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Mega Man Xtreme 2

From Mega Man Wiki
<-- Mega Man XtremeXtreme seriesLast of the series
Game Info

Box Art
General information
Game Title(s):Mega Man Xtreme, Rockman X2: Soul Eraser, Rockman XS
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):2001
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):Game Boy Color, 3DS Virtual Console

Mega Man Xtreme 2, known in Japan as Rockman X2: Soul Eraser (ロックマンX2 ソウルイレイザー) or simply Rockman XS (ロックマンXS)[1] for short, is a video game released by Capcom for the Gameboy Color in 2001. It is the second and final game in the Mega Man Xtreme series, incorporating elements from the first three Mega Man X games.

Characters

Name Sprite Description
X The leader of the Maverick Hunters 17th Unit. X has sworn to fight for world peace, though an inner opposition to violence sometimes holds him back.[2]
Zero An SA-Class Hunter and leader of the Special 0 Unit, Zero is X's companion and friendly rival. He carries out his missions with total style and confidence.[2]
Iris Iris is an excellent Reploid who works as an operator. While training with the Maverick Hunters, she gets involved with the DNA Soul incident.[2]
Gareth Gareth is a knight-type Reploid who boasts high offensive ability. He distracts the Hunters with his cool judgement and javelin attacks.[2]
Berkana Though she is known as a Reploid researcher, none of the Reploids that Berkana has created have ever been revealed to the public. She is shrouded in mystery.[2]
Sigma Former leader of the Maverick Hunters who went Maverick himself to rebel against humanity. He was supposedly destroyed by X, but...
Dr. Light The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.

Enemies

Minor Enemies

Mini Bosses

Mavericks

X Mission
Name Sprite Description Weapon Weakness
X Zero
Neon Tiger Ray Claw Rising Tornado Fang
Launch Octopus Marine Tornado Fish Fang Strike Chain
Volt Catfish Tri-Thunder Tri-Thunder Ray Claw
Flame Mammoth Fire Wave Fire Wave Marine Tornado


Zero Mission
Name Sprite Description Weapon Weakness
X Zero
Wire Sponge Strike Chain Lightning Drill Crunch
Overdrive Ostrich Sonic Slicer Dash Strie Chain
Blast Hornet Bomb Bee Earth G. Dash
Tunnel Rhino Tornado Fang Drill Crush Earth G.


Boss Attack
Name Sprite Description Weapon Weakness
Storm Eagle
Chill Penguin
Flame Stag
Spark Mandrill
Armored Armadillo
Magna Centipede
Morph Moth
Wheel Gator

Last Stage Bosses

Name Sprite Description Weakness
Velguarder
Isaz & Sowilo
Berkana
Gareth
Neo Sigma
Sigma Beast

Weapons

X's Weapons

Name Icon Description Source
X-Buster
X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. Default
Ray Claw
Creates a beam cutter on the end of the X-Buster.
Charge Shot fires seven light bullets in a random spread of trajectories.
Neon Tiger
Marine Tornado
Fires a vertical whirlpool around X.
Charge Shot fires a spread of four piranha-shaped homing missiles at once.
Launch Octopus
Fire Wave
Fires a fireball that drops and burns along the ground.
Charge Shot causes six fireballs to randomly rain down across the screen.
Flame Mammoth
Tornado Fang
Fires a drill that pauses before moving. Up to three can be stacked. Can destroy some obstacles.
Charge Shot extends a drill while the button is held, which deals damage.
Tunnel Rhino
Tri-Thunder
Fires a spread of three lightning balls at different angles.
Charge Shot releases six electricity balls randomly in six directions around X.
Volt Catfish
Strike Chain
Fires a chain with a hook that can grab items.
Charge Shot fires a longer chain with a claw at the end.
Wire Sponge
Bomb Bee
Fires a bee drone that explodes on contact.
Charge Shot summons three orbiting bees around X, which explode on contact.
Blast Hornet
Sonic Slicer
Fires two energy cutters that ricochet off of objects, changing angles.
Charge Shot launches five energy cutters upwards, which then rain down across the area.
Overdrive Ostrich
Giga Crush
Causes a huge explosion that damages every enemy on the screen. Its Weapon Energy starts empty, and is filled by taking damage from enemy attacks. Body Parts
Hadouken By inputting a command with a Charge Shot, X throws a powerful fireball that deals high damage. Shotokan
Shoryuken By inputting a command with a Charge Shot, X performs a rising uppercut that deals high damage.

Zero's Weapons

Name Icon Description Source
Z-Saber
Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time. Default
Rising
Zero performs a rising saber uppercut into the air. Neon Tiger
Fish Fang
Zero slashes midair, releasing two fish missiles downwards. Consumes Weapon Energy. Launch Octopus
Fire Wave
Zero slashes, releasing a fireball that burns along the ground. Consumes Weapon Energy. Flame Mammoth
Drill Crush
Zero descends into a falling stab with his saber. Tunnel Rhino
Tri-Thunder
Zero punches the ground, sending electric balls upwards at three angles. Consumes Weapon Energy. Volt Catfish
Lightning
Zero calls down lightning bolts to strike across the screen. Consumes Weapon Energy. Wire Sponge
Earth Gaizer
Zero punches the ground, causing an explosion to sweep across the screen. Consumes Weapon Energy. Blast Hornet
Dash
Zero stops, then dashes forwards while slashing with his saber. Consumes Weapon Energy. Overdrive Ostrich
Zero Final
Zero stops, then dashes forwards to perform a combo on what he hits. Consumes all Weapon Energy. Arm Parts

Stages

Items

Name Sprite Description
Life Energy Small units restore 2 points of Life Energy.
Large units restore 8 points of Life Energy.
Weapon Energy Small units restore 2 points of Weapon Energy.
Large units restore 8 points of Weapon Energy.
Life Soul 1 Life Soul restores 2 Life Energy and grants 4 Souls.
2 Life Souls restore 2 Life Energy and grant 8 Souls.
3 Life Souls restore 8 Life Energy and grant 16 Souls.
4 Life Souls grant 100 Souls. Only dropped by Sigma.
5 Life Souls grant 200 Souls. Only dropped by bosses.
Energy Soul 1 Energy Soul restores 2 Weapon Energy and grants 4 Souls.
2 Energy Souls restore 2 Weapon Energy and grant 8 Souls.
3 Energy Souls restore 8 Weapon Energy and grant 16 Souls.
1 UP Grants an extra life.
Ride Armor
In a Ride Armor, the player takes no damage, and can hover and use punch attacks. They can be found in Jungle Stage and Underground Stage.
Ride Chaser
On a Ride Chaser, the player can dash and fire shots. One appears in Desert Stage.
Life Up
Permanently increases maximum Life Energy by 2 points.
Sub Tank
Grants a reserve tank which can be filled by Life Energy pickups and used later.
Light Capsule In X Mission, these capsules are blue and grant Armor Parts that permanently upgrade X's abilities. In Zero Mission, they are red and grant Power-Up Parts that permanently upgrade Zero's abilities.

Armor Parts

Music

People

Relation to other games

References

  1. Compendium of Rockman X. 2005.
  2. 2.0 2.1 2.2 2.3 2.4 Game manual, Mega Man Xtreme 2. 2001.

External Links

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