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Mega Man X
From Mega Man Wiki
First of the series | X series | Mega Man X2 --> |
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Game Title(s): | Mega Man X, Megaman X, Rockman X | |||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s): | Capcom | |||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher(s): | Capcom (JP, NA), Nintendo (PAL) | |||||||||||||||||||||||||||||||||||||||||||||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | |||||||||||||||||||||||||||||||||||||||||||||||||||
Game mode(s): | Single Player | |||||||||||||||||||||||||||||||||||||||||||||||||||
Platform(s): | Super Nintendo Entertainment System | |||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man X, known in Japan as Rockman X (ロックマンX) is the first entry in the main X series, developed by Capcom and released for the Super Nintendo Entertainment System in 1993-1994, becoming the first Mega Man game on a 16-bit console. It was published by Capcom in Japan and North America, and by Nintendo in PAL regions.
Rather than continuing the Classic era in which all games up to its release had been set, Mega Man X instead marks the beginning of the X era, taking place roughly a century later in the year 21XX and featuring a new cast of characters, including a new protagonist, X. The game builds upon the Classic era's action-platformer gameplay with a similar structure and mechanics.
Story
The year is 21XX. It is a world where humans coexist with advanced robots. These robots are known as Reploids, and have completely human thought processes. Robots with faulty electronic brains are called Mavericks, and the Reploids used to control them are called Maverick Hunters. Their mission is to find and eliminate all Mavericks that harm humans or Reploids. X is a member of the Maverick Hunters. Sigma, the captain of the 17th Unit to which X belongs, is known as the strongest of all Maverick Hunters, and on top of that, has an excellent electronic brain. But one day, he gave an order to all Reploids: "Eradicate the humans! They are our enemy! Kill them all!" With this call, many Reploids began to rampage, and an intense rebellion began... The battle reaches its fever pitch with the addition of Zero, a friend with whom X shares a mysterious bond. Fight, Mega Man X! Show no mercy to Sigma's rebellion![2]
Characters
Name | Sprite | Description |
---|---|---|
X | The protagonist of the story. X is a Reploid in the 17th Unit of the Maverick Hunters, an organization that disposes of robots that have malfunctioned and become dangerous, called Mavericks. His creator and purpose are shrouded in mystery. Out of a sense of justice, he stands against his former captain, Sigma, who has rebelled against the humans. His skill as a Hunter is ranked B-Class (average), not because his performance is lacking, but because he often hesitates to destroy Mavericks. His true potential lies dormant due to the conflict between his kindness (which other Hunters see as weakness) and his sense of justice, which despises evil. However, X himself is unaware of this, and only Zero and Sigma sense his hidden power.[2] | |
Zero | Zero is an SA-Class Hunter who is part of the Maverick Hunters' 17th Unit along with X. Fiercely opposed to evil in all forms, he conducts his missions with a cool demeanor and unparalleled speed. Zero is one of the few to notice X's hidden potential, so he watches and guides him with eager interest. For X, who doesn't get along with other Hunters, Zero is the only person whom he can respect and trust. Zero calls on X to join him in the fight against Sigma's army in order to defeat Sigma.[2] | |
Vile | A Maverick Hunter who belonged to the 17th Unit. Although his skill as a Hunter is SA-Class, his electronic brain suffers from an abnormality that makes him destroy Mavericks with no regard for collateral damage. He seems to enjoy hunting more than safely removing hazards, making him borderline Maverick himself. As a result, he was removed from service and detained. Now that he has been freed by Sigma's rebellion, he is free to cause destruction as he pleases.[2] | |
Sigma | Sigma is the masterpiece of Dr. Cain, the creator of the Reploids, and is known as the strongest Reploid of all time, both in terms of intelligence and power. He was captain of the 17th Unit, to which X and Zero belong. He is always calm and collected, demonstrating perfect leadership, and fights like a demon in battle, but this is only a glimpse of his true power. He is highly confident in his abilities, which may have inspired his ambition. One day, he suddenly rebelled against humanity and ordered all Reploids to exterminate them. Reploids who opposed his ideas stood against him, but none could match the strongest Reploid in history; some were destroyed, while others surrendered and now serve him. Now only X and Zero remain. As for X, he is only interested in his potential to grow stronger, and does not consider him a threat.[2] | |
Dr. Cain | Dr. Cain is the scientist who discovered X and revolutionized robotics by creating Reploids. He does not appear in the game, but his writings are featured in "The Journal of Dr. Cain" in the game's English instruction manual.[3] | |
Dr. Light | Dr. Light was the scientist who created X long ago. Though he has since passed away, he left a final message on X's capsule which plays in the game's opening. He has hidden Light Capsules that feature a holographic replica in his likeness to give Armor Parts to X. |
Enemies
Minor Enemies
These are the minor enemies that appear as obstacles in stages throughout the game.
