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Mega Man 7

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Damage data
Game Info
MM7 - Box Art.jpg
Box Art
General information
Game Title(s):Mega Man 7, Mega Man VII, Rockman 7: Shukumei no Taiketsu!
Developer(s):Capcom, unspecified external developer
Publisher(s):Capcom (NA, JP), Laguna (PAL)
Release Date(s):
JP: March 24, 1995
NA: September 1, 1995
EU: November 20, 1995
Virtual Console: 
Wii U:
JP: August 6, 2014
NA: September 12, 2014
EU: November 6, 2014
AU: November 6, 2014
JP: May 9, 2016
NA: June 6, 2016
EU: July 14, 2016
Genre(s):Action, Platformer
Game mode(s):Single Player, 2-Player Competitive (hidden mode)
Platform(s):Super Nintendo Entertainment System

Mega Man 7, known in Japan as Rockman 7: Shukumei no Taiketsu! (ロックマン7 宿命の対決!, Rokkuman 7 Shukumei no Taiketsu!, "Rockman 7: Showdown of Destiny!") is the seventh Main series game in the Classic era of the Mega Man series, developed Capcom and an unspecified external developer[1] and released for the Super Nintendo Entertainment System 1995, where it was published by Capcom in North America and Japan and by Laguna Video Games in PAL regions.

Though not the first Classic era game on the SNES (where it was preceded by Mega Man Soccer), the game is the only entry of the main numbered Classic series released on the system. It would later be followed on the SNES in Japan only by the non-numbered spin-off title Rockman & Forte (Mega Man & Bass).


Name Sprite Description
Mega Man MM7 - Mega Man.png
Rush MM7 - Rush.png
Bass MM7 - Bass.png
Treble MM7 - Treble.png
Dr. Light MM7 - Dr. Light.png
Dr. Wily MM7 - Dr. Wily.png
Proto Man MM7 - Proto Man.png
Roll MM7 - Roll.png
Auto MM7 - Auto.png
Beat MM7 - Beat.png
Eddie MM7 - Eddie.png
Reggae MM7 - Reggae.png


