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Mega Man Zero

From Mega Man Wiki
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Game Info

Box Art
General information
Game Title(s):Mega Man Zero, Rockman Zero
Developer(s):Inti Creates
Publisher(s):Capcom
Release Date(s):
JP: April 26, 2002
NA: September 10, 2002
EU: October 31, 2002
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Game Boy Advance

Mega Man Zero, known as Rockman Zero (ロックマンゼロ) in Japan, is an action-platformer game that is the first entry in the Zero era. Set centuries after the end of the X era, the game stars the ancient Reploid hero Zero. He is awoken by a young human scientist named Ciel, who leads a Resistance movement in their fight against the oppressive regime of Neo Arcadia.

The game was first released on the Game Boy Advance in Japan in April 2002, and was released internationally later that year. It has since been re-released as part of the Mega Man Zero Collection on the Nintendo DS in 2010, as well as the Mega Man Zero/ZX Legacy Collection on multiple other systems in 2020.

Story

The Maverick Wars, sparked by the Sigma Virus that drove Reploids berserk, lasted for centuries. Finally, our hero X, put an end to the ever-lasting battle. At last, people were able to begin reconstructing the world.

The city of Neo Arcadia was established as a primary base for building a world where everyone could live happily. People went at the restoration work cheerfully, with smiles back on their faces. However, this "people's paradise" soon became a disaster for Reploids. The government, fearful of the threat of Reploids going berserk, accused and arrest them for any reason - or no reason at all!

Those fortunate Reploids who could escape were forced to seek safety in a devastated city. To stay alive, they mined its limited stores of energy for their own use. Ciel, a human and former Reploid researcher, emigrated with the Reploids to the ruined city. She could not abandon them while they were falsely accused by the government. She was determined to find a way to help them.

The evil hands of the government is about to extend to the Reploid sanctuary. The Reploids will all die if something isn't done quickly. Ciel remembers the name of Zero, the legendary Reploid rumored to be sleping in suspended animation at some hidden place near Neo Arcadia. "If the legend is true... he might save us..."[1]

Characters

Name Sprite Description
Zero The main playable character. Abandoned in a remote energy mine, Zero wakes up from 100 years' sleep when security guards chase Ciel into a cave. No one yet knows that Zero used to fight for world peace as a Hunter, since he has lost his memory data.[1]
Ciel The leader of the exiled Reploids, Ciel lives with them in the ruins. She is an excellent scientist who was eagerly doing research on new energy before the rebellion.[1]
Resistance These Reploids live with Ciel in the Resistance base.[1]
Four Guardians These four mysterious Reploids may have been created in the image of a certain famous Reploid.[1]
Copy X The main antagonist. He is a replica of X who rules Neo Arcadia with an iron fist, persecuting Reploids.
X The original ruler of Neo Arcadia as a Cyber-elf, having left his Reploid body.

Enemies

Minor Enemies

Zero encounters large numbers of minor foes throughout his adventure, most of which respawn whenever Zero comes back to their spawn point and can thus be destroyed an infinite number of times. Unlike other Mega Man games, the enemies found in an area are not constant, but may change depending on the current mission (and whether one is active at all). Therefore, the places in which certain enemies can be found may vary depending on the state of the game.

Most minor enemies in Mega Man Zero have a specific Cyber-elf reward associated with them, which the player receives by destroying a certain number of the enemy while on a specific mission.

