Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Shotman | ![]() |
A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. | 5 | 4 (contact) 2 (projectile) |
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3 |
Sniper Armor | ![]() |
A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. | 20 | 8 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4 |
Returning Sniper Joe | ![]() |
A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. | 10 | 4 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4 |
Scworm | ![]() |
A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 5 (tubes) |
2 (contact) 2 (tubes) |
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1 |
Blocky | ![]() |
A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). | 2 | 8 | Metal Man Stage, Flash Man Stage, Crash Man Stage |
Site notice |
---|
Welcome! Please check To-Do List to see what pages need help, who is working on what, etc.
|
Flash Man Stage
From Mega Man Wiki
This page needs to be rewritten (e.g. replace words with synonyms, make the text more encyclopedic, etc.)
See Mega Man Wiki:Quality Standards for more info. |
This article is a stub from the Classic era. You can help Mega Man Wiki by expanding it.
Template:Place Holder/Header
Flash Man's stage. In-game screenshot. | |
![]() ![]() Stage icon(s). | |
Appearances | |
---|---|
Name(s): | Flash Man Stage |
Description
Enemies
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Shotman | File:TWW - Shotman Sprite.png | A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. | 5 | 4 (contact) 2 (projectile) |
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3, Hyper Storm-H Stage, Mega Water-S Stage, Wily Stage 2 |
Sniper Armor | File:TWW - Sniper Armor Sprite.png | A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. | 20 | 8 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4, Wily Stage 2 |
Returning Sniper Joe | File:TWW - Returning Sniper Joe Sprite.png | A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. | 10 | 4 (contact) 2 (projectile) |
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2 |
Scworm | File:TWW - Scworm Sprite.png | A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 5 (tubes) |
2 (contact) 2 (tubes) |
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1 |
Blocky | File:TWW - Blocky Sprite.png | A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). | 2 | 8 | Metal Man Stage, Flash Man Stage, Crash Man Stage |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Mega Man | |||||
Flash Man | ![]() |
A robot that can stop time and shoot at Mega Man while he's unable to move. | Flash Man Stage, Wily Stage 5 (Boss Attack) | Flash Stopper | Metal Blade |
Crash Bomber | |||||
Mega Man The Wily Wars | |||||
Flash Man | ![]() |
A robot that can stop time and shoot at Mega Man while he's unable to move. | Flash Man Stage, Wily Stage 5 (Boss Rush) | Flash Stopper | Metal Blade |
Crash Bomber |
Items
Other Media
Trivia
References