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Wood Man Stage (Mega Man 2)

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Stage Info
Wood Man's stage in Mega Man 2.
In-game screenshot.
Stage icon(s).
Appearances
Game(s):Mega Man 2, Mega Man: The Wily Wars
Game Info
Name(s):Wood Man Stage
Boss(es):Wood Man
Reward(s):Leaf Shield
Other Info
Related Stage(s):Wood Man's stage (Mega Man II)


Wood Man's stage[conj.] is a Robot Master stage in Mega Man 2, appearing 5th on the stage select screen (in reading order).

The stage houses Wood Man, and is set in a mechanised forest, with varying outdoor and underground/tree sections. Rather than having a single underlying gimmick, it is largely divided into different setpieces, with their own distinct enemies and challenges, most of which are unique to this stage.

Wood Man Stage (ウッドマンステージ) is a stage in Mega Man 2 and Mega Man II that has Wood Man as the boss.

Description

Wood Man's stage starts in a forest area before going underground and above the canopies. Whereas all other stages have at least one dedicated gimmick to them, this stage has no gimmick other than a few pits. However, it is a fully dedicated combat stage with a lot of enemies native to this stage and even introduces the series' very first mid-boss: the Frienders, who also are the only mid-bosses in Mega Man 2.


Enemies

(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)

Minor Enemies

Name Image Description HP Damage Stage(s)
Batton A bat that takes some time to wake up, then chases after Mega Man. Can only be harmed while it's awake. 2 4 Wood Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}

Robbit A robo-rabbit that hops and fires three carrots at Mega Man between jumps. 10 4 (contact)
2 (projectile)
Wood Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}

Monking A monkey robot that hangs from the bottom of a platform, then climbs up and jumps back and forth until destroyed. 3 4 Wood Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}

Pipi A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. 1 (Pipi)
1 (egg)
1 (Copipis)
4 (contact)
4 (egg)
2 (Copipis)
Air Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Air Man Stage entry_2=Mega Man 2 link_text= link=Air Man Stage (Mega Man 2) appear=Air Man Stage link_to=[[Special:WhatLinksHere/Air+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}, Wood Man Stage{{#if:||{{#cargo_store:_table=AutoLink_data

entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}, Crash Man Stage{{#if:||{{#cargo_store:_table=AutoLink_data

entry_1=Crash Man Stage entry_2=Mega Man 2 link_text= link=Crash Man Stage (Mega Man 2) appear=Crash Man Stage link_to=[[Special:WhatLinksHere/Crash+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}, Wily Stage 1{{#if:||{{#cargo_store:_table=AutoLink_data

entry_1=Wily Stage 1 entry_2=Mega Man 2 link_text= link=Wily Stage 1 (Mega Man 2) appear=Wily Stage 1 link_to=[[Special:WhatLinksHere/Wily+Stage+1+%28Mega+Man+2%29%5D%5D

}} }}

Kukku A rooster than runs very fast and jumps at certain points. It spawns infinitely and has to be avoided. 10 4 Wood Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}


Minibosses

Name Image Description HP Damage Stage(s)
Friender A gaint dog that stands in place and breathes a line of fire in an inverted arc. 20 8 (contact)
4 (projectile)
Wood Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}

Layout

The stage opens with a hilly outdoor section, where Battons and Robbits are found. At the end of it, a ladder leads underground, with more Battons in the way, and yet further down from there.

In this underground section, a Friender sub-boss is encountered on each screen, with three consecutive ones in total. These are placed in different terrain, requiring a different approach each time to dodging their fire breath while still hitting them. At the end, a ladder leads back up.

After passing a few more Battons, Mega Man emerges above the treetops and needs to cross a gap by jumping between floating branches. Monkings will jump up from below and hang from these before climbing on top, while aunique brown (but otherwise identical) variations of Pipi birds fly overhead.

On the other end, ladders lead down again through a vertical section. It consists of three screens, each of which has a Robbit on different terrain; while the first is encountered on even ground, the second is on a steep flight of stairs, while the third uses more gradual stairs to its advantage.

At the bottom, Mega Man drops down into the final outdoor section, a short climb and long stretch that sees chicken-like Kukku enemies running at him. They jump at specific points, which can be used to dodge them and make it to the boss doors.

Robot Masters

Template:Boss table/TWW
Name Sprite Description Stage Weapon Weakness
Mega Man
Wood Man A tree-like robot that throws his spinning Leaf Shield forwards and causes leaves to fall from above. He is weak to Heat Man's Atomic Fire, which destroys him instantly on normal mode if fully charged. Wood Man Stage{{#if: {{#cargo_store:_table=AutoLink_data entry_1=Wood Man Stage entry_2=Mega Man 2 link_text= link=Wood Man Stage (Mega Man 2) appear=Wood Man Stage link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+2%29%5D%5D

}} }}

Leaf Shield Atomic Fire
Mega Man The Wily Wars

Items

None [This statement needs its accuracy checked]

Gallery

Trivia

  • At one point during the development of Mega Man 2, Atomic Fire was planned to be able to set the trees in Wood Man's stage ablaze, causing the Batton enemies to fly away. This feature was removed from the final game.[1] Wood Man's stage has unused palettes that appear to be leftovers from this idea.[2]
  • If Mega Man uses the Time Stopper in the underground section with Frienders, they can be prevented from spawning in entirely, allowing him to progress without having to fight them.


Other appearances

Other media

File:TitaniumPark.jpg
Titanium Park


Other Versions

|entry_1=Wood Man Stage |entry_2=Mega Man II |link_text= |link=Wood Man Stage (Mega Man II) |appear=Wood Man Stage |link_to=[[Special:WhatLinksHere/Wood+Man+Stage+%28Mega+Man+II%29%5D%5D }} }}


References