Minor Enemies

Name Sprite Description HP Damage Stage(s)
Astro Zombieg MM7 - Astro Zombieg.png A zombie that shambles around at one of two speeds. It may jump from behind background scenery or emerge from coffins, which rise from the ground or are stationary and open when Mega Man comes near. It loses its head when damaged and may lose limbs or collapse over time or when it walks into walls. 4 2 Shade Man's stage
Baccone MM7 - Baccone.png A traffic cone that periodically jumps straight up and shoots three projectiles outward at its highest point, similarly to a Metall. Only vulnerable while attacking. 3 2 (contact)
1 (projectiles)
Turbo Man's stage
Batton M48 MM7 - Batton M48.png A bat that hangs from the ceiling and wakes up when Mega Man comes near, then chases after him. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake or by using Danger Wrap. 2 2 Shade Man's stage, Dr. Wily stage 2
Bomb Sleigh MM7 - Bomb Sleigh.png Speeds towards Mega Man and tosses out three round bombs after a short while or when destroyed, which bounce and roll around before popping. 3 (Bomb Sleigh)
1 (bombs)
2 (contact)
4 (bombs)
Freeze Man's stage, Dr. Wily stage 2
Boufooh MM7 - Boufooh.png A stationary enemy with a fan in its belly that blows Mega Man away or turns around to suck him in. 8 2 Cloud Man's stage, Dr. Wily stage 1
Boxing glove block MM7 - Boxing glove block.png The arrows on the block periodically flash and pop out a boxing glove in the direction they are pointing. Walking or jumping off the block rotates it in the opposite direction that Mega Man is facing. N/A 2 Spring Man's stage
Bunby Tank MM7 - Bunby Tank.png Drives left and right and stops briefly at the end of its path. Its body and head have a separate health pool - if the body is destroyed first, its head separates as a flying Bunby Top, which swoops down at Mega Man. 4 (body)
4 (head)
2 Opening stage, Cloud Man's stage, Junk Man's stage, Burst Man's stage
Bunby Top MM7 - Bunby Top.png The head of a Bunby Tank that separates after it is destroyed. It first flies up, then periodically swoops down at Mega Man, hovering in place between attacks. 2 2 Opening stage, Cloud Man's stage, Junk Man's stage, Burst Man's stage
Burner Block MM7 - Burner Block.png Periodically creates a stream of fire that can be frozen with the Freeze Cracker. Different blocks have a different timing, indicated by the lights on them. N/A 4 Turbo Man's stage, Dr. Wily stage 2
CFN-24 MM7 - CFN-24.png Floats up and down in water, or floats to the surface of bubbly water. Destroying it or coming close causes it to explode, which can harm Mega Man. 3 3 (contact)
2 (explosion)
Burst Man's stage
Coil'n MM7 - Coil'n.png Bounces around and pauses between jumps. It sometimes makes a very tall jump at random. 3 2 Spring Man's stage, Dr. Wily stage 3
Count Bomb Neo MM7 - Count Bomb Neo.png A stationary platform that slowly counts down when Mega Man touches its pressure plate and explodes when the counter reaches zero. Some of them face sideways and act as obstacles until detonated. N/A 2 (explosion) Burst Man's stage
Cyorown MM7 - Cyorown.png A stationary crow that spits projectiles at Mega Man in an arc. If it hits him, it will laugh and mock him before continuing. 8 4 (contact)
2 (projectiles)
Shade Man's stage
DeluPipi MM7 - DeluPipi.png A fat Pipi carrying a large egg, which it drops as it flies across the screen. The egg hatches into eight smaller birds, which spread out and then dart towards Mega Man. 2 (DeluPipi)
2 (egg)
1 (bird)
2 (contact)
2 (egg)
2 (bird)
Cloud Man's stage, Dr. Wily stage 1
Derusu Bee hive MM7 - Derusu Bee.png Periodically releases Derusu Bees that fly in an infinity figure. Attacking the hive shakes it (if it is not already shaking), releasing four bees at once. 16 (hive)
1 (bees)
2 (hive)
2 (bees)
Slash Man's stage
Driver Cannon MM7 - Driver Cannon.png Spins around and then fires two shots individually. It alternates between firing diagonally outwards and firing straight to the left and right. 2 3 (contact)
2 (projectiles)
Freeze Man's stage, Junk Man's stage, Burst Man's stage, Dr. Wily stage 2
Dust Crusher MM7 - Dust Crusher.png A worm that lives in junk piles, which it dives in an out of in an arc. It will sometimes check if Mega Man is near with a periscope, then quickly lunge at him if it spots him. Only the head is vulnerable. 8 4 (head)
3 (body)
6 (lunge attack)
Junk Man's stage
Frisk Cannon MM7 - Frisk Cannon.png Periodically fires three consecutive shots, each in a shorter arc than a last. 4 (Frisk Cannon)
1 (projectiles)
2 (contact)
2 (projectiles)
Junk Man's stage, Spring Man's stage, Dr. Wily stage 1, Dr. Wily stage 3
Gilliam Knight MM7 - Gilliam Knight.png A knight on a uniwheel. It moves left and right, but speeds up and gives chase if it spots Mega Man, jumping at the edges of platforms. If a full moon is visible, it transforms into a werewolf, which moves by leaping or pouncing and is very durable, but turns back into a knight if the moon is covered. 2 (knight)
24 (werewolf)
2 Shade Man's stage
Gobots MM7 - Gobots.png A flying robot that moves in a wave motion. 1 2 Cloud Man's stage, Slash Man's stage, Turbo Man's stage, Dr. Wily stage 1
Gockroach Nest MM7 - Gockroach Nest.png A stationary nest that creates Gockroach S, up to two at a time. If it is destroyed and there are fewer than two Gockroach S nearby, the remaining ones jump out. 4 N/A Junk Man's stage, Dr. Wily stage 1
Gockroach S MM7 - Gockroach S.png A robotic roach that chases Mega Man around and can fly for short distances, walk on walls or the ceiling, or drop down. It is flat and hard to hit while on the ground. 1 2 Junk Man's stage, Dr. Wily stage 1
Heli Metall MM7 - Heli Metall.png Metalls with helicopter blades that float down from the top in the lift section of Junk Man's stage. They briefly stop to shoot two projectiles diagonally downwards before continuing. 1 2 (contact)
1 (projectiles)
Junk Man's stage
