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Bright Man

From Mega Man Wiki
<-- DWN-024Robot Master Serial NumbersDWN-026 -->
Robot Master Info
MM4 - Bright Man Art.png
Artwork from Mega Man 4.
MM4 - Bright Man Portrait.png
Stage portrait(s).
General information
Name(s):Bright Man, Brightman
Group(s):Robot Masters
Appearances:Mega Man 4, Mega Man IV, Mega Man (Game Gear)
Related Numbers:Serial Number: DWN-025
Mega Man & Bass CD: 025
Built by:Dr. Cossack
Designer:Yoshitaka Enomoto
Game Info
Weapon(s):Flash Stopper
Weakness(es):Rain Flush
Stage(s):Bright Man's stage (Mega Man 4), Bright Man's stage (Mega Man IV), Bright Man's stage (Game Gear)
1994 animated series info
Voiced By:Garry Chalk
Episode(s):Electric Nightmare, Robo-Spider, Curse of the Lion Men, Bro Bots

Bright Man (or Brightman) is a Robot Master first appearing in Mega Man 4 and is one of the eight Robot Masters originally built by Dr. Cossack.

Bright Man is a fat, orange robot with a large lightbulb on top of his head. His weapon, the Flash Stopper, allows him to create a bright flash of light that stops time for his enemies, then attack them with shots from his buster.

In the Games

Mega Man 4

Boss sprite from Mega Man 4.

In Mega Man 4, Bright Man is one of the main eight Robot Master bosses and appears as the last choice (in reading order) on the stage select screen. His stage is set inside a power plant, with gimmick enemies that can turn the lights off or back on when shot.

Bright Man spends most of his battle not using his time-stopping power, but rather jumping around and firing generic shots, which he can aim slightly upwards or downwards. If he does opt to use it, Mega Man will become frozen in place, where he remains until he takes damage from one of Bright Man's projectiles or his body. This makes the attack unavoidable, but as Bright Man can only decide to use it at specific amounts of remaining health - 16, 8, or 4 - he can be prevented from using it entirely by carefully playing around these numbers.

Bright Man's weakness is the Rain Flush from Toad Man, which deals 4 damage per hit, just enough to destroy him by using up all of its weapon power. Defeating him grants Mega Man the Flash Stopper.

Battle Network era

Bright Man has a NetNavi equivalent in BrightMan.EXE, who reinterprets his theme with glowing eyes and cables rather than a lightbulb. He appears as a boss in Mega Man Network Transmission and his operator is unknown.

Official Data

Mega Man & Bass CD

In Mega Man & Bass, Bright Man's CD is located in Dynamo Man's stage, which has a similar theme to his own stage. It is intended for Bass to obtain with the help of the Wave Burner.

025 Bright Man
MM&B - CD - Bright Man.png His Flash Stopper emits one million watt of power in order to stun enemies. GOOD POINT:
Long on ideas
Talks too much
"Something comes to me in a flash!" DISLIKE:
Unmoral districts

Mega Man Legacy Collection Database

Bright Man appears under "Mega Man 4" in the Database in Mega Man Legacy Collection and is the first Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.

MM4 - Bright Man Art.png Bright Man
Emits light at ten million watts. Those who see the light become unable to move. As long as you avoid that, he's not that hard to defeat.
HP 28 AT 08 MMLC - Icon Weakness.png MMLC - Icon Rain Flush.png

Related Robot Masters

Bright Man's ability to stop or manipulate time is shared by a few other Robot Masters:

Bright Man's electric affinity is shared by several Robot Masters:


  • Bright Man being "long on ideas" according to his Mega Man & Bass CD is a reference to a quote by Thomas Edison, often credited with the invention of the lightbulb: "I am long on ideas, but short on time."