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Mega Man Battle Network
First of the series | Battle Network series | Mega Man Battle Network 2 --> |
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![]() Box Art | |||||||||||||||||||
General information | |||||||||||||||||||
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Game Title(s): | Mega Man Battle Network, Battle Network Rockman.EXE | ||||||||||||||||||
Developer(s): | Capcom | ||||||||||||||||||
Publisher(s): | Capcom (JP, NA), Ubi Soft (EU) | ||||||||||||||||||
Release Date(s): |
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Genre(s): | Action, RPG | ||||||||||||||||||
Game mode(s): | Single Player, 2-Player Competitive | ||||||||||||||||||
Platform(s): | Game Boy Advance | ||||||||||||||||||
Mega Man Battle Network, known in Japan as known in Japan as Battle Network Rockman.EXE (バトルネットワーク ロックマンエグゼ, Batoru Nettowāku Rokkuman Eguze) is the first entry of the main Battle Network series, developed by Capcom and released for the Game Boy Advance in 2001. Set in an alternative timeline from the Mega Man games that came before it, it details the adventures of Lan Hikari and his Net Navi MegaMan.EXE in a world centred around the Internet and digital programs rather than robots.
Though its gameplay features would become typical for later Battle Network games, the game marks a major departure from previous Mega Man series, being an action RPG rather than a platformer or pure action game. It also focuses strongly on the collection of Battle Chips, making use of the Game Boy Advance's Game Link Cable to trade these items between different game carts or battle other players for them.
An enhanced port for the Nintendo DS called Rockman.EXE: Operate Shooting Star was released in Japan only in 2009.
Characters
- MegaMan.EXE
- Lan Hikari
- Mayl Sakurai
- Roll.EXE
- Dex Oyama
- GutsMan.EXE
- Yai Ayanokoji
- Glyde.EXE
- Eugene Chaud
- ProtoMan.EXE
- Dr. Yuichiro Hikari
- Haruka Hikari
- Ms. Mari
- Masa
- SharkMan.EXE
- Sal
- SkullMan.EXE
- Ms. Yuri
- Rush
- Lord Wily
- Mr. Match
- FireMan.EXE
- HeatMan.EXE
- FlameMan.EXE
- Higsby
- NumberMan.EXE
- StoneMan.EXE
- Dr. Froid
- Tory Froid
- Ms. Madd
- ColorMan.EXE
- Count Zap
- ElecMan.EXE
- Yahoot
- MagicMan.EXE
- BombMan.EXE
- LifeVirus
- PharaohMan.EXE
- Dusk
- ShadowMan.EXE
- Bass.EXE
Enemies
Viruses
MegaMan encounters Viruses randomly while moving around in cyberspace, or during specific scripted events. A virus encounter halts the action and takes the player to a special battle screen, on which one or more viruses must be defeated (or fled from using the Escape chip) in order to return to cyberworld map. The type and formation of these viruses is picked at random, from a number of predefined options for the current area.
When he emerges victorious from a battle, MegaMan is graded with a rank (Busting Level) based on performance and usually receives a reward of Zennys or Battle Chips, depending on his Busting Level and the types of viruses he deleted.
