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Shadow Man Stage (Mega Man 3)

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Shadow Man Stage (Mega Man 3)-related pages
Shadow Man Stage (Mega Man III)-related pages
Stage Info
File:MM3 - Shadow Man Stage.png
Shadow Man Stage.
In-game screenshot.
Appearances
Name(s):Shadow Man Stage

Description

First Visit

Second Visit

First Visit

Second Visit

Enemies

Minor enemies

First Visit

Name Sprite Description HP Damage Stage(s)
New Shotman A stationary enemy with two attacks on different timers: It will fire three projectiles in a row to both sides, or fling two projectiles at Mega Man in an arc. The latter cannot pass through walls, and both attacks can be used simultaneously. 3 4 (contact)
2 (projectiles)
Magnet Man Stage, Shadow Man Stage, Wily Stage 3
Mechakkero A jumping enemy that is flat and can't be hit with the Mega Buster while it is on the ground. 1 3 Top Man Stage, Shadow Man Stage, Gemini Man Stage
Pickelman Bull A Pickelman that advances towards Mega Man on a tall bulldozer, occasionally stopping. Only the Pickelman on top can be harmed. 3 6 Spark Man Stage, Hard Man Stage, Top Man Stage, Shadow Man Stage
Peterchy An eyeball with plunger legs that plods along the ground. 3 4 Magnet Man Stage, Spark Man Stage, Shadow Man Stage, Spark Man Stage (Second Visit), Shadow Man Stage (Second Visit)
Hologran A device attached to the ceiling that turns the level dark while it is on the screen, rendering platforms invisible. Mega Man can destroy it to turn the lights back on. 3 3 Shadow Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3
Walking Bomb A grenade that walks and attempts to leap over obstacles. It explodes when destroyed, which can harm Mega Man. 1 4 (contact)
6 (explosion)
Shadow Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3
Parasyu Drops from above and opens its parachute, slowing its fall and causing it to swing left and right in a wave motion. 3 4 Shadow Man Stage, Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit)
Yambow A dragonfly that comes in from the top and tries to fly behind Mega Man, then darts forward when it is at his current height. 3 3 Needle Man Stage, Gemini Man Stage, Shadow Man Stage, Needle Man Stage (Second Visit)

Second Visit

Name Sprite Description HP Damage Stage(s)
Peterchy An eyeball with plunger legs that plods along the ground. 3 4 Magnet Man Stage, Spark Man Stage, Shadow Man Stage, Spark Man Stage (Second Visit), Shadow Man Stage (Second Visit)
Bikky A giant, jumping robot. It can only be harmed while its visor is open, shortly before and during its jump. 6 8 Needle Man Stage, Hard Man Stage, Gemini Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3
Hologran A device attached to the ceiling that turns the level dark while it is on the screen, rendering platforms invisible. Mega Man can destroy it to turn the lights back on. 3 3 Shadow Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3
Walking Bomb A grenade that walks and attempts to leap over obstacles. It explodes when destroyed, which can harm Mega Man. 1 4 (contact)
6 (explosion)
Shadow Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3
Hammer Joe A stationary Joe that swings an iron ball around and throws it forward, which deflect Mega Man Shots. It can only be harmed when its eye is open, shortly before and during its throwing animation. 8 4 (contact)
2 (hammer)
Snake Man Stage, Spark Man Stage, Needle Man Stage, Hard Man Stage, Shadow Man Stage (Second Visit), Wily Stage 1, Wily Stage 3
Parasyu Drops from above and opens its parachute, slowing its fall and causing it to swing left and right in a wave motion. 3 4 Shadow Man Stage, Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit)
Mechakkero A jumping enemy that is flat and can't be hit with the Mega Buster while it is on the ground. 1 3 Top Man Stage, Shadow Man Stage, Gemini Man Stage
Giant Springer Slides along the ground and fires the homing missile from its head at Mega Man, moving slower while the missile is in the air. If Mega Man gets too close, it spring up and harms him. 8 (Springer)
1 (missile)
6 (contact)
2 (missile)
Magnet Man Stage, Spark Man Stage (Second Visit), Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit)

First Visit

Second Visit

Layout

Mid-Boss

Name Sprite Description HP Damage Stage(s)
Proto Man File:MM3 - Proto Man.png A mysterious robot encountered in multiple stages. He walks left and right and jumps constantly while near Mega Man, firing shots forward while in the air. In Gemini Man Stage, he teleports away without having to be fought.

Proto Man is weak to the weapons of the Robot Masters in whose stages he is fought, and is especially weak to Hard Knuckle.

28 4 (contact)
2 (shots)
Hard Man Stage, Gemini Man Stage, Magnet Man Stage, Shadow Man Stage

Boss

Name Sprite Description Stage Weapon Weakness
First Visit
Shadow Man Shadow Man Stage, Wily Stage 4 (Boss Attack) Shadow Blade Top Spin
Second Visit
Wood Man
Throws his spinning Leaf Shield forwards and causes leaves to fall from above. The Leaf Shield is larger than in Mega Man 2. Shadow Man Stage (Second Visit) Search Snake
Needle Cannon
Heat Man
Throws exploding fire pellets or zips around the room, becoming briefly invincible as he lights himself on fire. Shadow Man Stage (Second Visit) Shadow Blade
Top Spin

Name Sprite Description Stage Weapon Weakness
First Visit
Shadow Man Shadow Man Stage, Wily Stage 4 (Boss Rush) Shadow Blade Top Spin
Second Visit
Wood Man
File:TWW - Doc Robot Sprite.png
Throws his spinning Leaf Shield forwards and causes leaves to fall from above. The Leaf Shield is larger than in Mega Man 2. Shadow Man Stage (Second Visit) Search Snake
Needle Cannon
Heat Man
File:TWW - Doc Robot Sprite.png
Throws exploding fire pellets or zips around the room, becoming briefly invincible as he lights himself on fire. Shadow Man Stage (Second Visit) Shadow Blade
Top Spin

Items

First Visit

None

Second Visit

None

First Visit

None

Second Visit

None

Other media

References