Icicle Teck MM7 - Icicle Teck.png Walks on the ceiling and drops icicles, which Mega Man can stand on and disappear after a while. The icicles can be destroyed separately, but only before they land. 2 (Icicle Teck)
2 (icicle)
3 (contact)
2 (icicle)
Freeze Man's stage
Kaminari Kogoro MM7 - Kaminari Kogoro.png Jumps straight up out of pits before slowly twirling down again. If it is raining or snowing, it will stop at the highest point and shoot lightning downward. 2 2 Cloud Man's stage, Dr. Wily stage 1
Kerone MM7 - Kerone.png Waits on the ground and occasionally leaps. 3 1 Burst Man's stage, Slash Man's stage, Dr. Wily stage 2
Kintot MM7 - Kintot.png A goldfish that swims in a wave motion and rarely turns around. Out of water or in bubbly water, it flops around and eventually explodes. 1 2 Burst Man's stage
Metall FX MM7 - Metall FX.png Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and walks forward before hiding again. Only vulnerable while attacking or walking. 1 2 (contact)
1 (projectiles)
Opening stage, Junk Man's stage, Dr. Wily stage 3
Petaforth MM7 - Petaforth.png A larger version of Peterchy that quickly plods back and forth on a platform, rotating its bendy legs around itself as it does so. 4 2 Freeze Man's stage, Cloud Man's stage, Burst Man's stage, Spring Man's stage
Properide MM7 - Properide.png A flying platform that slowly moves back and forth, pausing for a long time between movement. Junk blocks may land on it, which will fire projectiles left and right while on it. N/A
1 (junk)
2 (junk projectiles)
Junk Man's stage
Ragger MM7 - Ragger.png Disguises itself as a helmet on a suit of armour in the background. When Mega Man comes close, it springs into action, hopping around and tossing the cutter blade on its helmet like a boomerang that deflects shots. 4 1 (contact)
2 (cutter)
Shade Man's stage
Shirokumachine GTV MM7 - Shirokumachine GTV.png A stationary polar bear that periodically creates an ice crystal, which blocks shots, and slides it towards Mega Man. When encountered in a cave, it can also make two icicles fall. 32 2 (contact)
2 (ice)
Freeze Man's stage
Sisi Rocket MM7 - Sisi Rocket.png Small rockets created by the Sisi Truck miniboss. They fly in a straight line, coming in from the right in different formations. 4 2 Turbo Man's stage
Sniper Joe 01 MM7 - Sniper Joe 01.png A Joe with a shield, resembling the traditional Sniper Joe. It may shoot forward or jump up at random, either of which makes it briefly vulnerable. When its eye flashes, it is about to shoot. 4 3 (contact)
2 (projectiles)
Freeze Man's stage, Cloud Man's stage, Spring Man's stage, Slash Man's stage, Turbo Man's stage, Dr. Wily stage 2, Dr. Wily stage 3
Spiral Gabyoall MM7 - Spiral Gabyoall.png Moves back and forth, briefly stopping at the ends of its path and speeding up while Mega Man is at the same height. Shots will briefly stun it, while Danger Wrap can destroy it. 1 2 Freeze Man's stage, Junk Man's stage, Burst Man's stage, Spring Man's stage, Slash Man's stage, Dr. Wily stage 2, Dr. Wily stage 3
Spotaro MM7 - Spotaro.png 3 3 Dr. Wily stage 2
Stegorus MM7 - Stegorus.png A slow-walking stegosaur that fires three of its back plates as rolling cutter blades when facing towards Mega Man or releases two homing missiles when facing away from him. Only its head can be damaged. 24 (Stegorus)
1 (missiles)
2 (contact)
3 (cutter)
2 (missiles)
Slash Man's stage, Dr. Wily stage 3
Swim Metall DX MM7 - Swim Metall DX.png Hides under its helmet until Mega Man comes near, then fires a single projectile and jumps or swims around at random before dropping down and hiding again. Out of water, it can neither jump nor shoot, but still reveals itself. Can only be harmed while not hiding. 1 1 (contact)
1 (projectiles)
Burst Man's stage
Tamagodon MM7 - Tamagodon.png A small dinosaur that hatches from an egg. It dashes close to the ground and jumps when it gets close to Mega Man. 2 2 (contact) Slash Man's stage
Technodon MM7 - Technodon.png A dinosaur that acts as a platform for Mega Man. It wakes up when he steps on it and runs forward, jumping at the edge of a platform or turning around if it runs into a wall. N/A N/A Slash Man's stage
Tel Tel MM7 - Tel Tel.png An invincible enemy that hovers in the sky. When Mega Man shoots it, it flips upside-down and falls, causing rain to fall for the rest of the stage or until Mega Man dies. If it is attacked with the Freeze Cracker while it is already raining, the rain will turn to snow instead. N/A 1 Cloud Man's stage
Tom Daddy MM7 - Tom Daddy.png A big slinky that "walks" around. It may start on the ceiling, but will stretch downwards and continue on the ground when Mega Man comes near. It can go off platforms, but only if the fall distance is exactly two blocks high. 5 4 Spring Man's stage
Trio The Wheel MM7 - Trio The Wheel.png Fires off its three tyres, one by one, then jumps around as a head. 8 (Trio the Wheel)
2 (tyres)
2 (contact) Turbo Man's stage, Dr. Wily stage 1, Dr. Wily stage 2
Tripropellan MM7 - Tripropellan.png Hovers up and down and periodically shoots three projectiles in a row, which come from any of its three front cannons depending on Mega Man's position. If Mega Man is below it, it will drop two bombs instead. 2 2 (contact)
2 (projectiles)
Cloud Man's stage, Junk Man's stage, Burst Man's stage, Spring Man's stage, Dr. Wily stage 1, Dr. Wily stage 2, Dr. Wily stage 3
True Shield Attacker MM7 - True Shield Attacker.png Flies left and right within a set range and can only be harmed by attacking from behind. It deals more damage if touched from the front. 4 3 (front)
2 (back)
Freeze Man's stage, Shade Man's stage, Dr. Wily stage 2, Dr. Wily stage 3
Tsuranattori MM7 - Tsuranattori.png A group of bird heads that fly in a zig-zag pattern. If the front bird is destroyed, all Tsuranattori in the group will immediately fly straight forward instead. 1 2 Cloud Man's stage, Slash Man's stage, Dr. Wily stage 1, Dr. Wily stage 3
Turbo Roader MM7 - Turbo Roader.png A Roader that spins around on the ground before speeding towards Mega Man. 2 3 Turbo Man's stage


