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Spark Man Stage (Mega Man III)
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Spark Man Stage. In-game screenshot. | |
File:MMIII - Spark Man Portrait.png Stage icon(s). | |
Appearances | |
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Name(s): | Spark Man Stage |
Description
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Electric Gabyoall | ![]() |
A Gabyoall that moves in parallel with another one on the ceiling, occasionally creating harmful electricity between the two. | N/A | 3 (contact) | Spark Man Stage |
Pickelman Dada | ![]() |
A Pickelman that moves left and right on a tall jackhammer, occasionally stopping, and turns around at the edge of the platform. Only the Pickelman on top can be harmed. | 7 | 6 | Spark Man Stage, Gemini Man Stage, Shadow Man Stage, Wily Stage 2 |
Elec'n | ![]() |
Falls out of pipes at the top and floats to the left or right in a zig-zag, occasionally stopping to send sparks flying in the 8 cardinal directions. | 1 | 4 (contact) 2 (sparks) |
Spark Man Stage |
Hammer Joe | ![]() |
A stationary Joe that swings an iron ball around, which deflect Mega Man's shots, and throws it forward after briefly swinging faster. It can only be harmed when its eye is open, shortly before and during its throwing animation. | 8 | 4 (contact) 2 (hammer) |
Spark Man Stage, Snake Man Stage, Drill Man Stage, Wily Stage 2 |
Count Bomb | ![]() |
A stationary platform that counts down when Mega Man touches its pressure plate and explodes when the counter reaches zero. | N/A | 6 (explosion) | Spark Man Stage, Shadow Man Stage, Drill Man Stage, Wily Stage 2 |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Spark Man | ![]() |
Spark Man Stage | Spark Shock | Shadow Blade |
Items
Name | Sprite | Description | Location within the stage |
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E-Tank | File:MMIII - Energy Tank.png |
Other media
References
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