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Mega Man: The Wily Wars

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First of the seriesRemakeLast of the series
Game Info
Box Art
General information
Game Title(s):Mega Man: The Wily Wars, Rockman Megaworld
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
Sega Genesis/Mega Drive:
JP: October 21, 1994
EU: April 1995
Sega Channel:
NA: February 1995
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Sega Genesis, Sega Genesis Mini


Mega Man: The Wily Wars (ロックマンメガワールド, lit. "Rockman Mega World") is a compilation of remakes of the first three games of the Classic series. It was developed by Capcom and released for the Sega Genesis in 1994-1995.

Story

Title Screen

Tired of having his plans foiled every time by Mega Man, Dr. Wily decided to build himself a time machine. Transporting himself into the past, Dr. Wily restored his defeated robots and started causing chaos. At this rate, even the peaceful past was going to be tainted by Dr. Wily's ambitions! In order to stop Dr. Wily, Mega Man was sent into the past in a time machine hastily crafted by Dr. Light.[1]

Games

Menu to Select a game
Mega Man
Mega Man 2
Mega Man 3

Characters

Name MMTWW Sprite MM1 Sprite MM2 Sprite MM3 - Sprite Description
Mega Man File:TWW - Mega Man.png File:TWW - MM1 Mega Man.png File:TWW - MM2 Mega Man.png File:TWW - MM3 Mega Man.png
Rush File:TWW - Rush.png File:TWW - MM3 Mega Man.png
Dr. Light File:TWW - Dr. Light.png File:TWW - MM1 - Dr. Light.png File:TWW - MM2 Dr. Light.png File:TWW - MM3 Dr. Light.png
Dr. Wily File:TWW - Dr. Wily.png File:TWW - MM1 - Dr. Wily.png File:TWW - MM2 Dr. Wily.png File:TWW - MM3 Dr. Wily.png
Proto Man File:TWW - Proto Man.png File:TWW - MM3 Proto Man.png
Roll File:TWW - Roll.png File:TWW - MM1 Roll.png
Buster Rod-G File:TWW - Buster Rod-G Sprite 1.png File:TWW - Buster Rod-G Sprite 2.png
Mega Water-S File:TWW - Mega Water-S Sprite 1.png File:TWW - Mega Water-S Sprite 2.png
Hyper Storm-H File:TWW - Hyper Storm.H.png

