Site notice |
---|
Welcome! Please check To-Do List to see what pages need help, who is working on what, etc.
|
Mega Man X2
From Mega Man Wiki
<-- Mega Man X | X series | Mega Man X3 --> |
---|
Box Art | |||||||||||||||||||||||||||||||||||||||||
General information | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Game Title(s): | Mega Man X2, Rockman X2 | ||||||||||||||||||||||||||||||||||||||||
Developer(s): | Capcom | ||||||||||||||||||||||||||||||||||||||||
Publisher(s): | Capcom (JP, NA), Laguna Video Games (PAL) | ||||||||||||||||||||||||||||||||||||||||
Release Date(s): |
| ||||||||||||||||||||||||||||||||||||||||
Genre(s): | Action, Platformer | ||||||||||||||||||||||||||||||||||||||||
Game mode(s): | Single Player | ||||||||||||||||||||||||||||||||||||||||
Platform(s): | Super Nintendo Entertainment System | ||||||||||||||||||||||||||||||||||||||||
Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is the second main game in the Mega Man X series, developed by Capcom and released in 1994-1995 for the Super Nintendo Entertainment System. It is a direct sequel to Mega Man X, continuing its story and having many of the same gameplay features.
Story
Six months have passed since the battle with Sigma. The number of Maverick Reploids had decreased at one point, but recently their numbers are on the rise, and Maverick Hunter bases in various regions have been attacked by rebellious Reploids. Upon analyzing the captured Reploids, the Hunters discovered that they had chips implanted in their bodies to turn them into so-called "artificial Mavericks," and each chip bore Sigma's mark. The Maverick Hunter commander ordered all Hunters across the country to investigate the manufacturer of these Mavericks. A factory manager informed him that a hidden factory was discovered, and it became clear that the Mavericks were made there. Convinced that the remnants of Sigma's army were behind this incident, X led the 17th Unit to destroy the base.
After a fierce battle, X destroyed the Maverick factory. However, someone had watched the whole thing. They were the ringleaders of the Maverick rebellion, a trio calling themselves the X-Hunters, meaning those who hunt Maverick Hunters. In fact, in the last two weeks they had wiped out over 100 capable Maverick Hunters without anyone knowing. X, who had crushed Sigma's rebellion, would be a thorn in their side. However, being in the middle of a special plan, they couldn't afford to ignore him. So, in order to finish X and carry on with their plan, the X-Hunters sent their trump cards, eight SA-Class Reploids, to various locations to cause large-scale riots. The world would fall into mass panic, and X would inevitably challenge them. Even if they failed, it would buy the X-Hunters time to advance their plan. Thus, the Reploids were deployed and the Maverick uprising developed into a global rebellion. In order to defend world peace as a Maverick Hunter, X was once again drawn into the heat of battle.[1]
Characters
Name | Sprite | Description |
---|---|---|
X | The protagonist of the story. After quelling Sigma's rebellion, X became the captain of the 17th Elite Unit and now works on the front line of the Maverick Hunters. However, he is still torn between his hesitation to destroy Mavericks and his dedication to preserving peace, a regret that few understand. No one knows the secrets of his creation, and even the latest scientific technology has failed to uncover how much potential he has to grow. Despite this lonely existence, he continues to fight day and night, believing one day the world will be at peace. Also, for the above reasons, his Hunter Rank remains undetermined, though some say that he is even beyond SA-Class.[1] | |
Zero | An SA-Class Hunter who belonged to the 17th Unit, the same as X. He was a good friend of X who understood him well. During Sigma's rebellion, he sacrificed himself to save X, and was heavily damaged. Miraculously, his brain chip was still intact, and it is currently stored at the Maverick Hunter headquarters. However, even Dr. Cain is unable to reconstruct his mysterious body.[1] | |
