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Mega Man 8

From Mega Man Wiki
<-- Mega Man 7Main seriesMega Man 9 -->
Walkthrough
Damage data
Script
Game Info
MM8 - Box Art (PS1) NA.jpg
MM8EU.jpg
RM8.jpg
Box Art
General information
Game Title(s):Mega Man 8, Rockman 8: Metal Heroes
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
PlayStation:
JP: December 17, 1996
NA: March 22, 1997
EU: 1997
Sega Saturn:
JP: January 17, 1997
NA: March 25, 1997
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):PlayStation, Sega Saturn
MMX - Metall C-15.png This article is under construction and may look messy right now.
This is not actively being worked on right now, so please feel free to help out!

Mega Man 8, known in Japan as Rockman 8: Metal Heroes (ロックマン 8 メタル ヒーローズ, Rokkuman 8 Metaru Hīrōzu) is the eighth Main series game in the Classic era of the Mega Man series, developed and published by Capcom and released for the PlayStation and Sega Saturn in 1996-1997.

Characters

Name Sprite Description
Mega Man MM8 - Mega Man.png
Rush MM8 - Rush.png
Duo MM8 - Duo.png
Bass File:MM8 - Bass.png
Treble File:MM8 - Treble.png
Dr. Light File:MM8 - Dr. Light.png
Dr. Wily File:MM8 - Dr. Wily.png
Proto Man MM8 - Proto Man.png
Roll MM8 - Roll.png
Auto MM8 - Auto.png
Beat MM8 - Beat.png
Eddie MM8 - Eddie.png

