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Robot Master

From Mega Man Wiki
(Redirected from Robot Masters)
Mega Man with the Robot Masters of Mega Man and Mega Man 2.

A Robot Master,[1] also known as a Number (ナンバー)[2] or often simply a Boss Character (ボスキャラ)[3][4][5] in Japan, is a recurring term from the Classic era. It is used to describe the unique humanoid robots who control the game's stages, being fought as bosses at the end of each.[6] They are present on a game's Stage Select screen, and must be defeated in order to gain Special Weapons and open the Last Stages of the game.[note 1] Many Robot Masters were designed by fans in official Boss Character Contests.

Both the terms "Robot Master" and "Number" have never been used in any video game's in-game dialogue, only in supplementary Capcom sources such as game manuals, strategy guides, and encyclopedias. "Robot Master" in particular was phased out of Capcom's English media by the release of Mega Man 7. Despite this, the term remains ubiquitous within the fandom and third-party media, such as Mega Man: Fully Charged and the Archie Mega Man comic, with varying definition.

In the Mainline Games

Mega Man

Name Image Special Weapon Serial No. Designer
Cut Man
Rolling Cutter DLN-003 Akira Kitamura
Guts Man
Super Arm DLN-004 Capcom
Ice Man
Ice Slasher DLN-005 Capcom
Bomb Man
Hyper Bomb DLN-006 Keiji Inafune
Fire Man
Fire Storm DLN-007 Capcom
Elec Man
Thunder Beam DLN-008 Keiji Inafune

Robot Masters were introduced in the first Mega Man, though the term wasn't used until Mega Man 3 (these ones are retroactively called Robot Masters in Mega Man: The Wily Wars).[7] The game has six bosses who are all industrial robots in the DLN (Dr. Light Numbers) series, or DRN (Dr. Right Numbers) in Japan. They were kidnapped by Dr. Wily and reprogrammed into his evil servants.


Mega Man Powered Up

Name Image Special Weapon Serial No. Designer
Time Man
Time Slow DLN-00A
DLN-010
Keiji Inafune[8]
Oil Man
Oil Slider DLN-00B
DLN-009
Keiji Inafune[8]

In the remake Mega Man Powered Up, two new bosses appear alongside the original six in New Style. The first Mega Man was originally planned with eight bosses, which was reduced to six during development.[9] They are part of the DLN, but their exact numbering varies between early material for Mega Man Powered Up (Oil Man as DLN-009, Time Man as DLN-010)[10] and the Archie Mega Man comics (Time Man as DLN-00A, Oil Man as DLN-00B).[11]

The eight bosses can also be unlocked as playable characters. When playing as one, a copy of Mega Man called Mega Man? appears as the boss of their stage in their absence.


Mega Man 2

Name Image Special Weapon Serial No. Designer
Metal Man
Metal Blade DWN-009 Masanori Sato
Air Man
Air Shooter DWN-010 Yōji Kanazawa
Bubble Man
Bubble Lead DWN-011 Takashi Tanaka
Quick Man
Quick Boomerang DWN-012 Hirofumi Mizoguchi
Crash Man
Crash Bomber DWN-013 Akira Yoshida
Flash Man
Time Stopper DWN-014 Tomō Yamaguchi
Heat Man
Atomic Fire DWN-015 Toshiyuki Kataoka
Wood Man
Leaf Shield DWN-016 Masakatsu Ichikawa

In Mega Man 2, the eight Robot Masters[7] were created by Dr. Wily to challenge Mega Man in combat. They are part of the DWN (Dr. Wily Numbers) series, though their numbering begins at the ninth entry, where the DLN from Mega Man left off.


