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Database (Mega Man Legacy Collection)

From Mega Man Wiki
Viewing info for Up'n'Down in the Database.

The Database in Mega Man Legacy Collection is a collection of information about enemies, bosses and other characters that appear within the games included in the collection. It can be accessed from the title menu and allows the player to select a game and browse all the info cards related to it, one at a time.

In addition to viewing information, the player may also press a button while viewing the info card for one of the Robot Master bosses to instantly fight said boss - when doing so, Mega Man receives all weapons from the respective game, but no Energy Tanks.

Database Info

All Database cards include the following types of information:


Image
Name
Description
HP 28 AT 01  N/A
  • Image - Official artwork of the subject, usually matching the art provided in art books. If there is no official art, an enlarged version of the subject's sprite is instead used.
  • Name - The name of the subject. In English, these names usually but not always match the ones provided in artbooks like Mega Man: Official Complete Works.
  • HP - The subject's hitpoints in the game, based on one uncharged Mega Buster shot dealing one point of damage. 00 means the enemy is invincible.
  • AT - How much damage an enemy deals to Mega Man. This usually reflects contact damage only, even for enemies that use projectiles. 00 means the enemy does not harm Mega Man.
  • - A weapon that the enemy is weak against, indicated by an icon. If it has only one hitpoint, this will usually display a Mega Buster icon; if the enemy is invincible, no weakness is listed.
  • Description - A brief description of the subject, usually including in-universe "flavour" text and basic gameplay advice. Most of them are translated from other sources, such as the Rockman Complete Works Database.

Mega Man

There are 30 Database entries for the original Mega Man.

Mega Man Database
Mega Man
Rock was originally a robot created for household chores, but he was modified for combat and became Mega Man when it came time to put a stop to Dr. Wily's ambitions.
HP 28 AT 01  N/A
Watcher
A reconnaissance robot. It attacks intruders with its lasers.
HP 01 AT 04  
Gabyoall
A robot made to attack intruders who've sneaked into Dr. Wily's bases. It can be destroyed with certain weapons.
HP 01 AT 03  
Kamadoma
A robot made to protect crops from pests.
HP 01 AT 02  
Killer Bomb
An industrial robot created to blow up distant objects. You'll take damage if it detonates too close to you.
HP 01 AT 03  
Adhering Suzy
A barrier robot made to watch over dangerous locations. Watch its movements carefully, and then attack.
HP 05 AT 04  
Crazy Razy
A guard robot. Destroy its body, and its head will detach and start rampaging.
HP 03 AT 03  
Super Cutter
Made out of fundamentally the same material as Cut Man's cutters. It's quite hard stuff, so it's best not to engage.
HP 05 AT 04  
Screwdriver
Originally a fire-extinguishing robot. It fires a lot of shots, so it's best to destroy it before it gets the chance.
HP 03 AT 02  
Sniper Joe
A guard robot. For that reason, it's got an attack-deflecting shield. Its design is based on that of Proto Man.
HP 10 AT 04  
Changkey
A small robot clad in flame. Take it out, and move on.
HP 01 AT 02  
Big Eye
A robot made to monitor enemies. This strong foe boasts high defensive capabilities. Freeze with your ice weapon, and then attack.
HP 20 AT 10  
Pickelman
An industrial robot created by giving arms and legs to a Metall. Back up, and attack from afar.
HP 10 AT 03  
Foot Holder
An elevator robot, originally. Its random movement patterns make it quite annoying. Try to figure out the timing of its shots.
HP 00 AT 03  N/A
Blaster
It fires on any enemy it spots. Ascertain what path its shots take, and attack it from a safe spot.
HP 01 AT 01  
Bunby Heli
A reconnaissance robot with a built-in camera eye. It will dive-bomb you relentlessly, so try to defeat it quickly.
HP 01 AT 03  
Pepe
A bird-like robot. With a little rapid-fire, it's nothing to be afraid of.
HP 01 AT 04  
Bombombomb
A time bomb created for demolition work. This enemy can't be destroyed, so take cover and avoid it.
HP 00 AT 01  N/A
Mambu
A reconnaissance robot. it attacks with shots that fly in eight different directions. Bide your time and attack.
HP 01 AT 01  
Metall
An industrial robot. You can only damage it when it shows its face.
HP 01 AT 01  
YELLOW DEVIL
A large robot made of a shape-memory alloy. Its parts will always come at you in the same pattern, so memorize that pattern and dodge.
HP 28 AT 04  
Copy Robot
A fake Mega Man created by the copy system. It boasts twice the firepower of the real Mega Man. It attacks with jump shots.
HP 28 AT 04  
CWU-01P
A robot originally created to monitor water quality. Take it down with the Thunder Beam or the Hyper Bomb.
HP 28 AT 04  
Wily Machine 1
A robot controlled by Dr. Wily. Its firepower goes up when its shield is destroyed. Take down evil and win back peace for all.
HP 28 AT 04  
Cut Man
A robot created for deforestation. It can be beaten easily with rapid-fire attacks.
HP 28 AT 04  
Ice Man
A robot created for conducting research at the South Pole. Dodge his Ice Slasher with well-timed jumps at just the right height.
HP 28 AT 10  
Bomb Man
A robot who, together with Guts Man, used to clear land for development. Be sure to damage him before throwing the Hyper Bomb.
HP 28 AT 04  
Fire Man
A waste disposal robot who controls flames reaching temperatures of around 8000 degrees. His Fire Storm is tough to dodge, so be sure to attack with a weapon that plays on his weakness.
HP 28 AT 04  
Elec Man
A robot who controls electricity. He's a strong enemy with speed and power to match. Take him down quickly with a weapon that plays on his weakness.
HP 28 AT 10  
Guts Man
A land-clearing robot. He's got quite a sturdy body. As long as you dodge the rocks he throws, he's not tough to beat.
HP 28 AT 04  

Mega Man 2

There are 43 Database entries for Mega Man 2.