Enemies

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Aloha Dodonpa MM8 - Aloha Dodonpa.png A cannon hidden under a palm tree. When Mega Man approaches, it reveals itself and stats shooting straight forward at a slow rate. The tree must be destroyed separately, and Mega Man can stand on the cannon once the tree is gone. 3 (cannon)
6 (tree)
4 (contact)
3 (projectiles)
Opening stage
Ammoner MM8 - Ammoner.png An ammonite that lashes at Mega Man with its tentacles on land or swims back and forth in water. It can be shot to push it around and can roll down slopes and squash other enemies, but is destroyed if it falls on non-sloped ground. Attacking its exposed side instantly makes it retreat into its shell and drop. N/A 4 Opening stage, Aqua Man's stage
Batton M64 MM8 - Batton M64.png A bat that sometimes starts on the ceiling and takes some time to wake up, then chases Mega Man. Unlike other Batton versions, it does not return to the ceiling, and also has the ability to turn into a drill and quickly drop down. Can only be harmed while it is awake and not in drill form. 1 2 (normal), 4 (falling), 3 (static drill) Frost Man's stage, Grenade Man's stage, Sword Man's stage, Dr. Wily stage 2
Batton Mommy and Petit Batton MM8 - Batton Mommy.png A Batton M64 that is found around Petit Battons, smaller versions of itself that follow it around. Both the Mommy and Petit Battons can launch themselves forward as a drill, rather than dropping down. 1 3 Sword Man's stage
Big Telly MM8 - Big Telly.png A giant Telly R that flies forward and swoops down, dropping many bombs before going up again and stopping. Some will release two regular Telly Rs when they stop. 4 5 (contact)
3 (bomb)
Frost Man's stage, Grenade Man's stage, Dr. Wily stage 1, Dr. Wily stage 3
Brambles MM8 - Brambles.png A stationary, thorny metal vine that deflects shots and harms Mega Man on contact. The Flame Sword can destroy it, though it will respawn like other enemies. 1 3 Search Man's stage
Bunby Tank DX MM8 - Bunby Tank DX.png Drives left and right and periodically stops to turn towards Mega Man and fire two rockets forward if he is near. Its body and head have a separate health pool - if the body is destroyed first, its head separates as a flying Bunby Top DX, which follows Mega Man. 4 (body)
3 (top)
1 (rockets)
4 (contact)
3 (rockets)
Opening stage, Frost Man's stage, Clown Man's stage, Search Man's stage, Dr. Wily stage 1, Dr. Wily stage 3
Bunby Top DX MM8 - Bunby Top DX.png The head of a Bunby Tank DX that separates after its body is destroyed. It slowly follows Mega Man, periodically stopping.
The Tops appear by themselves in the Rush Jet section of Tengu Man's stage, spawning from hatches and flying towards Mega Man.
3 4 Opening stage, Tengu Man's stage, Frost Man's stage, Clown Man's stage, Search Man's stage, Dr. Wily stage 1, Dr. Wily stage 3
Cline B MM8 - Cline B.png A Chinese dragon that wiggles across the screen in certain pattern in the Rush Jet sections. Destroying any segment other than the head cuts off its tail at that point, but focusing on the head destroys it fully. 9 (head)
2 (segment)
6 Tengu Man's stage, Dr. Wily stage 2
Cline G MM8 - Cline G.png A Chinese dragon that wiggles towards Mega Man in the Rush Jet sections. If left intact for too long, it curls up and self-destructs, sending its harmful body segments flying. Destroying any segment other than the head cuts off its tail at that point, but focusing on the head destroys it fully. 9 (head)
2 (segment)
6 Tengu Man's stage
Count Bomb CD MM8 - Count Bomb CD.png A red Count Bomb GEO that sprout legs and falls down when activated, walking around until it explodes. N/A 6 (explosion) Grenade Man's stage, Aqua Man's stage, Dr. Wily stage 3
Count Bomb GEO MM8 - Count Bomb GEO.png A stationary platform that slowly counts down when Mega Man steps on its pressure plate and explodes when the counter reaches zero. N/A 6 (explosion) Grenade Man's stage, Aqua Man's stage, Dr. Wily stage 3
Crunchran MM8 - Crunchran.png An enemy that resembles a moving hole, which glides across the ground and follows Mega Man. When he is on top, a crocodile maw comes out and snaps at him. Most weapons can only hit it during its brief attack animation. 1 6 Astro Man's stage
Dodonpa Cannon MM8 - Dodonpa Cannon.png A stationary cannon that can turn and fire at various angles. The cannonballs fly in an arc and can be destroyed. 3 (contact)
1 (cannonball)
4 (contact)
3 (cannonball)
Tengu Man's stage, Clown Man's stage, Grenade Man's stage, Duo's stage, Dr. Wily stage 1, Dr. Wily stage 2
Fire Metall MM8 - Fire Metall.png A Metall with a flame on its head. It simply walks forward, jumping off platforms when it gets to the edge. If it walks past a fuse in Grenade Man's stage, the fuse is lit, potentially blowing up the bomb blocks it is attached to. 3 4 Grenade Man's stage, Sword Man's stage, Dr. Wily stage 1
Goriblue MM8 - Goriblue.png A stationary, gorilla-like enemy that periodically throws bombs at Mega Man in an arc, which explode harmlessly on the ground. If Mega Man is in the air, it will throw in a lower arc. The bombs can be destroyed by damage. 6 (Goriblue)
1 (bombs)
6 (contact)
4 (bomb)
Search Man's stage, Dr. Wily stage 3
Gorigree MM8 - Gorigree.png A stationary, gorilla-like enemy that periodically throws spike balls at Mega Man, which are always thrown in a low arc and explode harmlessly when they touch something. They can be destroyed by damage, but have more health than the Goriblue's bombs. 6 (Gorigree)
2 (spike ball)
6 (contact)
4 (spike ball)
Search Man's stage, Dr. Wily stage 3
Gorigro MM8 - Gorigro.png A stationary, gorilla-like enemy that drops a rock in front of it, then starts throwing bombs diagonally downward, which explode harmlessly when they hit a wall. The rock can be stood on, and both rock and bombs can be destroyed by damage. 6 (Gorigro)
1 (bombs)
6 (rock)
6 (contact)
4 (bomb)
4 (rock)
Search Man's stage, Dr. Wily stage 3
Hannya Attacker MM8 - Hannya Attacker.png A Shield Attacker with a hannya mask. Flies left and right within a set range and can only be harmed by attacking from behind. Groups of them appear in the Rush Jet sections, flying in from the right and sometimes making a bend as they leave again. 3 5 Tengu Man's stage, Dr. Wily stage 2
Hogale MM8 - Hogale.png A giant whale airship with different behaviours. In Frost Man's stage, it hovers in place and drops blocks, which are then knocked forward by machines on the ground. In Tengu Man's stage, it flies across and drops large numbers of Metall SVs.