Name Image Description HP Attack Area Cyber-elf
Barrier Counter Flies left and right within a set range with a shield blocking its front. If the shield is hit too much, it retaliates with a powerful shot. 7 2 (contact)
4 (projectile)
Factory (Occupy Factory), Neo Arcadia Core Beenet (5, Occupy Factory)
Battleattle Bros A pair of stationary tortoises. The bottom one can fire rockets forward, while the top throws small bombs in an arc. Whenever one is attacking, the other turtle is invincible. Defeating the bottom tortoise destroys both. 12 (big turtle)
4 (small turtle)
2 (contact)
2 (missiles)
1 (bombs)
Hidden Base (Find Hidden Base), Subway (Rescue Colbor), Neo Arcadia Shrine, Neo Arcadia Core Shelter (3, Find Hidden Base)
Calibee A helicopter that flies ahead of Zero, dropping large numbers of Pantheon Hunters and Kerberos. It cannot be destroyed and must simply be followed until it releases Fefnir, the boss of the stage. N/A N/A Desert (Duel in Desert) None
Cameloid A stationary camel robot that creates a constant stream of fire in front of it. Its neck protects its vulnerable torso, but attacking it will make it flinch, briefly allowing shots to go past and stopping the flames. 16 2 (contact)
2 (fire)
Desert (Duel in Desert and after) Kenite (2, Duel in Desert)
Carry Arm Swoops across the screen, carrying and dropping a Spyking enemy. 4 2 Disposal Center (except Stop Giant Mechaniloid Invasion), Desert (Duel in Desert) None
Carry Arm platform Carry Arms carrying wood, which Zero can use as platforms. They spawn infinitely and always move straight up, to the right, then straight down. The Carry Arm part can hurt Zero and can be destroyed, causing the logs to fall. 4 2 Factory None
C-Hopper Jumps between the floor and ceiling, firing in a half circle around it every time it sticks to either. 4 1 (contact)
1 (projectile)
Factory (Occupy Factory), Hidden Base (Stop the Hacking), Resistance Base (Hanumachine mission) Ribbid (5, Occupy Factory)
Colpper A metal sphere that flies back and forth horizontally or vertically within a small area. It explodes when touched or destroyed, which can harm Zero, but also damages enemies close to it. 1 3 (contact)
2 (explosion)
Underground Laboratory (Rescue Ciel, Retrieve Data), Factory (Occupy Factory), Hidden Base, Desert (Duel in Desert) Bomga (5, Retrieve Data)
Condoloid A vulture robot that flies overhead and swoops down at Zero very quickly when he is near. 3 2 Desert (except Duel in Desert), Neo Arcadia Shrine Birfly (5, Find Shuttle)
Contrainer A stationary, floating device that causes strong winds, which push Zero away. It changes the wind direction after a while. 8 1 Disposal Center (Disposal Center mission), None
Crush Roller A stationary enemy that holds a spiked barrel above its head, which it periodically slams down some distance in front of it, blocking shots. Zero can stand in the space between the barrel and the enemy's body. 12 1 (body)
2 (roller)
Subway (Destroy Train), Underground Laboratory (Recover Data), Neo Arcadia Shrine Hafmargo (3, Destroy Train)
Garm A robot dog that rushes at Zero and tries to pounce him. It can latch on, dealing damage and immobilising for up to three ticks or until it is shaken off. Shots knock them back a little. 6 2 (pounce)
1 (per tick)
Factory (Protect Factory), Neo Arcadia Shrine Stickon (5, Protect Factory)
Glare Eye Bat-like drones that hang from the ceiling and wake up when Zero comes near, chasing him. 2 1 Subway (except Rescue Colbor), Disposal Center (Stop Giant Mechaniloid Invasion), Hidden Base (except Stop the Hacking), Factory (Protect Factory), Resistance Base (Hanumachine mission) Birtack (20, Hittite Hottaid mission)
Gyro Cannon Hovers in the air, firing shots diagonally upwards and downwards or dropping bombs if Zero is under it. The propeller can be destroyed separately, causing the cannon to fall and break, or otherwise causing it to fly away with the scrap if the cannon is destroyed first. 8 (body)
3 (propeller)
1 (contact)
1 (projectile)
1 (bomb)
Factory (Protect Factory), Neo Arcadia Shrine, Neo Arcadia Tower Birraid (6, Neo Arcadia Tower)
Heli Metall RW A Heli Metall that flies around, moving through walls and and shoots diagonally downward. The propeller can be destroyed separately. Cannot be found normally, but flying/ceiling-based enemies and Top Gabyoalls turn into these if a Metall Cyber-elf has been used. 1 (body)
1 (propeller)
1 (contact)
1 (projectile)
None/Any None
Kerberos A uniwheeled enemy that drives around quickly. 7 2 Subway (except Rescue Colbor), Desert (Duel in Desert) Itemon (5, Destroy Train)
Kumotial and Hoppider A spider nest that spawns up to 6 Hoppiders at a time, which jump out and skitter towards Zero. 6 (Kumotial)
1 (Hoppider)
2 (Kumotial)
1 (Hoppider)
Underground Laboratory (before Retrieve Data) Stoccue (5 Kumotials, Rescue Ciel)
Metall RW Hides under its helmet until Zero comes near, then pops up and either dashes forward or shoots a projectile straight ahead. Only vulnerable when not hiding. Cannot be found normally, but most ground enemies turn into these if a Metall Cyber-elf has been used. 10 8 (contact)
2 (projectile)
None/Any None
Pantheon Flier A Pantheon that flies large circles around Zero, aiming and shooting projectiles at him. Attacks knock it around. 8 2 (contact)
1 (projectile)
Disposal Center (Disposal Center mission), Subway (Destroy Train, Rescue Colbor) Birtross (3, Rescue Colbor)
Pantheon Guardian A basic Pantheon that shambles around, punching Zero with its spark rod arm if he comes to close. 6 2 Underground Laboratory (before Retrieve Data), Hidden Base, Resistance Base (Hanumachine mission) Stocchu (5, Rescue Ciel)