Mega Man 2 Database
Mega Man
Rock was originally a robot created for household chores, but he was modified for combat and became Mega Man when it came time to put a stop to Dr. Wily's ambitions.
HP 28 AT 01  N/A
Anko
This robot was originally a mobile base created for deep sea exploration, but Dr. Wily immobilized it in order to cut costs. Its weak point is obvious...
HP 10 AT 12  
Kaminari Goro
A robot originally made to gather climate data. After destroying it, you can take a relaxing ride on its cloud.
HP 03 AT 04  
Kukku
A reconnaissance robot originally created to patrol the forest. Dr. Wily modified it into a more violent machine. Watch out when it jumps at you.
HP 10 AT 04  
Claw
A robot that worked together with Kerog at the underwater robot carnival. Be careful not to bump into it when jumping.
HP 01 AT 04  
Kerog
A member of the underwater robot carnival. It creates Petit Kerogs inside its body and spits them out to attack.
HP 10 AT 04  
Goblin
Once the leader of the robot circus, it was remodeled. Be careful not to touch its horns or its Petit Goblins.
HP 00 AT 02  N/A
Shrink
A deep sea exploration robot. It will try to ram into any enemy it spots. Destroy it as soon as you see it.
HP 03 AT 02  
Shotman
Once a firefighting robot, it was modified to fire shots. It's best to memorize where the shots come from.
HP 05 AT 04  
Scworm
A mecha that produces metal pipes. It attacks by launching the pipes. The Metal Blade will make quick work of it.
HP 05 AT 02  
Sniper Armor
A giant mecha controlled by a Sniper Joe. It was originally created by Dr. Light for Mega Man to use. Attack this strong enemy with a weapon that plays on its weakness!
HP 20 AT 08  
Springer
A robot made from the destroyed scraps of a Crazy Razy. It becomes that much more troublesome upon taking damage.
HP 03 AT 04  
Tanishi
A robot made to explore the seafloor. It starts rampaging when the shell on its back is shot off.
HP 02 AT 04  
Changkey Maker
A robot who once used to work at festivals. Destroying it will darken the surrounding area, but that's nothing to fear.
HP 10 AT 08  
Telly
A security robot made for households. It records intruders with its camera eye. Defend against it with the Leaf Shield.
HP 01 AT 02  
Neo Metall
An improved version of the Metall. It's pretty cute. Maybe that's why it's popular with girls? Attack it when its face is exposed.
HP 01 AT 04  
Batton
This robot was made to monitor the forest, but apparently some people keep it as a pet. Destroy it as soon as it starts moving.
HP 02 AT 04  
Pierobot
The most popular robot in the robot circus. Try to destroy the gear it stands on.
HP 04 AT 04  
Big Fish
Originally a crime prevention robot. It leaps up from ponds, startling intruders. Remember where it jumps up from.
HP 01 AT 01  
Pipi
Copipis emerge from the egg-like capsule dropped by this aerial survey robot. Try to destroy the egg before that happens.
HP 01 AT 04  
Fly Boy
A robot modified from a toy that employs a press attack. It moves quickly, so be sure to destroy it with rapid-fire while it's on the ground.
HP 05 AT 04  
Press
A trap that detects enemies with its sensor and attacks when they get near. The only option is to dodge it.
HP 00 AT 08  N/A
Friender
A robot that protects the forest. It originally shot fire extinguisher fluid from its tail, but it was modified to shoot fire. Dodge the fire and retaliate.
HP 20 AT 08  
Blocky
A popular member of the robot circus. Pierotbot[sic] is the straight man, and Blocky is the funny man of this comedy duo. Watch out for its blocks when they fly apart.
HP 02 AT 08  
Matasaburo
A prototype version of Air Man. He often ended up blowing himself away. Make sure you don't get blown off course while jumping.
HP 05 AT 06  
Mole
A hole-digging robot sold for household use. They were cheap, so Dr. Wily bought a large number of them and remodeled them with drills meant for attack.
HP 05 AT 04  
Monking
An apelike industrial robot made for work in the forest. Its body is heavy, so it can't move much. Attack it when it stops moving.
HP 03 AT 04  
Robbit
A forest reconnaissance robot, just like Cook.[sic] It's surprisingly sturdy, so beat it with rapid-fire attacks.
HP 10 AT 04  
M-445
A smaller modified version of CWU-01P. It chases enemies underwater. When trying to beat it, be careful not to jump into spikes.
HP 01 AT 02  
Mecha Dragon
Most of its body is actually just a hydrogen balloon. Watch your step when fighting it.
HP 28 AT 28  
Picopico-kun
It was originally a security system in Dr. Light's house, but Dr. Wily repurposed it for evil. Find a safe spot to stand and beat it from there.
HP 28 AT 08  
Guts Tank
A large mecha based on Guts Man's design. It apparently gets terrible gas mileage. Perhaps it's not actually as strong as it looks.
HP 28 AT 04  
Boobeam Trap
A security system that's shockingly hardy. If even one remains undestroyed, the stage won't be cleared. Figuring out the order in which to destroy them is key.
HP 28 AT 04  
Wily Machine 2
It attacks with anti-gravity energy shots. Dodge its attacks by jumping near the edge of the screen.
HP 28 AT 10  
Alien
It's actually just a holographic projection being controlled by Dr. Wily. This final foe can only be damaged by the weapon that plays on its weakness.
HP 28 AT 20  
Heat Man
An exceptionally heatproof robot that can control fire at will. Be sure to jump and dodge his tackle attack.
HP 28 AT 08  
Air Man
A robot with a unique design who has a strong fan installed in his stomach. Be prepared to take some damage and just keep firing at him.
HP 28 AT 08  
Wood Man
Kindly, but powerful. This robot is equipped with the almighty Leaf Shield, which can deflect any attack. When the shield's down, that's your chance!
HP 28 AT 08  
Bubble Man
The first underwater robot created by Dr. Wily. He's pretty cute when swimming around. Make use of your higher jump and attack him.
HP 28 AT 04  
Quick Man
By far the most mobile of Dr. Wily's robots. Can you match his speed? Use the terrain to your advantage when attacking.
HP 28 AT 04  
Flash Man
Equipped with a system that can stop time, at least for a little while. He's not a strong attacker. Fight in the middle of the arena and his attacks will be easily dodged.
HP 28 AT 04  
Metal Man
A robot whose design is based on that of Cut Man. The key is to watch his quick movements and dodge his Metal Blades.
HP 28 AT 06  
Crash Man
A robot with a sturdy body. He's barely even phased by most explosions. He's not too bad as long as you can dodge his Crash Bombs.
HP 28 AT 04  

Mega Man 3

There are 57 Database entries for Mega Man 3.