Enemies

Minor Enemies

Name Sprite Description HP Damage Points Stage(s)
Mega Man
Adhering Suzy A square, one-eyed robot that moves between walls horizontally or vertically, stopping for a random amount of time when it touches something. 5 4 Cut Man Stage, Ice Man Stage, Bomb Man Stage, Wily Stage 2, Wily Stage 3, Wily Stage 1 300
Big Eye A large, one-legged enemy that only moves by jumping, making low or tall jumps at random. 20 10 Cut Man Stage, Guts Man Stage, Elec Man Stage, Ice Man Stage, Wily Stage 1, Wily Stage 1 10,000
Blaster A wall-mounted gun that periodically opens to fire a sequence of four shots in a set pattern. Only vulnerable while attacking. 1 1 (contact)
(projectile)
Cut Man Stage, Bomb Man Stage, Wily Stage 2, Buster Rod-G Stage, Mega Water-S Stage, Wily Stage 1 200
Bombombomb A bomb that is launched upwards from the bottom of the screen and splits into four smaller bombs at its peak. Shots go through them. - 1 Bomb Man Stage, Wily Stage 2 -
Bunby Heli A helicopter robot that flies sideways, swooping down or up at Mega Man when he comes near. 1 3 Cut Man Stage, Guts Man Stage, Elec Man Stage, Wily Stage 2, Buster Rod-G Stage, Hyper Storm-H Stage, Mega Water-S Stage 500
Changkey A flame that launches into the air in groups of three, which then drop down at an angle. Only vulnerable while falling. 1 2 Fire Man Stage, Wily Stage 1, Wily Stage 2 200
Crazy Razy A robot that runs at Mega Man and rarely shoots. Destroying its bottom half or getting too close causes the upper half to detach, flying around and swooping at Mega Man; attacking the upper half first destroys it completely. 1 (top)
(bottom)
4 (contact)
(projectile)
Ice Man Stage 500 (each half)
Foot Holder A floating platform that moves in random, erratic patterns, occasionally firing shots to both sides. - 3 (contact)
(projectile)
Ice Man Stage, Wily Stage 1, Wily Stage 1 -
Gabyoall An enemy confined to a platform that speeds up when Mega Man is on the same height. It is too flat to shoot normally and buster shots merely stun it, but special weapons destroy it in one hit. 1 3 Elec Man Stage, Ice Man Stage, Fire Man Stage, Bomb Man Stage, Mega Water-S Stage, Wily Stage 1 200
Kamadoma A small, flea-like robot that jumps around quickly. 1 2 Cut Man Stage, Elec Man Stage, Bomb Man Stage, Wily Stage 1 300
Killer Bomb A rocket that spawns endlessly from the right side of the screen and flies forward in a wave motion. Destroying it causes an explosion that can harm Mega Man. 1 3 (contact)
(explosion)
800 Fire Man Stage, Bomb Man Stage, Wily Stage 1, Wily Stage 2, Wily Stage 3
Mambu Flies across the screen from right to left, occasionally stopping to open its shell and fire bullets in eight directions. Respawns infinitely and is only vulnerable while attacking. 1 1 (contact)
(projectile)
Cut Man Stage, Guts Man Stage 800
Metall Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. 1 1 (contact)
(projectile)
Guts Man Stage, Wily Stage 1 500
Pepe A penguin that spawns endlessly from the right side of the screen and flies forward in a wave motion. 1 4 Ice Man Stage, Wily Stage 3 500
Pickman A stationary construction worker robot that rapidly throws pickaxes at Mega Man in an arc when he is near. Only vulnerable while attacking. 10 3 (contact)
(projectile)
Guts Man Stage, Buster Rod-G Stage 1,500
Screw Driver A screw mounted to the floor or ceiling, which periodically extends to fire two bursts of bullets in five directions. Only fires when Mega Man is near and is more difficult to hit when not attacking. 3 1 (contact)
(projectile)
Cut Man Stage, Fire Man Stage, Bomb Man Stage, Wily Stage 2, Wily Stage 3, Wily Stage 4, Mega Water-S Stage, Wily Stage 1 500
Sniper Joe A robot with a gun and shield that periodically fires at Mega Man, jumps straight up, or hops away from him backwards. Only vulnerable while attacking or jumping. 10 4 (contact)
(projectile)
Bomb Man Stage 5,000
Super Cutter Cutter blades that are endlessly fired from an indestructible machine in the background. They fly in an arc at Mega Man. 5 4 Cut Man Stage 500
Thunder Block A stationary block that periodically creates a beam of electricity next to it. - 4 (beam) Elec Man Stage -
Watcher A green ball that appears in groups of five, floating in from the top or bottom. When it is level with Mega Man, it extends its eyestalks and fires lasers from them. 1 4 (contact)
(projectile)
Elec Man Stage, Wily Stage 4 800
Mega Man 2
Batton A bat that takes some time to wake up, then chases after Mega Man. Can only be harmed while it's awake. 2 4 Wood Man Stage, Buster Rod-G Stage, Wily Stage 2 N/A
Big Fish A giant fish that jumps out of a pit, then falls back down. It can only be destroyed with the Quick Boomerang or Crash Bomber. 1 1 Wily Stage 3, Mega Water-S Stage, Wily Stage 4 N/A
Blocky A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform (this cannot happen on Normal difficulty, as any damage destroys it instantly). 2 8 Metal Man Stage, Flash Man Stage, Crash Man Stage N/A
Changkey Maker A stationary robot that illuminates the room and throws Changkeys in an arc. Defeating it causes the screen to go dark. 10 8 Quick Man Stage, Buster Rod-G Stage N/A
Claw A crab that falls from the sky and bounces, then walks towards Mega Man. 1 4 Bubble Man Stage N/A
Fly Boy A pullstring robot that falls from the sky and respawns endlessly. It uses its string to pull itself upwards diagonally before falling back down. 5 4 Heat Man Stage, Crash Man Stage, Wily Stage 2 N/A
Goblin A large head that hangs in the sky and spawns Petit Goblins from its ears, which launch upwards and then float towards Mega Man. It acts as a platform, but its retracting horns cause damage. - (Goblin)
(Petit Goblins)
2 (horns)
(Petit Goblins)
Air Man Stage N/A
Kaminari Goro A robot riding a cloud that goes in circles while throwing thunder bolts at Mega Man. Defeating it lets him ride its cloud. 3 4 Air Man Stage, Wily Stage 2 N/A
Kerog A stationary frog that releases three tiny Petit Kerogs from its mouth, which jump around. 10 (Kerog)
(Petit Kerogs)
4 (contact)
(Petit Kerogs)
Bubble Man Stage, Mega Water-S Stage, Wily Stage 2 N/A
Kukku A rooster than runs very fast and jumps at certain points. It spawns infinitely and has to be avoided. 10 4 Wood Man Stage N/A
