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Mega Man Zero 2
<-- Mega Man Zero | Mega Man Zero series | Mega Man Zero 3 --> |
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Box Art | |||||||
General information | |||||||
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Game Title(s): | Mega Man Zero 2, Rockman Zero 2 | ||||||
Developer(s): | Inti Creates | ||||||
Publisher(s): | Capcom | ||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||
Game mode(s): | Single Player | ||||||
Platform(s): | Game Boy Advance | ||||||
Mega Man Zero 2, known as Rockman Zero 2 (ロックマンゼロ2) in Japan, is the second game in the Zero era, developed by Inti Creates, published by Capcom and released in 2003 for the Game Boy Advance. It is a direct sequel to Mega Man Zero, taking place a year after its predecessor and continuing the story of Zero, Ciel and the Resistance against Neo Arcadia's despotic regime.
The game was later re-released as part of the Mega Man Zero Collection on the Nintendo DS in 2010 and a native port was made as part of the Mega Man Zero/ZX Legacy Collection on multiple other systems in 2020.
Story
With Zero's return, Copy X, the ruler of Neo Arcadia, was overthrown. Ciel and her people were able to survive their worst crisis yet. But Zero did not return to Resistance Base. Ciel and her followers fled the half-destroyed Resistance Base to join up with another opposition resistance army.
Drastically changing its plan, Neo Arcadia decided to put Sage Harpuia, one of the Four Guardians, in charge. While Ciel and her wandering band started their lives at the new Resistance Base, the injured Zero is still being chased by the Neo Arcadian forces. It has been a year since the incident, and it's time for the tides of war to turn...[1]
Characters
Name | Sprite | Description |
---|---|---|
Zero | The main playable character. Our hero recently awoke from 100 years of slumber to fight against Neo Arcadia. Wounded during his victorious battle with Copy X, Zero has vanished again...[1] | |
Ciel | This top scientist is credited with development of Reploids and Cyber-elves. With the onset of war, Ciel resigned her post to devote herself to peace as a Resistance leader.[1] | |
Elpizo | Replacing the busy energy researcher, Ciel, Elpizo is the acting commander in charge of military tactics.[1] | |
Cerveau | Specializes in technical engineering. He took charge of healing Zero's injuries and improving war weapons. At Resistance Base, he is the man to ask for any weapon questions.[1] | |
Resistance | Though Reploids, Ciel's co-workers at Resistance Base are extremely human-like, with unique, individual personalities.[1] | |
Sage Harpuia | Since the defeat of Copy X, Harpuia has assumed leadership of Neo Arcadia. As the second of the Four Guardians, he carries on the plans of Copy X, defending humans and destroying the Reploids who threaten Neo Arcadia. He has power over wind and electricity.[1] | |
Fairy Leviathan | The third of the Four Guardians. Leviathan's seductive moves confuse Zero in battle. She controls ice and water. Her power in underwater combat is legendary.[1] | |
Fighting Fefnir | Fefnir's forte is starting trouble among the Four Guardians. He expresses himself best through fighting, and commands earth and fire.[1] | |
X | The original ruler of Neo Arcadia as a Cyber-elf, having left his Reploid body. | |
Baby Elves | Two miniature copies of the legendary Dark Elf, which are contained for study by the Resistance. | |
Dark Elf | The evil Cyber-elf that started the Elf Wars a century ago. She is sealed within a tower called Yggdrasil. |
Enemies
Minor Enemies
Zero encounters large numbers of minor foes throughout his adventure, most of which respawn whenever Zero comes back to their spawn point and can thus be destroyed an infinite number of times. Unlike other Mega Man games, the enemies found in an area are not constant, but may change depending on the current Template:MMZ2Link (and whether one is active at all). Therefore, the places in which certain enemies can be found may vary depending on the state of the game.
Most minor enemies in Mega Man Zero 2 like its predecessor have a specific Cyber-elf reward associated with them, which the player receives by destroying a certain number of the enemy while on a specific mission.