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Amenhopper | A water insect that jumps and glides across water surfaces or hops around on land. It sometimes drops a small bomb. | 2 | 2 (contact) 1 (bombs) |
Ocean Stage, Forest Stage | |
Armor Soldier | A robot that pilots a Ride Armor and uses it to punch, dash and jump at X. If X has no Ride Armor himself, the enemy will spawn outside of its Armor before jumping in, giving him time to destroy it and take its Armor. If X takes the Armor without destroying the Soldier, it will shoot at him. | 16 (Armor) 3 (Soldier) |
Armor: 1 (contact) 3 (punch) Soldier: 2 (contact) 1 (projectile) |
Snow Mountain Stage, Forest Stage, Sigma Stage 2 | |
Axe Max | A robotic lumberjack that uses its axe to knock segments of the pillar in front of it at X. The segments can be stood on or destroyed, but they regrow immediately while the Axe Max is not attacking, blocking a clear shot on it. If it scores a hit, it will laugh and stop attacking for a short time. | 8 (Axe Max) 3 (segment) |
3 (Axe Max) 2 (segment) |
Snow Mountain Stage, Forest Stage | |
Ball De Voux | A robot with a spherical body that walks back and forth on its and long, bendy legs. Only its main body can be harmed. | 2 | 1 | Highway Stage, Sky Stage, Power Plant Stage, Sigma Stage 1 | |
Batton Bone | A bat robot like Batton that starts out on the ceiling and starts following X around if he comes close. If it touches him or he moves too far, it stops following and flies back up to the ceiling. | 1 | 1 | Snow Mountain Stage, Gallery Stage, Sigma Stage 2, Sigma Stage 3 | |
Batton M-501 | A hidden "easter egg" enemy that is identical to Batton Bone in all but appearance. All items it drops are guaranteed to be 1 UPs. | 1 | 1 | Gallery Stage | |
Bomb Been | A bee robot that drops mines, which explode after a delay. | 2 | 2 (contact) 1 (mines) |
Highway Stage, Snow Mountain Stage | |
Crag Man | These robots are found inside large boulders that drop from the ceiling, being completely invincible until they have fully broken out. They toss rocks while standing in place. | 8 | 2 | Forest Stage | |
Creeper | A spiky caterpillar whose small size makes it hard to hit. They are mainly thrown by Mad Peckers, but will also emerge from holes in the walls in Sigma Stage 4, where they crawl down the wall a short distance before dropping. | 2 | 1 | Forest Stage, Sigma Stage 4 | |
Crusher | Flying robots that often appear in groups. They patrol a small area, stopping to drop their spiky weight, which destroys a part of the floor before being retracted again. If its body is destroyed first, the weight will still fall. | 2 (Crusher) 2 (weight) |
4 | Highway Stage | |
Dig Labour | Pickman-like robots that stand in place and throw their picks at X in an arc. | 4 | 3 (contact) 2 (pickaxe) |
Gallery Stage, Factory Stage, Sigma Stage 2, Sigma Stage 3 | |
Dodge Blaster | A wall-mounted gun that slides up or down towards X to charge up a slow-moving shot and fire it straight forward, but attempts to quickly slide away if not already charging when X returns fire. | 3 | 2 | Tower Stage, Sigma Stage 1, Sigma Stage 2 | |
Dripping liquid | Red liquid (possibly lava) that drips from pipes at set intervals and harms X on touch. | N/A | 2 | Factory Stage | |
Flame pillar | A pillar of fire that shoots up from the lava in the Factory Stage and destroys the floor section it goes through. If Chill Penguin has been defeated, it will not be there. | N/A | 2 | Factory Stage | |
Flamer | A flamethrower turret that creates a beam of fire with a set length in front of it. It is only found on moving platforms. | 6 | 3 (contact) 2 (flames) |
Sky Stage | |
Flammingle | A tall, stationary bird robot that spins its body around to throw the sawblade crest on its head at X. | 8 | 3 (contact) 2 (sawblade) |
Snow Mountain Stage, Gallery Stage, Power Plant Stage, Sigma Stage 2 | |
Gulpfer | A fish that attempts to suck in and swallow X. X will take 2 damage every few seconds if he remains trapped for too long, but can break free and destroy the enemy from the inside by rapidly jumping or shooting. | 10 | 2 | Ocean Stage, Sigma Stage 3 | |
