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Mega Man X7

From Mega Man Wiki
<-- Mega Man X6X seriesMega Man X8 -->
Game Info

Box Art
General information
Game Title(s):Mega Man X7, Megaman X7, Rockman X7
Developer(s):Capcom
Publisher(s):Capcom (PS2), Multi Enterprise (PC)
Release Date(s):
PlayStation 2:
JP: July 17, 2003
NA: October 14, 2003
EU: March 5, 2004
KO: December 4, 2003
Windows:
KO: April 29, 2004
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):PlayStation 2
Windows

Mega Man X7, known in Japan as Rockman X7 (ロックマンX7) is the seventh mainline entry in the X era, developed by Capcom and released for the PlayStation 2 in 2003-2004 as the first Mega Man game on the system. A Windows port was later published by Multi Enterprise in Korea only.

Though an action-platformer game like its predecessors, the game made several changes to the formula, such as full 3D platforming gameplay in certain sections and the introduction of new character Axl, who replaces X in the initial roster of playable characters.

Story

In the Reploid world, crime rates are on a dramatic rise. The hard-won peace is shaky at best. The missing leader of the 17th Unit, X, had sworn to fight for world peace. But he struggled with his profound inner opposition to violence, and finally vanished. Since X's disappearance, the weakened Maverick Hunters have been replaced by the Red Alert syndicate.

At this moment, Maverick Hunter Zero is summoned to an emergency crime scene. He arrives to find that Axl, a teenage Reploid, has barely avoided being attacked by a huge Mechaniloid. Young Axl wants to escape Red Alert and join the Maverick Hunters. But he knows a secret that he's determined not to reveal.

Out of no where, Red Alert leader Red shows up and orders Axl to return to his unit. His exact words are: "Our Reploid seems to have contacted you Maverick Hunters by mistake. I'm taking him back." With this single act of tyranny, war erupts. The Maverick Hunters and Red Alert troops head for battle stations... this means war![1]

Characters

Name Image Description
X Former leader of the 17th Unit, X at one time upheld the age-old tradition of fighting one's enemies. But now he's not so sure. At conflict with his inner convictions about peace, X vanishes![1]
Zero An SA-Class Hunter and leader of the Special 0 Unit. Zero is X's companion and friendly rival. He believes that X will return. Until then, he continues to fight.[1]
Axl An unidentifiable Reploid with absolutely no data on record, Axl is gifted with the ability to transform his looks and moves to mimic others. He's a pawn of the Red Alert syndicate. He's trying to escape them, but they're close on his heels![1]
Signas General commander of the Maverick Hunters, Signas has proven to be a fierce soldier in countless missions with X and Zero. His main concern is the recent crime wave and loss of Maverick Hunters in battle.[1]
Alia A navigator Reploid, Alia has achieved such expert management ability that other Hunters cannot survive without her assistance. She takes her instructions from Hunter Base.[1]
Red First officer Red commands the Red Alert syndicate troops on military operations. He now wants to destroy the Maverick Hunters.[1]
The Professor A mysterious benefactor of Red Alert who keeps his identity a secret.
Dr. Light The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.

Enemies

Minor Enemies

Mavericks

Name Image Description Weapon Weakness
X Axl Zero X Axl Zero
Soldier Stonekong File:MMX7 - Soldier Stonekong.png Gaia Shield Gaia Shield Gokumonken Explosion Explosion Hadangeki
Vanishing Gungaroo File:MMX7 - Vanishing Gungaroo.png Explosion Explosion (+ G-Launcher) Handangeki Wind Cutter Wind Cutter Z-Saber
Splash Warfly File:MMX7 - Splash Warfly.png Splash Laser Splash Laser Suiretsusen + D-Glaive Moving Wheel Moving Wheel Zankourin
Tornado Tonion File:MMX7 - Tornado Tonion.png Volt Tornado + Ray Gun Volt Tornado Raijinshou Gaea Shield Gaea Shield Gokumonken
Ride Boarski File:MM7 - Ride Boarski.png Moving Wheel Moving Wheel Zankourin Circle Blaze Circle Blaze Bakuenjin
Flame Hyenard File:MMX7 - Flame Hyenard.png Circle Blaze Circle Blaze + Double Bullets Bakuenjin Splash Laser Splash Laser Suiretsusen
Wind Crowrang File:MMX7 - Rainy Turtloid.png Wind Cutter Wind Cutter Souenbu (+ V-Hanger) Sniper Missile Sniper Missile Z-Saber
Snipe Anteator File:MMX7 - Snipe Anteator.png Sniper Missile Sniper Missile Hieijin Moving Wheel Moving Wheel Zankourin

Mini Bosses

Name Image Description Stage(s)
Guard Door File:MMX7 - Guard Door.png Crimson Fortress
Yadokari File:MMX7 - Yadokari.png Radio Tower
Humanoid Bridge File:MMX7 - Humanoid Bridge.png Battleship
Birdy File:MMX7 - Birdy.png Air Forces