Name | Image | Description | HP | Attack | Area | Cyber-elf |
---|---|---|---|---|---|---|
Barrier Counter | File:MMZ2 - Barrier Counter.png | A mechaniloid that flies back and forth. If its energy barrier is attacked, it will retaliate by converting the barrier into bullets | 7 | 2 (contact) 4 (projectile) |
Temple of Wind | Birhelp (5, Temple of Wind) |
Bombnet | File:MMZ2 - Bombnet.png | Drops its explosive abdomen when Zero draws near, then flies away. Sometimes surrounded by Saranets. | 1 | 2 (contact) 2 (bomb) |
Forest of Dysis (Rescue R. and after), Temple of Wind | Bomserow (3, Rescue R.) |
Carry Arm | File:MMZ2 - Carry Arm.png | Flies above Zero. Often times, they are carrying Spikings which they will drop when close to Zero. Some Carry Arms are found trying to take away crates and fleeing by flying upwards. | 4 | 2 | Train of Neo Arcadia (Rob Goods and after) | None |
Caterpull | File:MMZ2 - Caterpull.png | Slow moving mechaniloids that inch along the ground. | 1 | 2 | Forest of Notus (Chase Elpizo and after) | Kelon (3, Chase Elpizo) |
Condoroid MK2 | File:MMZ2 - Condoroid MK2.png | Green Condoroids that initially are found consuming Pantheon corpses. When approached, they will encircle Zero and swoop at him. | 3 | 2 | Sand Wilderness | Birwin (5, Sand Wilderness) |
Flopper | A volatile enemy that flies back and forth. It will violently explode when destroyed, damaging not only Zero but any enemies around it. | 1 | 4 (contact) 2 (explosion) |
Roof of Computer Zone (Chase Elpizo), | Bomblow (3, Chase Elpizo) | |
Glare Eye | Bat-like drones that hang from the ceiling and wake up when Zero comes near, chasing him. | 2 | 1 | Roof of Computer Zone (Chase Elpizo and after), Residential Area, Neo Arcadia Temple, Temple of Fire, Yggdrasil | Bomblow (3, Chase Elpizo) | |
Heli Metall RW | A Heli Metall that flies around, moving through walls and and shoots diagonally downward. The propeller can be destroyed separately. Cannot be found normally, but flying/ceiling-based enemies and Top Gabyoalls turn into these if a Metall Cyber-elf has been used. | 1 (body) 1 (propeller) |
1 (contact) 1 (projectile) |
None/Any | None | |
Hottalook and Mini-Hottalook | Insectoid enemies are released from a floating spawner, the Hottalook. When the spawner is hit, it releases Mini-Hottalooks which fly out in an expanding spiral while also illuminating invisible platforms. The Hottalook changes color according to the color of the platform below it, red or blue. | N/A (Hottalook) 2 (Mini-Hottalook) |
1 (contact) | Crystal Cave (Chase Elpizo) | Birflow (10 drones, Chase Elpizo) | |
Ice Lifter | File:MMZ2 - Ice Lifter.png | Enemies that try to rush into Zero, sometimes while pushing large blocks of ice. | 4 | 4 | Computer Zone (Destroy C. Z. and after) | Fubuffa (4, Destroy C. Z.) |
Jangyo | File:MMZ2 - Jangyo.png | Fish mechaniloids that either swim around or jump over floating platforms. | 3 | 2 | Computer Zone (Destroy C. Z. and after), Temple of Ice | Stickie (5, Destroy C. Z.) |
Mini-mine | An explosive that activates if Zero gets too close to it. | 1 | 2 (explosion) | Roof of Computer Zone (Chase Elpizo and after) | Bomgrow (20, Chase Elpizo) | |
Metall RW | An explosive that activates if Zero gets too close to it. | 10 | 8 (contact) 2 (projectile) |
