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Mega Man: Dr. Wily's Revenge
First of the series | Game Boy series | Mega Man II --> |
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Box Art | |||||||||
General information | |||||||||
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Game Title(s): | Mega Man: Dr. Wily's Revenge, Mega Man I, Rockman World | ||||||||
Developer(s): | Minakuchi Engineering | ||||||||
Publisher(s): | Capcom (JP, NA), Nintendo (PAL) | ||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||
Game mode(s): | Single Player | ||||||||
Platform(s): | Game Boy | ||||||||
Mega Man: Dr. Wily's Revenge, known in Japan as Rockman World (ロックマンワールド, Rokkuman Wārudo) is the first Game Boy series game in the Classic era of the Mega Man series, developed by Minakuchi Engineering and published by Capcom (or by Nintendo in PAL regions) for the Game Boy in 1991-1992.
Though not a straight remake, the game is a partial reimagining of the original Mega Man and Mega Man 2, boasting the same basic gameplay as the first game and reusing enemies and four Robot Masters each from both of the games. It also introduces the new robot Enker, a "Mega Man Killer" working for Dr. Wily.
Unlike later Game Boy series games, only the bosses from Mega Man 1 were assigned their own stages, making the game unusually short at only six stages total; later entries would expand upon on the concept of reworking old Robot Masters, until it was abandoned in Mega Man V.
Characters
Name | Sprite | Description |
---|---|---|
Template loop detected: Template:Mega Man | ||
Dr. Light | File:MMDWR - Dr. Light.png | |
Dr. Wily |
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Adhering Suzy | A square, one-eyed robot that moves between walls horizontally or vertically, stopping for a random amount of time when it touches something. | 5 | 4 | Ice Man's stage, Fire Man's stage, Elec Man's stage, Dr. Wily stage 1 | |
Big Eye | A large, one-legged enemy that only moves by jumping, making low or tall jumps at random. It can only be harmed or frozen with the Ice Slasher while jumping. | 8 | 10 | Cut Man's stage, Ice Man's stage, Elec Man's stage, Dr. Wily stage 1, Dr. Wily stage 2 | |
Bunby Heli | A helicopter robot that flies sideways, swooping down or up at Mega Man when he comes near. | 1 | 3 | Ice Man's stage, Fire Man's stage, Dr. Wily stage 1 | |
Burner Block | A stationary block that periodically creates a flame pillar in the direction it is pointing. | N/A | 4 (fire) | Fire Man's stage | |
Burner Block row | A row of small blocks on the floor that a flame travels across in one direction. When it reaches the last block, it starts again from the beginning. | N/A | 4 (fire) | Fire Man's stage | |
Changkey | A flame that falls straight down endlessly from holes in the ceiling or is thrown by Changkey Makers. It deflects shots. | N/A | 2 | Fire Man's stage | |
Changkey Maker | A stationary robot that throws Changkeys in an arc, which deflect shots. | 10 | 4 (contact) 2 (Changkeys) |
Fire Man's stage, Dr. Wily stage 1, Dr. Wily stage 2 | |
Cutting Wheel | A spinwheel that falls down and goes along the floor when Mega Man comes near, although a few are stationary. It can fall off platforms and bounces after a fall. Some roll left and right, while others chase Mega Man and accelerate to high speeds. | 8 | 2 | Cut Man's stage, Dr. Wily stage 2 | |
Gabyoall | An enemy confined to a platform that speeds up when Mega Man is on the same height. It is too flat to shoot normally and buster shots merely stun it, but special weapons destroy it in one hit. | 1 | 3 | Cut Man's stage, Dr. Wily stage 1, Dr. Wily stage 2 | |
Kaminari Goro | A robot riding a cloud that goes in circles while throwing thunder bolts straight forward. Defeating it lets Mega Man ride its cloud. | 3 | 5 (contact) 2 (bolts) |
Elec Man's stage | |
Metall | Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. | 1 | 3 (contact) 3 (projectile)???? |
Elec Man's stage, Dr. Wily stage 1 | |
Mole | Drill bits that constantly spawn to Mega Man's right in certain corridors, drilling up or down through solid tiles and through the air. They will never spawn to his left, even when moving left. | 5 | 4 | Dr. Wily stage 1 | |
Neo Metall | Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and quickly dashes forward before hiding again. Only vulnerable while attacking or running. | 1 | 3 (contact) 3 (projectile) |
Dr. Wily stage 1, Dr. Wily stage 2 | |
Pipi | A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, six Copipis are released that dart towards Mega Man after a while. | 1 (Pipi) 1 (egg) 1 (Copipis) |
3 (contact) 3 (egg) 2 (Copipis) |
Dr. Wily stage 1, Dr. Wily stage 2 | |
