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Mega Man X
First of the series | X series | Mega Man X2 --> |
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![]() Box Art | |||||||||||||||||||||||||||||||||||||||||
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Game Title(s): | Mega Man X, Megaman X, Rockman X | ||||||||||||||||||||||||||||||||||||||||
Developer(s): | Capcom | ||||||||||||||||||||||||||||||||||||||||
Publisher(s): | Capcom (JP, NA), Nintendo (PAL) | ||||||||||||||||||||||||||||||||||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||||||||||||||||||||||||||||||||||
Game mode(s): | Single Player | ||||||||||||||||||||||||||||||||||||||||
Platform(s): | Super Nintendo Entertainment System | ||||||||||||||||||||||||||||||||||||||||
Mega Man X, known in Japan as Rockman X (ロックマンX, Rokkuman X) is the first entry in the main X series, developed by Capcom and released for the Super Nintendo Entertainment System in 1993-1994, becoming the first Mega Man game on a 16-bit console. Although published by Capcom in Japan and North America, the game was published by Nintendo in PAL regions.
Rather than continuing the Classic era that all games up to its release had been set in, Mega Man X instead marks the beginning of the X era, taking place roughly 100 years later and featuring a new cast of characters, including a new protagonist, X. Despite this change in setting, it continues to build upon the Classic action-platformer formula and features a very similar structure and gameplay mechanics.
Characters
Name | Sprite | Description |
---|---|---|
X | ![]() |
|
Zero | ![]() |
|
Dr. Cain | ![]() |
(sprite from Mega Man X2, since there is none in X) |
Dr. Light | ![]() |
via hologram recorded messages |
Sigma | ![]() |
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Amenhopper | ![]() |
A water insect that jumps and glides across water surfaces or hops around on land. It sometimes drops a small bomb. | 2 | 2 (contact) 1 (bombs) |
Ocean Stage, Forest Stage |
Armor Soldier | ![]() |
A robot that pilots a Ride Armor and uses it to punch, dash and jump at X. If X has no Ride Armor himself, the enemy will spawn outside of its Armor before jumping in, giving him time to destroy it and take its Armor. If X takes the Armor without destroying the Soldier, it will shoot at him. | 16 (Armor) 3 (Soldier) |
Armor: 1 (contact) 3 (punch) Soldier: 2 (contact) 1 (projectile) |
Snow Mountain Stage, Forest Stage, Sigma Stage 2 |
Axe Max | ![]() |
A robotic lumberjack that uses its axe to knock segments of the pillar in front of it at X. The segments can be stood on or destroyed, but they regrow immediately while the Axe Max is not attacking, blocking a clear shot on it. If it scores a hit, it will laugh and stop attacking for a short time. | 8 (Axe Max) 3 (segment) |
3 (Axe Max) 2 (segment) |
Snow Mountain Stage, Forest Stage |
Ball De Voux | ![]() |
A robot with a spherical body that walks back and forth on its and long, bendy legs. Only its main body can be harmed. | 2 | 1 | Highway Stage, Sky Stage, Power Plant Stage, Sigma Stage 1 |
Batton Bone | ![]() |
A bat robot like Batton that starts out on the ceiling and starts following X around if he comes close. If it touches him or he moves too far, it stops following and flies back up to the ceiling. | 1 | 1 | Snow Mountain Stage, Gallery Stage, Sigma Stage 2, Sigma Stage 3 |
Batton M-501 | ![]() |
A hidden "easter egg" enemy that is identical to Batton Bone in all but appearance. All items it drops are guaranteed to be 1 UPs. | 1 | 1 | Gallery Stage |
Bomb Been | ![]() |
A bee robot that drops mines, which explode after a delay. | 2 | 2 (contact) 1 (mines) |
Highway Stage, Snowy Mountain Stage |
Crag Man | ![]() |
These robots are found inside large boulders that drop from the ceiling, being completely invincible until they have fully broken out. They toss rocks while standing in place. | 8 | 2 | Forest Stage |
Creeper | ![]() |
A spiky caterpillar whose small size makes it hard to hit. They are mainly thrown by Mad Peckers, but will also emerge from holes in the walls in Sigma Stage 4, where they crawl down the wall a short distance before dropping. | 2 | 1 | Forest Stage, Sigma Stage 4 |
Crusher | ![]() |
