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Mega Man 4
<-- Mega Man 3 | Main series | Mega Man 5 --> |
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Game Title(s): | Mega Man 4, Mega Man IV, Rockman 4: Aratanaru Yabō!! | ||||||||||||||||||||||||||||||||||||||||||
Developer(s): | Capcom | ||||||||||||||||||||||||||||||||||||||||||
Publisher(s): | Capcom | ||||||||||||||||||||||||||||||||||||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||||||||||||||||||||||||||||||||||||
Game mode(s): | Single Player | ||||||||||||||||||||||||||||||||||||||||||
Platform(s): | Nintendo Entertainment System | ||||||||||||||||||||||||||||||||||||||||||
Mega Man 4, known in Japan as Rockman 4: Aratanaru Yabō!! (ロックマン4 新たなる野望!!, Rokkuman 4 Aratanaru Yabō!!, "Rockman 4: A New Evil Ambition!!") is the fourth Main series game in the Classic era of the Mega Man series, developed and published by Capcom and released for the Nintendo Entertainment System in 1991-1993.
Story
With Dr. Wily still missing after the events of Mega Man 3, a new threat emerges when Siberian scientist Dr. Cossack gives humanity an ultimatum to surrender to him or face destruction at the hands of his eight Robot Masters. Joined again by his canine companion Rush as well as new ally, the suitcase robot Eddie, Mega Man heads to Russia by train to take on this new enemy.
Spoiler warning: Plot and/or ending details follow.
After defeating all the Robot Masters and making his way through Dr. Cossack's citadel, Mega Man encounters Dr. Cossack, piloting the Cossack Catcher. However, as he is about to destroy the machine, Proto Man teleports in with Cossack's daughter Kalinka in tow, who begs Mega Man not to harm her father, revealing that Dr. Wily had been blackmailing Cossack by kidnapping her. Shortly after, Dr. Wily shows up, yelling at Proto Man for betraying him before retreating to his own fortress.
Kalinka helps Mega Man investigate Dr. Wily's fortress.[1] Fighting his way through it, he eventually encounters the Wily Machine 4 and destroys it. However, Wily escapes unharmed and retreats deeper into the fortress, where he waits for Mega Man with the Wily Capsule. After destroying the capsule, the fortress collapses, and Mega Man takes a train from a nearby station back to his home, where Dr. Light and Roll are waiting for him.
Characters
Template loop detected: Template:Mega Man
The protagonist and player character. Formerly a human-like household robot designed by Dr. Light, Rock was reconfigured into the fighting robot Mega Man to stop Dr. Wily's plans. He has the ability to take and use his enemies' weapons as he defeats them, allowing him to exploit their weaknesses.
Dr. Light
The brilliant scientist who created Mega Man, his sister Roll, and several other advanced robots. He has once again sent Mega Man on a mission to preserve world peace, this time pairing him up not just with the robot dog Rush, but also his robotic suitcase, Eddie.
Dr. Wily
Spoiler warning: Plot and/or ending details follow.
Dr. Light's rival scientist, who has been missing since the last game. He turns out to be the manipulating force behind Dr. Cossack, blackmailing him by kidnapping his daughter.
Dr. Cossack
The Russian scientist, Dr. Mikhail Sergeyevich Cossack, has unexpectedly announced his plans to take over the world with his eight Robot Masters. Mega Man must travel to his Siberian citadel and stop him.
Kalinka
Spoiler warning: Plot and/or ending details follow.
Dr. Cossack's only daughter. She has been kidnapped by Dr. Wily to blackmail her father, but is rescued by Proto Man and helps Mega Man by investigating Dr. Wily's fortress.
Proto Man
Mega Man's brother and prototype, who seems to be going his own ways after his various altercations with Mega Man in Mega Man 3. He works behind the scenes to rescue Kalinka from Wily while Mega Man goes after Cossack.
Rush
Mega Man's canine companion, who makes his first appearance in this game. Rush can be called to transform into various forms or vehicles that aid Mega Man's movement, with his Rush Coil springboard form being available from the start. Other transformations can be unlocked throughout the game.
Eddie
Dr. Light's cybernetic suitcase, known in the manual as Flip-Top. He shows up at set points in various stages to grant Mega Man a random helpful item, such as Energy or a 1 UP. If Mega Man leaves the screen without taking it, Eddie will be back with a different item when Mega Man returns.
