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Mega Man X3
<-- Mega Man X2 | X series | Mega Man X4 --> |
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Game Title(s): | Mega Man X3, Megaman X3, Rockman X3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s): | Capcom, Minakuchi Engineering | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher(s): | Capcom (JP, NA), Laguna Video Games (PAL; SNES), Virgin Interactive (PAL; other) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Game mode(s): | Single Player | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Platform(s): | SNES PlayStation Sega Saturn Windows | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man X3 (known as Rockman X3 in Japan) is the third entry in the main X series, released in 1995-1996 on the SNES and ported to the PlayStation, Sega Saturn and Windows at later dates. It is the final X game (though not the final Mega Man game) to be released on the SNES.
The game, developed by Capcom in cooporation with Minakuchi Engineering, sees X go up against a new foe in form of the reploid scientist Dr. Doppler, with Zero becoming playable for the first time. The 32-bit ports (of which only the Windows port was released in North America) add AMV cutscenes and a reworked soundtrack, but are otherwise largely identical.
Characters
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Atareeter | ![]() |
Slowly crawls forward and chews open the ground under it, revealing a trail of small spikes. The spikes remain in the stage permanently, but only deal damage rather than killing X/Zero instantly. | 10 | 8 (contact) 2 (spikes) |
Neon Tiger's stage |
Blady | ![]() |
A wheel that rolls around slowly until it takes damage, then it extends its blades and speeds up. | 6 | 2 | Gravity Beetle's stage |
Boulder | ![]() |
Starts falling and/or rolling when triggered by X/Zero. If it falls on spikes, it is destroyed instantly. | 10 | 4 | Tunnel Rhino's stage |
Carry Arm | ![]() |
Delivery drones that load Dr. Doppler's airship with crates, which are harmful to touch and must be destroyed. If two crates have been placed, no more Carry Arms appear until one has been destroyed and a Meta Capsule emerges from the ship instead. If Gravity Beetle has been defeated, the ship does not appear and no Carry Arms are present. | 6 (crate) | 2 | Blast Hornet's stage |
Caterkiller | ![]() |
Moves up and down on a wall and occasionally charges up two energy shots, which it releases diagonally. The shots fly a certain distance, stop, then return. | 2 | 2 | Opening stage, Toxic Seahorse's stage, Volt Catfish's stage, Neon Tiger's stage, Dr. Doppler stage 2 |
Crablaster | ![]() |
Walks on the ceiling or floor and shoots diagonally downward/upward. After losing 3 HP, its cannons break and it can no longer shoot, but periodically creates an electric barrier around it that must be broken through before being able to hit it again. | 4 (Crablaster) 3 (barrier) |
2 (contact) 3 (projectiles) 3 (barrier) |
Volt Catfish's stage, Dr. Doppler stage 1, Dr. Doppler stage 3 |
Drill Waying | ![]() |
A stationary enemy that extends upwards and drills into the ceiling, creating an impassable barrier. X/Zero must shoot at its "head" to destroy the barrier, which starts at the top and slowly moves downwards. | 5 | 3 | Tunnel Rhino's stage, Neon Tiger's stage, Vile's stage, Dr. Doppler stage 1 |
Drimole-W | ![]() |
Fires its two drills forward individually or lobs bombs in an arc while driving around. The drills deflect shots, and two of them fly out at the same time when the enemy has been destroyed. | 6 | 4 (contact) 2 (drills) 1 (bombs) |
Tunnel Rhino's stage |
Earth Commander | ![]() |
Flies up and down until X/Zero comes near, then flies in semi-circles around them. If the propeller is destroyed first, the core pops out and moves along the ground before exploding. | 3 (ring) 4 (propeller) |
2 (intact) 3 (core) |
Opening stage, Gravity Beetle's stage, Toxic Seahorse's stage, Volt Catfish's stage |
Escanail | ![]() |