Flying robots that often appear in groups. They patrol a small area, stopping to drop their spiky weight, which destroys a part of the floor before being retracted again. If its body is destroyed first, the weight will still fall. | 2 (Crusher) 2 (weight) |
4 | Highway Stage |
Dig Labour | ![]() |
Pickman-like robots that stand in place and throw their picks at X in an arc. | 4 | 3 (contact) 2 (pickaxe) |
Gallery Stage, Factory Stage, Sigma Stage 2, Sigma Stage 3 |
Dodge Blaster | ![]() |
A wall-mounted gun that slides up or down towards X to charge up a slow-moving shot and fire it straight forward, but attempts to quickly slide away if not already charging when X returns fire. | 3 | 2 | Tower Stage, Sigma Stage 1, Sigma Stage 2 |
Dripping liquid | ![]() |
Red liquid (possibly lava) that drips from pipes at set intervals and harms X on touch. | N/A | 2 | Factory Stage |
Flame pillar | ![]() |
A pillar of fire that shoots up from the lava in the Factory Stage and destroys the floor section it goes through. If Chill Penguin has been defeated, it will not be there. | N/A | 2 | Factory Stage |
Flamer | ![]() |
A flamethrower turret that creates a beam of fire with a set length in front of it. It is only found on moving platforms. | 6 | 3 (contact) 2 (flames) |
Sky Stage |
Flammingle | ![]() |
A tall, stationary bird robot that spins its body around to throw the sawblade crest on its head at X. | 8 | 3 (contact) 2 (sawblade) |
Snow Mountain Stage, Gallery Stage, Power Plant Stage, Sigma Stage 2 |
Gulpfer | ![]() |
A fish that attempts to suck in and swallow X. X will take 2 damage every few seconds if he remains trapped for too long, but can break free and destroy the enemy from the inside by rapidly jumping or shooting. | 10 | 2 | Ocean Stage, Sigma Stage 3 |
Gun Volt | ![]() |
A stationary robot that either fires two rockets straight ahead or releases sparks that travel along the floor. | 16 | 3 (contact) 2 (projectiles) |
Highway Stage, Sky Stage, Power Plant Stage, Sigma Stage 1 |
Hoganmer | ![]() |
A stationary enemy that throws its ball & chain at X when he come close. It carries a shield that blocks X's shots when not attacking, and the spiked ball will likewise deflect them, making the enemy difficult to damage. | 8 | 3 (contact) 2 (spike ball) |
Factory Stage, Sky Stage, Tower Stage, Forest Stage, Sigma Stage 1, Sigma Stage 2 |
Hotarion | ![]() |
A fast-moving firefly found in dark rooms. It soars in a straight line and pulls a beam of light across the screen, which briefly illuminates part of the room. | 1 | 2 | Power Plant Stage |
Jamminger | ![]() |
A flying robot that flies in quickly, stops, and slowly moves towards X's last position before flying off the top of the screen if it cannot get to him. If it can touch him, it repeats its movement. | 2 | 1 | Highway Stage, Snow Mountain Stage, Tower Stage, Forest Stage, Sigma Stage 1 |
Ladder Yadder | ![]() |
A lizard-like robot that crawls a small distance up and down ladders, briefly stopping at the ends of its path. | 3 | 2 | Tower Stage |
Lift Cannon | ![]() |
A Turn Cannon atop a pillar that rises from the ground, lowering itself again with every shot. | 2 | 3 (contact) 2 (projectiles) |
Sky Stage |
Mad Pecker | ![]() |
A woodpecker that clings to and pecks at trees, occasionally pulling out and tossing a caterpillar-like Creeper enemy. | 6 | 2 | Forest Stage |
Mega Tortois | ![]() |
A large and very durable tortoise robot that fires bombs from its back, which fall down on parachutes and can be destroyed. | 16 (Mega Tortois) 3 (bombs) |
4 (contact) 3 (bombs) |
Ocean Stage, Tower Stage, Power Plant Stage, Sigma Stage 1, Sigma Stage 3 |
Metal Wing | ![]() |
A bird that flies towards the cave exit during the last minecart section of the Gallery Stage. It flies away from X, making it mostly harmless, but it can be shot down. | 1 | 3 | Gallery Stage |
Metall C-15 | ![]() |
A Metall that hides under its helmet, popping up occasionally to spit a projectile at X when he is close or run towards him when his back is turned. While under its helmet, it is invincible. | 2 | 2 (contact) 1 (projectile) |
Gallery Stage, Factory Stage, Sky Stage, Sigma Stage 1 |
Planty / Iworm | ![]() |
A Metall disguised as a bush, which pops up and throws out many Iworm enemies that crawl around. | 2 (Planty) 1 (Iworm) |