Roll
Mega Man's sister, a household robot who helps Dr. Light around his lab. She only appears in the ending, picking up Mega Man from the train station with Dr. Light.
Gameplay
Like most games in the Classic era, Mega Man 4 is a side-scrolling platformer. Players take control of Mega Man, who can run, jump, slide, shoot and climb on ladders to make his way through eight Robot Master stages in any order before taking on the more linear "fortress" stages. Defeating a Robot Master grants Mega Man his weapon, and sometimes a new mobility item from Dr. Light; all of these can be used in place of the standard Mega Buster in exchange for weapon energy, which is recharged when Mega Man picks up certain items found throughout stages and dropped by enemies. Bosses (as well as some smaller enemies) are typically weak to one or more special weapons, which can be used to take them down more easily and quickly than with the Mega Buster alone. He may also collect up to 9 Energy Tanks from the stages, which can be used at any time for a one-time full health refill.
Like many Mega Man sequels, Mega Man 4 strongly builds on its predecessor(s) and plays very similarly, but also brings something new to the table. The main addition to this game is the ability to charge the Mega Buster (now called "New Mega Buster") by holding down the fire button, with a partial charge resulting in a larger shot and a full charge firing an even larger one that deals triple damage. Also new is the robotic suitcase Eddie, who appears at set points in some stages to give Mega Man a random collectible item. Rush returns as a mobility tool for Mega Man, boasting the same standard "Coil" (springboard) and unlockable "Jet" and "Marine" (submarine) forms as in the previous game; however, his Rush Jet form has been changed to a platform more akin to the original Item-2, flying forward constantly and only allowing Mega Man to steer it up and down rather than having full control.
Mega Man 4 is the first game in the series to feature completely optional upgrades, appearing here in the form of the Balloon Adapter and Wire Adapter, two supplemental mobility tools/weapons that can only be acquired by finding them hidden in two of the Robot Master stages. It is also the first game to feature two distinct "fortresses" that must be played one after the other to complete the game, a concept that would be repeated for the next two numbered installments.
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
100 Watton | Flies to the left or right and tosses bombs down, which burst into sparks in five (primarily downward) direction when they are close to Mega Man. Destroying a 100 Watton darkens the room, rendering most platforms and walls invisible. | 1 | 6 (contact) 4 (bomb) 2 (sparks) |
Bright Man's stage | |
Battan | A grasshopper that Mega Man can stand on. It hops to the right with pauses until it either falls into a hole or reaches a set point where it turns around. | N/A | N/A | Bright Man's stage | |
Battonton | A bat that starts on the ceiling and takes some time to wake up, then chases Mega Man. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake. | 2 | 3 | Skull Man's stage, Pharaoh Man's stage, Drill Man's stage, Dr. Wily stage 2 | |
Biree | An invincible hazard that goes around platforms. | N/A | 2 | Dr. Cossack stage 3, Dr. Cossack stage 4 | |
Docron | A skull on wheels that drives left and right. They spawn endlessly from a dispenser on the ceiling, which can be destroyed. | 1 (Docron) 4 (dispenser) |
4 | Dr. Cossack stage 2, Dr. Cossack stage 4, Dr. Wily stage 2 | |
Dompan | Walks left and right and occasionally jumps. Destroying it releases fireworks, which turn the lights back on if the room was previously darkened by shooting a 100 Watton. | 1 | 4 | Bright Man's stage | |
Gachappon | A stationary machine that can either spit projectiles forward or fling balls in an arc, depending on Mega Man's position. | 16 | 6 (contact) 2 (projectiles) |
