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Mega Man II
<-- Mega Man: Dr. Wily's Revenge | Game Boy series | Mega Man III --> |
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Box Art | |||||||||
General information | |||||||||
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Game Title(s): | Mega Man II, Rockman World 2 | ||||||||
Developer(s): | Biox | ||||||||
Publisher(s): | Capcom (JP, NA), Nintendo (PAL) | ||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||
Game mode(s): | Single Player | ||||||||
Platform(s): | Game Boy | ||||||||
Mega Man II, known in Japan as Rockman World 2 (ロックマンワールド2, Rokkuman Wārudo Tsū) is the second Game Boy series game in the Classic era of the Mega Man series, developed by Biox and published by Capcom (or by Nintendo in PAL regions) for the Game Boy in 1991-1992.
The game is the only Game Boy series entry not to be developed by Minakuchi Engineering, though it nonetheless keeps the same basic premise of its predecessor, Mega Man: Dr. Wily's Revenge, this time reimagining content from the NES Mega Man 2 and Mega Man 3, as well as newcomer Quint, a brainwashed Mega Man from the future.
Four Robot Masters from each game appear, each with their own stage, while the gameplay bases itself on that of Mega Man 3, introducing both Rush and the slide ability to the Game Boy series.
Characters
Name | Sprite | Description |
---|---|---|
Mega Man | File:MMII - Mega Man.png | |
Dr. Light | File:MMII - Dr. Light.png | |
Dr. Wily | File:MMII - Dr. Wily.png |
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Batton | A bat that starts on the ceiling and takes some time to wake up, then chases Mega Man. If it touches him, it slowly flies back onto the ceiling. Can only be harmed while it is awake. | 2 | 4 | Wood Man's stage | |
Bikky | A giant, jumping robot. It can only be harmed while its visor is open, shortly before and during its jump. | 6 | 8 | Needle Man's stage | |
Blocky | A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform. | 2 | 8 | Crash Man's stage | |
Cannon | Opens up to shoot cannonballs at Mega Man in an arc. The cannonballs are indestructible and deflect shots. Can only be harmed while the shield is open. | 3 (Cannon) | 6 (contact) 2 (cannonballs) |
Wood Man's stage, Needle Man's stage | |
Fly Boy | A pullstring robot that falls from the sky and respawns endlessly. It uses its string to pull itself straight up, jumping forward at its highest point and falling back down. | 5 | 4 | Crash Man's stage | |
Giant Springer | Slides along the ground and fires the indestructible missile from its head, which circles around and tries to target Mega Man. If Mega Man gets too close, it spring up and harms him. | 8 | 6 (contact) 2 (missile) |
Magnet Man's stage, Dr. Wily stage 2 | |
Goblin | A large head that hangs in the sky and spawns Petit Goblins from its ears, which launch upwards and then float towards Mega Man. It acts as a platform, but its retracting horns cause damage. | - (Goblin) 1 (Petit Goblins) |
2 (horns) 2 (Petit Goblins) |
Air Man's stage | |
Hammer Joe | A stationary Joe that swings an iron ball around and throws it forward, which deflect Mega Man's shots. It can only be harmed when its eye is open, shortly before and during its throwing animation. | 8 | 4 (contact) 2 (hammer) |
Hard Man's stage, Needle Man's stage, Dr. Wily stage 2 | |
Hari Harry | A large hedgehog that stands still and shoots destructible needles in five directions three times, then rolls to another spot as an invincible sphere. | 6 (Hari Harry) 1 (needles) |
6 (contact) 2 (needles) |
Needle Man's stage | |
Have "Su" Bee | A bee that flies in from the side and drops a nest of five Chibees, which chase Mega Man. | 3 (Have "Su" Bee) 1 (Chibee) |
6 (contact) 2 (nest) 3 (Chibee) |
Hard Man's stage | |
Kaminari Goro | A robot riding a cloud that goes in circles while throwing thunder bolts in an arc at Mega Man. Defeating it lets him ride its cloud. | 3 | 4 | Air Man's stage, Dr. Wily stage 2 | |
Kukku | A rooster than runs very fast and jumps at certain points. It spawns infinitely and has to be avoided. | 10 | 4 | Wood Man's stage | |
Komasaburo | A stationary enemy that releases destructible tops from its belly, which move along the ground. It is often found at the top of stairs. | 6 (Komasaburo) 1 (tops) |
6 (contact) 2 (tops) |
Top Man's stage | |
Mag Fly | A flying magnet that slowly pulls Mega Man upwards and can carry him. | 1 | 4 | Magnet Man's stage | |
Matasaburo | A stationary robot that blows Mega Man away with the fan in its body. | 5 | 6 | Air Man's stage | |
Mechakkero | A jumping enemy that is flat and harder to hit with the Mega Buster while it is on the ground. | 1 | 3 | Top Man's stage | |
Metall Deluxe | Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and quickly dashes forward before hiding again. Only vulnerable while attacking or running. | 1 | 4 (contact) 2 (projectiles) |
Wood Man's stage, Top Man's stage, Magnet Man's stage, Needle Man's stage, Dr. Wily stage 2 | |
Mole | Drill bits that constantly spawn to Mega Man's left and right in certain corridors, drilling up or down through solid tiles and through the air. | 5 | 4 | Metal Man's stage | |
Needle Press | A stationary spike on the ceiling or floor that extends and detracts in a set rhythm, harming Mega Man if he touches it. It deflects all shots. | N/A | 4 | Wood Man's stage, Needle Man's stage | |
New Shotman | A stationary enemy that fire three projectiles in a row to both sides and sometimes flings two projectiles at Mega Man in an arc if he is near. The latter cannot pass through walls. | 3 | 4 (contact) 2 (projectiles) |