Name | Sprite | Description | HP | Damage | Element | Battle Chip(s) |
---|---|---|---|---|---|---|
Ammonicule | ![]() |
Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. | 60 | 80 | Aqua | BblWrap1 |
Ammonicule2 | ![]() |
Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. | 90 | 120 | Aqua | BblWarp2 |
Ammonicule3 | ![]() |
Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. | 150 | 160 | Aqua | BblWrap3 |
Beetank | ![]() |
Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes across the panel above and below it. | 80 | 15 | None | LilBomb |
Beetank2 | ![]() |
Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes in a plus shape. | 120 | 80 | None | CrosBomb |
Beetank3 | ![]() |
Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes in a 3x3 square shape. | 150 | 140 | None | BigBomb |
Big Snake | ![]() |
A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. | 200 | 200 | Wood | Snakegg1 |
Big Snake2 | ![]() |
A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. | 250 | 200 | Elec | Snakegg2 |
Big Snake3 | ![]() |
A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. | 300 | 200 | Heat | Snakegg3 |
Billy | ![]() |
Moves close to MegaMan's area and releases sparks, which follow and can electrify him. | 100 | 100 | Elec | Thunder1 |
Silly | ![]() |
Moves close to MegaMan's area and releases sparks, which follow and can electrify him. | 150 | 140 | Elec | Thunder2 |
Killy | ![]() |
Moves close to MegaMan's area and releases sparks, which follow and can electrify him. | 200 | 180 | Elec | Thunder3 |
CanDevil | ![]() |
Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. | 160 | 100 | Heat | Candle1 |
CanDevil2 | ![]() |
Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. | 200 | 150 | Heat | Candle2 |
CanDevil3 | ![]() |
Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. | 300 | 200 | Heat | Candle3 |
Canodumb | ![]() |
Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. | 40 | 10 | None | Cannon |
Canodumb2 | ![]() |
Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. | 80 | 50 | None | HiCannon |
Canodumb3 | ![]() |
Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. | 140 | 100 | None | M-Cannon |
Cloudy | ![]() |
Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. | 120 | 30 | Aqua | Cloud |
Cloudy2 | ![]() |
Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. | 140 | 80 | Aqua | Cloudier |
Cloudy3 | ![]() |
Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. | 160 | 120 | Aqua | Cloudest |
Cold Bear | ![]() |
Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. | 200 | 50 | Aqua | IceCube |
Cold Bear2 | ![]() |
Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. | 250 | 30 | Aqua | N/A |
Cold Bear3 | ![]() |
Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. | 300 | 30 | Aqua | N/A |
Fanner | ![]() |
Releases tornadoes that follow MegaMan for a limited time before disappearing. | 100 | 100 | None | Typhoon |
Fanner2 | ![]() |
Releases tornadoes that follow MegaMan for a limited time before disappearing. | 140 | 100 | None | Hurricane |
Fanner3 | ![]() |
Releases tornadoes that follow MegaMan for a limited time before disappearing. | 180 | 100 | None | Cyclone |
Fishy | ![]() |
Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. | 80 | 30 | None | Dash |
Fishy2 | ![]() |
Moves up and down and speeds towards MegaMan when it is at the same height, leaving a trail of flames behind. After it leaves the screen on the left, it reappears in its column. | 150 | 150 | Heat | BodyBurn |
Flappy | ![]() |
Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking the panel. | 60 | 20 | None | Quake1 |
Flappy2 | ![]() |
Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking up to 5 panels in a plus shape. | 120 | 60 | None | Quake2 |
Flappy3 | ![]() |
Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking up to 9 panels in a square shape. | 150 | 100 | None | Quake3 |
Floshell | ![]() |
A stationary enemy that fires ndividual cannonballs at MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. | 120 | 40 | None | IronShld |
Floshell2 | ![]() |
A stationary enemy that fires salves of three cannonballs, spread out across MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. | 200 | 40 | None | N/A |
Floshell3 | ![]() |
A stationary enemy that fires salves of five cannonballs, spread out across MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. | 250 | 40 | None | N/A |
Gaia | ![]() |
A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. | 150 | 200 | None | Gaia1, IronBody |
Gaia+ | ![]() |
A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. | 200 | 300 | None | Gaie2, IronBody |
GaiaMega | ![]() |
A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. | 300 | 400 | None | Gaia3, IronBody |
Handy | ![]() |
Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. | 80 | 30 | None | TimeBom1 |
Handy2 | ![]() |
Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. | 200 | 100 | None | TimeBom2 |
Handy3 | ![]() |
Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. | 300 | 200 | None | TimeBom3 |
HardHead | ![]() |
A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. | 60 | 30 | None | Howitzer |
HardHead2 | ![]() |
A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. | 70 | 30 | None | N/A |
HardHead3 | ![]() |
A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. | 80 | 30 | None | N/A |
Jelly | ![]() |
A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. | 120 | 200 | Aqua | Wave |
HeatJelly | ![]() |
A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. | 150 | 200 | Heat | RedWave |
ErthJelly | ![]() |
A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. | 200 | 300 | Aqua | BigWave |
MegalianA | ![]() |