Pantheon Guardian sentry A special variety of Pantheon Guardian that can sound and alarm if it spots Zero, causing the reploid prison cells to be locked and Pantheon Warriors to rush in. 6 2 Hidden Base (Find Hidden Base) None
Pantheon Hunter Walks around and stops to fire three projectiles forward. Attacks knock them back a little and can prevent the attack. 3 1 (contact)
1 (projectile)
Underground Laboratory (Rescue Ciel), Disposal Center (except Stop Giant Mechaniloid Invasion), Subway (Rescue Colbor), Desert (Duel in Desert), Neo Arcadia Tower, Neo Arcadia Core Gireff (5, Disposal Center mission)
Pantheon Warrior Rushes at Zero and tries to punch him with its giant fist. It blocks most projectiles with its arm, though it sometimes fails to do so. 12 2 (contact)
4 (fist)
Subway (Destroy Train, Hidden Base, Resistance Base (Hanumachine mission), Neo Arcadia Core Buffer (5, Destroy Train)
Pantheon Zombie Slow-moving Pantheons that are summoned from the ground by Anubis Necromancess III. They cling on to Zero, immobilising him and draining his energy until he wiggles free. All Zombies are destroyed whenever Anubis goes underground. 10 2 (contact)
2 (per tick)
Desert (Find Shuttle), Neo Arcadia Core (Anubis Necromancess III refight) None
Rayblade A spinning disc with two electric rays on the sides. It floats in place and may rotate in either direction, at one of two speeds. It cannot be destroyed, though charged attacks with the Thunder Chip or Ice Chip equipped will stop it briefly. N/A 3 Underground Laboratory (Retrieve Data), Neo Arcadia Shrine None
Rayven A robotic bird that drops down, then launches forward while releasing two homing missiles. 2 1 (contact)
2 (missile)
Subway Birdian (5, Destroy Train)
Ryusa Mixer A stationary machine that resides at the bottom of sand pits and sucks in the sand on both sides, causing Zero to move down towards it. Once destroyed, it remains destroyed for the rest of a mission. 10 2 Desert (except Duel in Desert) None
Sandjaws Beartraps hidden in the sand, which snap shut when Zero steps on them and drain his energy until he frees himself by wiggling. They can be destroyed, but drop no items. 10 2 (per tick) Desert Stocpie (5, Find Shuttle)
Sandsnake Pops up from the ground and spits three small bombs in an arc, with a shorter arc for each bomb. The bombs can be destroyed in the air. 2 (Sandsnake)
1 (projectile)
1 (contact)
1 (projectile)
Desert (except Duel in Desert) Itettle (5, Find Shuttle)
Screwdriger A squid robot that rotates and swims towards Zero in bursts. 2 2 Hidden Base (Stop the Hacking and after) Bompa (5, Stop the Hacking)
Seal Cannon A small tank that moves along the ceiling or walls and fires small shots at Zero. 4 2 (contact)
1 (projectile)
Subway (Destroy Train), Underground Laboratory (Retrieve Data), Hidden Base (Stop the Hacking and after), Factory (Protect Factory), Neo Arcadia Tower, Neo Arcadia Core Sticker (5, Retrieve Data)
Securipider Spider robots that come in several varieties, moving at one of two speeds and appearing on the floor or ceiling, with some being able to climb on walls. They can lower themselves from the ceiling by a thread and spit projectiles at Zero. Some also launch webs from the ceiling or walls that immobilise him (or Ciel) for a short time. 1 (Securipider)
1 (thread)
1 (contact)
1 (projectile)
Underground Laboratory (Rescue Ciel, Retrieve Data), Factory (Occupy Factory) Stickle (5, Occupy Factory)
Sharkseal A robot fish that swims straight ahead very fast. 2 2 Hidden Base (Stop the Hacking and after) Bompu (5, Stop the Hacking)
Shellcrawler A small armoured vehicle that drives around slowly, occasionally charging up and firing a powerful shot. Its armour protects it from most attacks except while charging/firing, though the Z Saber can destroy the armour. If its armour is destroyed, it backs up while firing small projectiles forward. 6 2 (contact)
4 (big shot)
1 (projectile)
Desert (Duel in Desert), Hidden Base (Stop the Hacking and after), Factory (Protect Factory) M-orque (5, Duel in Desert)
Spyking A spike ball that rolls around quickly. It is often dropped on Zero by Carry Arms. 6 2 Disposal Center (except Stop Giant Mechaniloid Invasion), Desert (Duel in Desert) Birsky (5, Disposal Center mission)
Swim Metall RW A Swim Metall DX that swims with hopping motions and goes through walls. It cannot shoot and never hides under its helmet. Cannot be found normally, but aquatic enemies turn into these if a Metall Cyber-elf has been used. 1 1 None/Any None
TechTwister A machine creating a dust devil around it. The storm blows Zero away and debris moves around inside, which can harm him or block his attacks. Once destroyed, it remains gone for the rest of the mission. 8 2 (contact)
1 (debris)
Desert (Find Shuttle) None
Top Gabyoall Moves back and forth on the ground, ceiling or wall, speeding up while Zero is at the same height (or length if on a wall). It cannot be destroyed and attacks only stun it briefly. N/A 2 Factory (Occupy Factory, Protect Factory), Hidden Base, Subway (Rescue Colbor), Neo Arcadia Core None
Totem Cannon A mechanical tower with a spiky top that grows up to three segments tall, with segments alternatively popping out cannons that shoot left and right. It cannot be destroyed permanently, but destroying segments enables Zero to jump over it before they grow back. 6 (segment) 1 (contact)
1 (projectile)
Disposal Center (except Stop Giant Mechaniloid Invasion) Gibber (15 segments, Disposal Center mission)