Obstacles

Other Bosses

Name Image Description Weakness
Axl/X Zero
Mega Scorpio File:MMX7 - Mega Scorpio.png None None
Red File:MMX7 - Red.png Explosion Hadangeki
Sigma (1st form) File:MMX7 - Sigma.png Wind Cutter Souenbu
Sigma (2nd form) File:MMX7 - Sigma Part 2.png Splash Laser/Gaea Shield Suiretsusen/Gokumonken

Weapons

Axl Weapons

Axl's default weapon is the Axl Bullet, a handgun that can rapid-fire from long range. He can also use the Copy Shot to steal the DNA of enemies, granting him power-ups or temporary transformations via A-Trans. Defeating the eight Maverick bosses grants him Special Weapons like X, and certain bosses also grant new firearms to wield as well, which alter his basic attacks.

Name Icon Description Source
Axl Bullet
Fires shots at a high rate. It can fire four shots at once and has longer range than the X-Buster. Default
Copy Shot Deals normal damage, but defeated enemies drop a DNA Core for Axl to use.
Double Bullets
Fires shots at a high rate, which can be aimed at multiple targets at once. Flame Hyenard
Circle Blaze Fires a fireball that makes a spherical explosion on contact.
G Launcher
Fires a large shot with decreased range. Vanishing Gungaroo
Explosion Fires a slow but powerful energy blast forwards.
Ray Gun
Fires lasers, which are slightly stronger but slower than Axl Bullet shots. Tornado Tonion
Volt Tornado Summons an electric tornado that surrounds Axl before moving forwards.
Splash Laser
Fires a water laser; mashing the button extends its size and range. Splash Warfly
Gaea Shield
Creates a stone shield in front of Axl that blocks projectiles and harms enemies. Soldier Stonekong
Wind Cutter
Fires a boomerang that returns to Axl. Wind Crowrang
Sniper Missile
Fires a homing missile that pierces enemies, only exploding on objects. Snipe Anteator
Moving Wheel
Fires a spiked wheel that moves forwards and can climb walls. Ride Boarski
A-Trans
Using a DNA Core, Axl can gain temporary power-ups or even activate transformations. Default

Zero Weapons

Zero's default weapon is the Z-Saber, a close-range beam saber. By defeating the eight Maverick bosses, he gains Technique attacks to perform with his saber. Defeating certain bosses also grants Zero new weapons to wield as well, which alter his basic attacks and must be equipped to perform certain Techniques.

Name Icon Description Source
Z-Saber
Zero's default weapon. On the ground, it can slash four times in succession for a combo. In the air, while dashing, and on walls, it can only slash once at a time. Default
Bakuenjin
Zero punches the ground, summoning a circular wave of fire around himself. Flame Hyenard
Hadangeki
Zero slashes, emitting a shockwave from his Z-Saber. Vanishing Gungaroo
Raijinshou
Zero performs a rising uppercut slash, surrounding himself in an electric tornado. Tornado Tonion
D Glaive
A polearm with a beam blade. It can only swings thrice in a row and is slower than the Z-Saber, but has increased range. Splash Warfly
Suiretsusen Zero rears back before stabbing forwards, hitting multiple times.
Gokumonken
Zero enters a defensive stance, reflecting projectiles and counter-attacking physical blows. Soldier Stonekong
V Hanger
A pair of beam daggers. They can swing five times in a row and are faster than the Z-Saber, but have decreased range. Wind Crowrang
Souenbu Zero slashes, throwing a boomerang blade that returns to him.
Hieijin
Zero slashes midair, emitting a homing energy missile. Snipe Anteator
Zankourin
Zero slashes, summoning a circular energy blade that rolls along the ground. Ride Boarski

X Weapons

Upon being unlocked, X wields the X-Buster, a long-range buster that can fire Charge Shots. By defeating the eight Maverick bosses, he copies the exact same Special Weapons that Axl uses. He can also upgrade his X-Buster and gain the Giga Crash by equipping the Glide Armor.

Name Icon Description Source
X-Buster
X's default weapon. It fires up to three shots at a time, and can be charged up for a Charge Shot of three levels. Equipping Armor Parts powers up the max Charge Shot. Default
Circle Blaze
Fires a fireball that makes a spherical explosion on contact.
Charge Shot fires a fireball that makes six explosions on contact.
Flame Hyenard
Explosion
Fires a slow but powerful energy blast forwards.
Charge Shot fires six energy blasts in all directions around X.
Vanishing Gungaroo
Volt Tornado
Summons an electric tornado that surrounds X before moving forwards.
Charge Shot summons a barrier around X that can damage enemies and drop Weapon Energy.
Tornado Tonion
Splash Laser
Fires a water laser; mashing the button extends its size and range.
Charge Shot fires a continuous stream of bubbles in front of X for a while.
Splash Warfly
Gaea Shield
Creates a stone shield in front of X that blocks projectiles and harms enemies.
Charge Shot creates a huge boulder that splits in two moving pieces.
Soldier Stonekong
Wind Cutter
Fires a boomerang that returns to X.
Charge Shot fires eight homing lasers around X.
Wind Crowrang
Sniper Missile
Fires a homing missile that pierces enemies, only exploding on objects.
Charge Shot fires three homing missiles at once.
Snipe Anteator
Moving Wheel
Fires a spiked wheel that moves forwards and can climb walls.
Charge Shot fires three explosive wheels: one on the ground, while the other two bounce.
Ride Boarski
Giga Crash
Causes a huge explosion that damages every enemy on the screen. Its Weapon Energy starts empty, and is filled by taking damage from enemy attacks. Body Parts

