Name | Image | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Batton | ![]() |
A bat that takes some time to wake up, then chases after Mega Man. Can only be harmed while it's awake. | 2 | 4 | Wood Man Stage |
Robbit | ![]() |
A robo-rabbit that hops and fires three carrots at Mega Man between jumps. | 10 | 4 (contact) 2 (projectile) |
Wood Man Stage |
Monking | ![]() |
A monkey robot that hangs from the bottom of a platform, then climbs up and jumps back and forth until destroyed. | 3 | 4 | Wood Man Stage |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1 |
Kukku | ![]() |
A rooster than runs very fast and jumps at certain points. It spawns infinitely and has to be avoided. | 10 | 4 | Wood Man Stage |
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Wood Man Stage (Mega Man 2)
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Wood Man Stage in Mega Man 2. In-game screenshot. | |
![]() Stage icon(s). | |
Appearances | |
---|---|
Game(s): | Mega Man 2, Mega Man: The Wily Wars |
Game Info | |
Name(s): | Wood Man Stage |
Reward(s): | ![]() |
Enemy Info | |
Boss(es): | Wood Man |
Other Info | |
Related Stage(s): | Wood Man Stage (Mega Man II) |
Wood Man Stage[conj.] is a Robot Master stage in Mega Man 2, appearing 5th on the stage select screen (in reading order).
The stage houses Wood Man, and is set in a mechanised forest, with varying outdoor and underground/tree sections. Rather than having a single underlying gimmick, it is largely divided into different setpieces, with their own distinct enemies and challenges, most of which are unique to this stage.
Wood Man Stage (ウッドマンステージ) is a stage in Mega Man 2 and Mega Man II that has Wood Man as the boss.
Description
Wood Man Stage starts in a forest area before going underground and above the canopies. Whereas all other stages have at least one dedicated gimmick to them, this stage has no gimmick other than a few pits. However, it is a fully dedicated combat stage with a lot of enemies native to this stage and even introduces the series' very first mid-boss: the Frienders, who also are the only mid-bosses in Mega Man 2.
Enemies
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Batton | File:TWW - Batton Sprite.png | A bat that takes some time to wake up, then chases after Mega Man. Can only be harmed while it's awake. | 2 | 4 | Wood Man Stage, Buster Rod-G Stage, Wily Stage 2 |
Robbit | File:TWW - Robbit Sprite.png | A robo-rabbit that hops and fires three carrots at Mega Man between jumps. | 10 | 4 (contact) 2 (projectile) |
Wood Man Stage, Buster Rod-G Stage |
Monking | File:TWW - Monking Sprite.png | A monkey robot that hangs from the bottom of a platform, then climbs up and jumps back and forth until destroyed. | 3 | 4 | Wood Man Stage |
Pipi | File:TWW - Pipi Sprite.png | A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1, Buster Rod-G Stage, Mega Water-S Stage, Wily Stage 2 |
Kukku | File:TWW - Kukku Sprite.png | A rooster than runs very fast and jumps at certain points. It spawns infinitely and has to be avoided. | 10 | 4 | Wood Man Stage |
Minibosses
Name | Image | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Friender | ![]() |
A gaint dog that stands in place and breathes a line of fire in an inverted arc. | 20 | 8 (contact) 4 (projectile) |
Wood Man Stage |
Layout
The stage opens with a hilly outdoor section, where Battons and Robbits are found. At the end of it, a ladder leads underground, with more Battons in the way, and yet further down from there.
In this underground section, a Friender sub-boss is encountered on each screen, with three consecutive ones in total. These are placed in different terrain, requiring a different approach each time to dodging their fire breath while still hitting them. At the end, a ladder leads back up.
After passing a few more Battons, Mega Man emerges above the treetops and needs to cross a gap by jumping between floating branches. Monkings will jump up from below and hang from these before climbing on top, while aunique brown (but otherwise identical) variations of Pipi birds fly overhead.
On the other end, ladders lead down again through a vertical section. It consists of three screens, each of which has a Robbit on different terrain; while the first is encountered on even ground, the second is on a steep flight of stairs, while the third uses more gradual stairs to its advantage.
At the bottom, Mega Man drops down into the final outdoor section, a short climb and long stretch that sees chicken-like Kukku enemies running at him. They jump at specific points, which can be used to dodge them and make it to the boss doors.
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Mega Man | |||||
Wood Man | ![]() |
A tree-like robot that throws his spinning Leaf Shield forwards and causes leaves to fall from above. He is weak to Heat Man's Atomic Fire, which destroys him instantly on normal mode if fully charged. | Wood Man Stage, Wily Stage 5 (Boss Attack) | ![]() |
Atomic Fire |
Mega Man The Wily Wars | |||||
Wood Man | ![]() |
A tree-like robot that throws his spinning Leaf Shield forwards and causes leaves to fall from above. He is weak to Heat Man's Atomic Fire, which destroys him instantly on normal mode if fully charged. | Wood Man Stage, Wily Stage 5 (Boss Rush) | ![]() |
Atomic Fire |
Items
None [This statement needs its accuracy checked]
Gallery
-
Wood Man Stage concept art.
Trivia
- At one point during the development of Mega Man 2, Atomic Fire was planned to be able to set the trees in Wood Man Stage ablaze, causing the Batton enemies to fly away. This feature was removed from the final game.[1] Wood Man Stage has unused palettes that appear to be leftovers from this idea.[2]
- The design of burning trees was later adopted in many Mega Man games, such as Mega Man 7, X4, Zero 2 and Zero 3.
- If Mega Man uses the Time Stopper in the underground section with Frienders, they can be prevented from spawning in entirely, allowing him to progress without having to fight them.
Other appearances
Other media
- In the Archie Comics Mega Man series, Mega Man faces Wood Man in Titanium Park.
- In Rockman: Dr. Wily no Inbou Rockman finds Wood Man inside an underground area from a forest.
- In the Mega Man 2 novel, Wood Man's world is a dark, hot and humid jungle.
Other Versions
References
- ↑ Shmuplations: The Birth of Mega Man – 2011 Developer Interview (originally featured in the Rockman Maniax collection)
- ↑ The Cutting Room Floor: Mega Man 2