Minibosses

Minibosses are strong enemies that reside in their own boss arena and block Zero's way until they are defeated. They are sparsely encountered, with only two enemy types that fit the definition (three if including Asura Basura, who is considered a boss in some sources).[2] All minibosses reward Zero with a Cyber-elf the first time they are defeated, and do not respawn or reappear outside of their original mission.

Name Image Description HP Attack Area Cyber-elf
Metalook A tall device that slowly moves towards Zero and can be pushed back by attacking it. It can either fire multiple shots or swing a mace around, which goes further with every swing. Only the boiler at the bottom can be harmed, which it exposes while firing projectiles or can be exposed by knocking its top half back with a charged attack. 48 2 (contact)
1 (projectile)
4 (mace)
Subway (Destroy Train) Beesus (1, Destroy Train)
Pantheon Ace A pair of sub-bosses that fly around in a wide circle, occasionally firing three projectiles at Zero. When one has been destroyed, the other begins to fly in a figure 8 instead. 32 2 (contact)
1 (projectile)
Neo Arcadia Shrine (mission only) Beefive (2, Neo Arcadia Shrine)

Bosses

Bosses are powerful enemies - including Mutos Reploids, giant Mechaniloids, the Four Guardians, and Copy X - that often mark the end of a mission, or appear at a major turning point in the middle of it. Almost every boss yields a reward, which can be a Cyber-elf or a chip, and most have a specific elemental weakness that causes them to take more damage if hit by a charged attack while Zero has said elemental chip equipped.

Unlike most Mega Man platformers, there is no clear "main" group of bosses in Mega Man Zero, although four of the Mutos Reploids, as well as the Four Guardians, are refought in Neo Arcadia Core, the final stage and mission.

Name Image Description Mission Drops Weakness Refought?
Golem Rescue Ciel Nothing Z-Saber No
Aztec Falcon Rescue Discarded Reploids Thunder Chip N/A No
Pantheon Core Destroy Train Totten Thunder No
Anubis Necromancess III Find Shuttle M-oria Flame Yes
Maha Ganeshariff Retrieve Data Itecle Thunder Yes
Guard Orotic Occupy Factory Flame Chip None Yes
Hittite Hottaid Stop Giant Mechaniloid Invasion Stoctto None No
Blizzack Staggroff Find Hidden Base Ice Chip Flame Yes
Harpuia Rescue Colbor Beedle Ice Yes
Fefnir Duel in Desert Turbo Thunder Yes
Phantom Protect Factory Hafmarda None Yes
Leviathan Stop the Hacking Bomgu Flame Yes
Hanumachine Resistance Base Defense Eenite Thunder No
Asura Basura Infiltrate Enemy Base Cloctch Thunder No
Herculious Anchus Infiltrate Enemy Base Beehoney Ice Yes
Rainbow Devil Tower of Neo Arcadia M-orolli None No
Copy X (phase 1) Neo Arcadia Headquarters Nothing Varies No
Copy X (phase 2) Neo Arcadia Headquarters Nothing Ice No

Areas

The world of Mega Man Zero is one large, interconnected map, divided into distinct areas. Each of the game's missions take place in one of these locations, most of which can be accessed via the Transerver or on foot.