M-445 A bubble-encased machine that drops from above and curves towards Mega Man when it is on the same height. 1 2 Bubble Man Stage, Mega Water-S Stage, Wily Stage 2 N/A
Matasaburo A stationary robot that blows Mega Man away with the fan in its body. 5 6 Air Man Stage, Buster Rod-G Stage, Wily Stage 2 N/A
Mole Drill bits that constantly spawn to Mega Man's left and right in certain corridors, drilling up or down through solid tiles and through the air. 5 4 Metal Man Stage, Wily Stage 2, Wily Stage 3, Wily Stage 4 N/A
Monking A monkey robot that hangs from the bottom of a platform, then climbs up and jumps back and forth until destroyed. 3 4 Wood Man Stage N/A
Neo Metall Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and quickly dashes forward before hiding again. Only vulnerable while attacking or running. 1 4 (contact)
2 (projectile)
Crash Man Stage, Wily Stage 4, Buster Rod-G Stage, Hyper Storm-H Stage, Wily Stage 1 N/A
Pierobot A clown robot balancing on a gear, which can be damaged separately. Destroying the robot first slows down the gear, destroying the gear first makes the robot drop off the screen. 1 (robot)
4 (gear)
4 Metal Man Stage N/A
Pipi A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, eight Copipis are released that dart towards Mega Man after a while. 1 (Pipi)
1 (egg)
1 (Copipis)
4 (contact)
4 (egg)
2 (Copipis)
Air Man Stage, Wood Man Stage, Crash Man Stage, Wily Stage 1, Buster Rod-G Stage, Mega Water-S Stage, Wily Stage 2 N/A
Press An invincible, spiked press on a chain that drops down, then is slowly pulled up again. - 8 Metal Man Stage, Wily Stage 2, Wily Stage 2, Wily Stage 3, Wily Stage 4 N/A
Returning Sniper Joe A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is spawned by destroying a Sniper Armor and only vulnerable while attacking. 10 4 (contact)
2 (projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2 N/A
Robbit A robo-rabbit that hops and fires three carrots at Mega Man between jumps. 10 4 (contact)
2 (projectile)
Wood Man Stage, Buster Rod-G Stage N/A
Scworm A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. 5 (Scworm)
5 (tubes)
2 (contact)
2 (tubes)
Air Man Stage, Quick Man Stage, Heat Man Stage, Wily Stage 1 N/A
Shotman A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. 5 4 (contact)
2 (projectile)
Flash Man Stage, Crash Man Stage, Wily Stage 2, Wily Stage 3, Hyper Storm-H Stage, Mega Water-S Stage, Wily Stage 2 N/A
Shrink A shrimp robot that sinks a short distance, propels itself towards Mega Man, then repeats. 3 2 Bubble Man Stage, Mega Water-S Stage N/A
Sniper Armor A Returning Sniper Joe in a mech that jumps or rapid-fires projectiles at Mega Man. Destroying it releases the Joe. 20 8 (contact)
(projectile)
Quick Man Stage, Heat Man Stage, Flash Man Stage, Wily Stage 4, Wily Stage 2 N/A
Springer Slides along the ground, speeding up when on the same level as Mega Man and popping up on a spring when touched. Can only be harmed by special weapons. 3 4 Quick Man Stage, Heat Man Stage, Metal Man Stage, Wily Stage 1, Wily Stage 2 N/A
Tanishi A hermit crab that crawls along the ground. Non-lethal damage knocks off the shell, which can be shot or harm Mega Man as it falls, while the Tanishi speeds up (this cannot happen on Normal difficulty, as any damage destroys it instantly). 2 4 Bubble Man Stage, Wily Stage 3, Mega Water-S Stage, Wily Stage 2 N/A
Telly A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the side of the screen. 1 2 Heat Man Stage, Crash Man Stage, Wily Stage 1, Wily Stage 4, Wily Stage 2 N/A
Mega Man 3
Bikky A giant, jumping robot. It can only be harmed while its visor is open, shortly before and during its jump. 6 8 Needle Man Stage, Hard Man Stage, Gemini Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3, Hyper Storm-H Stage N/A
Bomber Pepe File:TWW - Bomber Pepe Sprite.png A penguin that hops with pauses and lobs giant eggs at Mega Man, which bounce and explode either on the third bounce or when they hit a wall. 6 (Bomber Pepe)
1 (eggs)
6 (contact)
3 (eggs)
6 (explosion)
Gemini Man Stage N/A
Bolton and Nutton A floating nut and bolt that join together, then slowly follow Mega Man. They can only be harmed once they are fully assembled. 1 2 Spark Man Stage, Top Man Stage, Wily Stage 3 N/A
Bomb Flier A flying rocket disguised as a cloud that moves in wave motions. Any damage to it removes the cloud cover, making it fly faster, but in a straight line. 4 2 (contact) Snake Man Stage, Buster Rod-G Stage N/A
Bubukan An enemy that runs towards Mega Man, pole-vaults over him, then runs towards him. Both the Bubukan and its falling pole can harm Mega Man, and the Bubukan is invincible until it jumps. 4 (Bubukan)
1 (pole)
4 (Bubukan)
2 (pole)
Snake Man Stage, Needle Man Stage (Second Visit), Wily Stage 3 N/A
Cannon Opens up to shoot cannonballs at Mega Man in an arc. The cannonballs are sometimes indestructible. Can only be harmed while the shield is open. 3 (Cannon)
1 (cannonballs)
6 (contact)
2 (cannonballs)
Needle Man Stage, Needle Man Stage (Second Visit), Wily Stage 3 N/A
Dada A fast-moving jackhammer that makes two low hops followed by an extremely high jump. 1 2 Snake Man Stage, Wily Stage 3 N/A
Elec'n Falls out of pipes at the top and floats to the left or right in a zig-zag, occasionally stopping to send sparks flying in the 8 cardinal directions. 1 4 (contact)
2 (sparks)
Spark Man Stage, Spark Man Stage (Second Visit) N/A
Electric Gabyoall A Gabyoall that moves in parallel with another one on the ceiling, occasionally creating harmful electricity between the two. N/A 4 (contact) Spark Man Stage, Spark Man Stage (Second Visit), Wily Stage 3 N/A
Flying Metall Hides under its helmet until Mega Man comes near, then flies straight up and to the side, shooting bullets downward in three directions once it is directly above him. After shooting, it lowers itself to Mega Man's height, then tries to fly straight into him. 1 4 (contact)
2 (projectiles)
Needle Man Stage (Second Visit) N/A
Giant Springer Slides along the ground and fires the homing missile from its head at Mega Man, moving slower while the missile is in the air. If Mega Man gets too close, it spring up and harms him. 8 (Springer)