Name Sprite Description HP Damage Stage(s)
Bass MM7 - Bass.png Jumps around the arena, firing regular and charged shots from his buster. He is weak to Super Mega Man's rocket punch. 28 4 (contact)
2 (buster shot)
4 (charged shot)
Dr. Wily stage 1
Kanigance MM7 - Kanigance.png Fires three energy blasts from its claws at Mega Man or spits three large bubbles at once, which split into smaller bubbles when destroyed or if they hit a wall. After it has been damaged enough, it gains a ram attack, which Mega Man can slide under and makes it invincible for the duration. 64 (Kanigance)
2 (big bubble)
1 (small bubble)
2 (contact)
4 (ram attack)
4 (laser)
3 (big bubble)
2 (small bubble)
Burst Man's stage, Dr. Wily stage 3
King Gojulus MM7 - King Gojulus.png Stomps back and forth, randomly firing projectiles in three directions from its stomach or breathing fire from its mouth. It stomps faster the more health it loses. Only the jaw is vulnerable. 34 3 (contact)
3 (fire)
4 (projectiles)
Slash Man's stage
Mad Grinder MM7 - Mad Grinder.png Rolls back and forth and occasionally tosses the cutter blade on its head forward, which rolls along the ground, then returns to it. It will also shake the ground sometimes, which briefly prevents Mega Man from jumping if he is on the ground. Only its head is vulnerable. 16 2 (contact)
4 (cutter)
Opening stage
Proto Man MM7 - Proto Man.png A secret miniboss that can only be fought if Mega Man has previously found Proto Man in Cloud Man's and Turbo Man's stage. He can dash across the room, fire three buster shots in a row, fire a charged shot, or jump three times while shooting, firing in a radial pattern on the final jump. Attacking him with charged Mega Buster shots can lock him into only attacking with charged shots himself.