Dr. Cain | The greatest authority on robotics in the 22nd century. He developed the Reploids, robots that are as human-like as possible, entirely revolutionizing the field of robotics. He is now the director of the Maverick Hunters, where he provides guidance on a daily basis. He is a mysterious individual.[1] | |
Serges | The brains of the X-Hunters. He resembles a legendary mad scientist who once plunged the world into fear. With a cold and calculating mind, it's rumored that his thought cortex surpasses even that of Sigma.[2] | |
Violen | The brawn of the X-Hunters. He has terrifying strength, capable of razing an entire Hunter base on his own. However, his electronic cortex is incomplete because only power was emphasized in his design.[2] | |
Agile | The combat specialist of the X-Hunters. He deploys sword techniques with great skill, and it's said that there is none who has faced him and survived. Responsible for infiltration work into enemy territory.[2] | |
Sigma | The former captain of the 17th Unit, to which X belonged, who was known as the strongest Reploid in history. He launched a rebellion to eliminate humanity and create a world of only Reploids, but his ambitions were thwarted and he was destroyed by X. Now, half a year later, many Mavericks have been discovered with his mark emblazoned on them. Has Sigma truly been resurrected? Or is his name being used by someone else?[1] | |
Dr. Light | The creator of X, who has left Light Capsules to deliver him Armor Parts years after his own passing. |
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Aclanda | A large scorpion that will either fire single lasers from each claw, triple lasers, or discharge a bomb from its tail. Its tail can be destroyed separately, disabling its bomb attack - the Sonic Slicer or Speed Burner will do so in one hit. | 16 (body) 8 (tail) |
4 (contact) 3 (lasers) 2 (bombs) |
Weather Control Stage, Desert Base Stage, X-Hunter Stage 1, X-Hunter Stage 2 | |
Bar Waying | A gate that closes when X comes near and blocks his way. He can destroy it or dash through before it closes if he is quick enough. It can only harm X by closing on top of him. | 9 | 2 (contact) | Maverick Factory Stage, Volcanic Zone Stage | |
Barite Lastar | An enemy that clings to walls and fires lasers in three different directions when X is near. Some walk up and down along the wall, while others are stationary. A special variety clings to moving Probe 8201-U types and moves up and down with them. | 2 | 2 (contact) 2 (lasers) |
Volcanic Zone Stage, Central Computer Stage, Deep-Sea Base Stage, X-Hunter Stage 1, X-Hunter Stage 2 | |
Barrier Attacker | An enemy similar to Shield Attacker that flies left and right with an energy barrier protecting its front. X can either shoot it from behind, or briefly dissolve the barrier with a charge shot and then shoot its eye to destroy it. | 1 | 2 | Central Computer Stage, X-Hunter Stage 1 | |
Batton Bone G | A bat robot almost identical to Batton Bone that starts out on the ceiling and starts following X around if he comes close. If it touches him or he moves too far, it stops following and flies back up to the ceiling. | 1 | 1 | Deep-Sea Base Stage, Energen Crystal Stage, X-Hunter Stage 1, X-Hunter Stage 2, X-Hunter Stage 3 | |
Beetron | A giant beetle that flies up and down near cliff walls and tries to ram X. Tricking it into ramming a breakable wall destroys both that wall and the Beetron. X may also stand on the platform on its back to ride it upwards. | 16 | 4 | Volcanic Zone Stage | |
Blecker | Guard turrets that fall from the ceiling and start shooting directly at X if an alarm has been triggered. | 6 | 2 (contact) 2 (projectiles) |
Central Computer Stage | |
Cannon Driver | A tall, stationary robot that alternatively shoots from its upper and lower cannon. The cannonballs block shots. A single damaged Cannon Driver appears in the Maverick Factory Stage, which has only one cannon and 4 HP. | 14 | 2 (contact) 4 (cannonballs) |