None/Any | None | |
Molegule | File:MMZ2 - Molegule.png | A subterranean mechaniloid that surfaces to fire its drill at Zero before retreating underground. | 2 (body) 1 (drill) |
3 (contact) 3 (drill) |
Forest of Dysis (Rescue R. and after), Forest of Notus (Chase Elpizo) | Menite (4, Rescue R.) |
Panel Cannon | File:MMZ2 - Panel Cannon.png | Flying enemies that aim their fire at Zero from above. | 3 | 2 (contact) 2 (projectile) |
Power Room (Destroy P. R. and after), Computer Zone (Destroy C. Z. and after), Shuttle Factory (Chaze Elpizo and after), Neo Arcadian Airship, Forest of Notus (Chase Elpizo and after), Temple of Wind, Yggdrasil | Beestin (7, Destroy P. R.) |
Pantheon Guardian | A basic Pantheon that shambles around, punching Zero with its spark rod arm if he comes to close. | 6 | 2 | Computer Zone (Destroy C. Z.), Train of Neo Arcadia (Rob Goods), Residential Area, Temple of Fire, Yggdrasil | Beebite (8, Residential Area) | |
Pantheon Hammer | Advanced Pantheons that are equipped with a flail hammer and an armored shield. They attack by throwing their hammer at Zero before pulling it back, similar to Hoganmer from the X era . Their shields can be removed using the Chain Rod. | 6 | 4 (contact) 3 (flail hammer) |
Forest of Dysis (Rescue R.), Neo Arcadian Airship, Forest of Notus (Chase Elpizo and after), Shuttle Factory (Chaze Elpizo and after) | Jettah (3,Chase Elpizo) | |
Pantheon Hopper | A special variety of Pantheon that crawls along the floor and jumps at Zero, attempting to slash at him if he gets near. | 3 | 3(contact) 3(slash) |
Power Room (Destroy P. R.), Neo Arcadian Airship, Crystal Cave (Chase Elpizo and after), Yggdrasil | Beehitt (3, Chase Elpizo) | |
Pantheon Hunter | Walks around and stops to fire three projectiles forward. Attacks knock them back a little and can prevent the attack. | 3 | 2 (contact) 2 (projectile) |
Sand Wilderness, Power Room (Destroy P. R.), Neo Arcadian Airship, Crystal Cave (Chase Elpizo and after), Neo Arcadia Temple, Temple of Ice, Temple of Wind, Yggdrasil | None | |
Pantheon Launcher | Special teal-armored Pantheons that are armed with large cannons. They sit in one place and fire multiple consecutive blasts. | 6 | 3 (contact) 4 (projectile) |
Shuttle Factory (Chaze Elpizo and after), Neo Arcadia Temple | Parick, Nureff (3, Neo Arcadia Temple) | |
Plugger | File:MMZ2 - Plugger.png | Enemies that teleport in and either spin around shooting in both directions or charge at Zero and Ciel. | 1 | 2 (contact) 2 (projectile) |
Neo Arcadian Airship | None |
Poplan | File:MMZ2 - Poplan.png | Plant mechaniloids that attempt to bite Zero when he is near them. If it snatches Zero, it will hold and chomp him momentarily, then toss him away. | 3 (contact) 3 (chomp) |
Forest of Dysis (Rescue R.), Temple of Wind | None | |
"Resistance Soldier" | File:MMZ2 - "Resistance Soldier".png | Brainwashed resistance soldiers that stand in place and shoot relentlessly. Killing them should be avoided as it will lower the mission score. | 1 | Crystal Cave (Chaze Elpizo) | None | |
Rollin' 22 | File:MMZ2 - Rollin' 22.png | Teal-colored cannons that roll downwards and upwards along the pipes. Once static, it shoots 3 projectiles at Zero. | 8 | 3 (contact) 2 (projectile) |