Missions

Rather than a straightforward stage system like most Mega Man games, Mega Man Zero consists of a mostly connected world map and is divided into Missions. These Missions take place in certain areas of the map, usually warping Zero to this area when the Mission starts, and multiple may take place in the same area. The exact layout and enemies present in each area depend on the active Mission, and may also be different if the area is revisited without a Mission.

Most Missions must be accepted from Ciel, although some will start automatically when certain conditions are met or when Zero enters an area for the first time. Many Missions are optional and can be failed permanently if Zero chooses to give up or loses all of his lives, which advances the story regardless, but deprives Zero of any items and other benefits that he would have acquired by completing the Mission.

Name Area Boss Requirement Optional? Notes
Rescue Ciel Underground Laboratory Golem None No Starts after the intro.
Rescue Discarded Reploids[3] Old Surface City Aztec Falcon Rescue Ciel No
Destroy Train Subway Ruins Pantheon Core Disposal Center mission Yes
Find Shuttle Desert Anubis Necromancess III Disposal Center mission Yes
Retrieve Data Underground Laboratory Maha Ganeshariff Disposal Center mission Yes
Occupy Factory Abandoned Factory Guard Orotic Destroy Train Yes
Stop Giant Mechaniloid Invasion[3] Old Surface City Hittite Hottaid 6 Missions No Starts automatically.
Rescue Colbor Subway Ruins Harpuia Destroy Train Yes
Find Hidden Base Secret Base Blizzack Staggroff Find Shuttle Yes
Duel in Desert Desert Fefnir Find Shuttle Yes
Protect Factory Abandoned Factory Phantom Occupy Factory Yes
Stop the Hacking Secret Base Leviathan Find Hidden Base Yes
Resistance Base Defense[3] Resistance Base Hanumachine All missions except Neo Arcadia No Starts automatically.
Infiltrate Enemy Base[3] Neo Arcadia Shrine Herculious Anchus Resistance Base Defense No Starts by entering the area.
Neo Arcadia Tower[3] Neo Arcadia Tower Rainbow Devil Neo Arcadia Shrine No Starts by entering the area.
Neo Arcadia Core[3] Neo Arcadia Core Copy X Neo Arcadia No Starts by entering the area.

Items

Pickups

Name Sprite Description
Life Energy Small units restore 2 points of Life Energy.
Large units restore 8 points of Life Energy.
Extra Large restores Zero's health completely, or fills a Sub Tank. It replaces Z Panels outside of Missions.
E-Crystals Small awards 4 Energy Crystals. Large awards 16 Energy Crystals. Used mainly for feeding Cyber-elves.
Z Panel
Grants an extra continue. Rarely drops from enemies, and cannot be found outside of Missions.
Cyber-elf Box
Contains a Cyber-elf, which is released when breaking it. If the Cyber-elf has already been collected, its box no longer spawns.

Equipment

Name Icon Description
Buster Shot
Firearm that shoots bullets. Can fire Charge Shots at higher levels.
Z-Saber
Sword used for close-range attacks. Can perform combos and charge attacks at higher levels.
Shield Boomerang
Shield used for defense. Can be thrown as a charge attack at higher levels.
Triple Rod
Polearm used for stab attacks. Can perform pogo jumps and charge attacks at higher levels.
Sub Tank
Grants a reserve tank which can be filled by Life Energy pickups and used later. Earned by using specific Cyber-elves.
Element Chip Changes Zero's elemental alignment, granting him new abilities. Obtained by defeating certain bosses.

Cyber-elves

Throughout the game, Zero can find Cyber-elves in boxes or by completing certain objectives, such as defeating specific enemies or bosses. Up to three of these can be equipped via a Trans Server and used individually at any time to assist him in some way, such as restoring health or granting a temporary or permanent bonus. However, using an elf causes it to be lost permanently and gives a score penalty that can lower Zero's rank.

Elves are divided into three main categories, which roughly determine their abilities: Nurse, whose powers revolve around health and healing; Animal, who focus on physical abilities or assisting Zero directly; and Hacker, who can change aspects of a stage or the game, such as boosting Zero's rank or replacing all enemies with Metalls. Further, they can be found in three different sizes, indicated by their icon size in the game menu.

While small Cyber-elves can be equipped and used immediately after obtaining them, larger elves must be raised before they become usable, which is done by feeding them set amounts of Energy Crystals. Medium-sized elves need to be levelled up once in this way, while large elves must be levelled up twice. Larger sizes typically grant more permanent boni.