Mega Man 3

Name Image Special Weapon Serial No. Designer
Needle Man
Needle Cannon DWN-017 Nobihiko Akatsuka
Magnet Man
Magnet Missile DWN-018 Nagashi Kii
Gemini Man
Gemini Laser DWN-019 Yoshihito Hattori
Hard Man
Hard Knuckle DWN-020 Kazuhiko Oguro
Top Man
Top Spin DWN-021 Yasushi Konjiki
Snake Man
Search Snake DWN-022 Yuhjiro Ishitani
Spark Man
Spark Shock DWN-023 Mikihiro Suzuki
Shadow Man
Shadow Blade DWN-024 Takumine Yoshida

In Mega Man 3, the eight Robot Masters[12] were created together by Dr. Light and Dr. Wily, and are deployed to collect eight Energy Elements in space. Some Japanese sources list them as the DRWN (Dr. Right & Wily Numbers), though they are more commonly included as part of the DWN since Dr. Wily hijacks them for his own evil gains.


Mega Man 4

Name Image Special Weapon Serial No. Designer
Bright Man
Flash Stopper DWN-025 Yoshitaka Enomoto
Toad Man
Rain Flush DWN-026 Atsushi Ōtsuka
Drill Man
Drill Bomb DWN-027 Masayuki Hoshi
Pharaoh Man
Pharaoh Shot DWN-028 Takayuki Ebara
Ring Man
Ring Boomerang DWN-029 Hiromi Uchida
Dust Man
Dust Crusher DWN-030 Yūsuke Murata
Dive Man
Dive Missile DWN-031 Suguru Nakayama
Skull Man
Skull Barrier DWN-032 Toshiyuki Miyachi

In Mega Man 4, the eight Robot Masters[13] were created by Dr. Cossack for a variety of purposes. However, when Dr. Wily blackmailed Dr. Cossack into challenging Mega Man, he also altered his creations into fighting robots and inducted them into his own DWN series. In the manga Mega Man Megamix, they are instead listed as the DCN (Dr. Cossack Numbers).


Mega Man 5

Name Image Special Weapon Serial No. Designer
Gravity Man
Gravity Hold DWN-033 Yukiko Mori
Wave Man
Water Wave DWN-034 Hideyuki Monno
Stone Man
Power Stone DWN-035 Kenta Ōnishi
Gyro Man
Gyro Attack DWN-036 Katsunari Oguri
Star Man
Star Crash DWN-037 Tatsumi Saegusa
Charge Man
Charge Kick DWN-038 Toshiaki Sugiura
Napalm Man
Napalm Bomb DWN-039 Shinichirō Seki
Crystal Man
Crystal Eye DWN-040 Yūsuke Murata

In Mega Man 5, the eight Robot Masters[14] were supposedly berserk robots led by Proto Man. In reality, they were all created by Dr. Wily and led by the impersonator Dark Man, in an attempt to frame Proto Man and conquer the world. They belong to the DWN. Dark Man is not part of the main eight bosses, and isn't normally included as a Robot Master.


Mega Man 6

Name Image Special Weapon Serial No. Designer
Blizzard Man
Blizzard Attack DWN-041 Hirofumi Ogawa
Centaur Man
Centaur Flash DWN-042 Kazuki Kidoguchi
Flame Man
Flame Blast DWN-043 Noritsugu Kurokawa
Knight Man
Knight Crusher DWN-044 Daniel Vallée
Plant Man
Plant Barrier DWN-045 Nobuhiro Hoshino
Tomahawk Man
Silver Tomahawk DWN-046 Yoshinobu Suda
Wind Man
Wind Storm DWN-047 Michael Leader
Yamato Man
Yamato Spear DWN-048 Rai Ichikawa

In Mega Man 6, the eight Robot Masters[15] were created by scientists from all around the globe and entered in the Robot Tournament. They were then hijacked by the tournament organizer, Mr. X, who was later revealed to actually be Dr. Wily in disguise. They belong to the DWN. In the manga Mega Man Megamix, they are instead listed as the MXN (Mr. X Numbers).


