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Magnet Man Stage (Mega Man 3)

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Magnet Man Stage-related pages
Magnet Man Stage (Mega Man II)-related pages


Stage Info
File:MM3 - Magnet Man Stage.png
Magnet Man Stage.
In-game screenshot.
Stage icon(s).
Appearances
Name(s):Magnet Man Stage

Description

Enemies

Minor enemies

Name Sprite Description HP Damage Stage(s)
Mag Fly A flying magnet that slowly pulls Mega Man upwards and can carry him. 1 4 Magnet Man Stage
Giant Springer Slides along the ground and fires the homing missile from its head at Mega Man, moving slower while the missile is in the air. If Mega Man gets too close, it spring up and harms him. 8 (Springer)
1 (missile)
6 (contact)
2 (missile)
Magnet Man Stage, Spark Man Stage (Second Visit), Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit)
Peterchy An eyeball with plunger legs that plods along the ground. 3 4 Magnet Man Stage, Spark Man Stage, Shadow Man Stage, Spark Man Stage (Second Visit), Shadow Man Stage (Second Visit)
New Shotman A stationary enemy with two attacks on different timers: It will fire three projectiles in a row to both sides, or fling two projectiles at Mega Man in an arc. The latter cannot pass through walls, and both attacks can be used simultaneously. 3 4 (contact)
2 (projectiles)
Magnet Man Stage, Shadow Man Stage, Wily Stage 3

Name Sprite Description HP Damage Stage(s)
Mag Fly File:TWW - Mag Fly Sprite.png A flying magnet that slowly pulls Mega Man upwards and can carry him. 1 4 Magnet Man Stage
Giant Springer File:TWW - Giant Springer Sprite.png Slides along the ground and fires the homing missile from its head at Mega Man, moving slower while the missile is in the air. If Mega Man gets too close, it spring up and harms him. 8 (Springer)
1 (missile)
6 (contact)
2 (missile)
Magnet Man Stage, Spark Man Stage (Second Visit), Needle Man Stage (Second Visit), Shadow Man Stage (Second Visit), Wily Stage 3
Peterchy File:TWW - Peterchy Sprite.png An eyeball with plunger legs that plods along the ground. 3 4 Magnet Man Stage, Spark Man Stage, Shadow Man Stage, Spark Man Stage (Second Visit), Shadow Man Stage (Second Visit), Hyper Storm-H Stage
New Shotman File:TWW - New Shotman Sprite.png A stationary enemy with two attacks on different timers: It will fire three projectiles in a row to both sides, or fling two projectiles at Mega Man in an arc. The latter cannot pass through walls, and both attacks can be used simultaneously. 3 4 (contact)
2 (projectiles)
Magnet Man Stage, Shadow Man Stage, Wily Stage 3, Mega Water-S Stage


Layout

Mid-boss

Name Sprite Description Stage Weakness
Proto Man File:MM3 - Proto Man.png A mysterious robot encountered in multiple stages. He walks left and right and jumps constantly while near Mega Man, firing shots forward while in the air. In Gemini Man Stage, he teleports away without having to be fought.

Proto Man is weak to the weapons of the Robot Masters in whose stages he is fought, and is especially weak to Hard Knuckle.

28 4 (contact)
2 (shots)
Hard Man Stage, Gemini Man Stage, Magnet Man Stage, Shadow Man Stage

Name Sprite Description Stage Weakness
Proto Man File:TWW - Proto Man Sprite.png A mysterious robot encountered in multiple stages. He walks left and right and jumps constantly while near Mega Man, firing shots forward while in the air. In Gemini Man Stage, he teleports away without having to be fought.

Proto Man is weak to the weapons of the Robot Masters in whose stages he is fought, and is especially weak to Hard Knuckle.

28 4 (contact)
2 (shots)
Hard Man Stage, Gemini Man Stage, Magnet Man Stage, Shadow Man Stage


Robot Masters

Items

None [This statement needs its accuracy checked]

None [This statement needs its accuracy checked]

Gallery

References