Slowly crawls up walls. Once its shell has been destroyed, it can be used as a platform. | 3 | 2 | Dr. Doppler stage 2, Dr. Doppler stage 2 (Vile) |
Ganseki Carrier (boulder) | ![]() |
A version of the Ganseki Carrier that flies in from the side, carrying a boulder. When X/Zero is near, it drops its cargo, then falls down and remains stationary, periodically shooting two consecutive missiles forward. Boulders dropped by Ganseki Carriers break when they hit the ground. | 4 | 4 (contact) 4 (boulder) 2 (missiles) |
Tunnel Rhino's stage |
Ganseki Carrier (ground) | ![]() |
A version of the Ganseki Carrier that starts out on the ground rather than flying, where it remains stationary, periodically shooting two consecutive missiles forward. | 4 | 4 (contact) 2 (missiles) |
Dr. Doppler stage 4 |
Ganseki Carrier (spike ball) | ![]() |
A version of the Ganseki Carrier that carries a large spike ball, which it drops diagonally downward, causing it to bounce between walls. After dropping a spike ball, it flies up and off the screen, then a new Carrier appears with another spike ball. | 4 | 4 (contact) 3 (spike ball) |
Opening stage |
Hamma Hamma | ![]() |
A stationary robot with spike ball fists that throws first one, then the other in X/Zero's direction. The spike balls hang in midair and deflect shots for a while before being retracted. | 11 | 3 (contact) 2 (spike balls) |
Crush Crawfish's stage, Neon Tiger's stage, Vile's stage, Dr. Doppler stage 1, Dr. Doppler stage 2 (Vile) |
Hangerter | ![]() |
A floating machine that can immobilise a robot under it. It is harmless to touch and can be destroyed to release whatever it is holding. | 2 | N/A | Opening stage, Blast Hornet's stage |
Head Gunner customer | ![]() |
A stationary enemy that shoots two consecutive missiles forward, which slightly home in on X/Zero, or lobs three bombs in an arc. All Head Gunner customers in the main Maverick stages (but not in Dr. Doppler's fortress) are replaced with Head Gunner masspros after Blast Hornet has been defeated. | 6 (Head Gunner) 1 (projectiles) |
6 (contact) 1 (projectiles) |
Opening stage, Blast Hornet's stage, Gravity Beetle's stage, Toxic Seahorse's stage, Volt Catfish's stage, Dr. Doppler stage 1 |
Head Gunner masspro | ![]() |
A reploid suspended from an energy beam. If X shoots the beam or moves too close, the reploid will drop and jump around. X can also destroy its body while it is hanging, leaving a head that spits projectiles and will not drop by itself. | 4 (Head Gunner) 1 (projectiles) |
4 (contact) 1 (missiles) |
Blast Hornet's stage, Gravity Beetle's stage, Toxic Seahorse's stage, Volt Catfish's stage |
Helit | ![]() |
Follows X/Zero on the vertical axis and shoots missiles forward when at the same height, which can be destroyed. After shooting two missiles, it flies up and disappears. | 2 (Helit) 2 (missiles) |
2 (contact) 3 (missiles) |
Blast Hornet's stage, Blizzard Buffalo's stage, Crush Crawfish's stage, Dr. Doppler stage 2, Dr. Doppler stage 2 (Vile) |
Ice De Voux | ![]() |
A robotic core encased in ice that drops down and bounces around. When its shell is destroyed, the core stops in midair and will magnetise new ice fragments to it if it is not destroyed quickly. | 3 (shell) 3 (core) |
6 (shell) 2 (core) 2 (debris) |
Blizzard Buffalo's stage |
Iwan De Voux | ![]() |
A robotic core encased in rock that drops down and bounces around. When its shell is destroyed, the core stops in midair and will magnetise new rock fragments to it if it is not destroyed quickly. | 3 (shell) 3 (core) |
6 (shell) 2 (core) 2 (debris) |
Tunnel Rhino's stage |
Meta Capsule | ![]() |
Periodically opens to charge up a shot and fire it at X/Zero. The shot splits in two and briefly travels along walls after colliding with something solid. Can only be harmed while it is open. | 2 | 2 (contact) 2 (projectiles) |
Volt Catfish's stage, Neon Tiger's stage, Dr. Doppler stage 1 |
Mine Tortoise | ![]() |