After defeating Proto Man, Mega Man obtains the Proto Shield.
30 4 (contact)
2 (buster shot)
4 (charged shot)
Shade Man's stage
Sisi Truck MM7 - Sisi Truck.png A giant truck that Mega Man must fight by shooting its eyes while riding on its bed, which briefly close and become invulnerable after each hit. It releases small Sisi Rockets, which fly to the left in various formations, but it cannot harm Mega Man by itself. 24 N/A Turbo Man's stage
Super Bass MM7 - Super Bass.png Bass fuses with Treble for an upgrade similar to Super Mega Man. In addition to firing regular and charged shots, he can fly and glide around the room, as well as launch rocket fists at Mega Man, which block shots and return to him. He is fought in low gravity, allowing Mega Man to jump very high. 28 4 (contact)
2 (buster shot)
4 (charged shot)
6 (fist)
Dr. Wily stage 2
Truck Joe MM7 - Truck Joe.png A Joe that chases Mega Man in a truck and must be defeated before it reaches him. If Mega Man gets behind it, it will back up. Only the Joe itself is vulnerable. 16 1 Turbo Man's stage
Van Pookin MM7 - Van Pookin.png A giant pumpkin that makes three jumps across the room, then opens up to either spit three projectiles at Mega Man or slowly hover upwards while flinging projectiles all around itself. Mega Man can either shoot its core while it is open, or attack the eyes of the shell while it is closed; both have a separate health pool, and a different path through the stage will open depending on which of them is destroyed. 16 4 (contact)
4 (projectiles)
Shade Man's stage

Robot Masters

Robot masters in this game are fought in two batches, with the second batch of Robot Master stages becoming available after beating all the bosses from the first batch and the Robot Museum intermission stage.

First Batch

Name Sprite Description Stage Weapon Weakness
Freeze Man MM7 - Freeze Man.png Attacks with a variety of ice-based attacks while running across the room. He jumps when Mega Man shoots, making it possible to walk under him. Iceberg Area Stage Freeze Cracker Junk Shield
Scorch Wheel
Cloud Man MM7 - Cloud Man.png Weather Institute Stage Thunder Bolt Danger Wrap
Junk Man MM7 - Junk Man.png Recycling Plant Stage Junk Shield Thunder Bolt
Burst Man MM7 - Burst Man.png Chemical Factory Stage Danger Wrap Scorch Wheel

Second Batch

Name Sprite Description Stage Weapon Weakness
Spring Man MM7 - Spring Man.png Theme Park Stage Wild Coil Slash Claw
Slash Man MM7 - Slash Man.png Jungle Stage Slash Claw Freeze Cracker
Scorch Wheel
Turbo Man MM7 - Turbo Man.png Giant Trailer Stage Scorch Wheel Noise Crush
Shade Man MM7 - Shade Man.png Old Castle Stage Noise Crush Wild Coil

Other Bosses

Name Sprite Description Stage Weakness
Bass MM7 - Bass.png Bass is fought at the end of the opening stage, where he jumps up and down while rapidly firing shots from his arm cannon. Mega Man cannot lose this fight; it ends when either he or Bass has taken enough damage, though the outcome slightly changes the resulting cutscene. Urban Area Stage N/A
Mash MM7 - Mash.png A jester robot that Dr. Wily leaves behind to delay Mega Man in the Robot Museum. He jumps around and can only be damaged by attacking his head at the right time, which may cause it to pop off and bounce around, posing an additional danger until Mash picks it up and puts it back on. Robot Museum Stage Danger Wrap

Dr. Wily's fortress

Name Sprite Description Stage Weakness
Guts Man G MM7 - Guts Man G.png Wily Castle Stage 1 Slash Claw
Gamerizer MM7 - Gamerizer.png Wily Castle Stage 2 Wild Coil
Danger Wrap
Hannya NED² MM7 - Hannya NED².png Wily Castle Stage 3 Slash Claw
Noise Crush
Wily Machine 7 MM7 - Wily Machine 7.png Wily Castle Stage 4 Thunder Bolt
Wily Capsule MM7 - Wily Capsule.png Wily Castle Stage 4 Wild Coil