Bright Man's stage, Dust Man's stage, Dr. Wily stage 2 | |
Garyoby | Moves back and forth, speeding up while Mega Man is at the same height. It deflects buster shots, but some special weapons can harm it. | 3 | 2 | Ring Man's stage, Dive Man's stage, Dr. Cossack stage 3, Dr. Wily stage 1, Dr. Wily stage 2 | |
Gyotot | A fish that swims back and forth and jumps out of the water when Mega Man is near. | 1 | 4 | Dive Man's stage, Toad Man's stage | |
Haehaey | A small insect that flies forward and drops glowing projectiles. | 1 | 4 (contact) 2 (projectile) |
Pharaoh Man's stage | |
Helipon | Glides around, following Mega Man and eventually dropping straight down. It remains on the ground after falling and shoots projectiles forward. | 1 | 4 (contact) 2 (projectile) |
Drill Man's stage, Dr. Cossack stage 4 | |
Hover | A platform that hovers slightly above the ground and starts moving when Mega Man steps on it. It shoots projectiles left and right and falls if it goes over an edge. | N/A | 1 (projectile) | Pharaoh Man's stage | |
Imorm | A large worm that suddenly appears and drops from the ceiling when Mega Man gets close, then crawls left and right. | 2 | 4 | Skull Man's stage, Dr. Wily stage 2, Dr. Wily stage 4 | |
Jumbig | A big enemy that hops or makes larger jumps at random. | 15 | 7 | Dive Man's stage, Drill Man's stage, Dust Man's stage, Dr. Cossack stage 1, Dr. Cossack stage 3, Dr. Cossack stage 4 | |
Ladder Press | Moves up and down on a ladder and periodically closes, aiming to catch Mega Man between the spiky ends. | N/A | 4 | Dr. Cossack stage 1, Dr. Cossack stage 2 | |
M422A | Hovers in place in the water. While Mega Man is near, it quickly descends, then goes back up. | N/A | 4 | Dive Man's stage | |
Mantan | A manta ray that swims to the side. It is very flat, but occasionally turns its body on its side to move up or down, making it easier to hit. | 2 | 5 | Dive Man's stage | |
Metall EX | Hides under its helmet until Mega Man comes near, then becomes active. Three variations exist:
All types look the same and can only be harmed when not hiding. |
1 3 (spinning) |
3 (contact) 2 (projectile) |
Drill Man's stage, Dust Man's stage, Dr. Wily stage 1 | |
Metall Swim | Hides under its helmet until Mega Man comes near, then shoots three projectiles forward and swims up a few times before hiding and falling down again. Can only be harmed when not hiding. | 1 | 3 (contact) 2 (projectile) |
Dive Man's stage, Dr. Wily stage 1 | |
Minoan | Hangs from the ceiling and drops down when Mega Man approaches or shoots at the holder that keeps it attached. Once on the ground, it goes left and right. | 2 (Minoan) 1 (holder) |
4 | Bright Man's stage, Dr. Cossack stage 2, Dr. Wily stage 3 | |
Mono Roader | A wheel enemy that drives left and right. While Mega Man is near, it closes itself, becoming invincible and rapidly spinning around. | 3 | 4 | Ring Man's stage, Drill Man's stage, Dr. Cossack stage 1 | |
Mummira | A mummy robot that appears from a hidden revolving door in the back wall to throw its head at Mega Man, then disappears again. Its health does not reset when it disappears. | 6 | 6 (contact) 2 (head) |
Pharaoh Man's stage, Dr. Wily stage 2 | |
Pakatto 24 | A shielded cannon that periodically shoots forward, becoming vulnerable for a very brief time. | 1 | 4 (contact) 2 (projectile) |
Drill Man's stage, Dr. Cossack stage 3, Dr. Cossack stage 4 | |
Puyoyon | A blob that moves on the ceiling, then drops down when Mega Man comes near and crawls towards him. | 2 | 4 | Toad Man's stage | |
Rackaser | Parachutes from the sky with an umbrella. Once it lands, it shoots the umbrella forward, then walks around. | 4 | 4 (contact) 2 (umbrella) |
Toad Man's stage | |
Ratton | A sewer rat that moves by jumping towards Mega Man. | 2 | 4 | Toad Man's stage | |
Ring Ring | A Saturn-like enemy that slowly floats after Mega Man. | 1 | 4 | Ring Man's stage, Dr. Cossack stage 3 | |
