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Mega Man III
Box Art | |||||||||
General information | |||||||||
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Game Title(s): | Mega Man III, Rockman World 3 | ||||||||
Developer(s): | Minakuchi Engineering | ||||||||
Publisher(s): | Capcom (JP, NA), Nintendo (PAL) | ||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||
Game mode(s): | Single Player | ||||||||
Platform(s): | Game Boy | ||||||||
Mega Man III, known in Japan as Rockman World 3 (ロックマンワールド3, Rokkuman Wārudo Surī) is the third Game Boy series game in the Classic era of the Mega Man series, developed by Minakuchi Engineering and published by Capcom (or by Nintendo in PAL regions) for the Game Boy in 1992-1993.
Like its predecessors, the game once again presents itself as a reimagining of content from the NES games, this time reusing four bosses each from Mega Man 3 and Mega Man 4 and assigning revamped versions of their stages to them. It also introduces Punk, the latest of Dr. Wily's "Mega Man Killers".
The gameplay itself takes its cues from Mega Man 4, granting Mega Man the ability to charge his Mega Buster for the first time in the Game Boy series, while bringing back the slide and Rush from the previous game.
Characters
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Battonton | ![]() |
A bat that starts on the ceiling and takes some time to wake up, then chases Mega Man. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake. | 2 | 3 | Skull Man Stage, Drill Man Stage, Wily Stage 2 |
Bomber Pepe | ![]() |
A penguin that hops with pauses and lobs giant eggs at Mega Man, which bounce and explode either on the third bounce or when they hit a wall. | 4 (Bomber Pepe) 1 (eggs) |
6 (contact) 2 (eggs) 6 (explosion) |
Gemini Man Stage |
Bubukan Mk-II | ![]() |
An enemy that runs towards Mega Man, bounds over him while dropping its legs, then bounces towards him on a spring. Both the Bubukan and its falling legs can harm Mega Man, and the Bubukan is invincible until it jumps. | 3 (Bubukan) 1 (legs) |
4 (Bubukan) 2 (legs) |
Snake Man Stage |
Count Bomb | ![]() |
A stationary platform that counts down when Mega Man touches its pressure plate and explodes when the counter reaches zero. | N/A | 6 (explosion) | Spark Man Stage, Shadow Man Stage, Drill Man Stage, Wily Stage 2 |
Dada | ![]() |
A fast-moving jackhammer that makes two low hops followed by an extremely high jump. | 1 | 2 | Snake Man Stage, Wily Stage 2 |
Elec'n | ![]() |
Falls out of pipes at the top and floats to the left or right in a zig-zag, occasionally stopping to send sparks flying in the 8 cardinal directions. | 1 | 4 (contact) 2 (sparks) |
Spark Man Stage |
Electric Gabyoall | ![]() |
A Gabyoall that moves in parallel with another one on the ceiling, occasionally creating harmful electricity between the two. | N/A | 3 (contact) | Spark Man Stage |
Gachappon | ![]() |
A stationary machine that can either spit projectiles forward or fling balls in an arc, depending on Mega Man's position. | 12 | 6 (contact) 2 (projectiles) |
Dust Man Stage, Wily Stage 2 |
Garyoby | ![]() |
Moves back and forth, speeding up while Mega Man is at the same height. It deflects buster shots, but some special weapons can harm it. | 3 | 3 | Dive Man Stage, Wily Stage 2 |
Gyotot | ![]() |
A fish that swims back and forth and jumps out of the water when Mega Man is near. | 1 | 4 | Dive Man Stage |
Hammer Joe | ![]() |
A stationary Joe that swings an iron ball around, which deflect Mega Man's shots, and throws it forward after briefly swinging faster. It can only be harmed when its eye is open, shortly before and during its throwing animation. | 8 | 4 (contact) 2 (hammer) |
Spark Man Stage, Snake Man Stage, Drill Man Stage, Wily Stage 2 |
Helipon | ![]() |
Flies up and slowly glides to the ground, following Mega Man and eventually dropping straight down. It remains on the ground after falling and shoots projectiles forward. | 1 | 4 (contact) 2 (projectile) |
Drill Man Stage |
Imorm | ![]() |