Gun Volt | A stationary robot that either fires two rockets straight ahead or releases sparks that travel along the floor. | 16 | 3 (contact) 2 (projectiles) |
Highway Stage, Sky Stage, Power Plant Stage, Sigma Stage 1 | |
Hoganmer | A stationary enemy that throws its ball & chain at X when he come close. It carries a shield that blocks X's shots when not attacking, and the spiked ball will likewise deflect them, making the enemy difficult to damage. | 8 | 3 (contact) 2 (spike ball) |
Factory Stage, Sky Stage, Tower Stage, Forest Stage, Sigma Stage 1, Sigma Stage 2 | |
Hotarion | A fast-moving firefly found in dark rooms. It soars in a straight line and pulls a beam of light across the screen, which briefly illuminates part of the room. | 1 | 2 | Power Plant Stage | |
Jamminger | A flying robot that flies in quickly, stops, and slowly moves towards X's last position before flying off the top of the screen if it cannot get to him. If it can touch him, it repeats its movement. | 2 | 1 | Highway Stage, Snow Mountain Stage, Tower Stage, Forest Stage, Sigma Stage 1 | |
Ladder Yadder | A lizard-like robot that crawls a small distance up and down ladders, briefly stopping at the ends of its path. | 3 | 2 | Tower Stage | |
Lift Cannon | A Turn Cannon atop a pillar that rises from the ground, lowering itself again with every shot. | 2 | 3 (contact) 2 (projectiles) |
Sky Stage | |
Mad Pecker | A woodpecker that clings to and pecks at trees, occasionally pulling out and tossing a caterpillar-like Creeper enemy. | 6 | 2 | Forest Stage | |
Mega Tortois | A large and very durable tortoise robot that fires bombs from its back, which fall down on parachutes and can be destroyed. | 16 (Mega Tortois) 3 (bombs) |
4 (contact) 3 (bombs) |
Ocean Stage, Tower Stage, Power Plant Stage, Sigma Stage 1, Sigma Stage 3 | |
Metal Wing | A bird that flies towards the cave exit during the last minecart section of the Gallery Stage. It flies away from X, making it mostly harmless, but it can be shot down. | 1 | 3 | Gallery Stage | |
Metall C-15 | A Metall that hides under its helmet, popping up occasionally to spit a projectile at X when he is close or run towards him when his back is turned. While under its helmet, it is invincible. | 2 | 2 (contact) 1 (projectile) |
Gallery Stage, Factory Stage, Sky Stage, Sigma Stage 1 | |
Planty / Iworm | A Metall disguised as a bush, which pops up and throws out many Iworm enemies that crawl around. | 2 (Planty) 1 (Iworm) |
3 (Planty) 1 (Iworm) |
Forest Stage | |
Ray Bit | A robo-rabbit that hops around and occasionally fires a laser from its ears. | 2 | 4 (contact) 2 (laser) |
Snow Mountain Stage | |
Ray Trap | An invincible, floating drone that shoots fast-moving laser projectiles at X if he trips any of the red beams near it, which flash in and out. It acts like a solid block to X and his shots bounce off. | N/A | 2 (laser) | Tower Stage, Sigma Stage 1 | |
Road Attacker | A robot in a car that drives and shoots at X. X can stand on the car like a platform after the driver is destroyed, which keeps going in the same direction and may still harm him, or he can shoot it further to disable it fully and then destroy it as well. | 5 (Rider) 4 (car, moving) 3 (car, broken down) |
2 (contact) 1 (laser) |
Highway Stage | |
Rolling Gabyoall | A mostly invincible guard robot that moves along pipes, occasionally flipping from the top to the bottom of the pipe. The Rolling Shield can destroy it. | N/A or 1 | 3 | Factory Stage | |
Rush Roader | A Roader-like enemy with a single wheel that drives back and forth and attempts to ram X, but will attempt to stay on its platform. Dealing more than one point of damage to it at once makes it go haywire and quickly spin in place. | 6 | 2 | Power Plant Stage, Sigma Stage 3 | |
Scrap Robo | The upper half of a robot that drops from factory chutes and shoots lasers from its eye. It cannot move by itself, but is moved by conveyor belts. | 4 | 3 (contact) 2 (laser) |
