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Mega Man 7

From Mega Man Wiki
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Game Info
Box Art
General information
Game Title(s):Mega Man 7, Mega Man VII, Rockman 7: Shukumei no Taiketsu!
Developer(s):Capcom, unspecified external developer
Publisher(s):Capcom (NA, JP), Laguna (PAL)
Release Date(s):
SNES:
JP: March 24, 1995
NA: September 1, 1995
EU: November 20, 1995
Virtual Console: 
Wii U:
JP: August 6, 2014
NA: September 12, 2014
EU: November 6, 2014
AU: November 6, 2014
3DS:
JP: May 9, 2016
NA: June 6, 2016
EU: July 14, 2016
Genre(s):Action, Platformer
Game mode(s):Single Player, 2-Player Competitive (hidden mode)
Platform(s):Super Nintendo Entertainment System

Mega Man 7, known in Japan as Rockman 7: Shukumei no Taiketsu! (ロックマン7 宿命の対決!, Rokkuman 7 Shukumei no Taiketsu!, "Rockman 7: Showdown of Destiny!") is the seventh Main series game in the Classic era of the Mega Man series, developed Capcom and an unspecified external developer[1] and released for the Super Nintendo Entertainment System 1995, where it was published by Capcom in North America and Japan and by Laguna Video Games in PAL regions.

Though not the first Classic era game on the SNES (where it was preceded by Mega Man Soccer), the game is the only entry of the main numbered Classic series released on the system. It would later be followed on the SNES in Japan only by the non-numbered spin-off title Rockman & Forte (Mega Man & Bass).