Name Sprite Description
Mega Buster MM7 - Mega Buster.png
Danger Wrap MM7 - Danger Wrap.png
Freeze Cracker MM7 - Freeze Cracker.png
Junk Shield MM7 - Junk Shield.png
Scorch Wheel MM7 - Scorch Wheel.png
Noise Crush MM7 - Noise Crush.png
Slash Claw MM7 - Slash Claw.png
Thunder Bolt MM7 - Thunder Bolt.png
Wild Coil MM7 - Wild Coil.png

Rush Transformations

Name Sprite Description
Rush Coil File:MM7 - Rush Mega Man.pngMM7 - Rush Coil.png
Rush Jet File:MM7 - Rush Mega Man.pngMM7 - Rush Jet.png
Rush Search File:MM7 - Rush Mega Man.pngMM7 - Rush Search.png


Spring Man's stageFreeze Man's stageSlash Man's stageCloud Man's stageDr. Wily's fortress#Mega Man 7Junk Man's stageTurbo Man's stageBurst Man's stageShade Man's stageMega Man 7 Stage Select Screen
About this image


Name Sprite Description
Energy Pellet File:MM7 - Energy Pellet.png
Energy Capsule File:MM7 - Energy Capsule.png
Weapon Pellet File:MM7 - Weapon Pellet.png
Weapon Capsule File:MM7 - Weapon Capsule.png
1 UP MM7 - 1 UP.png Awards an extra life.
Bolt File:MM7 - Bolt.png
Energy Tank MM7 - Energy Tank.png
Weapon Tank MM7 - Weapon Tank.png
Super Tank MM7 - Super Tank.png
Energy Balancer MM7 - Energy Balancer.png
Exit File:MM7 - Exit.png
Hyper Bolt File:MM7 - Hyper Bolt.png
Rush Letters File:MM7 - Rush Letters.png
Rush Search MM7 - Rush Search.png
Super Adapter MM7 - Super Adapter.png
Hyper Rocket Buster File:MM7 - Hyper Rocket Buster.png
Beat whistle File:MM7 - Beat whistle.png


Relation to other Games

Classic era

  • Ports, Remakes and Compilations:

Mega Man Legacy Collection 2

Name Time Limit Unlock condition Related Games
Stage Remix 1 09:00:00 Open at the start Mega Man 7
Stage Remix 2 Mega Man 7
Sub-Boss Rush Mega Man 7
Boss Rush Mega Man 7
Guts Man G Mega Man 7
Gasmerizer Mega Man 7
Hannya NED² Mega Man 7
Wily Machine 7 Mega Man 7
Sub-Boss Rush Mega Man 7
Boss Rush Mega Man 7

Icon Title Unlocked by Related Games
MMLC2 - The Fateful Showdown!.png The Fateful Showdown! Prove yourself stronger than Bass and complete Mega Man 7. Mega Man 7
MMLC2 - Bring Them All On! (Mega Man 7).png Bring Them All On! Complete the "BOSS RUSH" challenge (Mega Man 7). Mega Man 7

Super Smash Bros. series

Name Source Game Weapon Assist Trophy Smash Tour Item Boss Stage Mii Costume Enemy Trophy Spirit Music
Bass Mega Man 3, Mega Man 7 and Mega Man 10 Mega Legends - part of Mega Man's Final Smash N/A N/A N/A N/A N/A N/A File:SSBU - Bass and Treble.png 866 - File:SSBU - Bass.png N/A
Burst Man Mega Man 7 Danger Wrap, Mega Man's Custom side special l N/A N/A N/A N/A N/A N/A N/A N/A N/A
Mega Man (Classic era) Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 7, Mega Man 8, Mega Man 9, Mega Man 10, Super Adventure Rockman, Mega Man 2: The Power Fighters Mega Buster N/A N/A N/A N/A N/A N/A N/A 864 - File:SSBU - Mega Man.png N/A
Treble Mega Man 7 Mega Legends - part of Mega Man's Final Smash N/A N/A N/A N/A N/A N/A File:SSB4 - Bass and Treble.png N/A N/A
Slash Man Mega Man 7 Slash Claw, Mega Man's Back aerial N/A N/A N/A N/A N/A N/A N/A 902 - SSBU - Slash Man.png N/A

Super Smash Bros. 4

Super Smash Bros. Ultimate


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