Mega Man 5 Database
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Apache Joe
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A mecha piloted by an elite Joe that taught itself to fly aircraft. However, the Joe is still a novice pilot. When it emerges, take it down fast.
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HP 04
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AT 04
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Irucan
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This ocean surveillance robot was modified to attack Mega Man. Try to learn the timing of its attacks.
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HP 01
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AT 04
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Octoper OA
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Dr. Wily modified this water quality monitoring robot. The core in its head is its weak point.
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HP 20
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AT 04
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Camon
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Production of this robot began in the prototype stage, but it was used anyway. It just travels in a straight path, making it a pretty low-level enemy.
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HP 01
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AT 03
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Giree
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A mecha equipped with an anti-gravity unit. It can actually be destroyed by a certain weapon.
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HP 01
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AT 06
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Graviton
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A gravity-surveying mecha filled with robot-destroying liquid. Destroy it with a charge shot.
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HP 03
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AT 04
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Crystal Joe
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A mecha made from crystals by Dr. Wily. Attack it after it fires off a crystal.
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HP 03
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AT 08
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Kouker Q
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An overhead attack mecha developed after Rembakun. It will readily stall its own engines and drop down.
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HP 01
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AT 04
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Cocco
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Made from a stolen robot that used to be a children's toy. It's a given that the head is the weak point, right?
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HP 06
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AT 07
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Jet Bomb
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A flying mecha that's basically an engine strapped to a bomb. The slightest touch will cause it to explode. Watch out for that explosion!
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HP 01
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AT 06
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New Shield Attacker
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New, improved, and more annoying than ever with its ground search system. It's useless to attack it from the front.
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HP 06
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AT 06
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Suzy G
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The good old Suzy from long ago has been given a gravity apparatus. Despite the improvement, though, it can't flip gravity itself.
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HP 03
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AT 04
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Space Metall
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Its new engines have enabled it to fly through the air while simultaneously rendering it unable to fire off shots. Attack it when it stops moving.
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HP 01
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AT 03
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Subeil
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A mecha that was stolen and modified by Dr. Wily. It can be quite troublesome if you don't attack and defeat it from afar.
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HP 01
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AT 03
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Sumatran
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A mecha that efficiently and viciously takes out intruders. It's extremely powerful, so take it out before it takes you out.
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HP 03
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AT 05
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Taban
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A surveillance robot that, in a rare turn of events, was actually created by Dr. Wily himself. Although it moves slowly, its shots are quick, so watch out.
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HP 01
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AT 04
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Daidine
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Foothold mechas used in bases. They don't have much energy, apparently. Getting on one and riding it causes it to spin around.
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HP 00
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AT 00
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N/A
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Dachone
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A walking piece of artillery made to attack Mega man. It's very expensive to produce, so not a lot of them were made. Its camera eye is its weak point.
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HP 05
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AT 08
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Tatepakkan
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Its shield guards it from attack, but it's vulnerable to damage when it itself attacks. Get that charge shot ready and wait for the opening!
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HP 02
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AT 05
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Twin Cannon
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An artillery piece with two kinds of attacks. It can fire a defensive shot to respond to incoming attacks. But it shouldn't be a problem if you keep using rapid-fire.
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HP 02
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AT 02
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Teckyun
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A ball-and-chain mecha with an anti-gravity apparatus installed. You'll be fine if you avoid the spiked tip.
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HP 00
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AT 04
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N/A
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Toss Machine
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Originally a pitching machine for baseball practice. Honestly, it's pretty weak.
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HP 03
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AT 05
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Tondeall
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An aerial piece of artillery. It's often positioned in tricky locations, but if you avoid its shots, it shouldn't give you much trouble.
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HP 01
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AT 04
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Nobita
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Modified from a surveying robot. It's sturdy, but it has no outstanding attacks to speak of.
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HP 04
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AT 04
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Bounder
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A guard robot for high priority areas. It starts to attack when it detects and enemy presence. Fire back when it comes at you.
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HP 03
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AT 04
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Power Muscler
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Dr. Wily built this as an homage to a robot in a manga he read when he was young. It can't enter narrow passages, so attack it from a safe spot.
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HP 13
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AT 08
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B Bitter
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Made of a special alloy that can become extremely thin and then revert back to its original shape. A charge shot can destroy it even when it's hiding.
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HP 02
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AT 04
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Hirarian 427
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Upon detecting intruders, it will give chase and explode. As long as you're careful, you'll see how weak it really is.
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HP 01
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AT 05
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V
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A radar mecha that will report Mega Man's location to other mechas. You can just jump over it without attacking.
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HP 03
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AT 04
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Foojeen
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A cleaning robot modified to shoot garbage and other things. Truly an annoying enemy if it's below you.
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HP 03
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AT 07
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Pukapucker
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It's always bounding about, so it often ends up attacking allies. Destroying the head will cause the body to explode.
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HP 03
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AT 03
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Pukapelly
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A mecha that body-slams intruders. It stops just before registering enemies, so use that chance to attack.