A large worm that suddenly appears and drops from the ceiling when Mega Man gets close, then crawls left and right. | 2 | 4 | Skull Man Stage |
Jumbig | ![]() |
A big enemy that hops or makes larger jumps at random. | 14 | 8 | Dive Man Stage, Drill Man Stage, Dust Man Stage, Wily Stage 2 |
Ladder Press | ![]() |
Moves up and down on a ladder and periodically closes, aiming to catch Mega Man between the spiky ends. | N/A | 4 | Snake Man Stage, Wily Stage 2 |
M422A | ![]() |
Hovers in place in the water. While Mega Man is near, it quickly descends, then goes back up. | N/A | 4 | Dive Man Stage |
Mantan | ![]() |
A manta ray that swims to the side. It is very flat, but occasionally turns its body on its side to move up or down, making it easier to hit. | 2 | 6 | Dive Man Stage |
Mechakkero | ![]() |
A jumping enemy that is flat and harder to hit with the Mega Buster while it is on the ground. | 1 | 3 | Gemini Man Stage, Shadow Man Stage, Wily Stage 2 |
Metall | ![]() |
Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. Only one appears in the game, hidden among Metall EX. | 1 | 3 (contact) 2 (projectile) |
Wily Stage 2 |
Metall EX | ![]() |
Hides under its helmet until Mega Man comes near, then becomes active. Two variations exist:
Both types look the same and can only be harmed when not hiding. |
1 3 (spinning) |
3 (contact) 2 (projectile) |
Drill Man Stage, Dust Man Stage, Wily Stage 2 |
Metall Swim | ![]() |
Hides under its helmet until Mega Man comes near, then shoots three projectiles forward and swims up a few times before hiding and falling down again. Can only be harmed when not hiding. | 1 | 3 (contact) 2 (projectile) |
Dive Man Stage |
Pakatto 24 | ![]() |
A shielded cannon that periodically shoots forward, becoming vulnerable for a very brief time. | 1 | 4 (contact) 2 (projectile) |
Drill Man Stage, Wily Stage 2 |
Parasyu | ![]() |
Drops from above and opens its parachute, slowing its fall and causing it to swing left and right in a wave motion. | 3 | 4 | Shadow Man Stage, Wily Stage 2 |
Penpen | ![]() |
A penguin created by Penpen Makers. It slides along the ground and disappears when it touches a wall. | 1 | 2 | Gemini Man Stage |
Petit Snakey | ![]() |
Snake heads that spit projectiles directly at Mega Man. They cap off the winding snake blocks in the stage and also appear upside-down. | 2 | 4 (contact) 2 (projectiles) |
Snake Man Stage |
Pickelman Dada | ![]() |
A Pickelman that moves left and right on a tall jackhammer, occasionally stopping, and turns around at the edge of the platform. Only the Pickelman on top can be harmed. | 7 | 6 | Spark Man Stage, Gemini Man Stage, Shadow Man Stage, Wily Stage 2 |
Pole | ![]() |
A tadpole that emerges from the frog eggs in Gemini Man Stage if they are shot at with the Mega Buster. It slowly floats towards Mega Man. They can be prevented from spawning by destroying the eggs with a charged shot. | 1 | 1 | Gemini Man Stage |
Potton | ![]() |
A flying glass jar containing a robot head, which drops on Mega Man when he is directly below it. The jar continues to fly, but never regenerates the head. | 1 (jar) 1 (head) |
2 (jar) 4 (head) |
Snake Man Stage |
Rock | ![]() |
A rock that periodically falls from a chute while Mega Man is near and breaks into pieces when it hits the ground. Destroying it early prevents it from breaking apart. | 1 | 6 (rock) 4 (fragments) |
Drill Man Stage, Wily Stage 2 |
Sea Mine | ![]() |
An invincible sea mine that floats in place until Mega Man comes near, then flashes and explodes. | N/A | 6 (contact) 6 (explosion) |
Dive Man Stage |
Shield Attacker | ![]() |
Flies left and right within a set range and can only be harmed by attacking from behind. | 4 | 4 | Skull Man Stage, Drill Man Stage, Dust Man Stage, Wily Stage 2 |
Skeleton Joe | ![]() |
Throws bones in an arc. Any attack that does not destroy it causes it to crumble for a short time before regenerating and regaining its health. Charged shots can destroy it, and the Time Stopper prevents it from crumbling. | 3 | 4 (contact) 2 (bone) |
Skull Man Stage, Wily Stage 2 |