In the Rush Jet sections, Hogales appear suddenly from above or below, stop in place and release many Tencrows from their mouth, then fly forward to ram Mega Man.
10 6 (contact)
8 (blocks)
Tengu Man's stage, Frost Man's stage, Dr. Wily stage 2
Joe Classic MM8 - Joe Classic.png A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and wait for it to explode, putting its shield away during any of these. It can be hurt from above or below with special weapons, and the Arrow Shot or Laser Shot upgrade for the Mega Buster can penetrate its shield. 5 (Joe)
1 (grenade)
6 (contact)
3 (projectile)
5 (grenade)
Clown Man's stage, Grenade Man's stage, Duo's stage, Aqua Man's stage, Dr. Wily stage 2, Dr. Wily stage 3
Kaizock MM8 - Kaizock.png A stubby pirate robot that walks forward, walking off platforms and stopping at walls before turning around. Some hang from the ceiling on one arm, swinging back and forth and launching barrages of small pirate birds forward. 2 (Kaizock)
1 (birds)
4 (contact)
2 (birds)
Clown Man's stage
Kao De Kāna MM8 - Kao De Kāna.png Stone statue heads on tank tracks that drive left and right. They are often dropped in small groups from hatches on the ceiling, either automatically or if a certain switch is stepped on. 2 3 Sword Man's stage
Kao Ga Mēda MM8 - Kao Ga Mēda.png A tall, mallet-like contraption with a single eye that resides in lava. It remains in the background, but can move to the platform Mega Man is standing on and slam down on it, briefly causing it to sink into the lava. It deals no direct damage to Mega Man, and shots go past it. N/A N/A Sword Man's stage
Kao Na Gāna MM8 - Kao Na Gāna.png Totem-like statues with a flame on top that periodically turn around to spit fire forward. Some erupt into an instant-kill lava stream upwards instead. Ice Wave can freeze them temporarily, which also destroys the lava streams. 6 6 (flame)
4 (fire projectile)
Sword Man's stage
Kemumakin MM8 - Kemumakin.png A harmless enemy that flies across the screen in an arc, releasing coloured smoke that obscures part of the action. Comes in three colours. 2 N/A Tengu Man's stage, Frost Man's stage, Dr. Wily stage 1
Kikyoon MM8 - Kikyoon.png A small flying fortress piloted by Rompers. It flies overhead and occasionally drops capsules with Rompers inside, which open up after a short time. The balloons and platform have a separate set of hitpoints, though only one needs to be destroyed. 5 3 Clown Man's stage
Metall SV MM8 - Metall SV.png Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and wanders around, hiding again after some time or when Mega Man leaves. It is invulnerable while hiding. 1 3 (contact)
3 (projectiles)
Opening stage, Tengu Man's stage, Frost Man's stage, Clown Man's stage, Duo's stage, Astro Man's stage, Search Man's stage, Aqua Man's stage, Dr. Wily stage 3
Metrenger MM8 - Metrenger.png Worms that spawn from indestructible hatches on the ceiling and crawl around. They are hard to hit on some of their animation frames. Some hatches spawn endless amounts, while others only drop a single one. 1 3 Clown Man's stage, Grenade Man's stage, Dr. Wily stage 2
Monopellan MM8 - Monopellan.png A helicopter enemy that hovers up and down in place or within in a set horizontal range, aiming and shooting at Mega Man. 2 4 (contact)
3 (projectile)
Tengu Man's stage, Clown Man's stage, Grenade Man's stage, Duo's stage, Astro Man's stage, Aqua Man's stage, Dr. Wily stage 1
Muragattori MM8 - Muragattori.png A robotic bird that flies in a sine wave pattern. They spawn infinitely in some areas. 1 3 Search Man's stage
Onbuubattan MM8 - Onbuubattan.png A grasshopper carrying a smaller one. They jump around together, but destroying one may leave the other intact. They are flat and difficult to hit while on the ground. 2 (big)