Characters

Enemies

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Astro Zombieg A zombie that shambles around at one of two speeds. It may jump from behind background scenery or emerge from coffins, which rise from the ground or are stationary and open when Mega Man comes near. It loses its head when damaged and may lose limbs or collapse over time or when it walks into walls. 4 2 Old Castle Stage
Baccone A traffic cone that periodically jumps straight up and shoots three projectiles outward at its highest point, similarly to a Metall. Only vulnerable while attacking. 3 2 (contact)
1 (projectiles)
Giant Trailer Stage
Batton M48 A bat that hangs from the ceiling and wakes up when Mega Man comes near, then chases after him. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake or by using Danger Wrap. 2 2 Old Castle Stage, Wily Stage 2
Bomb Sleigh Speeds towards Mega Man and tosses out three round bombs after a short while or when destroyed, which bounce and roll around before popping. 3 (Bomb Sleigh)
1 (bombs)
2 (contact)
4 (bombs)
Iceberg Area Stage, Wily Stage 2
Boufooh A stationary enemy with a fan in its belly that blows Mega Man away or turns around to suck him in. 8 2 Weather Institute Stage, Wily Stage 1
Boxing glove block The arrows on the block periodically flash and pop out a boxing glove in the direction they are pointing. Walking or jumping off the block rotates it in the opposite direction that Mega Man is facing. N/A 2 Theme Park Stage
Bunby Tank Drives left and right and stops briefly at the end of its path. Its body and head have a separate health pool - if the body is destroyed first, its head separates as a flying Bunby Top, which swoops down at Mega Man. 4 (body)
4 (head)
2 Urban Area Stage, Weather Institute Stage, Recycling Plant Stage, Chemical Factory Stage
Bunby Top The head of a Bunby Tank that separates after it is destroyed. It first flies up, then periodically swoops down at Mega Man, hovering in place between attacks. 2 2 Urban Area Stage, Weather Institute Stage, Recycling Plant Stage, Chemical Factory Stage
Burner Block Periodically creates a stream of fire that can be frozen with the Freeze Cracker. Different blocks have a different timing, indicated by the lights on them. N/A 4 Giant Trailer Stage, Wily Stage 2
CFN-24 Floats up and down in water, or floats to the surface of bubbly water. Destroying it or coming close causes it to explode, which can harm Mega Man. 3 3 (contact)
2 (explosion)
Chemical Factory Stage
Coil'n Bounces around and pauses between jumps. It sometimes makes a very tall jump at random. 3 2 Theme Park Stage, Wily Stage 3
Count Bomb Neo A stationary platform that slowly counts down when Mega Man touches its pressure plate and explodes when the counter reaches zero. Some of them face sideways and act as obstacles until detonated. N/A 2 (explosion) Chemical Factory Stage
Cyorown A stationary crow that spits projectiles at Mega Man in an arc. If it hits him, it will laugh and mock him before continuing. 8 4 (contact)
2 (projectiles)
Old Castle Stage
DeluPipi A fat Pipi carrying a large egg, which it drops as it flies across the screen. The egg hatches into eight smaller birds, which spread out and then dart towards Mega Man. 2 (DeluPipi)
2 (egg)
1 (bird)
2 (contact)
2 (egg)
2 (bird)
Weather Institute Stage, Wily Stage 1
Derusu Bee hive Periodically releases Derusu Bees that fly in an infinity figure. Attacking the hive shakes it (if it is not already shaking), releasing four bees at once. 16 (hive)
1 (bees)
2 (hive)
2 (bees)
Jungle Stage
Driver Cannon Spins around and then fires two shots individually. It alternates between firing diagonally outwards and firing straight to the left and right. 2 3 (contact)
2 (projectiles)
Iceberg Area Stage, Recycling Plant Stage, Chemical Factory Stage, Wily Stage 2
Dust Crusher A worm that lives in junk piles, which it dives in an out of in an arc. It will sometimes check if Mega Man is near with a periscope, then quickly lunge at him if it spots him. Only the head is vulnerable. 8 4 (head)
3 (body)
6 (lunge attack)
Recycling Plant Stage
Frisk Cannon Periodically fires three consecutive shots, each in a shorter arc than a last. 4 (Frisk Cannon)
1 (projectiles)
2 (contact)
2 (projectiles)
Recycling Plant Stage, Theme Park Stage, Wily Stage 1, Wily Stage 3
Gilliam Knight A knight on a uniwheel. It moves left and right, but speeds up and gives chase if it spots Mega Man, jumping at the edges of platforms. If a full moon is visible, it transforms into a werewolf, which moves by leaping or pouncing and is very durable, but turns back into a knight if the moon is covered. 2 (knight)
24 (werewolf)
2 Old Castle Stage
Gobots A flying robot that moves in a wave motion. 1 2 Weather Institute Stage, Jungle Stage, Giant Trailer Stage, Wily Stage 1
Gockroach Nest A stationary nest that creates Gockroach S, up to two at a time. If it is destroyed and there are fewer than two Gockroach S nearby, the remaining ones jump out. 4 N/A Recycling Plant Stage, Wily Stage 1
Gockroach S A robotic roach that chases Mega Man around and can fly for short distances, walk on walls or the ceiling, or drop down. It is flat and hard to hit while on the ground. 1 2 Recycling Plant Stage, Wily Stage 1
Heli Metall Metalls with helicopter blades that float down from the top in the lift section of Recycling Plant Stage. They briefly stop to shoot two projectiles diagonally downwards before continuing. 1 2 (contact)
1 (projectiles)
Recycling Plant Stage