3 (Planty) 1 (Iworm) |
Forest Stage |
Ray Bit | ![]() |
A robo-rabbit that hops around and occasionally fires a laser from its ears. | 2 | 4 (contact) 2 (laser) |
Snow Mountain Stage |
Ray Trap | ![]() |
An invincible, floating drone that shoots fast-moving laser projectiles at X if he trips any of the red beams near it, which flash in and out. It acts like a solid block to X and his shots bounce off. | N/A | 2 (laser) | Tower Stage, Sigma Stage 1 |
Road Attacker | ![]() |
A robot in a car that drives and shoots at X. X can stand on the car like a platform after the driver is destroyed, which keeps going in the same direction and may still harm him, or he can shoot it further to disable it fully and then destroy it as well. | 5 (Rider) 4 (car, moving) 3 (car, broken down) |
2 (contact) 1 (laser) |
Highway Stage |
Rolling Gabyoall | ![]() |
A mostly invincible guard robot that moves along pipes, occasionally flipping from the top to the bottom of the pipe. The Rolling Shield can destroy it. | N/A or 1 | 3 | Factory Stage |
Rush Roader | ![]() |
A Roader-like enemy with a single wheel that drives back and forth and attempts to ram X, but will attempt to stay on its platform. Dealing more than one point of damage to it at once makes it go haywire and quickly spin in place. | 6 | 2 | Power Plant Stage, Sigma Stage 3 |
Scrap Robo | ![]() |
The upper half of a robot that drops from factory chutes and shoots lasers from its eye. It cannot move by itself, but is moved by conveyor belts. | 4 | 3 (contact) 2 (laser) |
Factory Stage |
Scrapped Utuboros | ![]() |
The scrapped head of a Utuboros that drops from factory chutes and can only harm X if it falls on it. They can be stood on like platforms and are moved by conveyor belts | 6 | 3 | Factory Stage |
Sea Attacker | ![]() |
Seahorses that emerge from the ground in groups of two or three and start spinning in place. They quickly launch themselves forward, then down. | 2 | 2 | Ocean Stage |
Sine Faller | ![]() |
Robots that slowly float down from the top of the screen, swaying left and right and trying to land on X as they do so. | 1 | 2 | Tower Stage, Sigma Stage 2 |
Sky Claw | ![]() |
A flying drone that attempts to snatch up X, eventually self-destructing and dropping him. He can free himself by mashing buttons or firing a charge shot, the latter of which also destroys the enemy. | 2 | 2 (contact) 3 (explosion) |
Ocean Stage, Factory Stage, Sky Stage |
Slide Cannon | ![]() |
A turret on a platform that slides in and out of a wall, firing a single shot straight forward each time. The platform can be stood on and remains after the turret is destroyed. | 3 | 2 | Tower Stage |
Snow Shooter | ![]() |
A contraption that announces itself with one or two large, rolling snowballs, which can be destroyed and grow as they roll. It then proceeds to throw smaller snowballs at X (the first one encountered throws only one snowball). | 4 (Snow Shooter) 3 (large snowball) |
3 (contact) 2 (any snowball) |
Snow Mountain Stage |
Spark | ![]() |
A spark of electricity that travels through the glass pipe floor in the Power Plant Stage, harming X on touch. If Storm Eagle has been defeated, it will not be there. | N/A | 2 | Power Plant Stage |
Spiky | ![]() |
A spiked wheel that rolls in one direction. It falls over and slides when on its last point of health, before self-destructing. | 3 | 2 | Highway Stage, Snow Mountain Stage, Gallery Stage, Sigma Stage 1, Sigma Stage 2, Sigma Stage 3 |
Tombot | ![]() |
Small, flying robots that start on the ground or are released by igloo-like structures. They jet up quickly, then drop their propulsion rockets and slowly follow X. | 1 | 2 | Snow Mountain Stage |
Turn Cannon | ![]() |
A cannon that turns between shots to alternatively shoot at diagonals or left and right. It is often found on moving platforms and can also appear on the ceiling, or standing atop a growing pillar as a Lift Cannon. | 5 | 3 (contact) 2 (projectiles) |
Tower Stage, Power Plant Stage, Sigma Stage 1, Sigma Stage 2, Sigma Stage 3 |
Mini-bosses
Occasionally, X may encounter very powerful enemies throughout the stages, most of whom prevent him from progressing or accessing a certain section of the level until they are defeated.