Mega Man 3 Database
Mega Man
Rock was originally a robot created for household chores, but he was modified for combat and became Mega Man when it came time to put a stop to Dr. Wily's ambitions.
HP 28 AT 01  N/A
Walking Bomb
A walking version of Killer Bomb. Try to attack from afar.
HP 01 AT 04  
Elec'n
A battery robot made for emergency situations. It tends to short itself out. Watch out for its shots, which fly in eight different directions.
HP 01 AT 04  
Electric Gabyoall
A barricade system that deploays an electric shield. Dodging is your only option.
HP 00 AT 04  N/A
Returning Monking
A toned-up version of the heavier Monking. Try to defeat it before it starts moving around.
HP 08 AT 03  
Gyoraibo
A small battleship robot. This annoying enemy has considerable firewpoer. Be sure to dodge its torpedoes.
HP 02 AT 06  
Komasaburo
Matasaburo was modified into this barricade robot. Make sure to destroy the tops it launches.
HP 06 AT 06  
Giant Springer
"Bigger is stronger" was the principle in mind when this simple roibot was made. Make sure to quickly shoot down its guided missiles.
HP 08 AT 06  
Giant Metall
With increased size comes slower movement. It should be beatable with some simple rapid-fire.
HP 10 AT 08  
Jamacy
A guard robot for off-limits locations. Don't try climbing any ladders until you've beaten it.
HP 01 AT 02  
Junk Golem
Dr. Wily frantically set about building this robot when he realised that Mega Man had arrived at his base. Dodging the junk it throws is tough.
HP 06 AT 04  
Dada
A ground-leveling industrial robot. Its high jump makes it a bothersome enemy.
HP 01 AT 02  
Tama
Dr. Light created this robot for an event a while back. Have you mastered your jump shot?
HP 10 AT 03  
Chibee
Chibee's job is to gather detailed climate data. The gathered data is then returned to Have "Su" Bee.
HP 01 AT 03  
Needle Press
A trap that will activate when its sensor is triggered. Use your slide to dodge it.
HP 00 AT 04  N/A
Nitron
A robot that used to melt hard rocks in energy resource mining areas. Beat it with a jump shot when you get close.
HP 01 AT 04  
New Shotman
An improved version of Shotman. Try to remember the arcs its shots make.
HP 03 AT 04  
Have "Su" Bee
A robot made for climate data research. It can be an annoying enemy when engaged.
HP 03 AT 06  
Parasyu
A member of the robot circus. It will try to drop down and take you by surprise, so try to memorize where it emerges from.
HP 03 AT 04  
Hari Harry
A guard robot stationed in energy resource mining areas. It can't take damage once it starts rolling around, so be sure to defeat it before that happens.
HP 06 AT 06  
Hammer Joe
A full-armored version of Snipe Joe. Dodge its hammer by sliding.
HP 08 AT 04  
Bikky
A giant industrial press robot made for land grading. It's best not to bother trying to beat it. Just slide under and escape when it jumps.
HP 06 AT 08  
Big Snakey
A massive robot that makes up the structure of Snake Man's base itself. Its shots are hard to dodge, so take it down quickly.
HP 10 AT 08  
Pickelman Bull
A bulldozer used by Pickelman. The bulldozer itself will deflect any attack.
HP 03 AT 06  
Petit Snakey
An attack system in Snake Man's base. It's adept at searching for enemies, so try to memorize where it emerges.
HP 02 AT 04  
Bubukan
A robot created by Dr. Light to enter the Robot Olympics. Attack it after it lands from its jump.
HP 04 AT 04  
Peterchy
A reconnaissance robot. Honestly, it's a small fry.
HP 03 AT 04  
Penpen
A robot made to gather climate research data at the South Pole. Not an enemy to be feared as long as you use rapid-fire.
HP 01 AT 04  
Penpen Maker
A robot that served as a base for its smaller, climate data-gathering counterparts at the South Pole. It can't be defeated unless you attack its weak point.
HP 10 AT 08  
Pole
A sensor robot made for energy resource research. Destroying them in droves feels good.
HP 01 AT 01  
Cannon
A robot stationed to guard energy resources from aliens. It can't be damaged when its shield closes up.
HP 03 AT 06  
Potton
A surveillance robot. A costly robot to keep, thanks to its self-destructive tendencies.
HP 01 AT 02  
Bomb Flier
Dr. Wily was inspired by fried shrimp when designing this robot. It can bump into you when jumping, so memorize its patterns and take care not to be knocked down.
HP 04 AT 02  
Bolton and Nutton
An industrial guard system. This annoying enemy is invincible until its two parts unite.
HP 01 AT 02  
Hologran
Dr. Wily is proud of this hologram-producing mecha. The terrain becomes obscured when the hologram is active, but destroying the mecha will make your surroundings revert to normal.
HP 03 AT 03  
Bomber Pepe
This South Pole research robot was hastily reworked for use in outer space. It's tough to attack it while simultaneously dealing with Nitron.
HP 06 AT 06  
Mag Fly
A robot made for transporing iron. Be careful, or its magnetism will carry you away too.
HP 01 AT 04  
Mechakkero
A new version of Kamadoma. It's hard to hit when it's not moving, so wait for it to jump, then fire!
HP 01 AT 03  
Metall Deluxe
An improved version of the Metall. Its shots spread wider, but they move more slowly.
HP 01 AT 04  
Yambow
A robot that protects crops from enemies. Lure it into a vulnerable position, then take it down.
HP 03 AT 03  
Wanaan
A trap for unwanted intruders. Get past it quickly by sliding.
HP 00 AT 04  N/A
Doc Robot
By swapping out different programming data, this robot can recreate the experience of fighting any boss.
HP 28 AT 08  N/A
Kamegoro
A robot that monitors water quality. it moves quickly on the diagonal, so attack it with a weapon that can shoot diagonally.
HP 05 AT 04  
Kamegoro Maker
The control machine for Kamegoro. It will explode once all its Kamegoro are destroyed.
HP 28 AT 08  N/A
Yellow Devil Mark 2
A powered-up version of the Yellow Devil. Its weak point continues to be that fact that it cannot move. Dodge its flying parts with well-timed slides.
HP 28 AT 08  
Holograph Mega Mans
Two of these holographs accompany the Copy Robot in an attempt to fluster Mega Man. Try to quickly find and attack the real one.
HP 28 AT 06  
Proto Man
The very first robot made by Dr. Light. There was a problem with his energy device, but he went missing before he could be scrapped. Is he friend, or foe...?
HP 28 AT 04  
Wily Machine 3
Dr. Wily's biggest piloted machine yet and the first to walk around. Jumping alone won't always be enough to attack, so use Rush Jet!
HP 28 AT 08  
Gamma
A giant robot made through collaboration between Dr. Light and Dr. Wily. It was never completed, so it can only move one arm.
HP 28 AT 16  
Needle Man
Equipped with a body like Air Man's and an advanced form of Metal Man's movement programming. Gain some distance and fight back.
HP 28 AT 06  
Magnet Man
Draws in enemies with his strong magnetic power. Dodge his homing Magnet Missiles by sliding.
HP 28 AT 06  
Gemini Man
His weapon is the Gemini Laser, which reacts according to the enemy's intentions. Watch his movements carefully before attacking.
HP 28 AT 06  
Hard Man
He has a special body reinforced with ceratanium. He weighs three tons. Dodge his Hard Knuckle at the edge of the arena.
HP 28 AT 06  
Top Man
Spins at high speeds and has a shield system that renders incoming attacks ineffective. He's popular at New Year's, because he can produce toy tops from his head.
HP 28 AT 06  
Snake Man
Like a tenacious snake, he steadily drives his prey into a corner... He moves about a lot, so stand still and attack.
HP 28 AT 06  
Spark Man
Possesses twice the electrical power of Elec Man. That said, his programming makes him somewhat scatterbrained.
HP 28 AT 04  
Shadow Man
There's very little data available about this mysterious robot. Dodge all his attacks by jumping.
HP 28 AT 06  