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HP 02
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AT 03
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Bomb Thrown
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A stronger version of Rock Thrown. It throws bombs. Beat it before it gets the chance.
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HP 03
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AT 06
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Bombier
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An aerial sediment-carrying robot modified to carry a bomb. Put up a barrier and you'll be fine.
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HP 01
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AT 06
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Mousubeil
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A mecha used to search for Mega Man. It's small, so destroy it with a charge shot.
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HP 02
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AT 03
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Mizzile
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A missile that hides in pits. Its engine was made rather cheaply, so it will fall back down soon after rising. Normally, it's best to just avoid them without attacking.
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HP 10
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AT 01
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Metall K-1000
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A freight-carrying vehicle driven by a Metall. Naturally, it can only be damaged when the Metall's face is visible.
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HP 01
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AT 04
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Metall Cannon
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Made from the modified base of a measuring device. Try to take it out with a jump shot and you'll take damage.
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HP 04
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AT 04
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Metall Mommy
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It was meant to deploy tiny Metalls, but they only actually emerge when the main body is destroyed. Destroy it from afar.
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HP 01
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AT 04
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Yudon
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This robot was originally supposed to move around while shooting guided missiles, but its development was canceled halfway through, so its[sic] completely immobile. The head is always the weak point with this sort of enemy, right?
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HP 05
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AT 08
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Rider Joe
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Mechas used when taking over the water quality control bureau. Watch out when they come from behind you!
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HP 02
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AT 04
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Rounder
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Someone forgot to give this mecha attack capabilities, making it little more than an annoyance. You don't even need to bother destroying it!
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HP 05
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AT 05
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Lyric
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The prototype of Pukapelly. Being a radar search type, it's rather slow. Take advantage of its low speed and beat it quickly.
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HP 01
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AT 02
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Rembakun
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A robot developed after Bombier that attacks with multiple explosives. It's over its weight capacity, so it's in a hurry to drop those bombs.
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HP 01
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AT 06
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Rolling Drill
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A tunnel construction robot. It emerges at regular intervals, so stay on guard even after destroying one.
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HP 03
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AT 28
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Rock Thrown
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A tunnel construction robot. You'll take damage even from the splintered bits of thrown rock.
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HP 03
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AT 06
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Dark Man 1
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A robot made to assassinate Mega Man. It's based on Dark Man 2's design. The more damage it takes, the faster it gets.
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HP 28
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AT 05
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Dark Man 2
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The prototype of the Dark Man series. It only uses an electromagnetic barrier, without any other notable features. Find a way to deal with the barrier and you'll be fine.
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HP 28
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AT 05
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Dark Man 3
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The sniper-mode Dark Man. This one's lost the barrier but gained the ability to jump. Gain some distance and dodge the ring beam.
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HP 28
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AT 05
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Dark Man 4
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The strongest Dark Man. This one impersonated proto Man. Dodge its shots with short hops and you'll win the day!
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HP 28
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AT 06
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Big Pets
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Remodeled from an amusement park guide robot. When the shutter is down over its eyes, which are its weak point, it won't take damage.
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HP 28
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AT 05
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Circring Q9
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A giant robot that protects itself with ring-like armor. You'll take damage if you try to chase it too far, so wait until it comes down from above before attacking.
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HP 28
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AT 05
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Wily Press
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A mecha made because of the fact that Mega Man is vulnerable to attacks from above and below. Attack it when its hood comes off. It's not really that strong.
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HP 28
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AT 05
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Wily Capsule 2
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It will vanish soon after firing off an energy ball, making it hard to damage. Don't you have a weapon that pursues enemies?
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HP 28
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AT 06
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Gravity Man
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He can control gravity, albeit within a limited range. Attack him when you fly past each other!
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HP 28
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AT 05
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Wave Man
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A robot made to control sources of drinking water. It's tough to dodge his jump attack after avoiding a water column.
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HP 28
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AT 05
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Stone Man
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Made to control a mountain from which the hanging gardens could be attacked. He can't be damaged when he's falling apart.
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HP 28
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AT 06
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Gyro Man
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Dr. Wily's limited budget is what forced him to have a propeller. He will cowardly hide himself in clouds, but if you have the weapon that plays on his weakness, he'll go down quickly!
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HP 28
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AT 06
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Star Man
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A robot who manages a satellite base. You can only damage him when his barrier is down!
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HP 28
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AT 05
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Charge Man
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Disguised as an old steam train. Isn't it annoying how you can only damage him when he's walking around?
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HP 28
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AT 05
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Napalm Man
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A robot who protects Dr. Wily's secret munitions factory. The explosive range of his Napalm Bombs isn't as wide as it appears to be. So don't worry, and just dodge.
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HP 28
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AT 05
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Crystal Man
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A robot made up of crystals. His Crystal Eye is hard to dodge, so take him down quickly with the weapon that plays on his weakness.
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HP 28
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AT 05
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