Maverick Factory Stage, Robot Junkyard Stage, Dinosaur Tank Stage, X-Hunter Stage 2 | |
Crash Roader | A boar-headed vehicle that will speed in one direction until it hits a wall, then jump and turn around. | 3 | 2 | Desert Base Stage, X-Hunter Stage 1 | |
Croak Hopper | Frog enemies that spit three projectiles in different directions. Although stationary in normal weather, they will hop around in rainy weather and occasionally bounce the smaller frog on their back upwards, which can be destroyed separately. Sunny weather short-circuits and destroys them. | 4 (Croak Hopper) 1 (small frog) |
3 (contact) 1 (projectiles) |
Weather Control Stage | |
Crosshair | A reticle that follows X around, analysing him if it catches up to him. This does not hurt, but will upgrade the Raider Killer sub-boss in the next room with new attacks for every time X was caught. It appears three times and gets bigger every time. | N/A | N/A | Central Computer Stage | |
Disk Boy 08 | A stationary enemy with a shield. It throws discs like a boomerang and sometimes jumps. X can temporarily blast the shield out of its hand with a charged shot, making it vulnerable. | 6 | 2 (contact) 2 (disc) |
Robot Junkyard Stage, Dinosaur Tank Stage, X-Hunter Stage 3 | |
Fishern | A fish that swims left and right and may adjust its movement vertically. It can also swim in the air during the Sigma Virus fight. | 1 | 1 | Deep-Sea Base Stage, X-Hunter Stage 2 | |
Garakuta Robot | A robot made of junk, which falls off in three steps as it takes damage. If it is not destroyed quickly enough, it will magnetise new parts to itself and return to its previous state, regaining health. The magnetised parts can hurt X. | 2 (state 1) 2 (state 2) 4 (state 3) |
1 | Robot Junkyard Stage, X-Hunter Stage 2, X-Hunter Stage 3 | |
Hanged Reploid | A reploid suspended from an energy beam. If X shoots the beam or moves too close, the reploid will drop and jump around. X can also destroy its body while it is hanging, leaving a head that spits projectiles and will not drop by itself. | 3 (after falling) 1 (parts while hanging) |
2 (contact) 2 (projectiles) |
Robot Junkyard Stage | |
Jelly Seeker | A robot jellyfish that slowly swims towards X, occasionally stopped to electrocute itself. | 2 | 2 | Deep-Sea Base Stage | |
Installer | Blocks that start moving when X reaches a certain spot and begin to assemble in a preset pattern. The lavender ones can be destroyed. Installers don't harm X and can be stood on, but he can get crushed between them, making him lose a life. | N/A (grey) 7 (lavender) |
N/A | Central Computer Stage | |
Mecha-Arm | An indestructible claw that swings from a chain and tries to grab X. If it does, it will move him a bit, then drop him. It cannot hurt X except by dropping him on something dangerous. | N/A | N/A | Maverick Factory Stage, X-Hunter Stage 1 | |
Morgun | A flying squirrel that descends shafts by gliding from side wall to side wall. Its burning tail can set the gas vents in the Volcanic Zone Stage ablaze. It may also cling to a wall and toss two fireballs diagonally. | 1 | 1 (contact) 3 (fireballs) 2 (ignited gas) |
Volcanic Zone Stage | |
Pararoid R-5 | An insect that flies in a wave motion and quickly darts forward when X gets near, trying to crash into him. | 2 | 2 (contact) | Robot Junkyard Stage, X-Hunter Stage 3 | |
Pararoid V-1 | An insect that jumps around and can latch on to X's head, making him either jump, shoot or dash at random. He can shake it off by mashing the button for an action he is not being forced to perform. | 2 | 2 (contact) | Robot Junkyard Stage, X-Hunter Stage 3 | |
Probe 8201-U type | A useful platform more than an enemy, which X can stand on or stick to like a wall. It hovers up and down vertically, though a few move horizontally. It cannot harm X, but may be in the way. | N/A | N/A | Weather Control Stage, Volcanic Zone Stage, Deep-Sea Base Stage, Energen Crystal Stage, X-Hunter Stage 1, X-Hunter Stage 2 | |