Computer Zone (Destroy C. Z.) | Atti (4, Destroy C. Z.) |
Saranet | File:MMZ2 - Saranet.png | Flies erratically in place before making a beeline towards Zero when he draws near. Usually in groups or swarmed around a Bombnet. | 1 | 2 | Forest of Dysis (Destroy C. Z.), Forest of Notus (Chase Elpizo), Temple of Wind | Beeshot (10, Destroy C. Z.) |
Seal Cannon | File:MMZ2 - Seal Cannon.png | A small tank that moves along the ceiling or walls and fires small shots at Zero. | 4 | 2 (contact) 1 (projectile) |
Temple of Fire | Stickoh (3, Temple of Fire) |
Securipider | File:MMZ2 - Securipider.png | Spider-like robots that come in several varieties, moving at one of two speeds and appearing on the floor or ceiling, with some being able to climb on walls. They can lower themselves from the ceiling by a thread and spit projectiles at Zero. Some also launch webs from the ceiling or walls that immobilize him for a short time. | 1 (Securipider) 1 (thread) |
1 (contact) 1 (projectile) |
Forest of Dysis (Destroy C. Z. and after), Forest of Notus (Chase Elpizo), Yggdrasil | Stickah (3, Destroy C. Z.) |
Shaball | Cactus-like robots that come in two varieties. Static ones that open up to shower 2 spiked projectiles once Zero is near and mobile ones, that roll towards Zero before settling down on the ground to shower its projectiles. | 3 | 2 (contact) 2 (projectile) |
Sand Wilderness, Temple of Fire | Itemeter (4, Sand Wilderness) | |
Shabaroller | Spiked cactus/totem-like mechaniloids separated in sections, top and bottom. Both sections feature cylindrical roller-like appendages that spin around, alternating positions to defend itself and can damage Zero on contact. It also can shoot spikes out of its shielded body. To defeat it, Zero can slash either the top or bottom sections when those are vulnerable. | 8 | 3 (contact) 2 (roller) 2 (projectile) |
Sand Wilderness | M-orina (3, Sand Wilderness) | |
Shurubon | File:MMZ2 - Shurubon.png | A robot with a familiar pattern that jumps straight up from pits at regular intervals. Like its classic variant, it respawns infinitely, no matter how many are destroyed. | 2 | 2 | Forest of Notus (Chase Elpizo and after) | Birhang (6, Chase Elpizo) |
Signaloid | File:MMZ2 - Signaloid.png | A stationary shooting cannon that shifts between elements correspondent to what Zero has at the moment. When red, it will shoot flames on the direction Zero is at like a flamethrower. When blue, it will shoot a couple of snowflakes that bounce around surfaces. When yellow, it shoots a short-ranged electric blast that then splits into two blasts when it is in the same vertical axis as Zero. Per default, the color is red. | 6 | 3 (contact) 3 (projectile) 3 (flamethrower) |
Power Room (Destroy P. R. and after), Neo Arcadian Ship, Broken Aircraft, Shuttle Factory (Chase Elpizo and after), Neo Arcadia Temple, Temple of Wind | M-orossa (3, Chase Elpizo) |
Snow Garm | A snow variant of Garm that rushes at Zero and tries to pounce him. It can latch on, dealing damage and immobilising for up to three ticks or until it is shaken off. Shots knock them back a little. | 6 | 3 (pounce) 2 (per tick) |
Roof of Computer Zone (Chase Elpizo and after), Temple of Ice | Stickoo (4, Chase Elpizo) | |