Slowly sinks in water or swims at X/Zero in bursts. Once destroyed, the invincible shell floats up to the water surface or explodes if it touches a ceiling. | 3 | 2 | Toxic Seahorse's stage, Dr. Doppler stage 2 |
Notor Banger | ![]() |
Aims the cannon on its back to shoot three consecutive projectiles at X/Zero in an arc, then jumps and repeats. Its projectiles can be destroyed. | 3 (Notor Banger) 1 (projectiles) |
2 (contact) 2 (projectiles) |
Opening stage, Blast Hornet's stage, Blizzard Buffalo's stage, Gravity Beetle's stage, Toxic Seahorse's stage, Neon Tiger's stage, Vile's stage, Dr. Doppler stage 2 (Vile) |
Snow Rider | ![]() |
A stationary robot that periodically shoots a laser forward. | 3 | 3 (contact) 2 (laser) |
Blizzard Buffalo's stage |
Snow Slider | ![]() |
A Snow Rider in a sled. It speeds along the ground and flings ice cubes from its rear, which freeze X/Zero in place until they take damage. The player can also free them by rapidly mashing buttons. When the Snow Slider is destroyed, the Snow Rider pops out. | 3 | 3 | Blizzard Buffalo's stage |
Spark | ![]() |
Travels up and down along cables and cannot be destroyed. | N/A | 2 | Volt Catfish's stage |
Spike ball | ![]() |
Large, indestructible spike balls that fall down quickly and bounce off walls. They may fall out of chutes or be dropped by Ganseki Carriers. | N/A | 3 | Opening stage, Dr. Doppler stage 1 |
Spycopter | ![]() |
Large, bee-like helicopters. They only appear in the intro (where one is destroyed by X and Zero) and as background details, but are listed as enemies in the ending. | N/A | N/A | Opening stage |
Tombort | ![]() |
A dragonfly that flies back and forth or swoops down, stopping at the end of its path. It is mostly harmless and can be used as a platform, though it may fire three smalls bombs from its tail whenever X/Zero shoots. | 6 | 2 (projectiles) | Neon Tiger's stage |
Trapper | ![]() |
An indestructible device that creates a laser beam below it, which sways back and forth and turns into harmful energy when X/Zero touches it. The beam periodically deactivates, but can also be passed without taking damage by moving quickly enough. | N/A | 1 | Volt Catfish's stage, Dr. Doppler stage 3 |
Victoroid | ![]() |
A mostly stationary robot that occasionally fires a laser straight forward, alternating between high and low shots. It will try to jump over the first charge shot fired. | 10 | 8 (contact) 4 (laser) |
Toxic Seahorse's stage |
Victoroid customer | ![]() |
An upgraded Victoroid that shoots faster and can additionally lob small bombs from its back. Once 4 of its HP have been depleted, its armour falls off and it behaves like a regular Victoroid. | 14 | 8 (contact) 4 (laser) 6 (bombs) |
Dr. Doppler stage 2 |
Walk Blaster | ![]() |
A walking gun that can crouch while firing and will frequently do so to avoid X/Zero's shots. | 5 | 3 (contact) 1 (laser) |
Crush Crawfish's stage, Dr. Doppler stage 1, Dr. Doppler stage 2, Dr. Doppler stage 3, Dr. Doppler stage 4 |
Wall Cancer | ![]() |
A crab that walks up and down on walls and occasionally charges up two shots, which it either fires up and down or forward. If X/Zero is charging or has a charge shot stored, it charges up bigger shots and always throws them forward. | 4 | 2 (contact) 4 (projectiles) 8 (charge shot) |
Gravity Beetle's stage, Crush Crawfish's stage, Tunnel Rhino's stage, Vile's stage, Dr. Doppler stage 2 (Vile), Dr. Doppler stage 3 |
Wild Tank | ![]() |
Tosses spikes in an arc, which get stuck in the ground and can be destroyed. After it has thrown three spikes, it charges forward, detonating the spikes. Destroying the Wild Tank also removes any stuck spikes. | 6 (Wild Tank) 2 (spikes) |
4 (contact) 2 (spikes) |
Neon Tiger's stage |
Minibosses
Occasionally, X may encounter very powerful enemies throughout the stages, which are located behind boss doors and prevent him from progressing until they are defeated. As Zero normally will not pass through these doors, most minibosses cannot be fought as him, with the exception of Mac (who is fought at a point when the player can only control Zero) and Mosquitus.