1 (small)
3 Astro Man's stage, Search Man's stage
Penpen EV MM8 - Penpen EV.png A penguin that spins in place on the ground, then quickly slides forward, slowing down until it stops and spins again. Mega Man's shots can knock it around. 4 3 Frost Man's stage
Potom MM8 - Potom.png A ceiling-mounted cannon that shoots slime downwards, which remains as a puddle on the floor that lingers for a short time. The puddle does not harm Mega Man, but he can get stuck in it. Two variations exist: a stationary one (Potom No. 1) and a moving one (Potom No. 2). 3 1 (contact) Astro Man's stage, Dr. Wily stage 3
Propeller mine MM8 - Propeller mine.png A spiky mine that floats in the air with a propeller. Some are stationary, while others fly back and forth in a certain range. Deflects shots and cannot be destroyed. N/A 8 Tengu Man's stage, Search Man's stage, Aqua Man's stage
Rabbiton MM8 - Rabbiton.png An ice-skating rabbit robot that slides along the ground in the auto-scrolling ski sections, pirouetting occasionally. 3 3 Frost Man's stage, Dr. Wily stage 1
Rompers MM8 - Rompers.png Small toy soldiers that latch on to Mega Man, temporarily immobilising him and draining his energy. 1 1 per tick Clown Man's stage
Shell'n MM8 - Shell'n.png A clam that periodically opens up to release three bubbles, which go forward a bit and float up. It is only vulnerable while attacking, and only by hitting its pearl from the front. 4 (Shell'n)
1 (bubbles)
3 Aqua Man's stage
Shupponpon MM8 - Shupponpon.png A toy train that emerges from tunnels and rides along rails, destroying other enemies in its way. Mega Man can stand on its roof, allowing him to cross rails that he would otherwise fall through, but other parts of the train are dangerous to touch. The Flame Sword can destroy it. N/A 5 Clown Man's stage
Shururun MM8 - Shururun.png A robot that jumps straight up from pits at regular intervals. It respawns infinitely, no matter how many are destroyed. 1 3 Grenade Man's stage, Astro Man's stage, Dr. Wily stage 2
Spinning Gabyoall MM8 - Spinning Gabyoall.png Moves back and forth on a platform, speeding up while Mega Man is at the same height. Shots will briefly stun it, but only Ice Wave can destroy it. 1 5 Grenade Man's stage, Astro Man's stage, Search Man's stage, Aqua Man's stage, Dr. Wily stage 2, Dr. Wily stage 3
Succubatton MM8 - Succubatton.png A vampiric Batton M64 that can dive for Mega Man, latching onto him and draining his health. If it misses or is done draining, it flies upward and leaves. 1 4 (contact)
2 (drain per tick)
Sword Man's stage
Surumaker MM8 - Surumaker.png A squid robot that pursues Mega Man in bursts, swimming in place between movements. 3 3 Aqua Man's stage
Sydecka MM8 - Sydecka.png A massive, stationary beast that periodically releases three missiles from its back, which fall down in front of it. It can also fire the drill on its head straight forward, which deflects shots. 12 (Sydecka)
1 (missiles)
6 (contact)
4 (missiles)
6 (drill)
Search Man's stage
Telly R MM8 - Telly R.png A spinning robot that slowly floats towards Mega Man. They are spawned during the Rush Jet section of Tengu Man's stage or by some varieties of Big Telly. 1 3 Tengu Man's stage, Dr. Wily stage 1
Tencrow MM8 - Tencrow.png Birds that appear in groups and fly in a sine motion. If one is destroyed, the rest retaliate with small blades fired at Mega Man. 1 (Tencrow)
1 (blade)
3 (contact)
2 (blade)
Tengu Man's stage, Dr. Wily stage 2
Wall Teck MM8 - Wall Teck.png A robot that walks up and down walls, shooting projectiles foward when it is at Mega Man's height. 3 3 (contact)
3 (projectiles)
Astro Man's stage, Aqua Man's stage, Dr. Wily stage 2, Dr. Wily stage 3