Factory Stage | |
Scrapped Utuboros | The scrapped head of a Utuboros that drops from factory chutes and can only harm X if it falls on it. They can be stood on like platforms and are moved by conveyor belts | 6 | 3 | Factory Stage | |
Sea Attacker | Seahorses that emerge from the ground in groups of two or three and start spinning in place. They quickly launch themselves forward, then down. | 2 | 2 | Ocean Stage | |
Sine Faller | Robots that slowly float down from the top of the screen, swaying left and right and trying to land on X as they do so. | 1 | 2 | Tower Stage, Sigma Stage 2 | |
Sky Claw | A flying drone that attempts to snatch up X, eventually self-destructing and dropping him. He can free himself by mashing buttons or firing a charge shot, the latter of which also destroys the enemy. | 2 | 2 (contact) 3 (explosion) |
Ocean Stage, Factory Stage, Sky Stage | |
Slide Cannon | A turret on a platform that slides in and out of a wall, firing a single shot straight forward each time. The platform can be stood on and remains after the turret is destroyed. | 3 | 2 | Tower Stage | |
Snow Shooter | A contraption that announces itself with one or two large, rolling snowballs, which can be destroyed and grow as they roll. It then proceeds to throw smaller snowballs at X (the first one encountered throws only one snowball). | 4 (Snow Shooter) 3 (large snowball) |
3 (contact) 2 (any snowball) |
Snow Mountain Stage | |
Spark | A spark of electricity that travels through the glass pipe floor in the Power Plant Stage, harming X on touch. If Storm Eagle has been defeated, it will not be there. | N/A | 2 | Power Plant Stage | |
Spiky | A spiked wheel that rolls in one direction. It falls over and slides when on its last point of health, before self-destructing. | 3 | 2 | Highway Stage, Snow Mountain Stage, Gallery Stage, Sigma Stage 1, Sigma Stage 2, Sigma Stage 3 | |
Tombot | Small, flying robots that start on the ground or are released by igloo-like structures. They jet up quickly, then drop their propulsion rockets and slowly follow X. | 1 | 2 | Snow Mountain Stage | |
Turn Cannon | A cannon that turns between shots to alternatively shoot at diagonals or left and right. It is often found on moving platforms and can also appear on the ceiling, or standing atop a growing pillar as a Lift Cannon. | 5 | 3 (contact) 2 (projectiles) |
Tower Stage, Power Plant Stage, Sigma Stage 1, Sigma Stage 2, Sigma Stage 3 |
Mid-bosses
These are powerful and unique enemies, but do not have Life Energy meters.
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Anglerge | A submarine that sits on the ocean floor and releases four eels, which quickly wriggle away while making 90° turns. It can also suck X towards it or blow him away. If X is not in front of it, it will release no eels and activate its search light, which can be destroyed separately (though it does nothing). | 32 (Anglerge) 6 (searchlight) 2 (eels) |
4 (contact) 2 (eels) |
Ocean Stage | |
Bee Blader | A large, bee-like robot that hovers above the ground, shooting machine gun fire diagonally downward and releasing Ball De Voux or homing missiles. It moves closer to X every time it is hit and causes the floor to collapse after it is destroyed. | 32 | 4 (contact) 2 (rockets) 1 (gunfire) |
Highway Stage | |
Cruiziler | A whale-like battleship that drops or flings depth charges and releases Sky Claws. X can stand on top and must attack the blue crystal on its back to damage it. Once destroyed, it will break through the floor below, opening up another path. | 64 | 3 (charges) | Ocean Stage | |
Death Rogumer | A massive carrier ship that is encountered twice, each time directly before the boss of the stage. In the Highway Stage, it cannot be damaged and simply drops Road Attackers for X to destroy before eventually lowering Vile in his Ride Armor. In the Sky Stage, X must board the ship, which attacks with two destructible turrets shooting straight forward. After getting inside, most of the Rogumer explodes, luring out Storm Eagle. Once this boss is defeated, the ship crashes and cannot be encountered in the stage again. |