Spyking | A spike ball that rolls around quickly. It is often dropped on Zero by Carry Arms. | 5 | 3 | Train of Neo Arcadia (Rob Goods and after), Roof of Computer Zone (Chase Elpizo and after), Crystal Cave (Chase Elpizo and after), Yggdrasil (only during Elpizo's phase 1) | Biraero (10, Rob Goods) | |
Swim Metall RW | A Swim Metall DX that swims with hopping motions and goes through walls. It cannot shoot and never hides under its helmet. Cannot be found normally, but aquatic enemies turn into these if a Metall Cyber-elf has been used. | 1 | 1 | None/Any | None | |
Telly Bomb | Telly-inspired explosive robots that blow up upon contact with Zero, enemies or solid surfaces. It slowly floats towards Zero, giving enough time for him to strike them in whatever direction. They can used to destroy certain walls or enemies on the way and spawn endlessly. | 1 | 2 | Power Room (Destroy P. R. and after), Temple of Fire | Bomphew (4, Destroy P. R.) | |
Toitank | File:MMZ2 - Toitank.png | Small tank-shaped, color-coded robots that shoot energy blasts at Zero while riding on tracks. The different colors of the robots correspond to their respective speed. Green are slow, purple are medium speed and blue are high speed. Once all are destroyed, U4 appears. | 1 | 1 | Power Room (Destroy P. R.) | None |
Top Gabyoall | Moves back and forth on the ground, ceiling or wall, speeding up while Zero is at the same height (or length if on a wall). It cannot be destroyed and attacks only stun it briefly. | N/A | 2 | Power Room (Destroy P. R.), Crystal Cave (Chase Elpizo), Shuttle Factory (Chase Elpizo), Temple of Fire | None | |
U4 | File:MMZ2 - U4.png | An extremely fast robot that appears once all the Toitanks are destroyed, requiring a precise shot from Zero. | 1 | 1 | Power Room (Destroy P. R.) | Dable (1, Destroy P. R.) |
Yadokroid | File:MMZ2 - Yadokroid.png | A crab-like robot that hides in its shell. The shell can reflect Zero's shots and once destroyed, Yadokroid will run away and sometimes shoot. | 5 | 2 (contact) 2 (projectile) |
Train of Neo Arcadia (Rob Goods and after), Residential Area, Temple of Ice | M-orapp (4, Rob Goods) |
Yuki da Machine | A robot composed of a spherical body and three long stretchable limbs that pick up snowballs and then throw at Zero. Similar to the Snow Shooter from the X era, its snowballs gradually grow once the roll on the ground. | 6 | 4 (contact) 4 (snowball) |
Roof of Computer Zone (Chase Elpizo) | Beefire (5, Chase Elpizo) |
Mid-bosses
Mid-bosses are strong enemies that reside in their own boss arena and block Zero's way until they are defeated. Unlike its predecessor however, Mega Man Zero 2 features a handful of sub-bosses with many stages presenting more than a single sub-boss and some not at all. While a some sub-bosses will reward Zero with a Cyber-elf the first they are defeated, a select few do not reward him at all and can reappear or not outside of their original mission.
A special case in this game is a previous boss from Mega Man Zero, the Golem, that is now reduced to the status of sub-boss with elemental variants that have less health points and unique patterns and appears as a sort of bonus sub-boss in select stages. Despite that, the versions of this sub-boss present at the Residential Area mission do have more health similar to their original incarnation.