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Hell Crusher | ![]() |
Drives forward and rams the wall, which causes X to fall down if he is climbing on it. It may also separate its torso from its base, attaching the former to the ceiling and launching a claw forward while the base continues to ram. X can stand on the separated base, though its sides will still hurt him. Only the Hell Crusher's torso can be damaged. | 32 | 2 (contact) 3 (claw) |
Tunnel Rhino's stage |
Hotareeca | ![]() |
A robotic jellyfish that moves around and fires three successive torpedoes in an arc, or disperses six mines one by one, which sink and explode. Despite flailing around, its arms cannot hurt X. | 32 | 2 (contact) 2 (torpedoes) 3 (mines) |
Toxic Seahorse's stage |
Mac | ![]() |
Occasionally jumps up or across the room, firing many small projectiles at Zero or a single larger one, which deals the same amount of damage. | 16 | 2 (contact) 2 (projectiles) |
Opening stage |
Mosquitus | ![]() |
Flies left and right and occasionally dives down at X/Zero. If it misses, it will instead drink from one of the coloured buckets on the floor, becoming that colour, or drain its current colour into that bucket if it is already coloured. By mixing different colours, lasting hazards are created on the ground:
Unlike other minibosses, Mosquitus can be fought by Zero, which leads to a cutscene that ends in the loss of Zero and X obtaining his Z-Saber. |
16 | 8 (contact) 2 (slime) 4 (other hazards) |
Dr. Doppler stage 2 |
REX-2000 | ![]() |
Walks back and forth, occasionally opening its mouth to fire many projectiles forward while releasing homing missiles, which can be destroyed. During the fight, the ceiling is collapsing; if Zero is alive, he will slow its collapse and stop it when the REX-2000 is destroyed. Otherwise, it collapses faster and a switch must be destroyed to stop it. | 11 (REX-2000) 2 (missiles) |
8 (contact) 4 (missiles) 2 (projectiles) |
Dr. Doppler stage 1 |
Shurikein and Genjibo | ![]() ![]() |
A holographic star created by the robot insect Genjibo. It alternates between two patterns, either rolling left and right very fast and jumping when shot at, or scaling the walls and ceiling more slowly. It pauses when changing patterns. | 18 | 3 | Blast Hornet's stage |
Worm Seeker-R | ![]() |
A segmented worm that emerges from and disappears into the ceiling, walls and floor in various patterns, dropping two small spike balls, which bounce at different heights and disappear after a while or when shot at a few times. Only its head can be damaged. | 22 | 4 (contact) 2 (spike balls) |
Neon Tiger's stage |
Bit & Byte and Vile
After the 2nd main Maverick has been defeated, Bit, Byte and Vile Mk-II spread out and can be encountered as minibosses in the Maverick stages. Bit, and later Byte, will appear in a designated room in a random stage and cannot be avoided, whereas Vile appears in his own sub-stage to be accessed via hidden teleporter, which can appear either in Volt Catfish's, Crush Crawfish's or Blizzard Buffalo's stage.
Using a weakness to land the final hit on any of these minibosses triggers their destruction and can prevent them from reappearing in upgraded boss forms in Dr. Doppler's fortress: If both Bit and Byte have been destroyed, the Godkarmachine O Inary boss is replaced with the Press Disposer, while Vile's destruction leads to the Goliath boss being replaced with Volt Kurageil, as well as Dr. Doppler stage 2 being drastically altered.
Name | Sprite | Description | Stage(s) | Weakness |
---|---|---|---|---|
Bit | ![]() |
Any Maverick stage | Frost Shield | |
Triad Thunder | ||||
Byte | ![]() |
Any Maverick stage | Tornado Fang | |
Ray Splasher | ||||
Vile Mk-II (phase 1) | ![]() |
Vile's stage | Spinning Blade | |
Ray Splasher | ||||
Vile Mk-II (phase 2) | ![]() |
Vile's stage | Spinning Blade | |
Ray Splasher |
Bosses
Main Mavericks
Other Bosses
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Maoh the Giant | ![]() |
Opening stage | N/A | |
Press Disposer | ![]() |
This boss is only fought if both Bit and Byte were destroyed with a weakness in their miniboss fights; otherwise, Godkarmachine O Inary will replace it. | Dr. Doppler stage 1 | Ray Splasher |