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Anglerge | ![]() |
A submarine that sits on the ocean floor and releases four eels, which quickly wriggle away while making 90° turns. It can also suck X towards it or blow him away. If X is not in front of it, it will release no eels and activate its search light, which can be destroyed separately (though it does nothing). | 32 (Anglerge) 6 (searchlight) 2 (eels) |
4 (contact) 2 (eels) |
Ocean Stage |
Bee Blader | ![]() |
A large, bee-like robot that hovers above the ground, shooting machine gun fire diagonally downward and releasing Ball De Voux or homing missiles. It moves closer to X every time it is hit and causes the floor to collapse after it is destroyed. | 32 | 4 (contact) 2 (rockets) 1 (gunfire) |
Highway Stage |
Cruiziler | ![]() |
A whale-like battleship that drops or flings depth charges and releases Sky Claws. X can stand on top and must attack the blue crystal on its back to damage it. Once destroyed, it will break through the floor below, opening up another path. | 64 | 3 (charges) | Ocean Stage |
Death Rogumer | ![]() |
A massive carrier ship that is encountered twice, each time directly before the boss of the stage. In the Highway Stage, it cannot be damaged and simply drops Road Attackers for X to destroy before eventually lowering Vile in his Ride Armor. In the Sky Stage, X must board the ship, which attacks with two destructible turrets shooting straight forward. After getting inside, most of the Rogumer explodes, luring out Storm Eagle. Once this boss is defeated, the ship crashes and cannot be encountered in the stage again. |
7 (turrets) | 3 (turret contact) 2 (projectiles) |
Highway Stage, Sky Stage |
Mole Borer | ![]() |
A large mining machine that moves relentlessly forward, destroying the walls in front of it. X can destroy it, but loses a life instantly if he touches it. | 60 | 30 | Gallery Stage |
RT-55J | ![]() |
A powerful robot that guard a Dr. Light Capsule. It makes large jumps and attempts to catch X with its extendable claws, either harming him directly or grabbing and slamming him into a wall. It can also pull itself towards a wall this way. The claws block shots while not extended. | 64 | 2 | Forest Stage |
Thunder Slimer | ![]() |
A miniboss that bounces between the floor and ceiling, regularly spreading four slime drops that X can get stuck in. He can wiggle free by rapidly moving. If Storm Eagle has not yet been defeated, the miniboss periodically zaps the ground with lightning; otherwise, it can only damage X by colliding with him. | 46 | 5 (contact) 4 (lightning) |
Power Plant Stage |
Utuboros | ![]() |
A giant worm that emerges from the ground, twists a few times and eventually burrows into the ground again. Only its head and tail end can hurt X, but they are also the only vulnerable parts, with the rest blocking his shots. | 72 | 4 | Ocean Stage |
Vile | ![]() |
Vile's miniboss fight has two phases: one in a Ride Armor and one on foot. The first phase is similar to the Highway Stage boss fight and cannot be "won", instead lasting until Vile traps X, which triggers a cutscene leading to his Armor's destruction. In the second phase, Vile dashes or makes giant leaps across the room, firing paralysing energy shots at X while on the ground or dropping bombs while in the air, the latter of which split into two blasts travelling left and right when they hit the ground. He takes normal damage from X's weapons in this phase and is weak to the Homing Torpedo. |
N/A (phase 1) 32 (phase 2) |
Phase 1: 1 (contact) 6 (punch) Phase 2: 8 (contact) 4 (bombs) |
Sigma Stage 1 |
Bosses
Main Mavericks
Like most of the X and Classic games, eight main stage bosses must be defeated, each of whom grants the player a weapon and is weak to at least one other weapon.