Mega Man 7

Name Image Special Weapon Serial No. Designer
Freeze Man
Freeze Cracker DWN-049 Shiegeaki Sakamoto
Junk Man
Junk Shield DWN-050 Jun Akiba
Burst Man
Danger Wrap DWN-051 Keishi Tsuchiya
Cloud Man
Thunder Bolt DWN-052 Isao Nakagiri
Spring Man
Wild Coil DWN-053 Akira Ito
Slash Man
Slash Claw DWN-054 Yoichi Amano
Shade Man
Noise Crush DWN-055 Tetsuya Watada
Turbo Man
Scorch Wheel DWN-056 Takashi Kino

In Mega Man 7, the eight bosses were all created or stolen and modified by Dr. Wily at some point prior to the end of Mega Man 6. Six months after Wily's imprisonment, they were activated to free him and help conquer the world. They belong to the DWN.

This game was the first to avoid the term Robot Master in its English material. These bosses fulfill the same criteria as previous Robot Masters, and so are categorized as such.


Mega Man 8

Name Image Special Weapon Serial No. Designer
Tengu Man
Tornado Hold DWN-057 Capcom
Tengu Blade
Astro Man
Astro Crush DWN-058 Capcom
Copy Vision
Sword Man
Flame Sword DWN-059 Keigo Matsuo
Clown Man
Thunder Claw DWN-060 Hiroshige Sakai
Search Man
Homing Sniper DWN-061 Yūta Hata
Frost Man
Ice Wave DWN-062 Akifumi Nomura
Grenade Man
Flash Bomb DWN-063 Kenichirō Komaki
Aqua Man
Water Balloon DWN-064 Morito Kuriki

In Mega Man 8, the eight bosses were created or stolen and modified by Dr. Wily. They are all powered by his newfound discovery, Evil Energy, and Mega Man challenges them in order to confiscate it. They belong to the DWN.

Because Tengu Man and Astro Man return with new Special Weapons in Mega Man & Bass, their new Special Weapons are listed here as well.


Mega Man 9

Name Image Special Weapon Serial No. Designer
Concrete Man
Concrete Shot DLN-065 Capcom
Tornado Man
Tornado Blow DLN-066 Capcom
Splash Woman
Laser Trident DLN-067 Capcom
Plug Man
Plug Ball DLN-068 Capcom
Jewel Man
Jewel Satellite DLN-069 Capcom
Hornet Man
Hornet Chaser DLN-070 Capcom
Magma Man
Magma Bazooka DLN-071 Capcom
Galaxy Man
Black Hole Bomb DLN-072 Capcom

In Mega Man 9, the eight bosses are robots created by Dr. Light who supposedly went berserk. It is later revealed that they rebelled due to the tampering of Dr. Wily, who convinced them that Light planned to dismantle them someday and reprogrammed them. They belong to the DLN, though their numbering begins where the DWN from Mega Man 8 left off.


Mega Man 10

Name Image Special Weapon Serial No. Designer
Blade Man
Triple Blade DWN-073 Capcom
Pump Man
Water Shield DWN-074 Capcom
Commando Man
Commando Bomb DWN-075 Capcom
Chill Man
Chill Spike DWN-076 Capcom
Sheep Man
Thunder Wool DWN-077 Capcom
Strike Man
Rebound Striker DWN-078 Capcom
Nitro Man
Wheel Cutter DWN-079 Capcom
Solar Man
Solar Blaze DWN-080 Capcom

In Mega Man 10, the eight bosses are robots from around the world who went berserk after being infected by Dr. Wily's Roboenza. Though not personally altered by Wily, they are considered part of the DWN series. The bonus track in Rockman 10 Image Soundtrack, where Wily lists the Robot Masters and their abilities, implies that he may have chosen these specific robots to make berserk.