1 (missile)
6 (contact)
2 (missile)
Magnet Man Stage, Spark Man Stage (Second Visit), Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit), Wily Stage 3 N/A
Gyoraibo A fish that swims to the side. It briefly stops when directly below Mega Man to shoot a torpedo upwards, which explodes when it hits a block. 2 6 (contact)
2 (torpedo)
4 (explosion)
Gemini Man Stage N/A
Hammer Joe A stationary Joe that swings an iron ball around and throws it forward, which deflect Mega Man Shots. It can only be harmed when its eye is open, shortly before and during its throwing animation. 8 4 (contact)
2 (hammer)
Snake Man Stage, Spark Man Stage, Needle Man Stage, Hard Man Stage, Shadow Man Stage (Second Visit), Wily Stage 1, Wily Stage 3, Buster Rod-G Stage, Hyper Storm-H Stage, Wily Stage 3 N/A
Hari Harry A large hedgehog that stands still and shoots destructible needles in five directions three times, then rolls to another spot as an invincible sphere. 6 (Hari Harry)
1 (needles)
6 (contact)
2 (needles)
Needle Man Stage, Needle Man Stage (Second Visit), Hyper Storm-H Stage N/A
Have "Su" Bee A bee that flies in from the side and drops a nest of five Chibees, which chase Mega Man. 3 (Have "Su"&nbspBee)
1 (Chibee)
6 (contact)
2 (nest)
3 (Chibee)
Hard Man Stage, Wily Stage 2 N/A
Hologran File:TWW - Hologran Sprite.png A device attached to the ceiling that turns the level dark while it is on the screen, rendering platforms invisible. Mega Man can destroy it to turn the lights back on. 3 3 Shadow Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3 N/A
Jamacy Climbs up and down ladders. In Gemini Man Stage (Second Visit), many of them emerge from holes and scutter across the ground as well as going down ladders. 1 2 Spark Man Stage, Snake Man Stage, Spark Man Stage (Second Visit), Gemini Man Stage (Second Visit), Hyper Storm-H Stage N/A
Junk Golem Stands still and summons large, invincible blocks of junk from above to throw at Mega Man, which break into pieces when they hit a wall. The blocks are still thrown even if the Junk Golem is destroyed while they fall. 6 4 (contact)
4 (block)
2 (fragments)
Wily Stage 4, Hyper Storm-H Stage N/A
Komasaburo A stationary enemy that releases destructible tops from its belly, which move along the ground. It is often found at the top of stairs. 6 (Komasaburo)
1 (tops)
6 (contact)
2 (tops)
Top Man Stage, Wily Stage 1, Buster Rod-G Stage, Wily Stage 3 N/A
Mag Fly A flying magnet that slowly pulls Mega Man upwards and can carry him. 1 4 Magnet Man Stage N/A
Mechakkero A jumping enemy that is flat and can't be hit with the Mega Buster while it is on the ground. 1 3 Top Man Stage, Shadow Man Stage, Gemini Man Stage, Wily Stage 3 N/A
Metall Deluxe Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and quickly dashes forward before hiding again. Only vulnerable while attacking or running. 1 4 (contact)
2 (projectiles)
Needle Man Stage, Hard Man Stage, Top Man Stage, Needle Man Stage (Second Visit), Buster Rod-G Stage, Wily Stage 3 N/A
Needle Press A stationary spike on the ceiling or floor that extends and detracts in a set rhythm, harming Mega Man if he touches it. It deflects all shots. N/A 4 Needle Man Stage, Needle Man Stage (Second Visit), Mega Water-S Stage, Wily Stage 3 N/A
New Shotman A stationary enemy with two attacks on different timers: It will fire three projectiles in a row to both sides, or fling two projectiles at Mega Man in an arc. The latter cannot pass through walls, and both attacks can be used simultaneously. 3 4 (contact)
2 (projectiles)
Magnet Man Stage, Shadow Man Stage, Wily Stage 3, Mega Water-S Stage N/A
Nitron Flies overhead and swoops down to drop three pellets that briefly create pillars of flame. 1 4 (contact)
2 (flames)
Gemini Man Stage N/A
Parasyu Drops from above and opens its parachute, slowing its fall and causing it to swing left and right in a wave motion. 3 4 Shadow Man Stage, Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit), Hyper Storm-H Stage N/A
Penpen Flies in a wave motion and darts at Mega Man when he comes near. If created by a Penpen Maker, it only slides along the ground. 1 4 Gemini Man Stage, Wily Stage 1 N/A
Peterchy An eyeball with plunger legs that plods along the ground. 3 4 Magnet Man Stage, Spark Man Stage, Shadow Man Stage, Spark Man Stage (Second Visit), Shadow Man Stage (Second Visit), Hyper Storm-H Stage N/A
Petit Snakey Snake heads that spit projectiles directly at Mega Man. They cap off the winding snake blocks in the stage and also appear upside-down. 2 4 (contact)
2 (projectiles)
Snake Man Stage, Buster Rod-G Stage N/A
Pickelman Bull A Pickelman that advances towards Mega Man on a tall bulldozer, occasionally stopping. Only the Pickelman on top can be harmed. 3 6 Spark Man Stage, Hard Man Stage, Top Man Stage, Shadow Man Stage, Buster Rod-G Stage, Wily Stage 3 N/A
Pole A tadpole that emerges from the frog eggs in Gemini Man Stage if they are shot at with the Mega Buster. It slowly floats towards Mega Man. 1 1 Gemini Man Stage, Gemini Man Stage (Second Visit), Wily Stage 3 N/A
Potton A flying glass jar containing a robot head, which drops on Mega Man when he is directly below it. The jar continues to fly, but never regenerates the head. 1 (jar)
1 (head)
2 (jar)
4 (head)
Snake Man Stage, Gemini Man Stage (Second Visit) N/A
Returning Monking A monkey that jumps onto the ceiling and hangs there, waiting for Mega Man. When he comes near, it drops down and attempts to jump on him. 8 3 Hard Man Stage, Wily Stage 3 N/A
Walking Bomb File:TWW - Walking Bomb Sprite.png A grenade that walks and attempts to leap over obstacles. It explodes when destroyed, which can harm Mega Man. 1 4 (contact)
6 (explosion)
Shadow Man Stage, Shadow Man Stage (Second Visit), Wily Stage 3 N/A
Wanaan A bear trap-like robot that pops out of the ground after Mega Man walks across its hiding spot, harming him if he stops on top of it. N/A 4 Hard Man Stage, Wily Stage 2 N/A
Yambow A dragonfly that comes in from the top and tries to fly behind Mega Man, then darts forward when it is at his current height. 3 3 Needle Man Stage, Gemini Man Stage, Shadow Man Stage, Needle Man Stage (Second Visit), Hyper Storm-H Stage, Wily Stage 3 N/A