Note: Elf effects that last for the current mission will also end if Zero aborts a mission, begins a new mission (if he did not have one when he used the elf) or has to retry.

Name Image Quote Description Duration Class Size Cost Source
Nuppie "I increase vitality slightly." Increases maximum health by 4, similar to a Life Up. Permanent Nurse Medium 750 Rescue Ciel
Winkie "I double your vitality" Zero's maximum health is doubled. Permanent Nurse Large 1000, 2000 Occupy Factory
Mippie "You want increased vitality?" Increases maximum health by 4, similar to a Life Up. Permanent Nurse Medium 750 Stop the Hacking
Reppie "I'll boost your vitality." Increases maximum health by 4, similar to a Life Up. Permanent Nurse Medium 750 Stop the Hacking
Morick "I can cure you fully!" Restores health fully. Instant Nurse Small - Rescue Colbor
Keick "You want me to cure you fully?" Restores health fully. Instant Nurse Small - Stop the Hacking
Lippie "Sacrifice me for vitality." Increases maximum health by 4, similar to a Life Up. Permanent Nurse Medium 750 Resistance Base
Areff "I can sort of restore vitality." Restores 8 points of health. Instant Nurse Small - Stop the Hacking
Coswick "My power will save you." Restores health fully. Instant Nurse Small - Neo Arcadia Shrine
Motolar "I take hits, and you heal." Stays close to Zero and can absorb bullets that touch it, restoring Zero's health instead. After a while, it disappears. Temporary Nurse Small - Occupy Factory
Somack "It's my duty to heal you." Restores health fully. Instant Nurse Small - Underground Laboratory (after Retrieve Data)
Bireff "Use my energy for vitality." Restores 8 points of health. Instant Nurse Small - Destroy Train
Sireff "I can give a little vitality." Restores 8 points of health. Instant Nurse Small - Rescue Colbor
Hapitan "I turn into a Sub Tank." Turns into a permanent Sub-Tank, which acts as a life energy reserve that Zero can fill by picking up health while at full HP and drain at a later time, without losing the tank. Permanent Nurse Medium 1200 Subway
Nutan "I can be your Sub Tank." Turns into a permanent Sub-Tank, which acts as a life energy reserve that Zero can fill by picking up health while at full HP and drain at a later time, without losing the tank. Permanent Nurse Medium 1200 Occupy Factory
Dereff "I can help your wound." Restores 8 points of health. Instant Nurse Small - Rescue Colbor
Ereff "I can heal you slightly." Restores 8 points of health. Instant Nurse Small - Neo Arcadia Shrine
Tielar "I change bullets to vitality." Stays close to Zero and can absorb bullets that touch it, restoring Zero's health instead. After a while, it disappears. Temporary Nurse Small - Stop the Hacking
Muelar "I'll shield and heal you." Stays close to Zero and can absorb bullets that touch it, restoring Zero's health instead. After a while, it disappears. Temporary Nurse Small - Neo Arcadia Shrine
Rohealar "The hits I wake will heal you." Stays close to Zero and can absorb bullets that touch it, restoring Zero's health instead. After a while, it disappears. Temporary Nurse Small - Stop the Hacking
Fureff "You want me to help cure you?" Restores 8 points of health. Instant Nurse Small - Resistance Base
(blocked off by Hibou)
Greff "Sacrifice me to cure yourself." Restores 8 points of health. Instant Nurse Small - Occupy Factory
Lubtan "I'll be a Sub Tank, if needed." Turns into a permanent Sub-Tank, which acts as a life energy reserve that Zero can fill by picking up health while at full HP and drain at a later time, without losing the tank. Permanent Nurse Medium 1200 Find Shuttle
Nebitan "Sacrifice me for a Sub Tank." Turns into a permanent Sub-Tank, which acts as a life energy reserve that Zero can fill by picking up health while at full HP and drain at a later time, without losing the tank. Permanent Nurse Medium 1200 Find Hidden Base
Hareff "Health for you, death for me." Restores 8 points of health. Instant Nurse Small - Neo Arcadia Tower
Ireff "My power will help heal you!" Restores 8 points of health. Instant Nurse Small - Neo Arcadia Shrine
Gireff "I can give you some vitality." Restores 8 points of health. Instant Nurse Small - Rescue Discarded Reploids
