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Mega Man Battle Network 4

From Mega Man Wiki
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Walkthrough
Damage data
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Mega Man Battle Network 4, known in Japan as known in Japan as Rockman.EXE 4 (ロックマンエグゼ4, Rokkuman Eguze Fō) is the fourth entry of the main Battle Network series, developed by Capcom and released for the Game Boy Advance in 2004.

Game Info
MMBN4R - Box Art NA.jpg
MMBN4R - Box Art EU.jpg
RMEXE4R - Box Art JP.jpg
Box Art
General information
Game Title(s):Mega Man: Battle Network 4 - Red Sun Version, Rockman EXE 4: Tournament Red Sun
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
JP: December 12, 2003
NA: June 29, 2004
EU: September 3, 2004
Genre(s):Action RPG
Game mode(s):Single Player
Platform(s):Game Boy Advance

Game Info
MMBN4B - Box Art NA.jpg
MMBN4B - Box Art EU.jpg
RMEXE4B - Box Art JP.jpg
Box Art
General information
Game Title(s):Mega Man: Battle Network 4 - Blue Moon Version, Rockman EXE 4: Tournament Blue Moon
Developer(s):Capcom
Publisher(s):Capcom
Release Date(s):
JP: December 12, 2003
NA: June 29, 2004
EU: September 3, 2004
Genre(s):Action RPG
Game mode(s):Single Player
Platform(s):Game Boy Advance

Chapters

Characters

Enemies

Viruses

MegaMan encounters Viruses randomly while moving around in cyberspace, or during specific scripted events. A virus encounter halts the action and takes the player to a special battle screen, on which one or more viruses must be defeated (or fled from using the Escape chip) in order to return to cyberworld map. The type and formation of these viruses is picked at random, from a number of predefined options for the current area.

When he emerges victorious from a battle, MegaMan is graded with a rank (Busting Level) based on performance and usually receives a reward of Zennys or Battle Chips, depending on his Busting Level and the types of viruses he deleted.

Bosses

Bosses are strong, unique enemies, usually NetNavis controlled by other characters or operating on their own, who fought in oftentimes complex or pattern-heavy duels. Beating them may be required for progression, and may yield special rewards, like a unique BattleChip of the boss or another useful item.

Mega Man Battle Network 4 holds a unique progression system in boss encounters. Most bosses are encountered in the randomized tournament system (with 3 playthroughs required to have all encounters due to the game prioritizing not previously fought bosses). Furthermore, the randomization is designed in such a manner that will give the player 3 souls on their first run, 2 on their second run, and the final soul on their third run.

Non-Tournament Bosses

These bosses are fought at a certain point as part of the game's main story. They cannot be skipped, and most can only be refought by locating their "ghosts" hidden around on the internet, which are tougher versions of the boss that yield better rewards. As with previous entries, Bass is an optional boss.

Boss Sprite Operator
ShadeMan.EXE File:MMBN4 - ShadeMan.png None
Normal Navi MMBN4 - NormalNavi.png Various
Heel Navi[a] MMBN4 - HeelNavi.png Various
GutsMan DS (Red Sun) MMBN4 - GutsManDS.png Dark Soul
AquaMan DS (Blue Moon) File:MMBN4 - AquaManDS.png Dark Soul
LaserMan.EXE File:MMBN4 - LaserMan.png Dr. Regal
Mega Man DS MMBN4 - MegaManDS.png Dark Soul
Duo (Program) File:MMBN4 - Duo.png
Bass.EXE MMBN4 - Bass.png None

First Tournament Bosses

These bosses are part of the pool of the first tournament in a run, known as the Den Battle Tournament in Red Sun, and the City Battle Tournament in Blue Moon. While Navis from both versions are in the pool (if the player trades with the opposite version, the exclusive Navis from the player's version will yield a Double Soul when defeated.

The tournament is structured as follows (with priorities on the first 3 runs to a previously-unfought Navi): One round will be a NormalNavi or HeelNavi, one will be a Version-Exclusive Navi (Guaranteed First Run, either Second or Third) or Non-Exclusive Navi, and the other round will be a Opposite-Exclusive Navi or Non-Exclusive Navi.

Boss Sprite Operator
GutsMan.EXE (Red Sun) MMBN4 - GutsMan.png Dex
FireMan.EXE (Red Sun) File:MMBN4 - FireMan.png Tamako Shiraizumi
AquaMan.EXE (Blue Moon) File:MMBN4 - AquaMan.png Shuko Kido
NumberMan.EXE (Blue Moon) File:MMBN4 - NumberMan.png Higsby
SparkMan.EXE File:MMBN4 - SparkMan.png Terry Jomon
TopMan.EXE File:MMBN4 - TopMan.png Tensuke Takumi

Second Tournament Bosses

These bosses are part of the pool of the first tournament in a run, known as the Eagle Tournament in Red Sun, and the Hawk Tournament in Blue Moon. While Navis from both versions are in the pool, the exclusive Navis from the player's version will yield a Double Soul when defeated.

The tournament is structured as follows (with priorities on the first 3 runs to a previously-unfought Navi): One round will be a NormalNavi or HeelNavi, one will be a Version-Exclusive Navi (Guaranteed First Run, either Second or Third) or Non-Exclusive Navi, and the other round will be a Opposite-Exclusive Navi or Non-Exclusive Navi.

Boss Sprite Operator
WindMan.EXE (Red Sun) File:MMBN4 - WindMan.png Lilly
Roll.EXE (Red Sun) MMBN4 - Roll.png Mayl Sakurai
MetalMan.EXE (Blue Moon) File:MMBN4 - MetalMan.png Tamako Shiraizumi
WoodMan.EXE (Blue Moon) MMBN - WoodMan.png Sal
BurnMan.EXE File:MMBN4 - BurnMan.png Atsuki Homura
VideoMan.EXE File:MMBN4 - VideoMan.png Viddy Narcy

Third Tournament Bosses

These bosses are part of the pool of the third tournament in a run, known as the Red Sun Tournament in Red Sun, and the Blue Moon Tournament in Blue Moon. While Navis from both versions are in the pool, the exclusive Navis from the player's version will yield a Double Soul when defeated.

The tournament is structured as follows (with priorities on the first 3 runs to a previously-unfought Navi): One round will be a NormalNavi or HeelNavi, one will be a Version-Exclusive Navi (Guaranteed First Run, either Second or Third) or Non-Exclusive Navi, and the other round will be a Opposite-Exclusive Navi or Non-Exclusive Navi.

Boss Sprite Operator
ThunderMan.EXE (Red Sun) File:MMBN4 - ThunderMan.png Raoul
SearchMan.EXE (Red Sun) File:MMBN4 - SearchMan.png Raika
JunkMan.EXE (Blue Moon) File:MMBN4 - JunkMan.png None
ProtoMan.EXE (Blue Moon) MMBN4 - ProtoMan.png Eugene Chaud
KendoMan.EXE File:MMBN4 - KendoMan.png Mr. Famous
ColdMan.EXE File:MMBN4 - ColdMan.png Ivan Chillski

Weapons

Battle Chips

Stages

Items

Relation to other Games

Relation to other media

Notes

Notes

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  1. Erroneously referred to in the North American localization as "Heal Navi."

Anime

External Links

Template:NT Warrior Template:NT era