Mega Man 4

There are 62 Database entries for Mega Man 4.

Mega Man 4 Database
Up'n'Down
A robot that develops land for agriculture. It sprinkles water as it jumps through the air. Watch out, as it will jump up from pits without warning.
HP 01 AT 03  
Imorm
Dr. Wily developed this robot after being shocked when a caterpillar dropped onto him from above. As such, this annoying enemy will suddenly drop down.
HP 02 AT 04  
Wall Blaster
A wall-mounted robot that snipes at intruders. It can be easily beaten with Rain Flush.
HP 05 AT 04  
Escaroo
This large escargot was modified into a robot. It was accidentally made immobile. Be sure to attack its weak point.
HP 16 AT 04  
M422A
A survey robot that resembles a jellyfish. It can't be defeated, so jump high to get past it.
HP 00 AT 04  N/A
Gachappon
A robot modified from a toy capsule machine. It's sturdy, so attack it with the weapon that plays on its weakness.
HP 12 AT 06  
Kabatoncue
A robot whose design was inspired by the daruma otoshi game. You can also inflict damage by destroying its support pillar to get it close enough to the ground to attack.
HP 16 AT 04  
Garyoby
A mobile sawblade that moves according to its input. It can't be destroyed with the Mega Buster. Be careful.
HP 03 AT 02  
Gyotot
A robot that patrols the seas. When it jumps up, stand your ground and attack.
HP 01 AT 04  
Sea Mine
A land mine repurposed for underwater environments. It's designed to explode when Mega Man approaches.
HP 00 AT 06  N/A
Sasoreenu
Developed to catch poisonous scorpions through its resemblance to them. If you can't beat it, just jump over it.
HP 04 AT 04  
Shield Attacker
Originally a defensive shield, it was modified to target Mega Man. Attacking it from the front won't do any good.
HP 04 AT 04  
Jumbig
Made to be a mobile Press, complete with spikes on the bottom of its "foot." Feel free to get past it by sliding.
HP 14 AT 07  
Super Ball Machine Jr.
Fires off balls made of a special kind of rubber. The balls will bounce off walls and pick up speed, so be careful.
HP 04 AT 06  
Skullmet
The skull on its back protects it from enemy attacks. You can't damage it unless you attack from the front.
HP 03 AT 06  
Skeleton Joe
A special battle robot developed by Dr. Wily. Normal attacks can't defeat it. Be sure to use a charge shot.
HP 03 AT 04  
Swallown
An aerial patrol robot that teams up with Coswallowns. Better just to dodge the Coswallowns than to try to beat them...
HP 02 AT 04  
Taketento
A patrol robot developed for indoor use. It will chase you down tenaciously. Beat it as quickly as possible.
HP 02 AT 04  
Totem Polen
Placed outside the house to ward off robbers and evil spirits. Did you know it will leap up to hit you if you try jumping over it?
HP 08 AT 06  
Docron
Remodeled from a land grading robot by Dr. Wily. It's used in spite of its defects.
HP 01 AT 04  
Togehero
Developed as an aerial patrol robot. Be careful, as beating one will not stop more from coming.
HP 01 AT 04  
Tom Boy
A robot made from an old toy. It doesn't fire off attacks, but it's sturdy, and it hurts a lot.
HP 06 AT 06  
Dompan
A fully-automatic firework launcher. If the screen's gone dark after destroying a 100 Watton, try beating a Dompan.
HP 01 AT 04  
Haehaey
A robot made to exterminate dessert scorpions. Just watch out for its shot attacks.
HP 01 AT 04  
Pakatto 24
Attacks are ineffective when its shutter is closed. Time your shots well.
HP 01 AT 04  
Battan
All it does is jump around like a grasshopper. It won't hurt you. Just watch out and make sure you don't follow it into pits.
HP 00 AT 00  N/A
Battonton
An improved version of Batton. Apparently, some people have been keeping it as a pet recently. It's slow, so running away is always an option.
HP 02 AT 03  
100 Watton
A mobile lightbulb created to make paths safer at night. If you beat this enemy, be sure to find and defeat a Dompan to light the place back up!
HP 01 AT 06  
Biree
A trap that's activated when anything gets close. It can't be destroyed, so just run away.
HP 00 AT 02  N/A
Puyoyon
Created to clean windows on buildings, as it's made of a special material that lets it stick to walls.
HP 02 AT 04  
Helipon
A cave-exploring robot. It was meant to hover, but budget concerns left it with nothing more than a propeller. It will drop down the instant it's above you.
HP 01 AT 04  
Hover
A robot to be used when traveling across seas or rivers. It will shoot as you draw near, so be careful.
HP 00 AT 01  N/A
Mummira
A pyramid-exploring robot. It's cheap to produce, as it's made from destroyed scraps. Try to memorize where it emerges from.
HP 06 AT 06  
Mantan
An underwater cleaning robot developed by Dr. Wily. It's small and rather thin, so take it out with a charge shot.
HP 02 AT 06  
Minoan