Rock | A rock that falls when Mega Man triggers it and breaks into pieces when it hits the ground. Destroying it early prevents it from breaking apart. | 1 | 6 (rock) 4 (fragments) |
Drill Man's stage | |
Sasoreenu | A scorpion that digs out of the sand, quickly dashes forward, and buries itself again. | 4 | 4 | Pharaoh Man's stage | |
Sea Mine | An invincible sea mine that floats in place until Mega Man comes near, then flashes and explodes. | N/A | 6 (contact) 2 (explosion) |
Dive Man's stage | |
Shield Attacker | Flies left and right within a set range and can only be harmed by attacking from behind. | 4 | 4 | Skull Man's stage, Dust Man's stage, Dr. Cossack stage 4, Dr. Wily stage 3 | |
Skeleton Joe | Throws bones in an arc. Any attack that does not destroy it causes it to crumble for a short time before regenerating and regaining its health. Charged shots can destroy it, and the Time Stopper prevents it from crumbling. | 3 | 4 (contact) 2 (bone) |
Skull Man's stage, Dr. Cossack stage 1 | |
Skullmet | A stationary enemy with a skull helmet that lobs projectiles forward in an arc and can only be harmed from the front. | 3 | 6 (contact) 2 (projectile) |
Skull Man's stage | |
Super Ball Machine Jr. | A cannon that periodically fires balls diagonally upwards, which bounce very quickly between walls. | 4 (Machine) 1 (ball) |
6 (contact) 1 (ball) |
Skull Man's stage | |
Swallown and Coswallown | A bird followed by three smaller Coswallowns. It swoops down from the sky, then the Coswallowns fly at Mega Man. Coswallowns will still attack even if the big Swallown has been destroyed, but doing so quickly can keep them from spawning. | 2 (Swallown) 1 (Coswallown) |
4 (Swallown) 3 (Coswallown) |
Toad Man's stage | |
Taketento | A ladybug-like robot that flies forward on a propeller. When it comes close to Mega Man, it drops the propeller and starts spinning and chasing him through the air. | 2 | 4 | Pharaoh Man's stage, Drill Man's stage, Dust Man's stage, Dr. Wily stage 2 | |
Togehero | Slowly flies foward, going up and down in a zig-zag pattern. | 1 | 4 | Skull Man's stage, Dr. Cossack stage 1, Dr. Cossack stage 2 | |
Tom Boy | A slinky that can go off platform edges and drop straight down to a lower one. | 6 | 6 | Dr. Cossack stage 1, Dr. Cossack stage 4 | |
Totem Polen | A totem pole that randomly spits projectiles from any of its heads. If Mega Man tries to get over it, it will jump straight up. | 8 | 6 (contact) 2 (projectile) |
Bright Man's stage | |
Up'n'Down | Rockets straight up from pits when Mega Man comes close, then slowly gyrates down. | 1 | 3 | Dust Man's stage, Dr. Cossack stage 1, Dr. Cossack stage 4 | |
Wall Blaster | A wall-mounted cannon that aims at Mega Man, but is limited in its directions. | 5 | 4 (contact) 2 (projectiles) |
Ring Man's stage |
Minibosses
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Escaroo | 16 | 4 (contact) 2 (bombs) |
Toad Man's stage | ||
Kabatoncue | A giant hippo on a tall platform that releases homing missiles. Mega Man can shoot the segments of the pillar the platform is on to bring it closer to the ground, but they regenerate over time. | 16 | 4 (contact) 2 (missiles) |
Ring Man's stage | |
Moby | A giant whale that releases fast-moving horming torpedos, or drops four mines from the sky while sucking Mega Man in. | 14 | 6 (contact) 4 (torpedo) 2 (mine) |
Dive Man's stage | |
Whopper | A stationary pair of eyes surrounded by rings, which deflect shots. It attacks by launching its rings very quickly in multiple directions, which fly a random distance before returning and briefly leave the eyes vulnerable. | 9 | 4 | Ring Man's stage |
Robot Masters
Fortress Bosses
Dr. Cossack's citadel
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Mothraya | Cossack Stage 1 | Ring Boomerang | ||
Square Machine | Cossack Stage 2 | Dust Crusher | ||
Cockroach Twins | Cossack Stage 3 | Drill Bomb | ||
Ring Boomerang | ||||
