Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Blocky | ![]() |
A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). | 2 | 8 | Metal Man Stage, Flash Man Stage, Crash Man Stage |
Neo Metall | ![]() |
Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and quickly dashes forward before hiding again. Only vulnerable while attacking or running. | 1 | 4 (contact) 2 (projectile) |
Crash Man Stage, Dr. Wily stage 4 |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1 |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1 |
Fly Boy | ![]() |
A pullstring robot that falls from the sky and respawns endlessly. It uses its string to pull itself upwards diagonally before falling back down. | 5 | 4 | Heat Man Stage, Crash Man Stage, Wily Stage 2 |
Shotman | ![]() |
A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. | 5 | 4 (contact) 2 (projectile) |
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3 |
Telly | ![]() |
A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the side of the screen. | 1 | 2 | Heat Man Stage, Crash Man Stage, Wily Stage 1, Wily Stage 4 |
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Crash Man Stage (Mega Man 2)
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Template:Place Holder/Header
Crash Man Stage in Mega Man 2. In-game screenshot. | |
![]() ![]() Stage icon(s). | |
Appearances | |
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Name(s): | Crash Man Stage |
Description
Enemies
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Blocky | File:TWW - Blocky Sprite.png | A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). | 2 | 8 | Metal Man Stage, Flash Man Stage, Crash Man Stage |
Neo Metall | File:TWW - Neo Metall Sprite.png | Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and quickly dashes forward before hiding again. Only vulnerable while attacking or running. | 1 | 4 (contact) 2 (projectile) |
Crash Man Stage, Wily Stage 4, Buster Rod-G Stage, Hyper Storm-H Stage, Wily Stage 1 |
Pipi | File:TWW - Pipi Sprite.png | A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1, Buster Rod-G Stage, Mega Water-S Stage, Wily Stage 2 |
Pipi | File:TWW - Pipi Sprite.png | A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1, Buster Rod-G Stage, Mega Water-S Stage, Wily Stage 2 |
Fly Boy | File:TWW - Fly Boy Sprite.png | A pullstring robot that falls from the sky and respawns endlessly. It uses its string to pull itself upwards diagonally before falling back down. | 5 | 4 | Heat Man Stage, Crash Man Stage, Wily Stage 2 |
Shotman | File:TWW - Shotman Sprite.png | A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. | 5 | 4 (contact) 2 (projectile) |
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3, Hyper Storm-H Stage, Mega Water-S Stage, Wily Stage 2 |
Telly | File:TWW - Telly Sprite.png | A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the side of the screen. | 1 | 2 | Heat Man Stage, Crash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2 |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Mega Man | |||||
Crash Man | ![]() |
A robot that jumps into the air and drops bombs on Mega Man, which explode after a delay. | Crash Man Stage, Wily Stage 5 (Boss Attack) | Crash Bomber | Air Shooter |
Mega Man The Wily Wars | |||||
Crash Man | ![]() |
A robot that jumps into the air and drops bombs on Mega Man, which explode after a delay. | Crash Man Stage, Wily Stage 5 (Boss Rush) | Crash Bomber | Air Shooter |
Items
Other Media
Trivia
References
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