A lawn-mowing robot for use at home. It will come at you if you don't act, so take it down before then.
HP 02 AT 04  
Metall Swim
A Metall made for industrial work underwater. Seems there are also jumping and dancing versions. It's got a lot of different kinds of friends.
HP 01 AT 03  
Mono Roader
A vehicle for dangerous road-racing games. It's quite dangerous when it starts spinning, but a charge shot can destroy it.
HP 03 AT 04  
Moby
This robot was originally made to catch fish, but it was modified to shoot missiles. Watch out for the missiles, then jump and take it down.
HP 14 AT 06  
Ladder Press
A patrol robot made to stop intruders from using ladders. It can't be destroyed, so just avoid it.
HP 00 AT 04  N/A
Rackaser
A mobile umbrella. It opens up automatically when rain starts falling. It's tougher than it looks, so use rapid-fire against it.
HP 04 AT 04  
Ratton
A[sic] underground patrol robot made to catch bugs in the sewer system. It's not a tough enemy if you avoid its jump attacks.
HP 02 AT 04  
Ring Ring
A space exploration robot. It doesn't allow its prey to escape. It will approach slowly, so remain calm and take it down.
HP 01 AT 04  
Whopper
Its eyes, which are its weak point, are protected as long as its hard rings are spinning around. The rings will fly apart at set intervals, so get that charge shot ready!
HP 09 AT 08  
Mothraya
A giant robot used in cold regions. Its amazing destructive power can open up holes in the ground. Beat it quickly with a weapon that plays on its weakness before it gets that chance.
HP 28 AT 07  
Square Machine
A shutter machine made to protect key locations, such as the giant mother computer. Jump on the repair platforms left inside and attack it.
HP 28 AT 06  
Cockroach Twin
A robot originally made for maintenance of dome-shaped buildings. Dr. Wily and Dr. Cossack modified it. Find a safe spot to stand and attack.
HP 28 AT 08  
Cossack Catcher
A robot inspired by a crane game that Dr. Cossack was good at back in the day. You'll take massive damage if you're caught by the grabber!
HP 28 AT 08  
Metall Daddy
A giant Metall that produces ordinary Metalls inside its body. The requirements of that system render it relatively sluggish, though. Use the weapon that plays on its weakness and take it down quickly!
HP 28 AT 07  
Tako Trash
A large garbage-processing robot. Dr. Wily modified it and powered it up. Ride the elevator platforms skillfully and attack it.
HP 28 AT 08  
Wily Machine 4
After its skull-like front cover is destroyed, its beam attacks get a boost. The beam attacks are hard to dodge, so use the weapon that plays on its weakness to beat it quickly.
HP 28 AT 06  
Wily Capsule
Uses an infrared detection system to move around in pitch darkness. Fight it using a weapon that can be used in any direction!
HP 28 AT 08  
Bright Man
Emits light at ten million watts. Those who see the light become unable to move. As long as you avoid that, he's not that hard to defeat.
HP 28 AT 08  
Toad Man
A farming robot made to bring about rainfall on set days. You can't dodge his Rain Flush, but you can prevent it.
HP 28 AT 08  
Drill Man
Modified from a hole-digging robot originally used at construction sites. His tendency to drill underground is annoying.
HP 28 AT 06  
Pharaoh Man
A high-performance robot made to explore pyramids. It's hard to stand your ground against him in a head-to-head fight, so definitely use the weapon that plays on his weakness.
HP 28 AT 08  
Ring Man
A robot made for battle. His Ring Boomerangs are swift and strong, so be ready to jump and dodge.
HP 28 AT 08  
Dust Man
Created as an automatic trash-gathering robot. He fires back the garbage that he sucks in. His attacks are easy to see coming, so he's not too tough.
HP 28 AT 08  
Dive Man
A miniature submarine robot. He mistakenly tends to fire himself towards you like a missile, so maybe ordinary rapid-fire would be better than using the weapon that plays on his weakness?
HP 28 AT 08  
Skull Man
A battle robot made just for fighting. It's hard to time your normal attacks against him, so be sure to use the weapon that plays on his weakness!
HP 28 AT 08  
Mega Man
Rock was originally a robot created for household chores, but he was modified for combat and became Mega Man when it came time to put a stop to Dr. Wily's ambitions. What awaits him in the battle against Dr. Cossack?
HP 28 AT 01  N/A
Dr. Cossack
Dr. Cossack- It at first seems as though, like Dr. Wily, he is plotting to take over the world, but in truth, he's being manipulated by Dr. Wily, who kidnapped his daughter, Kalinka.
HP 00 AT 00  N/A
Kalinka
Kalinka- Dr. Cossack's only daughter. Even though she was kidnapped by Dr. Wily, she still supports Mega Man by investigating Dr. Wily's castle.
HP 00 AT 00  N/A

Mega Man 5

There are 63 Database entries for Mega Man 5.

