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Knight Man
<-- DWN-043 | Robot Master Serial Numbers | DWN-045 --> |
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Artwork from Mega Man 6. | |
Select portrait(s). | |
General Information | |
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Name(s): | Knight Man, Knightman |
Designer: | Daniel Vallée |
Game Information | |
Number(s): | Serial Number: DWN-044 Mega Man & Bass CD: 044 |
Creator(s): | Unknown tournament competitor |
Weapon(s): | Knight Crusher |
Weakness(es): | Yamato Spear |
Stage(s): | Capital of Science |
Knight Man (or Knightman) is a Robot Master first appearing in Mega Man 6. Like the other Robot Masters from the game, he was built by an unspecified creator for the First Annual Robot Tournament before being stolen and reprogrammed by Dr. Wily in his Mr. X persona.
As his name indicates, Knight Man is based on a mediaeval European knight, wearing a full suit of armour and carrying a large shield and mace. His mace can be thrown, and the shield protects him from incoming projectiles, though he must put it away to attack.
In the Games
Mega Man 6
In Mega Man 6, Knight Man is one of the main eight Robot Masters that must be fought to reach Mr. X's fortress, appearing as the second-to-last option (in reading order) on the stage select screen. His stage is the Capital of Science - an old castle full of machinery - and his title given in his boss intro is "Master of Mace Ball".
Knight Man has only one attack in battle, throwing his mace forward or diagonally (depending on Mega Man's position) and then reeling it back in more slowly. He can also march towards Mega Man or jump at various heights. Apart from his mace, his other gimmick is his large shield, which deflects projectiles coming from the front; while throwing the mace, he puts it away, leaving himself open to attacks from any direction.
His weakness is the Yamato Spear, which not only deals 4 damage to him per hit, but also penetrates his shield, making the fight much quicker. Defeating him grants Mega Man the Knight Crusher, which throws a mace that returns to him in a loop.
Battle Network era
Knight Man has a NetNavi equivalent in KnightMan.EXE, with a more heavyset appearance than the Robot Master. He first appears as a boss in Mega Man Battle Network 2 and returns in the Team Colonel version of Mega Man Battle Network 5, where he joins the team with his operator, Princess Pride.
Super Smash Bros. series
Name | Source Game | Weapon | Assist Trophy | Smash Tour Item | Boss | Stage | Mii Costume | Enemy | Trophy | Spirit | Music |
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Knight Man | Mega Man 6 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 878 - | N/A |
Official Data
Mega Man 6
Like the other Robot Masters in Mega Man 6, various data about Knight Man is shown on the screen after selecting his stage. Although no units are provided for any of the numbers, the numerical range used for the robots' height and weight suggests that they are given in centimeters and kilograms, respectively.
HEIGHT | 158 | WEIGHT | 146 |
ATTACK | 121 | DEFENCE | 204 |
MOBILE | 60 | SOLAR POWER | |
CAPITAL OF SCIENCE | |||
KNIGHTMAN | |||
MASTER OF MACE BALL |
Mega Man & Bass CD
Knight Man's CD in Mega Man & Bass is hidden in Cold Man's stage, in an indoor location intended to be reached via Mega Man's slide.
044 | Knight Man | ||
Designed after a knight of medieval time. He has defeated more than a thousand robots in duel. | GOOD POINT: Spirit of chivalry | ||
BAD POINT: Single-track mind | |||
LIKE: Honor | |||
"Would you care to step outside?!" | DISLIKE: Dirty tricks |
Mega Man Legacy Collection Database
Knight Man appears under "Mega Man 6" in the Database in Mega Man Legacy Collection and is the second-to-last Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
Knight Man | |||
Designed with a medieval knight motif. His strong shield can block most attacks. Only the weapon that plays on his weakness can pierce it! | |||
HP 28 | AT 05 |
Trivia
- Knight Man is the only Robot Master officially credited to a Canadian designer, being a winning submission in the Mega Man 6 Boss Design Contest hosted by Nintendo Power in North America. The other winning submission, Wind Man, is credited to a designer from the United States.
- Although Knight Man has not appeared in any Mega Man TV series, he and the other Robot Masters from Mega Man 6 briefly appear in animated form in that game's Japanese commercial.[1]
- The Mega Man 6 Robot Masters are implied to come from different countries all over the world, though their exact origins are not specified. Due to Knight Man being designed as a mediaeval knight, it is possible that he is intended to represent a European country.
References
- ↑ Rockman 6 / Megaman 6 *FULL commercial* ( FAMICOM / NES ) on YouTube, uploaded on 23 Nov 2018 by user Thunderblaze16.