Robot Masters

Each Robot Master boss yields a weapon the first time he is defeated, and has a particular weakness to at least one other weapon. Unlike later games, the Robot Masters will still be there when revisiting a stage.

Apart from their own stages, all Robot Masters are refought in Wily Stage, with Cut Man and Elec Man appearing in Wily Stage 2 and the rest in Wily Stage 4.

Name Sprite Description Stage Weapon Weakness
Mega Man
Cut Man
Cut Man Stage Rolling Cutter Super Arm
Mega Buster
Guts Man Guts Man Stage, Wily Stage 4 (Boss Attack) Super Arm Hyper Bomb
Elec Man Elec Man Stage Thunder Beam Rolling Cutter
Ice Man Ice Man Stage, Wily Stage 4 (Boss Attack) Ice Slasher Thunder Beam
Fire Man Fire Man Stage, Wily Stage 4 (Boss Attack) Fire Storm Ice Slasher
Bomb Man Bomb Man Stage, Wily Stage 4 (Boss Attack) Hyper Bomb Fire Storm
Mega Man 2
Bubble Man Bubble Man is fought underwater, beneath a ceiling of deadly aquatic mines. Mega Man must dodge his bubbles and straight-moving projectiles without jumping too high. Bubble Man Stage, Wily Stage 5 (Boss Rush) Bubble Lead Metal Blade
Air Man Air Man has a large fan in his belly and is able to unleash small tornados from across the room, which form specific patterns and block Mega Man's shots. Air Man Stage, Wily Stage 5 (Boss Rush) Air Shooter Leaf Shield
Quick Man An agile robot who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Using the Flash Stopper will half his health, whereas Crash Bomber shots act as a secondary weakness. Quick Man Stage, Wily Stage 5 (Boss Rush) Quick Boomerang Time Stopper
Crash Bomber
Heat Man A robot resembling a mechanical lighter. He throws exploding fire pellets or zips around the room, becoming briefly invincible as he lights himself on fire. Heat Man Stage, Wily Stage 5 (Boss Rush) Atomic Fire Bubble Lead
Wood Man A tree-like robot that throws his spinning Leaf Shield forwards and causes leaves to fall from above. He is weak to Heat Man's Atomic Fire, which destroys him instantly on normal mode if fully charged. Wood Man Stage, Wily Stage 5 (Boss Rush) Leaf Shield Atomic Fire
Metal Man The master of metal fights by throwing buzzsaw projectiles at Mega Man, which are fast and move in a straight line. He is weak not only to the Quick Boomerang, but also his own weapon, the Metal Blade, which destroys him in one hit in the rematch in Wily's Fortress on normal mode. Metal Man Stage, Wily Stage 5 (Boss Rush) Metal Blade Quick Boomerang
Metal Blade
Flash Man A robot that can stop time and shoot at Mega Man while he's unable to move. Flash Man Stage, Wily Stage 5 (Boss Rush) Flash Stopper Metal Blade
Crash Bomber
Crash Man A robot that jumps into the air and drops bombs on Mega Man, which explode after a delay. Crash Man Stage, Wily Stage 5 (Boss Rush) Crash Bomber Air Shooter
Mega Man 3
Note: In addition to their primary weaknesses, all Robot Masters in this game are weak to their own weapons.
Spark Man Spark Man Stage, Wily Stage 4 (Boss Rush) Spark Shock Shadow Blade
Snake Man Snake Man Stage, Wily Stage 4 (Boss Rush) Search Snake Needle Cannon
Needle Man Needle Man Stage, Wily Stage 4 (Boss Rush) Needle Cannon Gemini Laser
Hard Man Hard Man Stage, Wily Stage 4 (Boss Rush) Hard Knuckle Magnet Missile
Top Man Top Man Stage, Wily Stage 4 (Boss Rush) Top Spin Hard Knuckle
Gemini Man Gemini Man Stage, Wily Stage 4 (Boss Rush) Gemini Laser Search Snake
Magnet Man Magnet Man Stage, Wily Stage 4 (Boss Rush) Magnet Missile Spark Shock
Shadow Blade
Shadow Man Shadow Man Stage, Wily Stage 4 (Boss Rush) Shadow Blade Top Spin
Wily Tower
Buster Rod-G (1st encounter) File:TWW - Buster Rod-G (1st encounter) Sprite.png Buster Rod-G Stage Search Snake
Top Spin
Hyper Bomb
Rolling Cutter
Air Shooter
Atomic Fire
Bubble Lead
Hard Knuckle
Needle Cannon
Buster Rod-G (2nd encounter) File:TWW - Buster Rod-G (2nd encounter) Sprite.png Wily Stage 3 Rolling Cutter
Air Shooter
Atomic Fire
Leaf Shield
Hard Knuckle
Magnet Missile
Needle Cannon
Mega Water-S Mega Water-S Stage Ice Slasher
Hyper Bomb
Atomic Fire
Search Snake
Hyper Storm-H Hyper Storm-H Stage Hyper Bomb
Fire Storm
Atomic Fire
Crash Bomber
Metal Blade
Gemini Laser
Shadow Blade
Spark Shock

Fortress Bosses

These bosses are fought in Wily Stage. They yield no weapons, but may have weaknesses.