Mega Man 11

Name Image Special Weapon Serial No. Designer
Block Man
Block Dropper DWN-081 Capcom
Acid Man
Acid Barrier DWN-082 Capcom
Impact Man
Pile Driver DWN-083 Capcom
Bounce Man
Bounce Ball DWN-084 Capcom
Fuse Man
Scramble Thunder DWN-085 Capcom
Tundra Man
Tundra Storm DWN-086 Capcom
Torch Man
Blazing Torch DWN-087 Capcom
Blast Man
Chain Blast DWN-088 Capcom

In Mega Man 11, the eight bosses were created by esteemed manufacturers from around the globe who are colleagues of Dr. Light. They visit Dr. Light for tune-ups and hold him in high regard, but are kidnapped by Dr. Wily and reprogrammed into his servants, installed with the Double Gear system. They belong to the DWN.


Spin-off Games

These Robot Master bosses originate from games that are not part of the numbered Mega Man series, but are endorsed as canon and referenced in ongoing material.[6]

Mega Man V

Name Image Special Weapon Serial No. Designer
Mercury
Grab Buster SRN-002 Capcom
Venus
Bubble Bomb SRN-003 Capcom
Mars
Photon Missile SRN-004 Capcom
Jupiter
Electric Shock SRN-005 Capcom
Saturn
Black Hole SRN-006 Capcom
Uranus
Deep Digger SRN-007 Capcom
Pluto
Break Dash SRN-008 Capcom
Neptune
Salt Water SRN-009 Capcom

In Mega Man V, the eight Robot Masters[16] are a group of alien robots known as the Stardroids. They are led by Terra, who is manipulated into working with Dr. Wily to take over the planet. They belong to the SRN (Stardroid Numbers).

Another robot boss in this game, Sunstar, is sometimes counted as a Robot Master. However, he serves as the game's final boss, and is not actually part of the Stardroids despite also being an alien.[6]


Mega Man & Bass

Name Image Special Weapon Serial No. Designer
Dynamo Man
Lightning Bolt KGN-001 Hitoshi Ariga
Cold Man
Ice Wall KGN-002 Kōji Izuki
Ground Man
Spread Drill KGN-003 Iwamoto Yoshihiro
Pirate Man
Remote Mine KGN-004 Iwamoto Yoshihiro
Burner Man
Wave Burner KGN-005 Hitoshi Ariga
Magic Man
Magic Card KGN-006 Iwamoto Yoshihiro

In Mega Man & Bass, the eight bosses are robots who were created or modified by King and his rebellion against humanity. They belong to their own KGN (King Numbers) series. Their ranks also include Tengu Man and Astro Man from Mega Man 8, who were evidently reconstructed and chose to join King.


Rockman & Forte: Challengers from the Future

Name Image Special Weapon Designer
Dangan Man
Rock Vulcan Bandai
Forte Vulcan
Konro Man
Flame Shower Bandai
Flame Mixer
Aircon Man
Barrier Wind Bandai
Forte Cyclone
Komuso Man
Doppel Crash Bandai
Doppel Attack
Clock Men
Time Switch Bandai
Time Bomb
Compass Man
None Bandai

In Rockman & Forte: Challengers from the Future, the six bosses are a group of robots from the future called the Dimensions. Led by Rockman Shadow, they seek to destroy the world of the past.


Rockman ✕over

In Rockman ✕over, one new boss and several new Battle Memories inspired by Robot Masters were added to the game after a contest.

Other Games

These bosses match the description of Robot Masters, but originate from non-canon games, or games that lie in their own continuities.

Mega Man (DOS)

Name Image Special Weapon Designer
Sonic Man
Sonic Wave Stephen J. Rozner
Volt Man
Force Field Stephen J. Rozner
Dyna Man
Nuclear Detonator Stephen J. Rozner

In Mega Man (DOS), the three Robot Masters[17] are robots from around the world, controlled by Dr. Wily and the supercomputer CRORQ.


Mega Man 3 (DOS)

Name Image Special Weapon Designer
Torch Man
Torch Arm Stephen J. Rozner
Bit Man
Bit Cannon Stephen J. Rozner
Blade Man
Blade Launcher Stephen J. Rozner
Shark Man
Shark Boomerang Stephen J. Rozner
Oil Man
Oil Stream Stephen J. Rozner
Wave Man
Water Shooter Stephen J. Rozner

In Mega Man 3 (DOS), the six Robot Masters[18] are again robots from all over, controlled by Dr. Wily and the CRORQ.