Icicle Teck Walks on the ceiling and drops icicles, which Mega Man can stand on and disappear after a while. The icicles can be destroyed separately, but only before they land. 2 (Icicle Teck)
2 (icicle)
3 (contact)
2 (icicle)
Iceberg Area Stage
Kaminari Kogoro Jumps straight up out of pits before slowly twirling down again. If it is raining or snowing, it will stop at the highest point and shoot lightning downward. 2 2 Weather Institute Stage, Wily Stage 1
Kerone Waits on the ground and occasionally leaps. 3 1 Chemical Factory Stage, Jungle Stage, Wily Stage 2
Kintot A goldfish that swims in a wave motion and rarely turns around. Out of water or in bubbly water, it flops around and eventually explodes. 1 2 Chemical Factory Stage
Metall FX Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and walks forward before hiding again. Only vulnerable while attacking or walking. 1 2 (contact)
1 (projectiles)
Urban Area Stage, Recycling Plant Stage, Wily Stage 3
Petaforth A larger version of Peterchy that quickly plods back and forth on a platform, rotating its bendy legs around itself as it does so. 4 2 Iceberg Area Stage, Weather Institute Stage, Chemical Factory Stage, Theme Park Stage
Properide A flying platform that slowly moves back and forth, pausing for a long time between movement. Junk blocks may land on it, which will fire projectiles left and right while on it. N/A
1 (junk)
N/A
2 (junk projectiles)
Recycling Plant Stage
Ragger Disguises itself as a helmet on a suit of armour in the background. When Mega Man comes close, it springs into action, hopping around and tossing the cutter blade on its helmet like a boomerang that deflects shots. 4 1 (contact)
2 (cutter)
Old Castle Stage
Shirokumachine GTV A stationary polar bear that periodically creates an ice crystal, which blocks shots, and slides it towards Mega Man. When encountered in a cave, it can also make two icicles fall. 32 2 (contact)
2 (ice)
Iceberg Area Stage
Sisi Rocket Small rockets created by the Sisi Truck miniboss. They fly in a straight line, coming in from the right in different formations. 4 2 Theme Park Stage
Sniper Joe 01 A Joe with a shield, resembling the traditional Sniper Joe. It may shoot forward or jump up at random, either of which makes it briefly vulnerable. When its eye flashes, it is about to shoot. 4 3 (contact)
2 (projectiles)
Iceberg Area Stage, Weather Institute Stage, Theme Park Stage, Jungle Stage, Giant Trailer Stage, Wily Stage 2, Wily Stage 3
Spiral Gabyoall Moves back and forth, briefly stopping at the ends of its path and speeding up while Mega Man is at the same height. Shots will briefly stun it, while Danger Wrap can destroy it. 1 2 Iceberg Area Stage, Recycling Plant Stage, Chemical Factory Stage, Theme Park Stage, Jungle Stage, Wily Stage 2, Wily Stage 3
Spotaro File:MM7 - Spotaro.png 3 3 Wily Stage 2
Stegorus A slow-walking stegosaur that fires three of its back plates as rolling cutter blades when facing towards Mega Man or releases two homing missiles when facing away from him. Only its head can be damaged. 24 (Stegorus)
1 (missiles)
2 (contact)
3 (cutter)
2 (missiles)
Jungle Stage, Wily Stage 3
Swim Metall DX Hides under its helmet until Mega Man comes near, then fires a single projectile and jumps or swims around at random before dropping down and hiding again. Out of water, it can neither jump nor shoot, but still reveals itself. Can only be harmed while not hiding. 1 1 (contact)
1 (projectiles)
Chemical Factory Stage
Tamagodon A small dinosaur that hatches from an egg. It dashes close to the ground and jumps when it gets close to Mega Man. 2 2 (contact) Jungle Stage
Technodon A dinosaur that acts as a platform for Mega Man. It wakes up when he steps on it and runs forward, jumping at the edge of a platform or turning around if it runs into a wall. N/A N/A Jungle Stage
Tel Tel An invincible enemy that hovers in the sky. When Mega Man shoots it, it flips upside-down and falls, causing rain to fall for the rest of the stage or until Mega Man dies. If it is attacked with the Freeze Cracker while it is already raining, the rain will turn to snow instead. N/A 1 Weather Institute Stage
Tom Daddy A big slinky that "walks" around. It may start on the ceiling, but will stretch downwards and continue on the ground when Mega Man comes near. It can go off platforms, but only if the fall distance is exactly two blocks high. 5 4 Theme Park Stage
Trio The Wheel Fires off its three tyres, one by one, then jumps around as a head. 8 (Trio the Wheel)
2 (tyres)
2 (contact) Giant Trailer Stage, Wily Stage 1, Wily Stage 2
Tripropellan Hovers up and down and periodically shoots three projectiles in a row, which come from any of its three front cannons depending on Mega Man's position. If Mega Man is below it, it will drop two bombs instead. 2 2 (contact)
2 (projectiles)
Weather Institute Stage, Recycling Plant Stage, Chemical Factory Stage, Theme Park Stage, Wily Stage 1, Wily Stage 2, Wily Stage 3
True Shield Attacker Flies left and right within a set range and can only be harmed by attacking from behind. It deals more damage if touched from the front. 4 3 (front)
2 (back)
Iceberg Area Stage, Old Castle Stage, Wily Stage 2, Wily Stage 3
Tsuranattori A group of bird heads that fly in a zig-zag pattern. If the front bird is destroyed, all Tsuranattori in the group will immediately fly straight forward instead. 1 2 Weather Institute Stage, Jungle Stage, Wily Stage 1, Wily Stage 3
Turbo Roader A Roader that spins around on the ground before speeding towards Mega Man. 2 3 Giant Trailer Stage

