Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Changkey Maker | ![]() |
A stationary robot that illuminates the room and throws Changkeys in an arc. Defeating it causes the screen to go dark. | 10 | 8 | Quick Man Stage |
Scworm | ![]() |
A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 5 (tubes) |
2 (contact) 2 (tubes) |
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1 |
Returning Sniper Joe | ![]() |
A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. | 10 | 4 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4 |
Sniper Armor | ![]() |
A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. | 20 | 8 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4 |
Springer | ![]() |
Slides along the ground, speeding up when on the same level as Mega Man and popping up on a spring when touched. Can only be harmed by special weapons. | 3 | 4 | Quick Man Stage, Heat Man Stage, Metal Man Stage, Wily Stage 1 |
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Quick Man Stage
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Quick Man's stage. In-game screenshot. | |
Appearances | |
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Name(s): | Quick Man Stage |
Description
Enemies
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) | |
---|---|---|---|---|---|---|
Changkey | File:TWW - Changkey Sprite.png | A flame that launches into the air in groups of three, which then drop down at an angle. Only vulnerable while falling. | 1 | 2 | 200 | Fire Man Stage, Wily Stage 1, Wily Stage 2 |
Changkey Maker | File:TWW - Changkey Maker Sprite.png | A stationary robot that illuminates the room and throws Changkeys in an arc. Defeating it causes the screen to go dark. | 10 | 8 | Quick Man Stage, Buster Rod-G Stage | |
Scworm | File:TWW - Scworm Sprite.png | A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 5 (tubes) |
2 (contact) 2 (tubes) |
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1 | |
Returning Sniper Joe | File:TWW - Returning Sniper Joe Sprite.png | A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. | 10 | 4 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2 | |
Sniper Armor | File:TWW - Sniper Armor Sprite.png | A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. | 20 | 8 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4, Wily Stage 2 | |
Springer | File:TWW - Springer Sprite.png | Slides along the ground, speeding up when on the same level as Mega Man and popping up on a spring when touched. Can only be harmed by special weapons. | 3 | 4 | Quick Man Stage, Heat Man Stage, Metal Man Stage, Wily Stage 1, Wily Stage 2 |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Mega Man | |||||
Quick Man | ![]() |
An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness. | Quick Man Stage, Wily Stage 5 (Boss Attack) | Quick Boomerang | Time Stopper |
Crash Bomber | |||||
Mega Man The Wily Wars | |||||
Quick Man | ![]() |
An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness. | Quick Man Stage, Wily Stage 5 (Boss Rush) | Quick Boomerang | Time Stopper |
Crash Bomber |
Items
Other appearances
Other media
Trivia
References
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