7 (turrets) | 3 (turret contact) 2 (projectiles) |
Highway Stage, Sky Stage | |
Mole Borer | A large mining machine that moves relentlessly forward, destroying the walls in front of it. X can destroy it, but loses a life instantly if he touches it. | 60 | 30 | Gallery Stage | |
RT-55J | A powerful robot that guard a Dr. Light Capsule. It makes large jumps and attempts to catch X with its extendable claws, either harming him directly or grabbing and slamming him into a wall. It can also pull itself towards a wall this way. The claws block shots while not extended. | 64 | 2 | Forest Stage | |
Thunder Slimer | A miniboss that bounces between the floor and ceiling, regularly spreading four slime drops that X can get stuck in. He can wiggle free by rapidly moving. If Storm Eagle has not yet been defeated, the miniboss periodically zaps the ground with lightning; otherwise, it can only damage X by colliding with him. | 46 | 5 (contact) 4 (lightning) |
Power Plant Stage | |
Utuboros | A giant worm that emerges from the ground, twists a few times and eventually burrows into the ground again. Only its head and tail end can hurt X, but they are also the only vulnerable parts, with the rest blocking his shots. | 72 | 4 | Ocean Stage | |
Vile | Vile's miniboss fight has two phases: one in a Ride Armor and one on foot. The first phase is similar to the Highway Stage boss fight and cannot be "won", instead lasting until Vile traps X, which triggers a cutscene leading to his Armor's destruction. In the second phase, Vile dashes or makes giant leaps across the room, firing paralysing energy shots at X while on the ground or dropping bombs while in the air, the latter of which split into two blasts travelling left and right when they hit the ground. He takes normal damage from X's weapons in this phase and is weak to the Homing Torpedo. |
N/A (phase 1) 32 (phase 2) |
Phase 1: 1 (contact) 6 (punch) Phase 2: 8 (contact) 4 (bombs) |
Sigma Stage 1 |
Eight Mavericks
These eight Mavericks appear on the Stage Select screen. They must be defeated to open the Last Stages.
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Launch Octopus | Ocean Stage | Homing Torpedo | Rolling Shield | ||
Chill Penguin | A penguin who can slide or jump at X, spit bullet-deflecting ice blocks, or create two ice sculptures and move them by summoning a snowstorm as he hangs from a hook on the ceiling. His sculptures block shots, even his own, but can be destroyed with a charged buster shot. | Snow Mountain Stage | Shotgun Ice | Fire Wave | |
Armored Armadillo | Gallery Stage | Rolling Shield | Electric Spark | ||
Flame Mammoth | Factory Stage | Fire Wave | Storm Tornado | ||
Storm Eagle | Sky Stage | Storm Tornado | Chameleon Sting | ||
Boomer Kuwanger | Tower Stage | Boomerang Cutter | Homing Torpedo | ||
Spark Mandrill | Power Plant Stage | Electric Spark | Shotgun Ice | ||
Sting Chameleon | Forest Stage | Chameleon Sting | Boomerang Cutter |
Other Bosses
These assorted bosses appear in the game's Opening Stage and Last Stages.
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Vile | Vile appears in his Ride Armor at the end of the Highway Stage, acting as an invincible cutscene boss who punches, dashes and fires shots at X. After X gets paralysed by one of the shots, Zero arrives and blasts Vile, damaging his armor and causing him to retreat. | Highway Stage | N/A | |
Bospider | Sigma Stage 1 | X-Buster | ||
Shotgun Ice | ||||
Rangda Bangda | Sigma Stage 2 | Chameleon Sting | ||
D-Rex | Sigma Stage 3 | Boomerang Cutter | ||
Velguarder | Sigma Stage 4 | Shotgun Ice | ||
Sigma | Sigma Stage 4 | Electric Spark | ||
Wolf Sigma | Sigma Stage 4 | Rolling Shield |
Weapons
By default, X wields the X-Buster. He then collects Special Weapons by defeating the eight Maverick bosses, each with its own elemental alignment and properties. There is also a secret attack, the Hadouken.