Mid-bosses

Name Sprite Description HP Damage Stage(s)
Bass Jumps around the arena, firing regular and charged shots from his buster. He is weak to Super Mega Man's rocket punch. 28 4 (contact)
2 (buster shot)
4 (charged shot)
Wily Stage 1
Kanigance Fires three energy blasts from its claws at Mega Man or spits three large bubbles at once, which split into smaller bubbles when destroyed or if they hit a wall. After it has been damaged enough, it gains a ram attack, which Mega Man can slide under and makes it invincible for the duration. 64 (Kanigance)
2 (big bubble)
1 (small bubble)
2 (contact)
4 (ram attack)
4 (laser)
3 (big bubble)
2 (small bubble)
Chemical Factory Stage, Wily Stage 3
King Gojulus Stomps back and forth, randomly firing projectiles in three directions from its stomach or breathing fire from its mouth. It stomps faster the more health it loses. Only the jaw is vulnerable. 34 3 (contact)
3 (fire)
4 (projectiles)
Jungle Stage
Mad Grinder Rolls back and forth and occasionally tosses the cutter blade on its head forward, which rolls along the ground, then returns to it. It will also shake the ground sometimes, which briefly prevents Mega Man from jumping if he is on the ground. Only its head is vulnerable. 16 2 (contact)
4 (cutter)
Urban Area Stage
Proto Man File:MM7 - Proto Man.png A secret miniboss that can only be fought if Mega Man has previously found Proto Man in Weather Institute Stage and Giant Trailer Stage. He can dash across the room, fire three buster shots in a row, fire a charged shot, or jump three times while shooting, firing in a radial pattern on the final jump. Attacking him with charged Mega Buster shots can lock him into only attacking with charged shots himself.

After defeating Proto Man, Mega Man obtains the Proto Shield.
30 4 (contact)
2 (buster shot)
4 (charged shot)
Old Castle Stage
Sisi Truck A giant truck that Mega Man must fight by shooting its eyes while riding on its bed, which briefly close and become invulnerable after each hit. It releases small Sisi Rockets, which fly to the left in various formations, but it cannot harm Mega Man by itself. 24 N/A Giant Trailer Stage
Super Bass File:MM7 - Super Bass.png Bass fuses with Treble for an upgrade similar to Super Mega Man. In addition to firing regular and charged shots, he can fly and glide around the room, as well as launch rocket fists at Mega Man, which block shots and return to him. He is fought in low gravity, allowing Mega Man to jump very high. 28 4 (contact)
2 (buster shot)
4 (charged shot)
6 (fist)
Wily Stage 2
Truck Joe A Joe that chases Mega Man in a truck and must be defeated before it reaches him. If Mega Man gets behind it, it will back up. Only the Joe itself is vulnerable. 16 1 Giant Trailer Stage
VAN Pookin File:MM7 - VAN Pookin.png A giant pumpkin that makes three jumps across the room, then opens up to either spit three projectiles at Mega Man or slowly hover upwards while flinging projectiles all around itself. Mega Man can either shoot its core while it is open, or attack the eyes of the shell while it is closed; both have a separate health pool, and a different path through the stage will open depending on which of them is destroyed. 16 4 (contact)
4 (projectiles)
Old Castle Stage

Robot Masters

Robot masters in this game are fought in two batches, with the second batch of Robot Master stages becoming available after beating all the bosses from the first batch and the Robot Museum intermission stage.