Mega Man 5 Database
Apache Joe
A mecha piloted by an elite Joe that taught itself to fly aircraft. However, the Joe is still a novice pilot. When it emerges, take it down fast.
HP 04 AT 04  
Irucan
This ocean surveillance robot was modified to attack Mega Man. Try to learn the timing of its attacks.
HP 01 AT 04  
Octoper OA
Dr. Wily modified this water quality monitoring robot. The core in its head is its weak point.
HP 20 AT 04  
Camon
Production of this robot began in the prototype stage, but it was used anyway. It just travels in a straight path, making it a pretty low-level enemy.
HP 01 AT 03  
Giree
A mecha equipped with an anti-gravity unit. It can actually be destroyed by a certain weapon.
HP 01 AT 06  
Graviton
A gravity-surveying mecha filled with robot-destroying liquid. Destroy it with a charge shot.
HP 03 AT 04  
Crystal Joe
A mecha made from crystals by Dr. Wily. Attack it after it fires off a crystal.
HP 03 AT 08  
Kouker Q
An overhead attack mecha developed after Rembakun. It will readily stall its own engines and drop down.
HP 01 AT 04  
Cocco
Made from a stolen robot that used to be a children's toy. It's a given that the head is the weak point, right?
HP 06 AT 07  
Jet Bomb
A flying mecha that's basically an engine strapped to a bomb. The slightest touch will cause it to explode. Watch out for that explosion!
HP 01 AT 06  
New Shield Attacker
New, improved, and more annoying than ever with its ground search system. It's useless to attack it from the front.
HP 06 AT 06  
Suzy G
The good old Suzy from long ago has been given a gravity apparatus. Despite the improvement, though, it can't flip gravity itself.
HP 03 AT 04  
Space Metall
Its new engines have enabled it to fly through the air while simultaneously rendering it unable to fire off shots. Attack it when it stops moving.
HP 01 AT 03  
Subeil
A mecha that was stolen and modified by Dr. Wily. It can be quite troublesome if you don't attack and defeat it from afar.
HP 01 AT 03  
Sumatran
A mecha that efficiently and viciously takes out intruders. It's extremely powerful, so take it out before it takes you out.
HP 03 AT 05  
Taban
A surveillance robot that, in a rare turn of events, was actually created by Dr. Wily himself. Although it moves slowly, its shots are quick, so watch out.
HP 01 AT 04  
Daidine
Foothold mechas used in bases. They don't have much energy, apparently. Getting on one and riding it causes it to spin around.
HP 00 AT 00  N/A
Dachone
A walking piece of artillery made to attack Mega man. It's very expensive to produce, so not a lot of them were made. Its camera eye is its weak point.
HP 05 AT 08  
Tatepakkan
Its shield guards it from attack, but it's vulnerable to damage when it itself attacks. Get that charge shot ready and wait for the opening!
HP 02 AT 05  
Twin Cannon
An artillery piece with two kinds of attacks. It can fire a defensive shot to respond to incoming attacks. But it shouldn't be a problem if you keep using rapid-fire.
HP 02 AT 02  
Teckyun
A ball-and-chain mecha with an anti-gravity apparatus installed. You'll be fine if you avoid the spiked tip.
HP 00 AT 04  N/A
Toss Machine
Originally a pitching machine for baseball practice. Honestly, it's pretty weak.
HP 03 AT 05  
Tondeall
An aerial piece of artillery. It's often positioned in tricky locations, but if you avoid its shots, it shouldn't give you much trouble.
HP 01 AT 04  
Nobita
Modified from a surveying robot. It's sturdy, but it has no outstanding attacks to speak of.
HP 04 AT 04  
Bounder
A guard robot for high priority areas. It starts to attack when it detects and enemy presence. Fire back when it comes at you.
HP 03 AT 04  
Power Muscler
Dr. Wily built this as an homage to a robot in a manga he read when he was young. It can't enter narrow passages, so attack it from a safe spot.
HP 13 AT 08  
B Bitter
Made of a special alloy that can become extremely thin and then revert back to its original shape. A charge shot can destroy it even when it's hiding.
HP 02 AT 04  
Hirarian 427
Upon detecting intruders, it will give chase and explode. As long as you're careful, you'll see how weak it really is.
HP 01 AT 05  
V
A radar mecha that will report Mega Man's location to other mechas. You can just jump over it without attacking.
HP 03 AT 04  
Foojeen
A cleaning robot modified to shoot garbage and other things. Truly an annoying enemy if it's below you.
HP 03 AT 07  
Pukapucker
It's always bounding about, so it often ends up attacking allies. Destroying the head will cause the body to explode.
HP 03 AT 03  
Pukapelly
A mecha that body-slams intruders. It stops just before registering enemies, so use that chance to attack.
HP 02 AT 03  
Bomb Thrown
A stronger version of Rock Thrown. It throws bombs. Beat it before it gets the chance.
HP 03 AT 06  
Bombier
An aerial sediment-carrying robot modified to carry a bomb. Put up a barrier and you'll be fine.
HP 01 AT 06  
Mousubeil
A mecha used to search for Mega Man. It's small, so destroy it with a charge shot.
HP 02 AT 03  
Mizzile
A missile that hides in pits. Its engine was made rather cheaply, so it will fall back down soon after rising. Normally, it's best to just avoid them without attacking.
HP 10 AT 01  
Metall K-1000
A freight-carrying vehicle driven by a Metall. Naturally, it can only be damaged when the Metall's face is visible.
HP 01 AT 04  
Metall Cannon
Made from the modified base of a measuring device. Try to take it out with a jump shot and you'll take damage.
HP 04 AT 04  
Metall Mommy
It was meant to deploy tiny Metalls, but they only actually emerge when the main body is destroyed. Destroy it from afar.
HP 01 AT 04  
Yudon
This robot was originally supposed to move around while shooting guided missiles, but its development was canceled halfway through, so its[sic] completely immobile. The head is always the weak point with this sort of enemy, right?
HP 05 AT 08  
Rider Joe
Mechas used when taking over the water quality control bureau. Watch out when they come from behind you!
HP 02 AT 04  
Rounder
Someone forgot to give this mecha attack capabilities, making it little more than an annoyance. You don't even need to bother destroying it!
HP 05 AT 05  
Lyric
The prototype of Pukapelly. Being a radar search type, it's rather slow. Take advantage of its low speed and beat it quickly.
HP 01 AT 02  
Rembakun
A robot developed after Bombier that attacks with multiple explosives. It's over its weight capacity, so it's in a hurry to drop those bombs.
HP 01 AT 06  
Rolling Drill
A tunnel construction robot. It emerges at regular intervals, so stay on guard even after destroying one.
HP 03 AT 28  
Rock Thrown
A tunnel construction robot. You'll take damage even from the splintered bits of thrown rock.
HP 03 AT 06  
Dark Man 1
A robot made to assassinate Mega Man. It's based on Dark Man 2's design. The more damage it takes, the faster it gets.
HP 28 AT 05  
Dark Man 2
The prototype of the Dark Man series. It only uses an electromagnetic barrier, without any other notable features. Find a way to deal with the barrier and you'll be fine.
HP 28 AT 05  
Dark Man 3
The sniper-mode Dark Man. This one's lost the barrier but gained the ability to jump. Gain some distance and dodge the ring beam.
HP 28 AT 05  
Dark Man 4
The strongest Dark Man. This one impersonated proto Man. Dodge its shots with short hops and you'll win the day!
HP 28 AT 06  
Big Pets
Remodeled from an amusement park guide robot. When the shutter is down over its eyes, which are its weak point, it won't take damage.
HP 28 AT 05  
Circring Q9
A giant robot that protects itself with ring-like armor. You'll take damage if you try to chase it too far, so wait until it comes down from above before attacking.
HP 28 AT 05  
Wily Press
A mecha made because of the fact that Mega Man is vulnerable to attacks from above and below. Attack it when its hood comes off. It's not really that strong.
HP 28 AT 05  
Wily Machine 5
A machine that contains Dr. Wily's capsule. Damage it in the mouth and it will charge towards you.
HP 28 AT 06  
Wily Capsule 2
It will vanish soon after firing off an energy ball, making it hard to damage. Don't you have a weapon that pursues enemies?
HP 28 AT 06  
Gravity Man
He can control gravity, albeit within a limited range. Attack him when you fly past each other!
HP 28 AT 05  
Wave Man
A robot made to control sources of drinking water. It's tough to dodge his jump attack after avoiding a water column.
HP 28 AT 05  
Stone Man
Made to control a mountain from which the hanging gardens could be attacked. He can't be damaged when he's falling apart.
HP 28 AT 06  
Gyro Man
Dr. Wily's limited budget is what forced him to have a propeller. He will cowardly hide himself in clouds, but if you have the weapon that plays on his weakness, he'll go down quickly!
HP 28 AT 06  
Star Man
A robot who manages a satellite base. You can only damage him when his barrier is down!
HP 28 AT 05  
Charge Man
Disguised as an old steam train. Isn't it annoying how you can only damage him when he's walking around?
HP 28 AT 05  
Napalm Man
A robot who protects Dr. Wily's secret munitions factory. The explosive range of his Napalm Bombs isn't as wide as it appears to be. So don't worry, and just dodge.
HP 28 AT 05  
Crystal Man
A robot made up of crystals. His Crystal Eye is hard to dodge, so take him down quickly with the weapon that plays on his weakness.
HP 28 AT 05  