Name Sprite Description Stage Weakness
Mega Man
Yellow Devil File:TWW - Yellow Devil Sprite.png Wily Stage 1 Thunder Beam
Copy Robot File:TWW - Copy Robot Sprite.png A clone of Mega Man that copies his attacks. Wily Stage 2 N/A
CWU-01P Wily Stage 3 Super Arm
Wily Machine 1 (phase 1) File:TWW - Wily Machine 1 (phase 1) Sprite.png Wily Stage 4 Fire Storm
Wily Machine 1 (phase 2) File:TWW - Wily Machine 1 (phase 2) Sprite.png Wily Stage 4 N/A
Mega Man 2
Mecha Dragon A large, robotical dragon that starts the battle by chasing Mega Man across a chasm as he jumps from block to block to escape it. It attacks by breathing fire once it stop chasing. Wily Stage 1 N/A
Picopico-kun A group of 14 flying robots that attack Mega Man individually. Each one is built out of two blocks from the boss room's walls or floor and ceiling, which detach and move towards the centre of the screen. Wily Stage 2 Bubble Lead
Guts Tank A giant tank fashioned after Guts Man that spits falling projectiles and releases Metalls from its stomach. Mega Man must climb onto its tracks and attack its head to damage it. Wily Stage 3 Quick Boomerang
Boobeam Trap The Boobeam Trap is a puzzle boss consisting of four wall-mounted hemispheres that shoot directly at Mega Man, arranged in a maze-like room with parts blocked off by walls. As both Boobeams and walls can only be destroyed with Crash Bomber shots, Mega Man must ration his weapon energy and take the correct path through the room or he will run out of bombs before all the Boobeams are destroyed. Wily Stage 4 Crash Bomber
Wily Machine 2 (phase 1) File:TWW - Wily Machine 2 (phase 1) Sprite.png Dr. Wily is hidden in a giant flying machine that moves back and forth and shoots large projectiles from a cannon on the bottom, which travel along an inverted arc. Its weak point is on the front and takes massive damage from a fully charged Atomic Fire. Wily Stage 5 Atomic Fire
Crash Bomber
Wily Machine 2 (phase 2) File:TWW - Wily Machine 2 (phase 2) Sprite.png Wily is now revealed as parts of his machine are destroyed. This phase is similar to the first, but the projectiles bounce along the ground instead. The weak point is the cockpit. Wily Stage 5 Crash Bomber
Alien Wily appears to transform into an Alien, which floats around in an infinity figure 8 and fires glowing projectiles at Mega Man. It can only be harmed with Bubble Lead. Wily Stage 6 Bubble Lead
Mega Man 3
All of these bosses except Break Man are fought in Wily Stage.
Break Man File:TWW - Break Man Sprite.png Acts identical to the Proto Man miniboss, but can only be harmed with the Mega Buster. Break Man Stage N/A
Kamegoro Maker File:TWW - Kamegoro Maker Sprite.png An invincible machine that creates Kamegoros, turtle robots that bounce around. Destroying the Kamegoros hurts it, and they will bounce faster the lowers its health becomes. Wily Stage 1 Search Snake
Hard Knuckle
Top Spin
Shadow Blade
Yellow Devil Mark 2 File:TWW - Yellow Devil Mark 2 Sprite.png An upgraded version of the Yellow Devil. It regularly moves to the other side of the room by breaking up into pieces, which either fly across one by one and reassemble at their destination (like the original Yellow Devil) or bounce along the ground at a faster pace. Once fully formed, it opens it eye, which is also its only weak point, to fire projectiles at Mega Man before repeating the process. Wily Stage 2 Hard Knuckle
Shadow Blade
Holograph Mega Mans File:TWW - Mega Man Sprite.png File:TWW - Mega Man Sprite.png File:TWW - Mega Man Sprite.png Three copies of Mega Man that run across different platforms while shooting directly at Mega Man, then teleport to switch positions. Only one of them is "real" and can be harmed. Wily Stage 3 Search Snake
Top Spin
Wily Machine 3 (phase 1) File:TWW - Wily Machine 3 (phase 1) Sprite.png Wily Stage 5 Spark Shock
Hard Knuckle
Wily Machine 3 (phase 2) File:TWW - Wily Machine 3 (phase 2) Sprite.png Wily Stage 5 Hard Knuckle
Gamma (phase 1) File:TWW - Gamma (phase 1) Sprite.png Wily Stage 6 Hard Knuckle
Shadow Blade
Gamma (phase 2) File:TWW - Gamma (phase 2) Sprite.png Wily Stage 6 Search Snake
Top Spin
Wily Tower
Fire Snakey File:TWW - Fire Snakey Sprite.png Wily Stage 1 Bubble Lead
Iron Ball File:TWW - Iron Ball Sprite.png Wily Stage 2 Thunder Beam
Spark Shock
Iron Ball File:TWW - Iron Ball Sprite.png Wily Stage 2 Thunder Beam
Spark Shock


Mid-bosses

Name Sprite Description HP Damage Stage(s)
Mega Man 2
Anko A giant anglerfish that stays on the ground and spawns Shrinks from its mouth. It can only be harmed by shooting the lure. 10 12 (contact)
2 (Shrinks)
Bubble Man Stage, Mega Water-S Stage N/A
Friender A gaint dog that stands in place and breathes a line of fire in an inverted arc. 20 8 (contact)
4 (projectile)
Wood Man Stage, Wily Stage 2 N/A
Mega Man 3
Big Snakey A giant snake head that spits large projectiles at Mega Man, usually between two and four before pausing. The "body segments" that make up the floor wiggle, making the fight harder if Mega Man is standing on them. 10 8 (contact)
2 (projectiles)
Snake Man Stage, Buster Rod-G Stage N/A
Giant Metall A large Metall that flies up and down, randomly spawning three Metall Deluxe or firing three ball projectiles (one forward, two diagonally). The cross on its helmet is its only vulnerable part. 10 8 (contact)
2 (balls)
Needle Man Stage (Second Visit) N/A
Penpen Maker Creates Penpens that slide along the ground. To harm it, the crank on its head must be shot. 10 8 Gemini Man Stage N/A
Proto Man A mysterious robot encountered in multiple stages. He walks left and right and jumps constantly while near Mega Man, firing shots forward while in the air. In Gemini Man Stage, he teleports away without having to be fought.