Minibosses

Name Sprite Description HP Damage Stage(s)
Cut Man MM8 - Cut Man.png Cut Man from the original Mega Man. Jumps around and throws the cutter on his head as a fast boomerang. He drops a Bolt on defeat, and cannot be refought.

Appears only in the Saturn version of the game.
40 7 (contact)
5 (cutter)
Duo's stage
Gearna Eye MM8 - Gearna Eye.png Ascends and descends the right wall, occasionally opening up to reveal its weak point and shoot fire to the left in various patterns. After a while, the floor falls away and is replaced by three small platforms in the lava, with a Kao Ga Mēda enemy that can slam them down to further reduce the space Mega Man has to dodge the Gearna Eye's attacks. 40 4 Sword Man's stage
Gorone MM8 - Gorone.png A giant turtle that is fought on log platforms while endlessly falling down a waterfall. It regularly appears from the background and tries to either stay above Mega Man to drop a bomb on him, or stay next to him and launch a fist sideways, eventually disappearing back behind the waterfall in both cases. Either attack can destroy the falling log platforms. 20 5 (contact)
5 (fist)
4 (bombs)
Aqua Man's stage
Shiriko da Gama MM8 - Shiriko da Gama.png A large, armoured turret that appears in the Rush Jet section of Tengu Man's stage. It periodically charges up a massive laser, which covers the whole width of the screen, and may also fire groups of three smaller projectiles. Its protective casing breaks away as it becomes damaged. 33 4 (contact)
4 (projectiles)
16 (laser)
Tengu Man's stage
Sisi Roll MM8 - Sisi Roll.png A giant lion-headed wheel that bounces around the room, sometimes stopping in the air to release either four Rompers or two smaller versions of itself. The small Sisi Rolls bounce diagonally without gravity, but disappear after a while. 32 (Sisi Roll)
3 (small roll)
4 (Sisi Roll)
3 (small roll)
Clown Man's stage
Super Bass MM8 - Super Bass.png A fusion of Bass and Treble powered by the Evil Energy. He can fly across and scorch the ground with a laser beam, land and fire large shots forward from his buster, or call down a rain of energy projectiles in a specific pattern. 40 2 (contact)
6 (laser)
5 (buster shots)
4 (energy rain)
Dr. Wily stage 3
Ururuun MM8 - Ururuun.png A giant eye surrounded by a shield of rotating junk. It can summon more scrap from the floor and drop it on Mega Man, swoop at him, or disappear underground, leaving a bouncing bundle of scrap behind and reappearing later with a fully restored shield. 32 (Ururuun)
3 (junk pieces)
6 (bouncing scrap)
3 (contact)
4 (falling pieces)
3 (bouncing scrap)
Grenade Man's stage
Wood Man MM8 - Wood Man.png Wood Man from Mega Man 2. Protects himself with a Leaf Shield and throws it forward while making four leaves fall from the sky, then hops around cumbersomely. He drops a Bolt on defeat, and cannot be refought.

Appears only in the Saturn version of the game.
40 6 (contact)
5 (shield)
4 (falling leaves)
Search Man's stage

Bosses

Name Sprite Description Stage Weakness
Yadokargo MM8 - Yadokargo.png Opening Stage Mega Ball
Duo MM8 - Duo.png Middle Stage N/A

Robot Masters

Each of the eight Robot Masters grants his weapon to Mega Man after his defeat, and is weak to another Robot Master's weapon, with many becoming affected in some form if their weakness is used against them. Once defeated, the Robot Master will no longer be present if his stage is revisited, though all Robot Masters must be fought a second time in the final stage.

First Batch
Name Sprite Description Stage Weapon Weakness
Tengu Man MM8 - Tengu Man.png Sky Stage Tornado Hold Ice Wave
Frost Man MM8 - Frost Man.png Ice Stage Ice Wave Flash Bomb
Clown Man MM8 - Clown Man.png Amusement Park Stage Thunder Claw Tornado Hold
Grenade Man MM8 - Grenade Man.png Base Stage Flash Bomb Thunder Claw
Second Batch
Name Sprite Description Stage Weapon Weakness
Astro Man MM8 - Astro Man.png Alternate Dimension Stage Astro Crush Homing Sniper
Sword Man MM8 - Sword Man.png Ruins Stage Flame Sword Water Balloon
Search Man MM8 - Search Man.png Forest Stage Homing Sniper Flame Sword
Aqua Man MM8 - Aqua Man.png Underwater Stage Water Balloon Astro Crush

Fortress Bosses

Name Sprite Description Stage Weakness
Atatemino MM8 - Atatemino.png Wily Stage 1 Mega Ball
Bliking MM8 - Bliking.png Wily Stage 2 Astro Crush
Green Devil MM8 - Green Devil.png Wily Stage 3 Thunder Claw
Wily Machine 8 File:MM8 - Wily Machine 7.png Wily Stage 4 Astro Crush
Wily Capsule Great File:MM8 - Wily Capsule Great.png Wily Stage 4 Flash Bomb