Skullmet | ![]() |
A stationary enemy with a skull helmet that lobs projectiles forward in an arc and can only be harmed from the front. | 3 | 6 (contact) 2 (projectile) |
Skull Man Stage, Wily Stage 2 |
Super Ball Machine Jr. | ![]() |
A cannon that periodically fires balls diagonally upwards, which bounce very quickly between walls. | 4 (Machine) 1 (ball) |
6 (contact) 1 (ball) |
Skull Man Stage, Wily Stage 2 |
Togehero | ![]() |
Slowly flies foward, going up and down in a zig-zag pattern. | 1 | 4 | Skull Man Stage |
Up'n'Down | ![]() |
Rockets straight up from pits when Mega Man comes close, then slowly gyrates down. | 1 | 2 | Dust Man Stage, Wily Stage 2 |
Walking Bomb | ![]() |
A grenade that walks and attempts to leap over obstacles. It explodes when destroyed, which can harm Mega Man. | 1 | 4 (contact) 6 (explosion) |
Shadow Man Stage, Wily Stage 2 |
Yambow | ![]() |
A dragonfly that comes in from the top and tries to fly behind Mega Man, then darts forward when it is at his current height. | 3 | 3 | Gemini Man Stage, Shadow Man Stage |
Mid-bosses
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Big Snakey | ![]() |
A giant snake head that spits large projectiles at Mega Man, usually between two and four before pausing. The "body segments" that make up the floor wiggle, making the fight harder if Mega Man is standing on them. | 10 | 8 (contact) 2 (projectiles) |
Snake Man Stage |
Moby | ![]() |
A giant whale that releases fast-moving, destructible horming torpedos, or drops four mines from the sky while sucking Mega Man in. | 14 (Moby) 3 (torpedo) |
6 (contact) 2 (torpedo) 1 (mine) |
Dive Man Stage |
Penpen Maker | ![]() |
Creates Penpens that slide along the ground. To harm it, the crank on its head must be shot. | 10 | 8 (contact) 2 (Penpens) |
Gemini Man Stage |
Bosses
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Spark Man | ![]() |
Spark Man Stage | Spark Shock | Shadow Blade | |
Gemini Man | ![]() |
Gemini Man Stage | Gemini Laser | Search Snake | |
Snake Man | ![]() |
Snake Man Stage | Search Snake | Spark Shock | |
Shadow Man | ![]() |
Shadow Man Stage | Shadow Blade | Gemini Laser |
The second set of Robot Master stages become available after beating the Giant Suzy in Wily Stage 1.
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Dive Man | ![]() |
Dive Man Stage | Dive Missile | Dust Crusher | |
Skull Barrier | |||||
Skull Man | ![]() |
Skull Man Stage | Skull Barrier | Dust Crusher | |
Drill Man | ![]() |
Drill Man Stage | Drill Bomb | Dive Missile | |
Dust Man | ![]() |
Dust Man Stage | Dust Crusher | Drill Bomb |
Fortress Bosses
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Giant Suzy | ![]() |
Wily Stage 1 Wily Stage 2 (miniboss) |
Spark Shock |
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Punk | File:MMIII - Punk.png | Punk Stage | Screw Crusher | Mega Buster |
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Wily Machine III (phase 1) | File:MMIII - Wily Machine III (phase 1).png | Wily Stage 2 | Mega Buster (charged) | |
Wily Machine III (phase 2) | File:MMIII - Wily Machine III (phase 2).png | Wily Stage 2 | Screw Crusher |
Weapons
Name | Sprite | Description |
---|---|---|
1st batch | ||
Spark Shock | ![]() |
|
Gemini Laser | ![]() |
|
Search Snake | ![]() |
|
Shadow Blade | ![]() |
|
2nd batch | ||
Dive Missile | ![]() |
|
Skull Barrier | ![]() |
|
Drill Bomb | ![]() |
|
Dust Crusher | ![]() |
|
Other | ||
Mega Buster | ![]() |
|
Rush Coil | ![]() |
|
Rush Jet | ![]() |
|
Screw Crusher | ![]() |
Stages
- Spark Man Stage
- Gemini Man Stage
- Snake Man Stage
- Shadow Man Stage
- Wily Stage 1
- Dive Man Stage
- Skull Man Stage
- Drill Man Stage
- Dust Man Stage
- Wily Stage 2
Items
Music
People
Relation to other games
- Mega Man 3: Spark Man, Gemini Man, Snake Man and Shadow Man come from here
- Mega Man 4: Dive Man, Skull Man, Drill Man and Dust Man come from here
- Ports, Remakes and Compilations:
- Nintedo 3DS (Virtual Console)
External Links
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