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Quick Man Stage

From Mega Man Wiki


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Stage Info
Quick Man's stage.
In-game screenshot.
Appearances
Name(s):Quick Man Stage

Description

Enemies

(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Changkey Maker A stationary robot that illuminates the room and throws Changkeys in an arc. Defeating it causes the screen to go dark. 10 8 Quick Man Stage
Scworm A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. 5 (Scworm)
5 (tubes)
2 (contact)
2 (tubes)
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1
Returning Sniper Joe A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. 10 4 (contact)
2 (projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4
Sniper Armor A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. 20 8 (contact)
(projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4
Springer Slides along the ground, speeding up when on the same level as Mega Man and popping up on a spring when touched. Can only be harmed by special weapons. 3 4 Quick Man Stage, Heat Man Stage, Metal Man Stage, Wily Stage 1

Name Sprite Description HP Damage Stage(s)
Changkey File:TWW - Changkey Sprite.png A flame that launches into the air in groups of three, which then drop down at an angle. Only vulnerable while falling. 1 2 200 Fire Man Stage, Wily Stage 1, Wily Stage 2
Changkey Maker File:TWW - Changkey Maker Sprite.png A stationary robot that illuminates the room and throws Changkeys in an arc. Defeating it causes the screen to go dark. 10 8 Quick Man Stage, Buster Rod-G Stage
Scworm File:TWW - Scworm Sprite.png A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. 5 (Scworm)
5 (tubes)
2 (contact)
2 (tubes)
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1
Returning Sniper Joe File:TWW - Returning Sniper Joe Sprite.png A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. 10 4 (contact)
2 (projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2
Sniper Armor File:TWW - Sniper Armor Sprite.png A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. 20 8 (contact)
(projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4, Wily Stage 2
Springer File:TWW - Springer Sprite.png Slides along the ground, speeding up when on the same level as Mega Man and popping up on a spring when touched. Can only be harmed by special weapons. 3 4 Quick Man Stage, Heat Man Stage, Metal Man Stage, Wily Stage 1, Wily Stage 2

Layout

Robot Masters

Name Sprite Description Stage Weapon Weakness
Mega Man
Quick Man An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness. Quick Man Stage, Wily Stage 5 (Boss Attack) Quick Boomerang Time Stopper
Crash Bomber
Mega Man The Wily Wars
Quick Man An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness. Quick Man Stage, Wily Stage 5 (Boss Rush) Quick Boomerang Time Stopper
Crash Bomber

Items

Other appearances

Other media

Trivia

References


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