Name | Icon | Description | Source |
---|---|---|---|
X-Buster | X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Collecting the Arm Parts unlocks a third Charge Shot level. | Default | |
Homing Torpedo | Fires a torpedo which changes trajectory to home in on enemies. Charge Shot fires five piranha-shaped torpedoes simultaneously. |
Launch Octopus | |
Chameleon Sting | Fires a laser that splits into three lasers at different angles. Charge Shot makes X flash colors, giving him temporary invincibility but disabling attacks. |
Sting Chameleon | |
Rolling Shield | Fires a rolling shot that bounces off of walls. Charge Shot summons a barrier around X that defends him from small enemies and attacks. |
Armored Armadillo | |
Fire Wave | Fires a short-range flamethrower as long as the button is held. Doesn't work underwater. Charge Shot drops a fireball that bursts into a moving wave of fire on the ground. |
Flame Mammoth | |
Storm Tornado | Fires a horizontal tornado that pierces through enemies. Charge Shot briefly surrounds X in a vertical tornado. |
Storm Eagle | |
Electric Spark | Fires an electric shot which splits vertically on contact. Charge Shot creates two electric walls that split forwards and backwards. |
Spark Mandrill | |
Boomerang Cutter | Fires a boomerang that curves upwards before returning to X. Collecting it refills Weapon Energy. Charge Shot fires four giant boomerangs that swirl around before disappearing. |
Boomer Kuwanger | |
Shotgun Ice | Fires an ice shot that shatters backwards into four fragments on contact. Charge Shot creates an ice sculpture of Chill Penguin that slides like a sled. |
Chill Penguin | |
Hadouken | — | By inputting the Hadouken command from Street Fighter (quarter-circle right FIRE), X throws a powerful fireball that can defeat all enemies and bosses in one hit. | Secret Light Capsule |
Stages
- Highway Stage
- Ocean Stage
- Snow Mountain Stage
- Forest Stage
- Tower Stage
- Factory Stage
- Power Plant Stage
- Sky Stage
- Gallery Stage
- Sigma Stages
Items
Name | Sprite | Description |
---|---|---|
Life Energy | Small units restore 2 points of Life Energy. Large units restore 8 points of Life Energy. | |
Weapon Energy | Small units restore 2 points of Weapon Energy. Large units restore 8 points of Weapon Energy. | |
1 UP | Grants an extra life. | |
Ride Armor | In a Ride Armor, the player takes no damage and can use powerful punch attacks. They can be found in Snow Mountain Stage, Forest Stage, and Sigma Stage 2. | |
Life Up | Permanently increases maximum Life Energy by 2 points. | |
Sub Tank | Grants a reserve tank which can be filled by Life Energy pickups and used later. | |
Light Capsule | Grants Armor Parts, which apply a permanent upgrade to X's abilities. |
Armor Parts
People
- Tokuro Fujiwara
- Keiji Inafune
- Yoshinori Takenaka
- Sho Tsuge
- Hayato Kaji
- Kazunori Tazaki
- Tatsuya Yoshikawa
Related Media
Games
- Mega Man Xtreme: Armored Armadillo, Chill Penguin, Spark Mandrill, and Storm Eagle reappear in this game, including their stages.
- Mega Man Xtreme 2: Launch Octopus and Flame Mammoth reappear in this game, including their stages.
- Marvel vs. Capcom: Infinite: X gets Boomerang Cutter from here.
Ports and Remakes
- Mega Man Maverick Hunter X: A 2005 remake of this game on PlayStation Portable.
- Mega Man X Collection
- Mega Man X Legacy Collection
Strategy Guides
- Game Players Ultimate Strategy Series: Mega Man X: The X Files (English)
- Compendium of Rockman X (Japanese)
- Kodansha Manga Hyakka #6: Rockman & Rockman X Daizukan (Japanese)
- Haoh Game Special #4: Rockman X Hisshō Kōryaku Hon (Japanese)
- Kanpeki Kōryaku #41: Rockman X Hisshō Kōryaku-hō (Japanese)
- Rockman X Kanzen Kōryaku Hon (Japanese)
Adaptations
- Irregular Hunter Rockman X: Manga by Shigeto Ikehara.
- Rockman X: Manga by Iwamoto Yoshihiro.
- Rockman X The Novel: Irregulars Report: Novel by Todoroki Tsubasa.
- Mega Man cartoon: X, Vile, and Spark Mandrill guest star in the episode "Mega X".
External Links
- Wikipedia
- TV Tropes
- Retropixel
- SSB Wiki
- StrategyWiki
- Mega Man Home Page
- Mega Man X on NintendoWiki