Mega Man 6

There are 60 Database entries for Mega Man 6.

Mega Man 6 Database
Au-Au
Its fur seal appearance catches intruders off guard. It's cute, but its shot speed is high, so watch out.
HP 05 AT 03  
Wall Blaster 2
It's waterproof, so it's able to adapt to any environment. It fires in three directions at once.
HP 03 AT 03  
SRU-21/P
A guard mecha for water areas. It explodes upon detecting intruders. Destroy it before it reaches the water's surface.
HP 01 AT 04  
SW-525
A Skull Walker with an explosive device. Be careful not to overlook it.
HP 01 AT 03  
Curlinger
A surprise attack mecha that can adapt to any environment. The sound it makes when it rebounds off a wall is kind of nice, no?
HP 03 AT 03  
Count Bomb
A time bomb originally used at construction sites. There are many instances of a Skull Walker erring and causing them to explode.
HP 00 AT 04  N/A
Katonbyon
A heavy-bombing mecha. Though used for transport, it often ends up dropping its cargo. Dodge the bomb it drops by sliding.
HP 02 AT 04  
Gabgyo
A bargain version of the security robot, Big Fish. It will suddenly jump up from underneath you, so try to remember where it emerges from.
HP 01 AT 03  
Gamarn and Gamadayu
Gamarn was originally a robot tank. It's now piloted by Gamadayu. Though they come as a pair, they attack at different times, making their strikes easy to dodge.
HP 15 AT 05  
Cannopeller
Why not make a flying cannon? That was the inspiration behind this. It makes for great aerial target practice with your jet.
HP 03 AT 04  
Cannon Joe
A member of the Joe series made to control a cannon. Beat it before it can even fire back.
HP 06 AT 04  
Gorilla Tank
The design of this robot was inspired by a movie Dr. Wily once saw. Its weak point is its face, and if you hit it anywhere else, your shots will push it back!
HP 24 AT 06  
Colton
Before its current position, this robot was an extra in robot westerns. It wasn't even the lead character, so it must be weak, right?
HP 06 AT 04  
Cyber Gabyoall
Modified to move around using jet engines. There are some enemies that can't be beaten with ordinary attacks.
HP 01 AT 03  
Submarine Flier
Made as a submarine that flies through the air. It's quite slow when flying around, so feel free to ignore it.
HP 05 AT 03  
Shield Attacker GTR
An improved version of Shield Attacker. Attacks from the front are useless, so maybe it'd be best to jump over or slide under it?
HP 04 AT 04  
Jet Buton
An improved version of Heli Buton. It's capable of high-speed air travel. It can only fly in a straight line, so it's easy to defeat.
HP 02 AT 03  
Shigaraky
A mecha made to guard Dr. Wily's house. Maybe its cuteness is to put you off guard? The balls it attacks with can be destroyed, so it's not that threatening.
HP 04 AT 04  
Skull Walker
A reconnaissance mecha for any environment. It has a spider motif. Its jump power isn't as impressive as you might think.
HP 02 AT 02  
Squidon
A mecha made to attack intruders on the seafloor. Its guided missiles are a nuisance, so take it down quickly with a weapon that plays on its weakness.
HP 16 AT 04  
Spring Face Bomb
The spring in its body makes it a semi-perpetual motion machine. The head will explode when it hits the ground, so watch out.
HP 01 AT 03  
Tatebo
An improved version of Tatepakkan. Much like with Tatepakkan, a charge shot is the best way to take it down.
HP 03 AT 04  
Tadahou
A cannon that's adaptable to any environment. It's made from used scraps of other cannons. With a weak frame, it's not a tough enemy.
HP 03 AT 03  
Dachone Ltd. Ed.
A mass-produced version of Dachone. This low-cost version is far less sturdy than it appears.
HP 05 AT 03  
Choker Oh
It's equipped with heat sensors and will counterattack when it detects heat energy. Watch out for its jump attack.
HP 05 AT 04  
Twin Roader
A mecha modified from the original Mono Roader. It's quick, and it will try to slam into you, so attack it with a charge shot.
HP 03 AT 03  
Teck
Modified from a ceiling-walking mecha and given attack capabilities. It walks across the ceiling, so the best strategy is to beat it with a special weapon.
HP 04 AT 04  
Batabattan
A forest patrol robot. It works well alongside Heli Buton. It tends to hide in the tall grass, so observe carefully and attack.
HP 01 AT 03  
Power Slam
A robot made from whatever parts were on hand. It moves quickly and its attacks are strong. Beat it quickly with a weapon that plays on its weakness.
HP 12 AT 05  
Pandeeta
Modified from a panda robot used at a circus. The boosters on its back are meant to allow it to fly, but no one's ever seen that happen.
HP 06 AT 04  
Peat
A bird-like mecha made by Dr. Wily when he was inspired by Beat. Put a lid on stinky things.. Well, put a lid on Peat, that is to say!
HP 02 AT 03  
Fire Telly
A mecha modified from Telly. The fire it drops isn't dangerous in itself, but it's game over if it ignites a sea of fire under you.
HP 02 AT 03  
Fire Boy
Modified from a stolen garbage-incinerating robot. It can turn an oil puddle into a sea of flames, so watch out.
HP 04 AT 03  
Pooker
Modified from an antique pump. Try surprising it with a charge shot. Sometimes, you can jump on it and take it for a ride.
HP 01 AT 03  
Brown
A mecha based on a toy that was popular a while back. Shooting the barrel will expose the head. That's your chance.
HP 02 AT 04  
Brain Break