Proto Man is weak to the weapons of the Robot Masters in whose stages he is fought, and is especially weak to Hard Knuckle.

28 4 (contact)
2 (shots)
Hard Man Stage, Gemini Man Stage, Magnet Man Stage, Shadow Man Stage N/A
Tama A giant cat that tosses two yarn balls, which bounce around. If both are destroyed or leave the screen, it releases three tiny, hopping flea enemies, and cycles back to throwing yarn balls if the fleas are destroyed. It blocks Mega Man completely without harming him. 10 (Tama)
6 (yarn balls)
1 (fleas)
3 (yarn balls)
2 (fleas)
Top Man Stage N/A


Doc Robots

Doc Robot artwork.

After beating the eight Robot Masters, Mega Man must complete a more challenging "Doc Robot" version of four of the stages. Every stage contains two Doc Robots - the first acting as a miniboss, the second as the stage boss - which fight by using the data of Robot Masters from Mega Man 2. Although sprites of these Robot Masters are briefly seen "entering" the Doc Robot from above, all Doc Robots use the same sprite in battle.

Each Doc Robot is weak to two weapons obtained from this game's Robot Masters, and does not grant a weapon when defeated.

Base Sprite Description Stage Weakness
Mega Man 3
Metal Man
Fights by jumping very high and throwing between two and four buzzsaw projectiles at Mega Man, which are fast and move in a straight line. Spark Man Stage (Second Visit) Hard Knuckle
Magnet Missile
Quick Man
An agile boss who runs and leaps around the room while throwing sets of three Quick Boomerangs at Mega Man. Spark Man Stage (Second Visit) Search Snake
Gemini Laser
Air Man
Air Man is able to unleash small tornados from across the room, which form specific patterns and block Mega Man's shots. Needle Man Stage (Second Visit) Spark Shock
Magnet Missile
Crash Man
A boss that jumps into the air and drops bombs on Mega Man, which explode after a delay. Needle Man Stage (Second Visit) Hard Knuckle
Top Spin
Flash Man
A boss that can stop time and shoot at Mega Man while he's unable to move. Gemini Man Stage (Second Visit) Needle Cannon
Gemini Laser
Bubble Man
Bubble Man is fought underwater, beneath a ceiling of deadly spikes. Mega Man must dodge his bubbles and straight-moving projectiles without jumping too high, or use the Rush Marine. Gemini Man Stage (Second Visit) Spark Shock
Needle Cannon
Wood Man
Throws his spinning Leaf Shield forwards and causes leaves to fall from above. The Leaf Shield is larger than in Mega Man 2. Shadow Man Stage (Second Visit) Search Snake
Needle Cannon
Heat Man
Throws exploding fire pellets or zips around the room, becoming briefly invincible as he lights himself on fire. Shadow Man Stage (Second Visit) Shadow Blade
Top Spin

Weapons

Name Sprite Description
Mega Buster File:TWW - Mega Buster.png
Rolling Cutter File:TWW - Rolling Cutter.png
Super Arm File:TWW - Super Arm.png
Thunder Beam File:TWW - Thunder Beam.png
Ice Slasher File:TWW - Ice Slasher.png
Fire Storm File:TWW - Fire Storm.png
Hyper Bomb File:TWW - Hyper Bomb.png
Magnet Beam File:TWW - Magnet Beam.png
Bubble Lead File:TWW - Bubble Lead.png
Air Shooter File:TWW - Air Shooter.png
Quick Boomerang File:TWW - Quick Boomerang.png
Leaf Shield File:TWW - Leaf Shield.png
Crash Bomber File:TWW - Crash Bomber.png
File:TWW - Time Stopper Icon.png Time Stopper File:TWW - Flash Stopper.png
Metal Blade File:TWW - Metal Blade.png
File:TWW - Atomic Fire Icon.png Atomic Fire File:TWW - Atomic Fire.png
File:TWW - Search Snake Icon.png Search Snake File:TWW - Search Snake Sprite.png
File:TWW - Top Spin Icon.png Top Spin File:TWW - Top Spin Sprite.png
File:TWW - Shadow Blade Icon.png Shadow Blade File:MMTWW -Shadow Blade.png
File:TWW - Spark Shock Icon.png Spark Shock File:TWW - Spark Shock Sprite.png
File:TWW - Magnet Missile Icon.png Magnet Missile File:TWW - Magnet Missile Sprite.png
File:TWW - Hard Knuckle Icon.png Hard Knuckle File:TWW - Hard Knuckle Sprite.png
File:TWW - Needle Cannon Icon.png Needle Cannon File:TWW - Needle Cannon Sprite.png
File:TWW - Gemini Laser Icon.png Gemini Laser File:TWW - Gemini Laser Sprite.png

Rush Transformations

Name Sprite Description
Rush Coil File:TWW - Rush Mega Man.pngFile:TWW - Rush Coil.png
Rush Jet File:TWW - Rush Mega Man.pngFile:TWW - Rush Jet.png
Rush Marine File:TWW - Rush Mega Man.pngFile:TWW - Rush Marine.png