Top Man's stage, Magnet Man's stage, Dr. Wily stage 2 | |
Peterchy | An eyeball with plunger legs that plods along the ground. | 3 | 4 | Magnet Man's stage, Dr. Wily stage 2 | |
Pickelman Bull | A Pickelman that advances towards Mega Man on a tall bulldozer, occasionally stopping. Only the Pickelman on top can be harmed. | 3 | 6 | Hard Man's stage, Top Man's stage | |
Pierobot | A clown robot balancing on a gear, which can be damaged separately and makes the robot drop off the screen if destroyed first. Unlike in Mega Man 2, destroying the clown first does not slow down the gear, but makes it easier to jump over. | 1 (robot) 6 (gear) |
4 | Metal Man's stage | |
Pipi | A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, six Copipis are released that dart towards Mega Man after a while. If the Pipi is destroyed while it is holding an egg, the egg also disappears. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man's stage, Crash Man's stage, Dr. Wily stage 2 | |
Press | An invincible, spiked press on a chain that drops down, then is slowly pulled up again. | N/A | 8 | Metal Man's stage, Dr. Wily stage 2 | |
Returning Monking | A monkey that jumps onto the ceiling and hangs there, waiting for Mega Man. When he comes near, it drops down and attempts to jump on him. | 8 | 3 | Hard Man's stage, Dr. Wily stage 2 | |
Robbit | A robo-rabbit that hops and fires three carrots at Mega Man between jumps. | 10 | 4 (contact) 2 (projectile) |
Wood Man's stage | |
Scworm | A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 5 (tubes) |
2 (contact) 2 (tubes) |
Air Man's stage, Dr. Wily stage 1 | |
Shotman | A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. | 5 | 4 (contact) 2 (projectile) |
Crash Man's stage | |
Springer | Slides along the ground, speeding up when on the same level as Mega Man and popping up on a spring when touched. Can only be harmed by special weapons. | 3 | 4 | Metal Man's stage, | |
Telly | A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the side of the screen. | 1 | 2 | Crash Man's stage | |
Wanaan | A bear trap-like robot that pops out of the ground after Mega Man walks across its hiding spot, harming him if he stops on top of it. | N/A | 4 | Hard Man's stage | |
Yambow | A dragonfly that hangs in the air until Mega Man comes near, then flies forward, descends when it is behind him, and darts forward again when it is at his current height. | 3 | 3 | Needle Man's stage |
Minibosses
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Friender | A gaint dog that stands in place and breathes a line of fire in an inverted arc. | 20 | 8 (contact) 4 (projectile) |
Wood Man's stage | |
Tama | A giant cat that tosses a yarn ball, which bounces around. If it is destroyed or leave the screen, it releases three tiny, hopping flea enemies, and cycles back to throwing a yarn ball if the fleas are destroyed. | 10 (Tama) 4 (yarn balls) 1 (fleas) |
8 (contact) 3 (yarn ball) 2 (fleas) |
Top Man's stage |
Bosses
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
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Crash Man | Crash Man's stage | Crash Bomber | Air Shooter | ||
Metal Man | Metal Man's stage | Metal Blade | Crash Bomber | ||
Wood Man | Wood Man's stage | Leaf Shield | Metal Blade | ||
Air Man | Air Man's stage | Air Shooter | Leaf Shield |
The second set of Robot Master stages is accessed through a teleporter room in Dr. Wily stage 1. Though all of these Robot Masters possess complete stages (unlike the previous game), they are technically part of Dr.Wily's fortress, and no weapon energy is restored after beating the boss.
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Hard Man | Hard Man's stage | Hard Knuckle | Magnet Missile | ||
Top Man | Top Man's stage | Top Spin | Hard Knuckle | ||
Magnet Man | Magnet Man's stage | Magnet Missile | Needle Cannon | ||
Needle Man | Needle Man's stage | Needle Cannon | Air Shooter | ||
Top Spin |
Fortress Bosses
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Quint | Dr. Wily stage 1 | Sakugarne | Hard Knuckle | ||
Crash Bomber |
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Wily Machine II (phase 1) | Dr. Wily stage 2 | Mega Buster | ||
Wily Machine II (phase 2) | Dr. Wily stage 2 | Sakugarne | ||
Wily Machine II (phase 3) | Dr. Wily stage 2 | Sakugarne |
Weapons
Name | Sprite | Description |
---|---|---|
Mega Buster | ||
1st batch | ||
Crash Bomber | ||
Metal Blade | ||
Leaf Shield | ||
Air Shooter | ||
2nd batch | ||
Hard Knuckle | ||
Top Spin | ||
Magnet Missile | ||
Needle Cannon | ||
Other | ||
Rush Coil | ||
Rush Jet | ||
Rush Marine | ||
Sakugarne |
Stages
- Crash Man's stage
- Metal Man's stage
- Wood Man's stage
- Air Man's stage
- Dr. Wily stage 1
- Hard Man's stage
- Top Man's stage
- Magnet Man's stage
- Needle Man's stage
- Dr. Wily stage 2
Items
Name | Sprite | Description |
---|---|---|
1 UP | ||
Energy Pellet | File:MMII - Energy Pellet.png | |
Energy Tank | ||
Weapon Capsule | File:MMII - Weapon Capsule.png |
Music
People
Relation to other games
- Mega Man 2: Crash Man, Metal Man, Wood Man and Air Man come from here
- Mega Man 3: Hard Man, Top Man, Magnet Man and Needle Man come from here
- Ports, Remakes and Compilations:
- Nintedo 3DS (Virtual Console)
External Links
- Wikipedia
- TV Tropes
- Nintendo Wiki
- Mega Man Home Page
- StrategyWiki
- Mega Man II on NintendoWiki
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