Weapons

Name Sprite Description
Mega Buster MM8 - Mega Buster.png
Mega Buster (Charge Shot) MM8 - Charge shot.png
Astro Crush MM8 - Astro Crush.png
Flame Sword MM8 - Flame Sword.png
Flash Bomb MM8 - Flash Bomb.png
Homing Sniper MM8 - Homing Sniper.png
Ice Wave MM8 - Ice Wave.png
Thunder Claw MM8 - Thunder Claw.png
Tornado Hold MM8 - Tornado Hold.png
Water Balloon MM8 - Water Balloon.png
Mega Ball MM8 - Mega Ball.png

Rush Transformations

Name Sprite Description
Rush Bike MM8 - Rush Bike.png
Rush Bomber MM8 - Rush Bomber.png
Rush Charger MM8 - Rush Charger.png
Rush Question MM8 - Rush Question.png

Stages

Tengu Man's StageFrost Man's StageClown Man's StageGrenade Man's StageAstro Man's StageSword Man's StageSearch Man's StageAqua Man's StageMega Man 8 Stage Select
About this image

Items

Name Sprite Description Location
1 UP MM8 - 1 UP.png Awards an extra life. Random drops, various stages
Energy (small) MM8 - Energy (small).png Restores 4 points of health. Random drops
Energy (large) MM8 - Energy (large).png Restores 12 points of health. Random drops, various stages
Weapon Energy (small) MM8 - Weapon Energy (small).png Restores some weapon power. Random drops
Weapon Energy (large) MM8 - Weapon Energy (large).png Restores a lot of weapon power. Random drops, various stages
Weapon Energy (giant) MM8 - Weapon Energy (giant).png Restores all weapon power. Party Balls
Bolt MM8 - Bolt.png Bolts are used to craft items in Dr. Light's Lab. Each Bolt is unique and can only be collected once, meaning there is a limited amount of items that can be made. Hidden in stages
Party Ball MM8 - Party Ball (large).png Can be shot at to receive items. Various stages

Parts

Name Sprite Description
Arrow Shot MM8 - Arrow Shot.png
Auto Shoot File:MM8 - Auto Shoot.png
Boost Part File:MM8 - Boost Part.png
Energy Balancer File:MM8 - Energy Balancer.png
Energy Saver File:MM8 - Energy Saver.png
Exchanger File:MM8 - Exchanger.png
Exit File:MM8 - Exit.png
Laser Shot MM8 - Laser Shot.png
Power Shield File:MM8 - Power Shield.png
Rapid Part File:MM8 - Rapid Part.png
Shooting Part File:MM8 - Shooting Part.png
Spare Charger File:MM8 - Spare Charger.png
Spare Extra File:MM8 - Spare Extra.png
Step Booster File:MM8 - Step Booster.png
Super Recover File:MM8 - Super Recover.png

People

Relation to other Games

Classic era

  • Ports, Remakes and Compilations:

Mega Man Legacy Collection 2

Challenges
Name Time Limit Unlock condition Related Games
Stage Remix 1 Open at the start Mega Man 8
Stage Remix 2 Mega Man 8
Sub-Boss Rush Mega Man 8
Boss Rush Mega Man 8
Attetemino Mega Man 8
Bliking Mega Man 8
Green Devil Mega Man 8
Wily Machine 8 Mega Man 8
Sub-Boss Rush Mega Man 8
Boss Rush Mega Man 8


Achievements
Icon Title Unlocked by Related Games
MMLC2 - Metal Heroes.png Metal Heroes Eliminate the Evil Energy and complete Mega Man 8. Mega Man 8
MMLC2 - Bring Them All On! (Mega Man 8).png Bring Them All On! (Mega Man 8) Complete the "BOSS RUSH" challenge (Mega Man 8). Mega Man 8

Super Smash Bros. series


Name Source Game Weapon Assist Trophy Smash Tour Item Boss Stage Mii Costume Enemy Trophy Spirit Music
Mega Man (Classic era) Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 7, Mega Man 8, Mega Man 9, Mega Man 10, Super Adventure Rockman, Mega Man 2: The Power Fighters Mega Buster N/A N/A N/A N/A N/A N/A N/A 864 - File:SSBU - Mega Man.png N/A
Sword Man Mega Man 8 Flame Sword, Mega Man's Forward aerial N/A N/A N/A Smash Run and Wily Castle (Wii U and Ultimate) N/A N/A N/A 903 - SSBU - Sword Man.png N/A
Tengu Man Mega Man 8 Tornado Hold, Mega Man's Custom up special N/A N/A N/A N/A N/A N/A N/A N/A N/A

External Links

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