A floating head inside a barrier, which requires attacks with at least 10 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. | 200 | 100 | Aqua | AquaAura |
MegalianH | ![]() |
A floating head inside a barrier, which requires attacks with at least 40 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. | 250 | 160 | Heat | FireAura |
MegalianW | ![]() |
A floating head inside a barrier, which requires attacks with at least 80 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. | 300 | 240 | Wood | WoodAura |
Mettaur | ![]() |
Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. | 40 | 10 | None | ShokWave, MetGuard |
Mettaur2 | ![]() |
Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. If there are multiple, the idle ones hides under their helmets, becoming invulnerable. | 60 | 40 | None | SoniWave, MetGuard |
Mettaur3 | ![]() |
Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. If there are multiple, the idle ones hides under their helmets, becoming invulnerable. | 100 | 100 | None | DynaWave, MetGuard |
Miney | ![]() |
A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. | 100 | 100 | None | Mine1 |
Miney2 | ![]() |
A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. | 120 | 180 | None | Mine2 |
Miney3 | ![]() |
A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. | 140 | 300 | None | Mine3 |
Mole | ![]() |
A rare virus that pops up from one of three holes at random and must be hit within an increasingly short timeframe. Hitting it 10 times yields a special chip. | 10 | N/A | None | PopUp |
Mosqurito | ![]() |
Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. | 200 | 50 | None | Drain1 |
Mosqurito2 | ![]() |
Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. | 200 | 100 | None | Drain2 |
Mosqurito3 | ![]() |
Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. | 200 | 200 | None | Drain3 |
Piranha | ![]() |
Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. | 100 | 50 | Aqua | TriArrow |
Piranha2 | ![]() |
Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. | 150 | 70 | Aqua | TriSpear |
Piranha3 | ![]() |
Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. | 200 | 120 | Aqua | TriLance |
Poitton | ![]() |
Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. | 100 | 100 | None | Dynamit1 |
Poitton2 | ![]() |
Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. | 250 | 120 | None | Dynamit2 |
Poitton3 | ![]() |
Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. | 300 | 150 | None | Dynamid3 |
Popper | ![]() |
Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. | 100 | 100 | Wood | WoodTowr |
Popper2 | ![]() |
Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. | 120 | 180 | Wood | Dropdown |
Popper3 | ![]() |
Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. | 250 | 140 | Wood | LeafShld |
Prog | ![]() |
A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. | 150 | 100 | Elec | RingZap1 |
Prog2 | ![]() |
A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. | 200 | 100 | Elec | RingZap2 |
Prog3 | ![]() |
A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. | 250 | 100 | Elec | RingZap3 |
Puffy | ![]() |
A stationary enemy that releases a bouncing bubble, which follows MegaMan. The bubble can be destroyed, but explodes in a 3x3 square, which can still cause damage. | 100 | 100 | Aqua | Bubbler |
Buffy | ![]() |
A stationary enemy that releases a bouncing bubble, which follows MegaMan. The bubble can be destroyed, but explodes in a 3x3 square, which can still cause damage. | 100 | 100 | Heat | Heater |
Ratty | ![]() |
A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. | 60 | 60 | None | Ratton1 |
Ratty2 | ![]() |
A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. | 80 | 80 | None | Ratton2 |
Ratty3 | ![]() |
A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. | 100 | 100 | None | Ratton3 |
Satella | ![]() |
A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. | 200 | 60 | None | LockOn1 |
Satella2 | ![]() |
A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. | 240 | 100 | None | LockOn2 |
Satella3 | ![]() |
A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. | 300 | 160 | None | LockOn3 |
Spooky | ![]() |
Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. | 50 | 15 | None | Invis1, Recov10 |
Spooky2 | ![]() |
Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. | 100 | 60 | None | Invis2, Recov50, Recov80 |
Spooky3 | ![]() |
Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. | 120 | 120 | None | Invis3, Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200 |
Swordy | ![]() |
Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. | 90 | 40 | None | WideSwrd, LongSwrd |
Swordy2 | ![]() |
Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. | 120 | 60 | Heat | FireSwrd, Sword |
Swordy3 | ![]() |
Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. | 200 | 80 | Aqua | AquaSwrd, Sword |
Twisty | ![]() |
A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. | 80 | 100 | Elec | Remobit1 |
Twisty2 | ![]() |
A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. | 100 | 150 | Elec | Remobit2 |
Twisty3 | ![]() |
A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. | 120 | 200 | Elec | Remobit3 |
VolGear | ![]() |
Moves out of MegaMan's way and occasionally releases fire, which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. | 80 | 15 | Heat | FireTowr |
VolGear2 | ![]() |
Moves out of MegaMan's way and occasionally releases water, which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. | 120 | 50 | Aqua | AquaTowr |
Bosses
Bosses are strong, unique enemies, usually NetNavis controlled by other characters or operating on their own, who fought in oftentimes complex or pattern-heavy duels. Beating them may be required for progression, and may yield special rewards, like a unique BattleChip of the boss or another useful item.