Cossack Catcher | Cossack Stage 4 | Dust Crusher |
Dr. Wily's fortress
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Metall Daddy | Wily Stage 1 | Dust Crusher | ||
Ring Boomerang | ||||
Tako Trash | Wily Stage 2 | Ring Boomerang | ||
Wily Machine 4 (phase 1) | Wily Stage 3 | Ring Boomerang | ||
Wily Machine 4 (phase 2) | Wily Stage 3 | Drill Bomb | ||
Wily Capsule | Wily Stage 4 | Pharaoh Shot |
Weapons
Name | Sprite | Description |
---|---|---|
Mega Buster | (sprite reused from Mega Man 3) | |
Ring Boomerang | ||
Dive Missile | ||
Skull Barrier | ||
Pharaoh Shot | ||
Flash Stopper | ||
Rain Flush | ||
Drill Bomb | ||
Dust Crusher |
Rush Transformations
Name | Sprite | Description |
---|---|---|
Rush Coil | ||
Rush Jet | ||
Rush Marine |
Other
Name | Sprite | Description |
---|---|---|
Balloon Adapter | ||
Wire Adapter |
Stages
Items
Name | Sprite | Description |
---|---|---|
1 UP | Grants Mega Man an extra life. | |
Balloon Adapter | ||
Energy (small) | ||
Energy (large) | ||
Energy Tank | File:MM4 - Energy Tank.png | |
Weapon Energy (small) | ||
Weapon Energy (large) | ||
Wire Adapter |
Relation to other Games
Classic era
- Mega Man III has Dive Man, Skull Man, Drill Man and Dust Man
- Mega Man IV has Ring Man, Pharaoh Man, Bright Man and Toad Man
- Ports, Remakes and Compilations:
Mega Man Legacy Collection
Name | Time Limit | Unlock condition | Related Games |
---|---|---|---|
Square Machine (challenge) | ??:??:?? | Complete 10 or More Challenges to Unlock | Mega Man |
MM4 Remix 2 (challenge) | ??:??:?? | Complete 13 or More Challenges to Unlock | Mega Man |
MM4 Robot Rush | ??:??:?? | Complete 17 or More Challenges to Unlock | Mega Man |
MM4 Mega Mix | ??:??:?? | Complete 17 or More Challenges to Unlock | Mega Man |
MM1-4 Mashup | ??:??:?? | Complete 17 or More Challenges to Unlock | Mega Man |
Wily Machine 4 (challenge) | ??:??:?? | Complete 17 or More Challenges to Unlock | Mega Man |
All appearing blocks | ??:??:?? | Complete 35 or More Challenges to Unlock | Mega Man |
Dr. Wily Forever | ??:??:?? | Complete 35 or More Challenges to Unlock | Mega Man |
MM4 Robot Rush (No Items) | ??:??:?? | Complete 44 or More Challenges to Unlock | Mega Man |
All appearing blocks (No Items) | ??:??:?? | Complete 50 or More Challenges to Unlock | Mega Man |
All Robot Rush (No Items) | ??:??:?? | Complete 50 or More Challenges to Unlock | Mega Man |
Icon | Title | Unlocked by | Related Games |
---|---|---|---|
A New Ambition!! | Escape the Skull Castle and complete Mega Man 4. | Mega Man 4 |
Super Smash Bros. series
Name | Source Game | Weapon | Assist Trophy | Smash Tour Item | Boss | Stage | Mii Costume | Enemy | Trophy | Spirit | Music |
---|---|---|---|---|---|---|---|---|---|---|---|
Dive Man | Mega Man 4 | N/A | N/A | N/A | N/A | Wily Castle (Wii U and Ultimate) | N/A | N/A | N/A | 895 - | File:SSBU - Mega Man 4 Medley.oga |
Drill Man | Mega Man 4 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 894 - | File:SSBU - Mega Man 4 Medley.oga |
Eddie | Mega Man 4 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | File:SSB4 - Eddie.png | N/A | N/A |
Mega Man (Classic era) | Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 7, Mega Man 8, Mega Man 9, Mega Man 10, Super Adventure Rockman, Mega Man 2: The Power Fighters | Mega Buster | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 864 - File:SSBU - Mega Man.png | N/A |
Skull Man | Mega Man 4 | Shadow Blade, Mega Man's Custom down special 1
Skull Barrier (obtained from Skull Man) |
N/A | N/A | N/A | Wily Castle (Wii U and Ultimate) | N/A | N/A | N/A | 896 - | File:SSBU - Mega Man 4 Medley.oga |
References
- ↑ "Kalinka- Dr. Cossack's only daughter. Even though she was kidnapped by Dr. Wily, she still supports Mega Man by investigating Dr. Wily's castle." - Mega Man Legacy Collection Database info on Kalinka
External links
- Wikipedia
- TV Tropes
- SSB Wiki
- StrategyWiki
- Mega Man Home Page
- Mega Man 4 on NintendoWiki