Refleczer | A crystalline robot that clings to walls, floors or ceilings and shoots projectiles, which bounce off solid objects diagonally. | 2 | 2 (contact) 1 (projectiles) |
Energen Crystal Stage | |
Rideroid G | A robot that pilots a Rabbit Ride Armor and uses it to punch, dash and jump at X. If X has no Ride Armor himself, the enemy will spawn outside of its Armor before jumping in, giving him time to destroy it and take its Armor. If X takes the Armor without destroying the pilot, it will shoot at him. | 16 (Armor) 1 (pilot) |
Armor: 3 (contact) 4 (punch) Pilot: 1 (contact) 1 (projectile) |
Dinosaur Tank Stage | |
Rightod | A flying robot spawned by Sky Farmer capsules in rainy weather. It attracts lightning, which can harm X but will destroy the Rightod as well if it hits. It can also latch on to X's head, reducing his jump height and attracting lightning to him, but he can get rid of it with a charge shot. | 1 | N/A (contact) 4 (lightning) |
Weather Control Stage | |
Road Rider | A robot on a Ride Chaser. It drives around quickly and tosses grenades, which explode when touched or after a delay. | 3 | 2 (contact) 3 (grenades) |
Desert Base Stage | |
Sabottein | A cactus-like robot spawned by Sky Farmer capsules in normal or sunny weather. It is stationary, but will grow taller in sunny weather. | 7 | 2 | Weather Control Stage | |
Scrambler | A propeller robot that occasionally spreads its arms and swoops down at X. They are assembled on the conveyor in the Abandoned Reploid Factory. | 1 | 1 | Maverick Factory Stage, Central Computer Stage, X-Hunter Stage 1 | |
Scriver | A screwdriver-nosed robot that hops around and can extend its screwdriver for an attack. Some are positioned to jump on top of X. The Sigma Virus can summon them. | 2 | 2 | Maverick Factory Stage, Weather Control Stage, Deep-Sea Base Stage, X-Hunter Stage 1 | |
Sky Farmer | A flying drone that drops a capsule and then flies towards X. The capsules are green and spawn Sabottein enemies in normal or sunny weather, but are blue and spawn Rightods in rainy weather. It does not appear in foggy conditions and capsules will contain nothing. | 2 | 2 (contact) 1 (capsule) |
Weather Control Stage | |
Slidame | A flying enemy that waits for X to come near, then quickly escapes upwards and begins pulling the walls together. X must climb up quickly to not be crushed, or he can destroy the Slidame from a distance before it notices him. | 1 | 2 | Maverick Factory Stage, X-Hunter Stage 1 | |
Sole Solar | A pole-mounted cannon that grows or shrinks to X's level and charges up to fire destructible homing rockets or lasers. If there is no sun, it will be less aggressive or hide underground. X can stand on it or destroy it by attacking the cannon. | 3 (Sole Solar) 1 (rockets) |
2 (rockets) 2 (lasers) |
Weather Control Stage | |
Tiranos | A triceratops-like robot that drives back and forth. When X is near, it stops and turns towards him to fire a stream of 3 tiny rockets forward. | 4 | 2 (contact) 2 (rockets) |
Dinosaur Tank Stage, X-Hunter Stage 3 | |
Tubamail Generator | A hatch on the ground that opens up to spawn bird-like Tubamail-S enemies. | 8 | 2 | Dinosaur Tank Stage | |
Tubamail-S | A bird that flies straight up/down, then rockets forward. It is either spawned by Tubamail Generators or comes down from the ceiling. The Sigma Virus may also spawn it. | 2 | 1 | Dinosaur Tank Stage | |
Weather Crystal | Generates weather effects in the Weather Control Stage. X can influence the weather by attacking it with certain special weapons: Crystal Hunter causes fog, Bubble Splash rain, Speed Burner sun and Strike Chain removes the special weather effects. Destroying the crystal does nothing. | 22 | N/A | Weather Control Stage |
Mid-bosses
Occasionally, X may encounter very powerful enemies throughout the stages, most of whom prevent him from progressing until they are defeated.
