cast him as an alien robot created by Ra-Moon. Like his fellow Robot Masters, he becomes part of Dr. Wily's evil plan, and has since been cast as a villain in most of his appearances.
Shadow Man is a blue, white and black robot with a ninja outfit and a four-pointed shuriken on his forehead. His power, the Shadow Blade, allows him to throw these shuriken as weapons, and he also possesses great mobility that allows him to slide similarly to Mega Man.
In the Games
Mega Man 3
In Mega Man 3, Shadow Man is one of the main bosses that can be selected from the start and the last one listed on the stage select screen, in reading order. His stage is set in a lava-filled fortress, which contains few elements themed to him apart from the rare Hologran enemies, which can darken the stage.
In battle, Shadow Man is a fast-moving opponent who moves primarily be jumping at two different heights and will use his attacks at random points landing. He can conjure two giant shuriken and throw them in two directions (forward and diagonally upward), and is also able to slide at Mega Man. The latter attack is fast and used without forewarning, though unlike Mega Man's own slide, it does not allow him to dodge under bullets.
Shadow Man's most effective weakness is the Top Spin, which deals 7 damage per hit and can take him down quickly, and he further takes 2 damage from the Hard Knuckle. Like all of Mega Man 3's Robot Masters, he also takes 4 damage from his own weapon during his Teleporter Room rematch. Defeating him grants Mega Man the Shadow Blade, which acts as an aimable boomerang weapon when used by him, as well as Rush Marine.
Mega Man III
In Mega Man III on the Game Boy, Shadow Man is one of the first batch of Robot Masters, accessible from the start, and appears in the bottom-right corner. His stage is similar, with the notable addition of Count Bombs, and his battle is essentially the same, though he throws his shuriken more quickly, in exchange for sliding somewhat more slowly.
As the Top Spin is not in this game, Shadow Man's weakness has been changed to the Gemini Laser, which deals 3 damage to him. As before, defeating him grants Mega Man the Shadow Blade, though he has no Rush power-up this time.
Super Smash Bros. series
|Name||Source Game||Weapon||Assist Trophy||Smash Tour Item||Boss||Stage||Mii Costume||Enemy||Trophy||Spirit||Music|
|Shadow Man||Mega Man 3||Shadow Blade, Mega Man's Custom neutral special 1||N/A||N/A||N/A||Wily Castle (Wii U and Ultimate)||N/A||N/A||N/A||893 -||File:SSBU - Shadow Man Stage.oga|
Mega Man & Bass CD
Mega Man Legacy Collection Database
Shadow Man appears under "Mega Man 3" in the Database in Mega Man Legacy Collection and is the last Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
|There's very little data available about this mysterious robot. Dodge all his attacks by jumping.|
|HP 28||AT 06|
- Oddly, all the first batch Robot Masters in Mega Man III have a minor weakness (2 damage) to a weapon from the second batch, even though the lack of boss refights means they cannot be used against them without hacks. Shadow Man's weakness among these is the Skull Barrier.