Stages

Wily Tower

Wily TowerBuster Rod-G StageMega Water-S StageHyper Storm-H Stage
Wily Tower
Name Image(s) Description Notes
Robot Master stages:
Buster Rod-G Stage File:TWW - Buster Rod-G Stage Start.jpg
Mega Water-S Stage File:TWW - Mega Water-S Stage Start.jpg
Hyper Storm-H Stage File:TWW - Hyper Storm-H Stage Start.jpg
Wily Stages:
Wily Stage 1 File:TWW - WT Wily Stage 1 Stage Start.jpg
Wily Stage 2 File:TWW - WT Wily Stage 2 Stage Start.jpg
Wily Stage 3 File:TWW - WT Wily Stage 3 Stage Start.jpg
Wily Stage 4 File:TWW - WT Wily Stage 4 Start.jpg

Mega Man

Mega Man Stage Select ScreenCut Man Stage (Mega Man 1)Guts Man Stage (Mega Man 1)Elec Man Stage (Mega Man 1)Ice Man Stage (Mega Man 1)Fire Man Stage (Mega Man 1)Bomb Man Stage (Mega Man 1)
Mega Man Stage Select Screen
Name Image(s) Description Notes
Robot Master stages
Cut Man Stage
Guts Man Stage
Elec Man Stage
Ice Man Stage
Fire Man Stage
Bomb Man Stage
Wily Stages
Wily Stage 1 File:TWW - MM1 Wily Stage 1 Start.jpg
Wily Stage 2 File:TWW - MM1 Wily Stage 2 Start.jpg
Wily Stage 3 File:TWW - MM1 Wily Stage 3 Start.jpg
Wily Stage 4 File:TWW - MM1 Wily Stage 4 Start.jpg

Mega Man 2

Mega Man 2 Stage Select ScreenBubble Man Stage (Mega Man 2)Air Man StageQuick Man Stage (Mega Man 2)Heat Man Stage (Mega Man 2)Wood Man Stage (Mega Man 2)Metal Man Stage (Mega Man 2)Flash Man Stage (Mega Man 2)Crash Man Stage (Mega Man 2)
Mega Man 2 Stage Select Screen
Name Image(s) Description Notes
Robot Master stages:
Bubble Man Stage File:TWW - Bubble Man Stage Start.jpg
Air Man Stage File:TWW - Air Man Stage Start.jpg
Quick Man Stage
Heat Man Stage
Wood Man Stage
Metal Man Stage
Flash Man Stage
Crash Man Stage
Wily Stages
Wily Stage 1 File:TWW - MM2 Wily Stage 1 Start.jpg
Wily Stage 2 File:TWW - MM2 Wily Stage 2 Start.jpg
Wily Stage 3 File:TWW - MM2 Wily Stage 3 Start.jpg
Wily Stage 4 File:TWW - MM2 Wily Stage 4 Start.jpg
Wily Stage 5 File:TWW - MM2 Wily Stage 5 Start.jpg
Wily Stage 6 File:TWW - MM2 Wily Stage 6 Start.jpg


Mega Man 3

Mega Man 3 Stage Select ScreenSpark Man Stage (Mega Man 3)Snake Man Stage (Mega Man 3)Needle Man Stage (Mega Man 3)Hard Man Stage (Mega Man 3)Top Man Stage (Mega Man 3)Gemini Man Stage (Mega Man 3)Magnet Man Stage (Mega Man 3)Shadow Man Stage (Mega Man 3)
Mega Man 3 Stage Select Screen

Error: Image is invalid or non-existent.

Error: Image is invalid or non-existent.


Name Image(s) Description Notes
Robot Master stages:
Spark Man Stage (1st visit)
Snake Man Stage
Needle Man Stage (1st visit)
Hard Man Stage (1st visit)
Top Man Stage
Gemini Man Stage (1st visit)
Magnet Man Stage
Shadow Man Stage (1st visit)
Doc Robot stages and Break Man:
Spark Man Stage (2nd visit) File:TWW - Spark Man Stage (2nd visit) Start.jpg
Needle Man Stage (2nd visit) File:TWW - Needle Man Stage (2nd visit) Start.jpg
Gemini Man Stage (2nd visit) File:TWW - Gemini Man Stage (2nd visit) Start.jpg
Shadow Man Stage (2nd visit) File:TWW - Shadow Man Stage (2nd visit) Start.jpg
Hard Man Stage (2nd visit) File:TWW - Break Man Stage Start.jpg
Wily Stages
Wily Stage 1 File:TWW - MM3 Wily Stage 1 Start.jpg
Wily Stage 2 File:TWW - MM3 Wily Stage 2 Start.jpg
Wily Stage 3 File:TWW - MM3 Wily Stage 3 Start.jpg
Wily Stage 4 File:TWW - MM3 Wily Stage 4 Start.jpg
Wily Stage 5 File:TWW - MM3 Wily Stage 5 Start.jpg
Wily Stage 6 File:TWW - MM3 Wily Stage 6 Start.jpg

Items

Name MMTWW Sprite MM1 Sprite MM2 Sprite MM3 - Sprite Description
1 UP File:TWW - MM2 1-Up icon.png File:TWW - MM3 1 UP.png Awards an extra life.
Energy Pellet (small) Restores 2 units of life energy.
Energy Pellet (big) Restores 10 units of life energy.
Score Ball Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball at the end of the stage.
Weapon Capsule (small) Restores 2 units of weapon energy.
Weapon Capsule (big) Restores 10 units of weapon energy.
Magnet Beam Can be found in Elec Man Stage. Unlocks the weapon of the same name for the rest of the game.
Robot Master core This unnamed item appears after defeating a Robot Master. Touching it ends the stage and awards Mega Man with the Robot Master's weapon.
Yashichi Refills Mega Man's life and weapon energy and awards 100,000 points. Only one is found in the game, in Wily Stage 4.
Health capsule
Weapon
Platforms
Jet
Wall Climber
Energy Pellet
Energy Tank/E-Tank
Surprise Box
Weapon Capsule

References

External Links


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