(Destroy 5 Pantheon Hunters)
Turbo "I'll teach you how to run fast." Increases running speed. Permanent Animal Medium 1000 Duel in Desert (Defeat Fefnir)
Shelter "I'll boost your defense." Increases defence, cutting damage taken in half. Permanent Animal Large 500, 1500 Find Hidden Base (Destroy 3 Battleattle Bros)
Gibber "Climbing is my specialty!" Increases ladder climbing speed. Permanent Animal Medium 200 Rescue Discarded Reploids (Destroy 15 Totem Cannon segments)
Ribbid "I'll help you defy gravity!" Zero slides down walls more slowly. Permanent Animal Medium 400 Occupy Factory (Destroy 5 C-Hoppers)
Buffer "You'll never fall with me!" No knock-back when hit by enemies. Permanent Animal Medium 750 Destroy Train (Destroy 5 Pantheon Warriors)
Birsky "I'll save you from a pit." Orbits Zero and will save him from a bottomless pit if active, but only once. Mission Animal Small - Rescue Discarded Reploids (Destroy 5 Spykings)
Birtack "I must save those who fall!" Orbits Zero and will save him from a bottomless pit if active, but only once. Mission Animal Small - Stop Giant Mechaniloid Invasion (Destroy 20 Gli-Eyes)
Birdian "I'll save you from a pit fall!" Orbits Zero and will save him from a bottomless pit if active, but only once. Mission Animal Small - Destroy Train (Destroy 5 Rayvens)
Birtross "I'll help you out of a hole." Orbits Zero and will save him from a bottomless pit if active, but only once. Mission Animal Small - Rescue Colbor (Destroy 5 Pantheon Fliers)
Birfly "I'll get you out of any pit!" Orbits Zero and will save him from a bottomless pit if active, but only once. Mission Animal Small - Find Shuttle (Destroy 5 Condoloids)
Sticker "I stun certain enemies." Orbits Zero and homes in on nearby enemies, clinging to them and stunning them. Mission Animal Small - Retrieve Data (Destroy 5 Seal Cannons)
Bomga "I explode on your enemies!" Stays close to Zero and can absorb bullets that touch it. After absorbing enough, it explodes, damaging enemies. Mission Animal Small - Retrieve Data (Destroy 5 Colppers)
Stickon "I can stun certain enemies." Orbits Zero and homes in on nearby enemies, clinging to them and stunning them. Mission Animal Small - Protect Factory (Destroy 5 Garms)
Birrair "I'll help you out of any hole." Orbits Zero and will save him from a bottomless pit if active, but only once. Mission Animal Small - Neo Arcadia Tower (Destroy 6 Gyro Cannons)
Bomgu "I can use bullets to explode!" Stays close to Zero and can absorb bullets that touch it. After absorbing enough, it explodes, damaging enemies. Mission Animal Small - Stop the Hacking (Defeat Leviathan)
Bompa "I'll eat bullets and burst!" Stays close to Zero and can absorb bullets that touch it. After absorbing enough, it explodes, damaging enemies. Mission Animal Small - Stop the Hacking (Destroy 5 Screwdrigers)
Beesus "I'll give you cover fire." Orbits Zero and shoots at enemies. Mission Animal Small - Destroy Train (Defeat Metalook)
Stickle "Your enemy can't shake me!" Orbits Zero and homes in on nearby enemies, clinging to them and stunning them. Mission Animal Small - Occupy Factory (Destroy 5 Securipiders)
Bompu "Bullets make me explode!" Stays close to Zero and can absorb bullets that touch it. After absorbing enough, it explodes, damaging enemies. Mission Animal Small - Stop the Hacking (Destroy 5 Sharkseals)
Sticken "Use me to stun your enemies." Orbits Zero and homes in on nearby enemies, clinging to them and stunning them. Mission Animal Small - Hanumachine mission (Destroy 5 Hanumachine spawns)
Beedle "I'll help you fight enemies." Orbits Zero and shoots at enemies. Mission Animal Small - Rescue Colbor (Defeat Harpuia)
Beenet "My weapon will give you cover." Orbits Zero and shoots at enemies. Mission Animal Small - Occupy Factory (Destroy 5 Barrier Counters)
Beehoney "I'll shoot at your attackers." Orbits Zero and shoots at enemies. Mission Animal Small - Neo Arcadia Shrine (Defeat Herculious Anchus)
Beefive "I'll provide backup." Orbits Zero and shoots at enemies. Mission Animal Small - Neo Arcadia Shrine (Defeat Pantheon Aces)
Beevoize "My bullets provide backup." Orbits Zero and shoots at enemies. Mission Animal Small - Resistance Base (while at A/S rank)