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Chop Register | A holographic sword sub-boss that spins, slashes and jabs at X. Only its handle can be harmed. | 32 | 2 | Central Computer Stage | |
Magna Quartz | A robot encased in crystal and controlling a smaller drone, which darts around quickly and shoots reflecting projectiles at X. Only the big robot can be harmed, while the drone deflects shots. When it is down to half health, the crystal cracks and it spawns a second drone. | 20 | 3 (contact, crystal) 2 (contact, drone) 2 (projectiles) |
Energen Crystal Stage | |
Pararoid S-38 / Old Robot | This Pararoid takes control of an Old Robot from the junk pile at the bottom of the room, which jumps around and must be shot in the stomach. It may also shoot shrapnel forward and can lose its head after a jump, making it easier to hit. Once the Old Robot is destroyed, the Pararoid comes out and hops around, but will take over another robot body if X does not destroy it quickly. It takes massive damage from special weapons. |
10 (Old Robot) 10 (Paraoid S-38) 1 (shrapnel) |
2 (contact) 2 (shrapnel) |
Robot Junkyard Stage | |
Raider Killer | A sub-boss that gets upgraded if X got caught by the reticle in the room before it. By default, it shoots fireballs forward or jumps over X, shooting three lasers downward at its highest point. If X got caught once, it will gain a different shooting pattern; if twice, a different jumping pattern; if three times, it will be able to generate a shield and launch it forward, which can be destroyed while it is moving. | 32 (Raider Killer) 4 (shield) |
4 (contact) 2 (fireballs) 3 (lasers) 2 (shield) |
Central Computer Stage | |
Sea Canthller | A giant fish that swims through the stage on a set path, regularly releasing three homing torpedos from its back, sinking mines from its mouth, or activating a search light, which turns into a laser if X is caught by it. It consists of 8 parts to destroy separately, with different amounts of HP; destroying certain parts also disables the attack connected with them. When at least 6/8 body parts are gone, the Seacanthller is defeated. | 4-40 (per part) | 3 (contact) 1 (rockets) 4 (mines) 1 (laser) |
Deep-Sea Base Stage |
X-Hunters
After defeating two of the game's main Mavericks, the X-Hunters appear on the map and travel to random stages that have not been completed yet as optional sub-bosses. Each one holds one of Zero's parts, which allow the player to skip a battle later in the game and change the ending if all three are recovered without letting an X-Hunter get away.
To fight them, the player must venture into a stage where an X-Hunter is shown to be hiding and locate a hidden boss door, which will only open if an X-Hunter is present and allow him to challenge the sub-boss before continuing with the stage. Undefeated X-Hunters remain on the map and change locations every time X completes or exits a stage, but will disappear one by one if he completes too many stages without defeating them.
Name | Sprite | Description | Weakness |
---|---|---|---|
Agile | Magnet Mine Silk Shot (Deep Sea Base Stage or Volcanic Zone Stage) | ||
Serges | Sonic Slicer Silk Shot (Energen Crystal Stage) | ||
Violen | Bubble Splash Silk Shot (Weather Control Stage) |
Bosses
Main Mavericks
Like most of the X and Classic games, eight main stage bosses must be defeated, each of whom grants the player a weapon and is weak to at least one other weapon.
Other Bosses
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Gigantic Mechaniloid CF-0 | The boss of the opening stage, who is multiple screens tall and mostly in the background. It walks and jumps around, attacking with its spikeball hands by spinning around or rapidly punching. Its feet may also hurt X, should he fall down to the bottom of the room. Only its head can take damage. | Maverick Factory Stage | N/A | |
Neo Violen | X-Hunter Stage 1 | Bubble Splash | ||
Serges Tank | X-Hunter Stage 2 | Sonic Slicer | ||
Giga Crush | ||||
Agile Flyer | X-Hunter Stage 3 | Magnet Mine | ||
Zero | If X has found all of Zero's parts, the boss will be an impostor Black Zero, who is destroyed by the real Zero in a cutscene, allowing X to skip the fight. | Central Computer Stage (final) | Speed Burner | |
Neo Sigma | Central Computer Stage (final) | Sonic Slicer | ||
Sigma Virus | Central Computer Stage (final) | X-Buster (charged) | ||
Strike Chain |
Weapons
By default, X wields the X-Buster. He can then collect Special Weapons by defeating the eight Maverick bosses, each with its own elemental alignment and properties. Two of his Armor Parts offer new abilities: the Head Parts grant Item Tracer and the Body Parts grant the Giga Crush. There is also a secret unlockable attack, the Shoryuken.