Name | Image | Description | HP | Attack | Area | Weakness | Cyber-elf |
---|---|---|---|---|---|---|---|
Gazamir | File:MMZ2 - Gazamir.png | A gigantic-sized gazami crab inspired robot that appears exclusively in the Power Room, serving as the stage secondary sub-boss encounter, although, a hidden one. Zero has to fight two of them along the stage while hanging from a ladder over a pool of molten metal. They attack by using bubbles, grabbing the ladder with their claws and climbing up or dropping down the ladder. | 78 | 4 (contact) 2 (bubbles) 4 (claws) |
Power Room (Destroy P. R. and after) | Blast Shot | None |
Golem Type E | File:MMZ2 - Golem Type E.png | An electric-based elemental variant and modified version of the Golem boss from Mega Man Zero. It shoots three electric laser beams from its prongs in two different patterns depending on the arm it currently uses. For the front arm, Zero has to stay away from the Golem. For the back arm, Zero has to stay or dash close to the Golem. | 16 (Sand Wilderness, Neo Arcadian Airship, Temple of Wind) 32 (Residential Area) |
2 (contact) 2 (projectile) |
Sand Wilderness, Residential Area, Neo Arcadian Airship, Temple of Wind | Ice | Stoccum (2, Sand Wilderness) |
Golem Type F | File:MMZ2 - Golem Type F.png | A fire-based elemental variant and modified version of the Golem boss from Mega Man Zero. It shoots rings of fire and spit fire-based projectiles that burn the ground with fire walls. | 16 (Power Room) 32 (Residential Area) |
4 (contact) 4 (fire ring) 2 (fire wall) |
Power Room (Destroy P. R. and after), Residential Area | Thunder | Lanite (1, Destroy P. R.) |
Golem Type I | File:MMZ2 - Golem Type I.png | An ice-based elemental variant and modified version of the Golem boss from Mega Man Zero. It creates massive ice balls and icicles to throw at Zero. | 16 (Computer Zone) 32 (Residential Area) |
4 (contact) 3 (ice ball) 4 (icicles) |
Computer Zone (Destroy C. Z. and after), Residential Area | Fire | Hafmardo (1, Destroy C. Z.) |
Bosses
Name | Image | Description | Mission | Drops | Weakness | Refought? |
---|---|---|---|---|---|---|
Mega Scorpia | Sand Wilderness | None | None | No | ||
Hyleg Ourobockle | Forest of Dysis | None | None | No | ||
Poler Kamrous | Entrance of Computer Facility | None | Fire | No | ||
Phoenix Magnion | Power Room | None | Thunder | No | ||
Panter Flauclaws | Train of Neo Arcadia | none | Ice | No | ||
Kuwagust Anchus | Bomber Aircraft | None | Ice | No | ||
Burble Hekelot | Forest of Notus | None | None | No | ||
Fefnir | Shuttle Factory | None | Thunder | No | ||
Leviathan | Roof of Computer Facility | None | Flame | No | ||
Harpuia | Crystal Cave | None | Ice | No | ||
Rainbow Devil | Neo Arcadia Temple | None | None | No | ||
Fefnir | Temple of Fire | None | Thunder | No | ||
Leviathan | Temple of Ice | None | Flame | No | ||
Harpuia | Temple of Wind | None | Ice | No | ||
Elpizo (phase 1) | Yggdrasil | None | None | No | ||
Elpizo (phase 2) | Yggdrasil | None | None | No |
Items
Pickups
Name | Sprite | Description |
---|---|---|
Life Energy | Small units restore 2 points of Life Energy. Large units restore 8 points of Life Energy. Extra Large restores Zero's health completely, or fills a Sub Tank. | |
E-Crystals | Small awards 4 Energy Crystals. Large awards 16 Energy Crystals. Used mainly for feeding Cyber-elves. | |
Z Panel | Grants an extra life. Rarely drops from enemies and can be found in some Missions. | |
Cyber-elf Box | Contains a Cyber-elf, which is released when breaking it. If the Cyber-elf has already been collected, its box no longer spawns. |
Equipment
Name | Icon | Description |
---|---|---|
Buster Shot | Firearm that shoots bullets. Can fire Charge Shots at higher levels. | |
Z-Saber | Sword used for close-range attacks. Can perform combos and charge attacks at higher levels. | |
Shield Boomerang | Shield used for defense. Can be thrown as a charge attack at higher levels. | |
Chain Rod | Chain weapon used for stab attacks. Can grapple or be used as a tether, and can do charge attacks at higher levels. | |
Sub Tank | Grants a reserve tank which can be filled by Life Energy pickups and used later. Earned by using specific Cyber-elves. | |
Element Chip | Changes Zero's elemental alignment, granting him new abilities. Obtained by defeating certain bosses. |
Cyber-elves
Missions
The areas in Mega Man Zero 2 are a blend of the interconnected map concept of Mega Man Zero and the Stage Select concept of previous Mega Man games. The player can teleport directly to the area where any Mission occurs, only some of which are connected to each other.