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Launch Octopus | ![]() |
Ocean Stage | Homing Torpedo | Rolling Shield | |
Chill Penguin | ![]() |
A penguin who can slide or jump at X, spit bullet-deflecting ice blocks, or create two ice sculptures and move them by summoning a snowstorm as he hangs from a hook on the ceiling. His sculptures block shots, even his own, but can be destroyed with a charged buster shot. | Snow Mountain Stage | Shotgun Ice | Fire Wave |
Armored Armadillo | ![]() |
Gallery Stage | Rolling Shield | Electric Spark | |
Flame Mammoth | ![]() |
Factory Stage | Fire Wave | Storm Tornado | |
Storm Eagle | ![]() |
Sky Stage | Storm Tornado | Chameleon Sting | |
Boomer Kuwanger | ![]() |
Tower Stage | Boomerang Cutter | Homing Torpedo | |
Spark Mandrill | ![]() |
Power Plant Stage | Electric Spark | Shotgun Ice | |
Sting Chameleon | ![]() |
Forest Stage | Chameleon Sting | Boomerang Cutter |
Other Bosses
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Vile | ![]() |
Vile appears in his Ride Armor at the end of the Highway Stage, acting as an invincible cutscene boss who punches, dashes and fires shots at X. After X gets paralysed by one of the shots, Zero arrives and blasts Vile, damaging his armor and causing him to retreat. | Highway Stage | N/A |
Bospider | ![]() |
Sigma Stage 1 | X-Buster | |
Shotgun Ice | ||||
Rangda Bangda | ![]() |
Sigma Stage 2 | Chameleon Sting | |
D-Rex | ![]() |
Sigma Stage 3 | Boomerang Cutter | |
Velguarder | ![]() |
Sigma Stage 4 | Shotgun Ice | |
Sigma | ![]() |
Sigma Stage 4 | Electric Spark | |
Wolf Sigma | ![]() |
Sigma Stage 4 | Rolling Shield |
Weapons
Name | Sprite | Description |
---|---|---|
X-Buster | File:MMX - X-Buster.png | |
Shotgun Ice | ![]() |
|
Electric Spark | ![]() |
|
Rolling Shield | ![]() |
|
Homing Torpedo | ![]() |
|
Boomerang Cutter | ![]() |
|
Chameleon Sting | ![]() |
|
Storm Tornado | ![]() |
|
Fire Wave | ![]() |
Stages
- Highway Stage
- Ocean Stage
- Snow Mountain Stage
- Forest Stage
- Tower Stage
- Factory Stage
- Power Plant Stage
- Sky Stage
- Gallery Stage
- Sigma's fortress
Items
Name | Sprite | Description |
---|---|---|
Energy | File:MMX - Energy.png | |
Weapon Energy | File:MMX - Weapon Energy.png | |
1 UP | ![]() |
|
Sub Tank | ![]() |
|
Heart Tank | ![]() |
|
Dr. Light Capsule (First Armor) | ![]() |
People
Relation to other games
- Mega Man Xtreme: Armored Armadillo, Chill Penguin, Spark Mandrill and Storm Eagle come from here
- Mega Man Xtreme 2: Launch Octopus and Flame Mammoth come from here.
Ports, Remakes and Compilations
Mega Man X Legacy Collection
Super Smash Bros. series
Name | Source Game | Weapon | Assist Trophy | Smash Tour Item | Boss | Stage | Mii Costume | Enemy | Trophy | Spirit | Music |
---|---|---|---|---|---|---|---|---|---|---|---|
X | Mega Man X, Mega Man X5 | X-Buster - part of the Mii Costume, Mega Legends - part of Mega Man's Final Smash, also Mega Man's ability to Wall Jump | N/A | N/A | N/A | N/A | X's Armor, X's Helmet | N/A | File:SSB4 - X.png | 905 - File:SSBU - X.png, 906 - File:SSBU - Full Armor X.png | File:SSBU - X vs ZERO.oga |
Zero | Mega Man X, Mega Man X2, Mega Man X5, Mega Man Zero | N/A | File:SSB4 - Zero.png | N/A | N/A | N/A | Zero's Armor, Zero's Helmet | N/A | File:SSBU - Zero.png | 907 - File:SSBU - Zero (Zero Buster).png, 906 - File:SSBU - Zero (Z-Saber).png, File:SSB4 - Mega Man Zero.png | File:SSBU - X vs ZERO.oga, File:SSBU - Zero (Theme of ZERO (from Mega Man X)).oga |
Super Smash Bros. 4
Super Smash Bros. Ultimate
Relation to other media
1994 Animated series
- X, Vile and Spark Mandrill show up in Mega X
External Links
- Wikipedia
- TV Tropes
- Retropixel
- SSB Wiki
- StrategyWiki
- Mega Man Home Page
- Mega Man X on NintendoWiki
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