Name | Icon | Description | Source |
---|---|---|---|
X-Buster | X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Collecting the Arm Parts unlocks a third and fourth Charge Shot level. | Default | |
Crystal Hunter | Fires gel that crystallizes enemies on contact. They can then be stood upon, or destroyed by Dashing into them. Defeated enemies always drop Weapon Energy. Charge Shot temporarily slows down time for the player and all enemies. |
Crystal Snail | |
Bubble Splash | Fires bubbles that float upwards and pop; holding makes more bubbles. They rise faster underwater. Charge Shot summons bubbles around X, which deal damage to enemies on contact. Consumes Weapon Energy for the duration. When underwater, it increases X's jump height. |
Bubble Crab | |
Spin Wheel | Fires a buzz saw that drops and rolls forwards, climbing small steps. Can destroy certain blocks. Charge Shot creates a buzz saw blade that explodes into eight energy bolts in multiple directions. |
Wheel Gator | |
Silk Shot | Fires a ball of junk that breaks on the contact, varying slightly from stage to stage. Charge Shot attracts junk to the X-Buster, which can then be fired. Can be used to instead gather Life or Weapon Energy pickups in certain hidden rooms. |
Morph Moth | |
Sonic Slicer | Fires two energy cutters that ricochet off of objects, changing angles. Charge Shot launches five energy cutters upwards, which then rain down across the area. |
Overdrive Ostrich | |
Strike Chain | Fires a chain with a hook that can grab items, and can pull X towards walls when midair. Charge Shot fires a longer chain with a claw at the end. All enemies destroyed drop Weapon Energy. |
Wire Sponge | |
Magnet Mine | Fires a mine that sticks to objects before exploding. Can be angled up or down. Charge Shot fires a slow-moving black hole that grows as it destroys. Can be moved up or down. |
Magna Centipede | |
Speed Burner | Fires two spinning fireballs that leave a trail on the ground. Weakened when used underwater. Charge Shot wraps X in flames as he dashes forwards, damaging enemies on contact. |
Flame Stag | |
Giga Crush | Causes a huge explosion that damages every enemy on the screen. Its Weapon Energy starts empty, and is filled by taking damage from enemy attacks. | Body Parts | |
Item Tracer | Sends out a crosshairs that locks onto secret areas or hidden passages in surfaces. | Head Parts | |
Shoryuken | — | By inputting the Shoryuken command from Street Fighter (dragon-punch right FIRE), X performs a rising uppercut punch can defeat all enemies and bosses in one hit. | Secret Light Capsule |
Stages
- Maverick Factory Stage
- Weather Control Stage
- Robot Junkyard Stage
- Volcanic Zone Stage
- Central Computer Stage
- Desert Base Stage
- Deep-Sea Base Stage
- Dinosaur Tank Stage
- Energen Crystal Stage
- X-Hunter Stages
Items
Name | Sprite | Description |
---|---|---|
Life Energy | Small units restore 2 points of Life Energy. Large units restore 8 points of Life Energy. | |
Weapon Energy | Small units restore 2 points of Weapon Energy. Large units restore 8 points of Weapon Energy. | |
1 UP | Grants an extra life. | |
Ride Armor | In a Ride Armor, the player takes no damage, and can hover and use punch attacks. They can be found in Energen Crystal Stage and Dinosaur Tank Stage. | |
Ride Chaser | On a Ride Chaser, the player can dash and fire laser shots. One appears in Desert Base Stage. | |
Life Up | Permanently increases maximum Life Energy by 2 points. | |
Sub Tank | Grants a reserve tank which can be filled by Life Energy pickups and used later. | |
Light Capsule | Grants Armor Parts, which apply a permanent upgrade to X's abilities. | |
Zero Parts | By collecting these from the X-Hunters, the player can change Zero's fate in the final stage. |
Armor Parts
Related Media
Games
- Mega Man Xtreme: Includes the bosses Flame Stag, Magna Centipede, Morph Moth, and Wheel Gator.
- Mega Man Xtreme 2: Includes the bosses Wire Sponge and Overdrive Ostrich.
- Marvel vs. Capcom: Infinite: X gets Sonic Slicer from here.
Ports and Remakes
Strategy Guides
- Compendium of Rockman X (Japanese)
- Kodansha Manga Hyakka #24: Rockman & Rockman X Himitsu Daihyakka (Japanese)
- Haoh Game Special #21: Rockman X2 Hisshō Kōryaku Hon (Japanese)
- Kanpeki Kōryaku #92: Rockman X2 Hisshō Kōryaku-hō (Japanese)
- Rockman X2 Kanzen Kōryaku Hon (Japanese)
Adaptations
- Rockman X2: Manga by Iwamoto Yoshihiro.
Notes
References
External Links
This article is a stub. You can help Mega Man Wiki by expanding it.