Stages

Stage Select

Items

Name Image Description
Life Energy
Small units restore 4(?) points of Life Energy.
Medium units restore 16(?) points of Life Energy.
Large units fully restore all Life Energy.
Weapon Energy
Small units restore 4(?) points of Weapon Energy.
Medium units restore 16(?) points of Weapon Energy.
Large units fully restore all Weapon Energy.
1-UP
Grants an extra life.
Injured Reploid
Restores 4(?) points of Life Energy and grants an extra life. Each stage has one Reploid that also grants a Life Up, one that grants an Energy Up, and two that grant Chips. See also List of Reploids in Mega Man X7
DNA Core Small units activate a temporary power-up for Axl.
Large units activate a temporary transformation for Axl.
Ride Armor In a Ride Armor, the player takes no damage and can use powerful attacks. The Gouden has a rapid-fire rifle and missile launchers, while the Raiden II has four legs and a drill arm. They appear in Tunnel Base and Crimson Palace.
Life Up
Permanently increases maximum Life Energy by 4(?) points.
Energy Up
Permanently increases maximum Weapon Energy by 4(?) points (only found via Injured Reploids).
Sub Tank
Grants a reserve tank which can be filled by Life Energy pickups and used later.
Weapon Sub Tank
Grants a reserve tank which can be filled by Weapon Energy pickups and used later.
EX Item
Permanently increases the player's initial amount of extra lives by 2.
Light Capsule
File:MMX7 - Light Capsule.png
Grants Armor Parts, which apply a permanent upgrade to X's abilities. Can only be used by X.

Reploids

Armor Parts

Power-Up Chips

Name Icon Description Type
Axl Chips
Power Plus α
Enables a 30% chance of increasing Axl Bullet shot damage by one. Power
Power Plus β
Enables a 50% chance of increasing Axl Bullet shot damage by one.
Shock Absorber
Reduces damage taken by 50% and removes knockback from damage midair.
Extend
Increases range of Axl Bullet shots.
Rapid Shot
Increases the maximum number of Axl Bullet shots. Speed
Speed Shot
Increases the projectile speed of Axl Bullet shots.
HyperDash
Increases dash speed and distance.
Hover Plus
Increases Hover speed and duration.
Super Recover
Increases effects of Life and Weapon Energy pickups. Special
Double Barrier
Doubles mercy invincibility time after taking damage.
Triple Barrier
Triples mercy invincibility time after taking damage.
Rolling Attack
Rolling damages enemies on contact.
Zero Chips
Power Plus α
Enables a 30% chance of increasing Z-Saber slash damage by one. Power
Power Plus β
Enables a 50% chance of increasing Z-Saber slash damage by one.
Shock Absorber
Reduces damage taken by 50% and removes knockback from damage midair.
Extend
Increases range of Z-Saber slashes.
Saber Combo+1
Adds a fifth slash to the Z-Saber combo. Speed
Saber Combo+2
Adds a sixth slash to the Z-Saber combo.
HyperDash
Increases dash speed and distance.
Saber Combo+3
Adds a seventh slash to the Z-Saber combo.
Super Recover
Increases effects of Life and Weapon Energy pickups. Special
Double Barrier
Doubles mercy invincibility time after taking damage.
Triple Barrier
Triples mercy invincibility time after taking damage.
Master Saber
Increases Technique damage by one.
X Chips
Power Plus α
Enables a 30% chance of increasing X-Buster shot damage by one. Power
Power Plus β
Enables a 50% chance of increasing X-Buster shot damage by one.
Shock Absorber
Reduces damage taken by 50% and removes knockback from damage midair.
Extend
Increases range of X-Buster shots.
Rapid Shot
Increases the maximum number of X-Buster shots. Speed
Speed Shot
Increases the projectile speed of X-Buster shots.
HyperDash
Increases dash speed and distance.
Hyper Charge
Halves charge time required for Charge Shots.
Super Recover
Increases effects of Life and Weapon Energy pickups. Special
Double Barrier
Doubles mercy invincibility time after taking damage.
Triple Barrier
Triples mercy invincibility time after taking damage.
Item Plus
Increases the likelihood that defeated enemies will drop items.

People

Related Media

Ports and Remakes

Strategy Guides

Adaptations

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Game manual, Mega Man X7. 2003.

External Links

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