Tornado Fang | ||||
Godkarmachine O Inary | File:MMX3 - Godkarmachine O Inary.png | This boss is only fought if either Bit or Byte was *not* destroyed with a weakness in his miniboss fight; otherwise, the Press Disposer will replace it. | Dr. Doppler stage 1 | Ray Splasher |
Volt Kurageil | ![]() |
This boss is only fought if Vile was destroyed with a weakness in Vile's stage; otherwise, the Goliath will replace it. | Dr. Doppler stage 2 | Frost Shield |
Triad Thunder | ||||
Goliath | File:MMX3 - Goliath.png | A powerful Ride Armor piloted by Vile. The fight is very similar to Vile Mk-II's first phase in his own stage, but the arena is wider and the boss will create temporary walls that X can climb on. This boss is only fought if Vile was *not* destroyed with a weakness in his own stage; otherwise, Volt Kurageil will replace it. |
Dr. Doppler stage 2 (Vile) | Parasitic Bomb |
Tornado Fang | ||||
Dr. Doppler | ![]() |
Dr. Doppler stage 3 | Acid Burst | |
Sigma | File:MMX3 - Sigma.png | Dr. Doppler stage 4 | Frost Shield | |
Spinning Blade | ||||
Kaiser Sigma | File:MMX3 - Kaiser Sigma.png | Sigma's second form can only be harmed with charged X-Buster shots (or the Z-Saber if it has been unlocked). | Dr. Doppler stage 4 | X-Buster (charged) |
Sigma Virus | File:MMX3 - Sigma Virus.png | Sigma's true form floats upwards through a vertical shaft and causes lava to rise up from the bottom. It cannot be harmed and must simply be chased to the top, though it will try to ram into X to make him fall into the lava. | Dr. Doppler stage 4 | N/A |
Weapons
Name | Sprite | Description |
---|---|---|
X-Buster | File:MMX3 - X-Buster.png | |
Acid Burst | ![]() |
|
Frost Shield | ![]() |
|
Gravity Well | ![]() |
|
Parasitic Bomb | ![]() |
|
Ray Splasher | ![]() |
|
Spinning Blade | ![]() |
|
Tornado Fang | ![]() |
|
Triad Thunder | ![]() |
Stages
- Opening stage
- Blast Hornet's stage
- Blizzard Buffalo's stage
- Gravity Beetle's stage
- Toxic Seahorse's stage
- Volt Catfish's stage
- Crush Crawfish's stage
- Tunnel Rhino's stage
- Neon Tiger's stage
- Vile's stage
- Dr. Doppler stage 1
- Dr. Doppler stage 2
- Dr. Doppler stage 3
- Dr. Doppler stage 4
Items
Name | Sprite | Description |
---|---|---|
Energy (small) | File:MMX3 - Energy (small).png | |
Energy (large) | File:MMX3 - Energy (large).png | |
Weapon Energy (small) | File:MMX3 - Weapon Energy (small).png | |
Weapon Energy (large) | File:MMX3 - Weapon Energy (large).png | |
1-Up | File:MMX3 - 1-Up.png |
Upgrades
Name | Sprite | Description | Stage(s) |
---|---|---|---|
Heart Tank | File:MMX3 - Heart Tank.png | ||
Sub-Tank | File:MMX3 - Sub-Tank.png |
Ride Armors
Name | Sprite | Description | Stage(s) |
---|---|---|---|
Chimera Ride Armor | File:MMX3 - Chimera Ride Armor.png | Blast Hornet's stage | |
Frog Ride Armor | File:MMX3 - Frog Ride Armor.png | ||
Hawk Ride Armor | File:MMX3 - Hawk Ride Armor.png | ||
Kangaroo Ride Armor | File:MMX3 - Kangaroo Ride Armor.png | ||
Ride Armor platform | File:MMX3 - Ride Armor platform.png | Can be stepped on to summon and use any of the available Ride Armors. |
Armor Upgrades
X may step into Light Capsules to obtain a piece of the Third Armor from Dr. Light's hologram.
Name | Sprite | Description | Stage |
---|---|---|---|
Head parts | File:MMX3 - Head parts.png | ||
Body parts | File:MMX3 - Body parts.png | ||
Leg parts | File:MMX3 - Leg parts.png | ||
Arm parts | File:MMX3 - Arm parts.png |
Enhancement Chips
Special Pink Light Capsules are hidden that allow X to obtain an enhancement chip for one of his parts, assuming he has already acquired the respective Third Armor piece. Only one of these chips can be installed, unless X obtains the secret Gold Armor, which upgrades him with all of the chips' effects simultaneously.
Name | Sprite | Description | Stage |
---|---|---|---|
Head chip | File:MMX3 - Head chip.png | ||
Body chip | File:MMX3 - Body chip.png | ||
Leg chip | File:MMX3 - Leg chip.png | ||
Arm chip (Hyper Charge) | File:MMX3 - Arm chip.png | ||
Gold Armor | File:MMX3 - Gold Armor.png |
People
Relation to other games
Ports, Remakes and Compilations
Mega Man X Legacy Collection
External Links
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