Eenite "I'll erase the small enemies!" Removes all minor enemies. Mission Hacker Medium 1250 Hanumachine mission (Defeat Hanumachine)
Totten "I help in the damage zone." Makes all instant-death spikes harmless. Permanent Hacker Large 1500, 3000 Destroy Train (Defeat Pantheon Core)
Kenite "I can rub out small enemies!" Removes all minor enemies. Mission Hacker Medium 1250 Find Shuttle (Destroy 2 Cameloids)
Hafmargo "I reduce a boss's energy!" Cuts the current boss's HP in half. Mission Hacker Medium 1000 Destroy Train (Destroy 3 Rolling Crushers)
Hafmarda "I can cut a boss's energy!" Cuts the current boss's HP in half. Mission Hacker Medium 1000 Protect Factory (Defeat Phantom)
Stoccue "I'm able to stun enemies." Temporarily stuns all enemies. Temporary Hacker Small - Rescue Ciel (Destroy 5 Kumotials)
Clocka "I can slow time." Slows down the game timer, affecting time limits and mission clear time. Mission Hacker Small - Resistance Base (from Andrew)
Itecle "Enemies will drop an item." Enemies always drop items. Mission Hacker Small - Retrieve Data (Defeat Maha Ganeshariff)
M-orell "I'll turn foe into Mettalls." Minor enemies are replaced with Metall SV, Heli Metall SV and Swim Metall SV. Mission Hacker Small - Find Hidden Base
Stocchu "I can stun certain enemies." Temporarily stuns all enemies. Temporary Hacker Small - Rescue Ciel (Destroy 5 Pantheon Guardians)
Clocta "To slow time, just ask me!" Slows down the game timer, affecting time limits and mission clear time. Mission Hacker Small - Stop the Hacking
Itemon "Small foe will drop an item." Enemies always drop items. Mission Hacker Small - Destroy Train (Destroy 5 Kerberos)
M-oria "I'll make foe into Mettalls." Minor enemies are replaced with Metall SV, Heli Metall SV and Swim Metall SV. Mission Hacker Small - Find Shuttle (Defeat Anubis Necromancess)
Stoctto "I'll stun enemies for you." Temporarily stuns all enemies. Temporary Hacker Small - Stop Giant Mechaniloid Invasion (Defeat Hittite Hottaid)
Cloctch "I'll give you more time." Slows down the game timer, affecting time limits and mission clear time. Mission Hacker Small - Neo Arcadia Shrine (Defeat Asura Basura)
Itettle "Use my power to get items." Enemies always drop items. Mission Hacker Small - Find Shuttle (Destroy 5 Sand Snakes)
M-orque "I can turn foe into Mettalls." Minor enemies are replaced with Metall SV, Heli Metall SV and Swim Metall SV. Mission Hacker Small - Duel in Desert (Destroy 5 Shellcrawlers)
Stocpie "Enemies will get stunned!" Temporarily stuns all enemies. Temporary Hacker Small - Find Shuttle (Destroy 5 Sandjawses)
Clocpah "Use my power for more time." Slows down the game timer, affecting time limits and mission clear time. Mission Hacker Small - Rescue Ciel
Itepon "I'll make foe drop items!" Enemies always drop items. Mission Hacker Small - Stop the Hacking
M-orekka "Enemies'll turn into Mettalls!" Minor enemies are replaced with Metall SV, Heli Metall SV and Swim Metall SV. Mission Hacker Small - Stop the Hacking
Stocpoh "My power can stun enemies." Temporarily stuns all enemies. Temporary Hacker Small - Neo Arcadia Shrine
Clocpooh "Count on me to get more time." Slows down the game timer, affecting time limits and mission clear time. Mission Hacker Small - Rescue Discarded Reploids
Iteron "Please use me to get items!" Enemies always drop items. Mission Hacker Small - Neo Arcadia Shrine
M-orolli "I turn foe into Mettalls." Minor enemies are replaced with Metall SV, Heli Metall SV and Swim Metall SV. Mission Hacker Small - Neo Arcadia Tower (Defeat Rainbow Devil)
Jackson "Hold Jump Button for supremacy!" Enables Zero to become invincible for a short time by holding down the jump button.

Obtained as a reward for beating the game with all Cyber-elves at max level, and having used either none or all of them.
Permanent Rare Large 1500, 3000 Completion

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 Game manual, Mega Man Zero. 2001.
  2. Mega Man Zero Official Complete Works, p. 64
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Capcom Kanpeki Kōryaku Series #15: Rockman Zero Hisshō Kōryaku-hō. 2002.

External Links