To obtain all of these rewards, bosses typically need to be challenged multiple times, which can happen in different ways, depending on the type of boss.
Story Bosses
These bosses are fought at a certain point as part of the game's main story. They cannot be skipped, and most can only be refought by locating their "ghosts" hidden around on the internet, which are tougher versions of the boss that yield better rewards.
Boss | Sprite | Operator |
---|---|---|
FireMan.EXE | ![]() |
Mr. Match |
NumberMan.EXE | ![]() |
Mr. Higsby |
StoneMan.EXE | ![]() |
None |
IceMan.EXE | ![]() |
Froid |
ColorMan.EXE | ![]() |
Ms. Madd |
ElecMan.EXE | ![]() |
Count Zap |
ProtoMan.EXE | ![]() |
Chaud |
BombMan.EXE | ![]() |
None |
MagicMan.EXE | ![]() |
Yahoot |
LifeVirus | ![]() |
N/A |
Friendly Bosses
Various "friendly" NetNavis appear throughout the game, controlled by NPCs that Lan can talk to and challenge to a NetBattle for rewards at any time. While these can be completely optional, certain access points may be locked behind the first victory against such an opponent, and they may also be required for story progression. Some story bosses become friendly after their defeat, allowing the player to refight these by seeking out their operators.
Losing against friendly bosses does not normally result in a Game Over, reinforcing the amicable nature of the battles and allowing the player to try as many times as they like.
Boss | Sprite | Operator |
---|---|---|
GutsMan.EXE | ![]() |
Dex |
NumberMan.EXE | ![]() |
Mr. Higsby |
WoodMan.EXE | ![]() |
Sal |
SharkMan.EXE | ![]() |
Masa |
IceMan.EXE | ![]() |
Froid |
SkullMan.EXE | ![]() |
Miyu |
ProtoMan.EXE | ![]() |
Chaud |
Post-game Bosses
Some optional bosses can be found hidden on the internet. They are considered "post-game" content, as they are high-level challenges with no relevance to the main story.
Boss | Sprite | Operator |
---|---|---|
PharaohMan.EXE | ![]() |
None |
ShadowMan.EXE | ![]() |
Dark |
Bass.EXE | ![]() |
None |
Weapons
Battle Chips
Stages
- Tutorial Stage
- Stage 1: FireMan.EXE & Mr. Match
- Stage 2: NumberMan.EXE & Mr. Higsby
- Stage 3: StoneMan.EXE
- Stage 4: IceMan.EXE & Dr. Froid
- Stage 5: ColorMan.EXE & Ms. Madd
- Stage 6: ElecMan.EXE & Count Zap
- Stage 7: BombMan.EXE
- Stage 8a: MagicMan.EXE & Mr. Yahoot
- Stage 8b: LifeVirus & Dr. Wily
- Extra Stage: Bass.EXE
Items
Name | Sprite | Description |
---|---|---|
[[]] | File:MM - .png |
- PET
- IceBlock
- WaterGun
- SchoolID
- SciLabID
- Message
- WWW PIN
- WWW Pass
- @Mayl
- @Dex
- @Dad
- @Sal
- @Miyu
- @Masa
- @WWW
- /Dex
- /Sal
- /Miyu
- Hig Memo
- Lab Memo
- YuriMemo
- Pa'sMemo
Relation to other Games
- Ports, Remakes and Compilations:
Super Smash Bros. series
Name | Source Game | Weapon | Assist Trophy | Smash Tour Item | Boss | Stage | Mii Costume | Enemy | Trophy | Spirit | Music |
---|---|---|---|---|---|---|---|---|---|---|---|
MegaMan.EXE | Mega Man Battle Network | Mega Legends - part of Mega Man's Final Smash, also Mega Man's ability to Wall Jump | N/A | N/A | N/A | N/A | MegaMan.EXE's Armor, MegaMan.EXE's Helmet | N/A | File:SSB4 - MegaMan.EXE.png | 914 - File:SSBU - MegaMan.EXE.png | N/A |
ProtoMan.EXE | Mega Man Battle Network | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 915 - File:SSBU - ProtoMan.EXE.png | N/A |
Super Smash Bros. 4
Super Smash Bros. Ultimate
Relation to other media
NT Warrior
Serves as the main basis for the show.
External Links
Template:NT Warrior Template:NT era
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