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Flash Man Stage

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Template:Flash Man Stage/Header

Stage Info
Flash Man's stage.
In-game screenshot.
Flash Man's stage. Flash Man's stage.
Stage icon(s).
Appearances
Name(s):Flash Man Stage

Description

Enemies

(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Shotman A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. 5 4 (contact)
2 (projectile)
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3
Sniper Armor A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. 20 8 (contact)
(projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4
Returning Sniper Joe A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. 10 4 (contact)
2 (projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4
Scworm A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. 5 (Scworm)
5 (tubes)
2 (contact)
2 (tubes)
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1
Blocky A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). 2 8 Metal Man Stage, Flash Man Stage, Crash Man Stage

Name Sprite Description HP Damage Stage(s)
Shotman File:TWW - Shotman Sprite.png A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. 5 4 (contact)
2 (projectile)
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3, Hyper Storm-H Stage, Mega Water-S Stage, Wily Stage 2
Sniper Armor File:TWW - Sniper Armor Sprite.png A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. 20 8 (contact)
(projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4, Wily Stage 2
Returning Sniper Joe File:TWW - Returning Sniper Joe Sprite.png A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. 10 4 (contact)
2 (projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2
Scworm File:TWW - Scworm Sprite.png A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. 5 (Scworm)
5 (tubes)
2 (contact)
2 (tubes)
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1
Blocky File:TWW - Blocky Sprite.png A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). 2 8 Metal Man Stage, Flash Man Stage, Crash Man Stage

Layout

Robot Masters

Name Sprite Description Stage Weapon Weakness
Mega Man
Flash Man A robot that can stop time and shoot at Mega Man while he's unable to move. Flash Man Stage, Wily Stage 5 (Boss Attack) Flash Stopper Metal Blade
Crash Bomber
Mega Man The Wily Wars
Flash Man A robot that can stop time and shoot at Mega Man while he's unable to move. Flash Man Stage, Wily Stage 5 (Boss Rush) Flash Stopper Metal Blade
Crash Bomber

Items

Name Sprite Description Location within the stage
1-UP
E-Tank

Other Media

Trivia

References