Returning Sniper Joe | A robot with a gun and shield that stands in one place, periodically shooting three bullets forward in a straight line. It is only vulnerable while attacking. | 10 | 3 (contact) 1 (projectile) |
Ice Man's stage, Cut Man's stage, Fire Man's stage, Dr. Wily stage 1, Dr. Wily stage 2 | |
Screw Driver | A screw mounted to the floor or ceiling, which periodically extends to fire a burst of bullets in five directions. Only fires when Mega Man is near and is more difficult to hit when not attacking. | 3 | 3 (contact) 3 (projectile) |
Cut Man's stage, Fire Man's stage, Dr. Wily stage 2 | |
Scworm | A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 2 (tubes) |
4 (contact) 2 (tubes) |
Ice Man's stage, Dr. Wily stage 1, Dr. Wily stage 2 | |
Sniper Joe | A robot with a gun and shield that periodically fires forward, or hops towards or away from Mega Man. Only vulnerable while attacking or jumping. | 10 | 3 (contact) 1 (projectile) |
Dr. Wily stage 1, Dr. Wily stage 2 | |
Super Cutter | A cutter blade that floats in the air. When Mega Man comes close, it activates and moves forward, then starts moving in circles. It deflects shots, though it can be frozen with the Ice Slasher. | N/A | 4 | Cut Man's stage, Dr. Wily stage 2 | |
Thunder Block | A stationary block that periodically creates a beam of electricity next to it. | N/A | 4 (beam) | Elec Man's stage, Dr. Wily stage 1, Dr. Wily stage 2 |
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Cut Man | Cut Man's stage | Rolling Cutter | Fire Storm | ||
Ice Man | Ice Man's stage | Ice Slasher | Thunder Beam | ||
Elec Man | Elec Man's stage | Thunder Beam | Rolling Cutter | ||
Fire Man | Fire Man's stage | Fire Storm | Ice Slasher |
The second group of Robot Masters in this game are accessed through a teleporter room at the end of Dr. Wily stage 1. They are fought directly and don't have their own stages, but still grant Mega Man their weapon as soon as he teleports back out of the boss arena.
Name | Sprite | Description | Stage | Weapon | Weakness |
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Quick Man | Dr. Wily stage 1 | Quick Boomerang | Flash Stopper | ||
Bubble Man | Dr. Wily stage 1 | Bubble Lead | Quick Boomerang | ||
Flash Man | Dr. Wily stage 1 | Flash Stopper | Ice Slasher | ||
Atomic Fire | |||||
Heat Man | Dr. Wily stage 1 | Atomic Fire | Bubble Lead |
Fortress Bosses
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Enker | Dr. Wily stage 1 | Mirror Buster | Mega Buster |
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Wily Machine I (phase 1) | Dr. Wily stage 2 | Atomic Fire | ||
Wily Machine I (phase 2) | Can only be harmed by reflecting its shots with the Mirror Buster. | Dr. Wily stage 2 | Mirror Buster |
Weapons
Name | Sprite | Description | Acquired from |
---|---|---|---|
Mega Buster | Mega Man's default weapon. It fires small projectiles forward and has unlimited weapon energy. It cannot be charged in this game. | Start of game | |
1st batch | |||
Fire Storm | Shoots a flame forward and briefly surrounds Mega Man with a fire shield that harms enemies near him. | Fire Man | |
Ice Slasher | Shoots an ice projectile forward that freezes enemies, but does not harm them. Cannot freeze bosses, but may deal damage to them. | Ice Man | |
Rolling Cutter | Throws a cutter blade in a circle like a boomerang. | Cut Man | |
Thunder Beam | Shoots massive beams of electricity forward, upwards and downwards. | Elec Man | |
2nd batch | |||
Atomic Fire | A fire projectile that can be charged to make it bigger and more powerful. | Heat Man | |
Bubble Lead | Throws a bubble that travels along the ground. | Bubble Man | |
Time Stopper | Freezes all enemies and projectiles until all weapon energy is gone. The energy starts draining after activation. | Flash Man | |
Quick Boomerang | Throws a fast boomerang forward. | Quick Man | |
Other | |||
Carry | Creates a temporary floating platform in front of Mega Man if he is on the ground or below if he is in the air. | Beating the first 4 Robot Masters | |
Mirror Buster | Creates a shield in front of Mega Man that reflects enemy projectiles back at them while the weapon button is held. | Enker |
Stages
Items
Music
People
Relation to other games
- Mega Man - Cut Man, Ice Man, Fire Man and Elec Man comes from here
- Mega Man 2 - Bubble Man, Quick Man, Flash Man and Heat Man comes from here
- Ports, Remakes and Compilations:
- Game Boy (Player's Choice rerelease)
- Nintedo 3DS (Virtual Console)
External links
- Wikipedia
- TV Tropes
- Mega Man Home Page
- StrategyWiki
- Mega Man: Dr. Wily's Revenge on NintendoWiki
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