First Batch

Name Sprite Description Stage Weapon Weakness
Freeze Man Attacks with a variety of ice-based attacks while running across the room. He jumps when Mega Man shoots, making it possible to walk under him. Iceberg Area Stage, Wily Stage 4 (Boss Attack) Freeze Cracker Junk Shield
Scorch Wheel
Cloud Man Weather Institute Stage, Wily Stage 4 (Boss Attack) Thunder Bolt Danger Wrap
Junk Man Recycling Plant Stage, Wily Stage 4 (Boss Attack) Junk Shield Thunder Bolt
Burst Man Chemical Factory Stage, Wily Stage 4 (Boss Attack) Danger Wrap Scorch Wheel

Second Batch

Other Bosses

Name Sprite Description Stage Weakness
Bass Bass is fought at the end of the opening stage, where he jumps up and down while rapidly firing shots from his arm cannon. Mega Man cannot lose this fight; it ends when either he or Bass has taken enough damage, though the outcome slightly changes the resulting cutscene. Urban Area Stage, Wily Stage 1 N/A
Mash A jester robot that Dr. Wily leaves behind to delay Mega Man in the Robot Museum. He jumps around and can only be damaged by attacking his head at the right time, which may cause it to pop off and bounce around, posing an additional danger until Mash picks it up and puts it back on. Robot Museum Danger Wrap

Wily Stage

Weapons

Rush Transformations

Stages

Mega Man 7 Stage Select ScreenTheme Park StageIceberg Area StageJungle StageWeather Institute StageWily Stage#Mega Man 7Recycling Plant StageGiant Trailer StageChemical Factory StageOld Castle Stage
Mega Man 7 Stage Select Screen
Dr Wily's Fortress, as it appears in-game in Mega Man 7.

Items

Locations

People

Relation to other Games

Classic era

Mega Man Legacy Collection 2


Achievements
Icon Title Unlocked by Related Games
The Fateful Showdown! Prove yourself stronger than Bass and complete Mega Man 7. Mega Man 7
Bring Them All On! Complete the "BOSS RUSH" challenge (Mega Man 7). Mega Man 7

Super Smash Bros. series


Name Source Game Weapon Assist Trophy Smash Tour Item Boss Stage Mii Costume Enemy Trophy Spirit Music
Bass Mega Man 3, Mega Man 7 and Mega Man 10 Mega Legends - part of Mega Man's Final Smash N/A N/A N/A N/A N/A N/A File:SSBU - Bass and Treble.png 866 - File:SSBU - Bass.png N/A
Burst Man Mega Man 7 Danger Wrap, Mega Man's Custom side special l N/A N/A N/A N/A N/A N/A N/A N/A N/A
Mega Man (Classic era) Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 7, Mega Man 8, Mega Man 9, Mega Man 10, Super Adventure Rockman, Mega Man 2: The Power Fighters Mega Buster N/A N/A N/A N/A N/A N/A N/A 864 - File:SSBU - Mega Man.png N/A
Treble Mega Man 7 Mega Legends - part of Mega Man's Final Smash N/A N/A N/A N/A N/A N/A File:SSB4 - Bass and Treble.png N/A N/A
Slash Man Mega Man 7 Slash Claw, Mega Man's Back aerial N/A N/A N/A N/A N/A N/A N/A 902 - N/A

Super Smash Bros. 4

Super Smash Bros. Ultimate

References

External Links

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