This robot possesses high intelligence, but attacking it will cause it to rampage. Its rampage is quite dangerous, so get some distance and fire again.
HP 02 AT 04  
Propeller Eye
An improved version of Pukapelly. It now flies around with a propeller. Its flight speed is low, but it can only be damaged when its camera is exposed.
HP 03 AT 03  
Pelicanu
Dr. Wily originally made this mecha to carry food, but its tendency to drop its cargo made him modify it for attacking.
HP 02 AT 03  
Heli Buton
Although it was originally made by Dr. Light, Dr. Wily modified it. It moves quite slowly, so it's really not that dangerous an enemy.
HP 02 AT 03  
Ben K
Played a gate guard in robot period dramas. It can't move, but its spear can block all incoming attacks.
HP 12 AT 04  
Hotchkiss'n
Dr. Wily designed this mecha after recalling a time when he accidentally stapled his own finger. Attack it with a jump shot.
HP 01 AT 03  
Metall Potton
Developed in order to produce a large quantity of Metalls. No reason not to harvest the items from the Metalls it drops.
HP 15 AT 06  
Molier
An engineering robot made to build secret facilities. It's quite sturdy, so be sure to attack with a charge shot.
HP 05 AT 05  
Yaffu
A mecha made to produce strong winds while shooting robot movies. You're in trouble unless you pay attention to which direction its arrow is facing.
HP 05 AT 04  
Rounder II
A modified version of Rounder. It follows the path of its rail, so try to read where it will go, then attack.
HP 28 AT 04  
Power Piston
It can cause earthquakes with its piston. Fight at the edge of the screen and dodge the rocks that fall from above.
HP 28 AT 08  
Metonger Z
A robot tank controlled by a Metall. Its bouncing bullets are hard to dodge. It's the ultimate Metall foe!
HP 28 AT 06  
X Crusher
A giant orb mecha controlled by Mr. X. Apparently, Mr. X likes to use it to get around in everyday life.
HP 28 AT 06  
Mechazaurus
Dr. Wily based its design on an enemy in a video game he played as a child. Rather than using the weapon that plays on its weakness, perhaps a different weapon would be best?
HP 28 AT 06  
Tank CSII
Reacts to Mega Man's energy and attacks. You won't take any damage if you stand at the edge of the arena...
HP 28 AT 06  
Wily Machine 6
The largest yet of the Wily Machineseries. Try to stay in the center of the screen, or else you'll be hit by its press attack!
HP 28 AT 06  
Wily Capsule
The capsule that emerges from Wily Machine 6. As usual, it warps around while attacking, but a number of your weapons should be effective against it. Catch that Dr. Wily!
HP 28 AT 06  
Blizzard Man
Originally a monitoring robot at the South Pole, it was modified for combat. Dodge its charge attack by jumping near the center of the arena.
HP 28 AT 03  
Wind Man
A wind-controlling robot with abilities similar to those of Air Man. Get away from his propeller attacks and dodge with straight, vertical jumps.
HP 28 AT 05  
Plant Man
Once a mascot for a botanical garden. He doesn't have many ways of attacking, so he should be easy to beat.
HP 28 AT 04  
Flame Man
An old-fashioned robot that generates heat energy. If you try to dodge the flame pillars by watching for them, it will already be too late. Try to memorize the timing.
HP 28 AT 04  
Yamato Man
His light armor makes him especially mobile. He uses a spear to attack, but it's pretty dumb how he has to go retrieve it.
HP 28 AT 04  
Tomahawk Man
A robot developed for combat. His Silver Tomahawk's dead angle is covered with a jump attack, but you can slide under him when he does it.
HP 28 AT 05  
Knight Man
Designed with a medieval knight motif. His strong shield can block most attacks. Only the weapon that plays on his weakness can pierce it!
HP 28 AT 05  
Centaur Man
A robot based on the mythical creature. Try to fight him from the center of the arena as much as possible. If you stand to the sides, you'll be hit by his spread shot.
HP 28 AT 04  

Trivia

  • Database entries for minor enemies and minibosses appear to be sorted in gojūon order according to their katakana/hiragana spellings, even when browsing the Database in English. These are followed by fortress bosses in order of appearance, and finally Robot Masters, which are ordered by their serial numbers for Mega Man 3-5 but are in unclear order for other games.
  • The Mega Man 5 and Mega Man 6 Database entries use a regular Mega Buster shot as the generic weakness icon for the Mega Buster, while earlier games use what appears to be a charged shot, despite most of these early games lacking the ability to charge the Mega Buster. As the regular shot icon is used to signify a charged shot in Skeleton Joe's Mega Man 4 Database entry, it is possible that the two icons were switched around for the first four games by mistake.
  • Mega Man himself has Database entries at the beginning of the first three games' Databases that are identical apart from the artwork used. Mega Man 4 moves his entry after the Robot Master bosses and adds a sentence to his description mentioning Dr. Cossack, while Mega Man 5 and 6 remove his entry completely.
  • Mega Man 4 lacks an entry for Metall EX and instead covers it under Metall Swim; Mega Man 6 does not cover its regular Metall variety at all.
  • Dr. Cossack and Kalinka are the only human characters covered by the Database; their entries are at the end of Mega Man 4.