Rockman Strategy

Name Image Element Designer
Aries
Fire Dream Come True
Taurus
Earth Dream Come True
Gemini
Air Dream Come True
Cancer
Water Dream Come True
Leo
Fire Dream Come True
Virgo
Earth Dream Come True
Libra
Air Dream Come True
Scorpio
Water Dream Come True
Sagittarius
Fire Dream Come True
Capricorn
Earth Dream Come True
Aquarius
Air Dream Come True
Pisces
Water Dream Come True

In Rockman Strategy, there are twelve bosses who are extraterrestrial robots based on the Western Zodiac signs. They are led by Apollo and Luna, who seek to heal the god of their home planet but are manipulated by Dr. Wily into attacking the Earth. In the game, they are simply called "the aliens" (外星人). Lacking Special Weapons, the twelve alien robots each have one of four elemental alignments instead, directly corresponding to their sign's element in the Zodiac.

Additionally, many previous Robot Masters from Mega Man to Mega Man 8 appear as enemies alongside the game's bosses.


Other Media

These Robot Masters originate from non-video game media, and are all non-canon to the main timeline.

Captain N: The Game Master

In Captain N: The Game Master, there is one original boss robot who does not appear in the games.

Mega Man: Upon a Star

In Mega Man: Upon a Star, there are two original robot bosses created by Dr. Wily.

Mega Man (Dreamwave Productions)

In the Dreamwave Mega Man comic, Robot Master-like bosses are commonplace like criminals.

Mega Man (Archie Comics)

In the Archie Mega Man comic, there are several original Robot Masters. Two are friendly characters created by Dr. Lalinde. In the "Worlds Unite" arc, there are also Roboticized Masters, who are created in a combination of Dr. Wily and Dr. Eggman's technology by capturing characters from the Sonic the Hedgehog universe.

Mega Man: Fully Charged

In Mega Man: Fully Charged, the main villains of the series are called Robot Masters. Most of the Robot Masters are based on pre-existing Robot Masters from the Classic era, though there are several original ones.

Pachislot Rockman Ability

In the alternate canon of Pachislot Rockman Ability, six bosses are created by Dr. Wily, all of whom are themed after the pachislot format.

Notes

  1. Some fan websites include other characters, such as Mega Man, Bass, Dark Man, or Buster Rod G, as Robot Masters. However, this is a misconception. Such characters have never officially been referred to as Robot Masters nor do they fit the common criteria of Robot Master bosses. Some sources, such as the Mega Man: Robot Master Field Guide book, outright exclude them as Robot Masters. Therefore, such characters will not be included as Robot Masters on this wiki.

References

  1. Game manual, Mega Man 3. 1990.
  2. Kodansha Manga Hyakka #6: Rockman & Rockman X Daizukan. November 1994.
  3. "What Are Mega Man “Robot Masters” Called in Japan?" by Clyde Mandelin. Legends of Localization. September 10, 2013.
  4. Game manual, Mega Man Powered Up. Capcom. 2006
  5. Boss Character Contests by Capcom.
  6. 6.0 6.1 6.2 Mega Man: Robot Master Field Guide - Updated Edition. UDON Entertainment. 2020.
  7. 7.0 7.1 The Wily Wars PAL version manual.
  8. 8.0 8.1 Mega Man Official Complete Works.
  9. "English Translated Mega Man 1 Design Documents". Rockman Corner. July 2023.
  10. Rockman Rockman promotional flyer. Capcom. (Tweet by @Kobun20)
  11. Issue #04, Mega Man. Archie Comics.
  12. Mega Man 3 North American manual.
  13. Mega Man 4 North American manual.
  14. Mega Man 5 North American manual.
  15. Mega Man 6 North American manual.
  16. Mega Man V North American manual.
  17. Mega Man for DOS North American manual.
  18. Mega Man 3 for DOS North American manual.