Box Art | |||||||
General information | |||||||
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Game Title(s): | Mega Man: Battle Network 4 - Red Sun Version, Rockman EXE 4: Tournament Red Sun | ||||||
Developer(s): | Capcom | ||||||
Publisher(s): | Capcom | ||||||
Release Date(s): |
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Genre(s): | Action RPG | ||||||
Game mode(s): | Single Player | ||||||
Platform(s): | Game Boy Advance | ||||||
Site notice |
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Mega Man Battle Network 4
<-- Mega Man Battle Network 3 | Battle Network series | Mega Man Battle Network 5 --> |
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Mega Man Battle Network 4, known in Japan as known in Japan as Rockman.EXE 4 (ロックマンエグゼ4, Rokkuman Eguze Fō) is the fourth entry of the main Battle Network series, developed by Capcom and released for the Game Boy Advance in 2004.
Box Art | |||||||
General information | |||||||
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Game Title(s): | Mega Man: Battle Network 4 - Blue Moon Version, Rockman EXE 4: Tournament Blue Moon | ||||||
Developer(s): | Capcom | ||||||
Publisher(s): | Capcom | ||||||
Release Date(s): |
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Genre(s): | Action RPG | ||||||
Game mode(s): | Single Player | ||||||
Platform(s): | Game Boy Advance | ||||||
Chapters
Characters
Enemies
Viruses
MegaMan encounters Viruses randomly while moving around in cyberspace, or during specific scripted events. A virus encounter halts the action and takes the player to a special battle screen, on which one or more viruses must be defeated (or fled from using the Escape chip) in order to return to cyberworld map. The type and formation of these viruses is picked at random, from a number of predefined options for the current area.
When he emerges victorious from a battle, MegaMan is graded with a rank (Busting Level) based on performance and usually receives a reward of Zennys or Battle Chips, depending on his Busting Level and the types of viruses he deleted.
Bosses
Bosses are strong, unique enemies, usually NetNavis controlled by other characters or operating on their own, who fought in oftentimes complex or pattern-heavy duels. Beating them may be required for progression, and may yield special rewards, like a unique BattleChip of the boss or another useful item.
Mega Man Battle Network 4 holds a unique progression system in boss encounters. Most bosses are encountered in the randomized tournament system (with 3 playthroughs required to have all encounters due to the game prioritizing not previously fought bosses). Furthermore, the randomization is designed in such a manner that will give the player 3 souls on their first run, 2 on their second run, and the final soul on their third run.
Non-Tournament Bosses
These bosses are fought at a certain point as part of the game's main story. They cannot be skipped, and most can only be refought by locating their "ghosts" hidden around on the internet, which are tougher versions of the boss that yield better rewards. As with previous entries, Bass is an optional boss.
Boss | Sprite | Operator |
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ShadeMan.EXE | File:MMBN4 - ShadeMan.png | None |
Normal Navi | Various | |
Heel Navi[a] | Various | |
GutsMan DS (Red Sun) | Dark Soul | |
AquaMan DS (Blue Moon) | File:MMBN4 - AquaManDS.png | Dark Soul |
LaserMan.EXE | File:MMBN4 - LaserMan.png | Dr. Regal |
Mega Man DS | Dark Soul | |
Duo (Program) | File:MMBN4 - Duo.png | — |
Bass.EXE | None |
First Tournament Bosses
These bosses are part of the pool of the first tournament in a run, known as the Den Battle Tournament in Red Sun, and the City Battle Tournament in Blue Moon. While Navis from both versions are in the pool (if the player trades with the opposite version, the exclusive Navis from the player's version will yield a Double Soul when defeated.
The tournament is structured as follows (with priorities on the first 3 runs to a previously-unfought Navi): One round will be a NormalNavi or HeelNavi, one will be a Version-Exclusive Navi (Guaranteed First Run, either Second or Third) or Non-Exclusive Navi, and the other round will be a Opposite-Exclusive Navi or Non-Exclusive Navi.
Boss | Sprite | Operator |
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GutsMan.EXE (Red Sun) | Dex | |
FireMan.EXE (Red Sun) | File:MMBN4 - FireMan.png | Tamako Shiraizumi |
AquaMan.EXE (Blue Moon) | File:MMBN4 - AquaMan.png | Shuko Kido |
NumberMan.EXE (Blue Moon) | File:MMBN4 - NumberMan.png | Higsby |
SparkMan.EXE | File:MMBN4 - SparkMan.png | Terry Jomon |
TopMan.EXE | File:MMBN4 - TopMan.png | Tensuke Takumi |
Second Tournament Bosses
These bosses are part of the pool of the first tournament in a run, known as the Eagle Tournament in Red Sun, and the Hawk Tournament in Blue Moon. While Navis from both versions are in the pool, the exclusive Navis from the player's version will yield a Double Soul when defeated.
The tournament is structured as follows (with priorities on the first 3 runs to a previously-unfought Navi): One round will be a NormalNavi or HeelNavi, one will be a Version-Exclusive Navi (Guaranteed First Run, either Second or Third) or Non-Exclusive Navi, and the other round will be a Opposite-Exclusive Navi or Non-Exclusive Navi.
Boss | Sprite | Operator |
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WindMan.EXE (Red Sun) | File:MMBN4 - WindMan.png | Lilly |
Roll.EXE (Red Sun) | Mayl Sakurai | |
MetalMan.EXE (Blue Moon) | File:MMBN4 - MetalMan.png | Tamako Shiraizumi |
WoodMan.EXE (Blue Moon) | Sal | |
BurnMan.EXE | File:MMBN4 - BurnMan.png | Atsuki Homura |
VideoMan.EXE | File:MMBN4 - VideoMan.png | Viddy Narcy |
Third Tournament Bosses
These bosses are part of the pool of the third tournament in a run, known as the Red Sun Tournament in Red Sun, and the Blue Moon Tournament in Blue Moon. While Navis from both versions are in the pool, the exclusive Navis from the player's version will yield a Double Soul when defeated.
The tournament is structured as follows (with priorities on the first 3 runs to a previously-unfought Navi): One round will be a NormalNavi or HeelNavi, one will be a Version-Exclusive Navi (Guaranteed First Run, either Second or Third) or Non-Exclusive Navi, and the other round will be a Opposite-Exclusive Navi or Non-Exclusive Navi.
Boss | Sprite | Operator |
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ThunderMan.EXE (Red Sun) | File:MMBN4 - ThunderMan.png | Raoul |
SearchMan.EXE (Red Sun) | File:MMBN4 - SearchMan.png | Raika |
JunkMan.EXE (Blue Moon) | File:MMBN4 - JunkMan.png | None |
ProtoMan.EXE (Blue Moon) | Eugene Chaud | |
KendoMan.EXE | File:MMBN4 - KendoMan.png | Mr. Famous |
ColdMan.EXE | File:MMBN4 - ColdMan.png | Ivan Chillski |
Weapons
Battle Chips
Stages
Items
Relation to other Games
Relation to other media
Notes
Notes
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