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{{About|the original 1987 game for the NES||Mega Man}} | |||
{{PrevNext | next = ''[[Mega Man 2]]'' | series = Main series }} | |||
{{Mega Man 1/Header}} | |||
{{Game Infobox | {{Game Infobox | ||
| image = | | image = {{#tag:tabber|Box Art [NA]=[[File:MM1 - Box Art NA.jpg|200px]]{{#if:{{{Box Art [EU]}}}|{{!}}-{{!}}Box Art [EU]=[[File:MM1 - Box Art EU.jpg|200px]]}}{{#if:{{{Box Art [JP]}}}|{{!}}-{{!}}Box Art [JP]=[[File:RM1.png|200px]]}}}} | ||
| caption = | | caption = Box Art | ||
| game_title = Mega Man, Mega Man 1 | | game_title = Mega Man, Mega Man 1, Rockman | ||
| developer = [[Capcom]] | | developer = [[Capcom]] | ||
| publisher = Capcom | | publisher = Capcom | ||
| release_dates = 1987 | | release_dates = {{Release dates|console=NES|jp=December 17, 1987|na=December 29, 1987|eu=December 13, 1989}} | ||
{{{!}} class="mw-collapsible mw-collapsed" | |||
!Virtual Console: | |||
{{!}}- | |||
{{!}}{{Release dates|console=Wii|jp=July 29, 2008|na=August 18, 2008|eu=June 22, 2007|au=June 22, 2007}} | |||
{{!}}- | |||
{{!}}{{Release dates|console=3DS|jp=July 18, 2012|na=December 27, 2012|eu=October 18, 2012|au=October 18, 2012}} | |||
{{!}}- | |||
{{!}}{{Release dates|console=Wii U|jp=June 12, 2013|na=May 2, 2013|eu=May 2, 2013|au=May 2, 2013}} | |||
{{!}}} | |||
| genres = Action, Platformer | | genres = Action, Platformer | ||
| game_modes = Single Player | | game_modes = Single Player | ||
| platforms = [[Nintendo Entertainment System]] | |||
| platforms = Nintendo Entertainment System | |||
}} | }} | ||
'''''Mega Man''''', known in Japan as '''''Rockman''''' (ロックマン, ''Rokkuman'') and sometimes disambiguated as '''''Mega Man 1''''', is the first [[Main series]] game in the [[Classic era]] and the first of the [[Mega Man (series)|''Mega Man'' series]] as a whole, developed and published by [[Capcom]] and released for the [[Nintendo Entertainment System]] in 1987-89. | |||
== | Though more basic in its execution than later games, it established the core gameplay elements and characters used throughout most of the Classic era and eventually spawned the [[Mega Man (franchise)|''Mega Man'' franchise]] of games and other media. It has been re-released in collections like the ''[[Mega Man Legacy Collection]]'', and also received an enhanced remake for the [[PlayStation Portable]] as ''[[Mega Man Powered Up]]'' in 2006. | ||
=== | |||
==Story== | |||
''Mega Man'' marks the beginning of the [[Classic era]] storyline, starting after the creation of a batch of humanoid robots - including household robots Rock and [[Roll]] - by [[Dr. Light]] in the year [[20XX]] (or 200X). When [[Dr. Wily]] steals and reprograms six of the robots, Rock is converted into {{AutoLink|Mega Man|Classic era}} and sent to stop the evil doctor. | |||
File:MM1 - | |||
Unlike most later games, the game's story is not shown in-game and has been described differently depending on the source. Although the core is typically the same and the above story events can be inferred from later games and reference materials, the North American manual outlines the plot as follows: | |||
''"Brilliant scientist Dr. Wright {{sic}} conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near-human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals: (...)'' | |||
''But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.'' | |||
''Resisting re-programming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of [[Monsteropolis]], eliminating the leaders and followers of these sovereignties."''<ref name="Manual - Story">''Mega Man'' North American manual, 1987, "THE MEGA MAN STORY".</ref> | |||
==Characters== | |||
=== [[Mega Man (Classic era)|Mega Man]] === | |||
[[File:MM1 - Mega Man Art.png|thumb|x200px|left|Mega Man.]] | |||
The protagonist and player character. Formerly a human-like household robot designed by Dr. Light, Rock was reconfigured into the fighting robot Mega Man to stop Dr. Wily's plans. He has the ability to take and use his enemies' weapons as he defeats them, allowing him to exploit their weaknesses. | |||
=== [[Dr. Light]] === | |||
[[File:MM1 - Dr. Light Art.png|thumb|x200px|right|Dr. Light.]] | |||
The brilliant scientist who created Mega Man, his sister Roll, and the advanced robots stolen and reprogrammed by Dr. Wily. He has converted Rock into Mega Man and sent him on a mission to preserve world peace. He appears only in the game's ending. | |||
His name is given as "Dr. Wright" in the game's North American manual.<ref name="Manual - Story"/> | |||
=== [[Dr. Wily]] === | |||
[[File:MM1 - Dr. Wily Art.png|thumb|x200px|left|Dr. Wily.]] | |||
Dr. Light's rival and possible former assistant, depending on the version of the story. He has stolen and reprogrammed six of Dr. Light's robots, and is waiting for Mega Man in his [[Dr. Wily's fortress|fortress]]. | |||
=== [[Roll]] === | |||
[[File:MM1 - Roll Art.png|thumb|x200px|right|Roll.]] | |||
Rock/Mega Man's sister, who stays at [[Dr. Light's lab|the lab]] with Dr. Light. She appears only in the game's ending. | |||
<br clear="right"/> | |||
{| class="wikitable | == Enemies == | ||
=== Minor Enemies === | |||
! Name | {| class="wikitable sortable" | ||
! | !Name | ||
! Description | !Sprite | ||
! | !Description | ||
! | !HP | ||
!Damage | |||
!Points | |||
!Stage(s) | |||
|- | |||
{{Enemy table/MM1|Adhering Suzy}} | |||
|- | |||
{{Enemy table/MM1|Big Eye}} | |||
|- | |||
{{Enemy table/MM1|Blaster}} | |||
|- | |||
{{Enemy table/MM1|Bombombomb}} | |||
|- | |||
{{Enemy table/MM1|Bunby Heli}} | |||
|- | |||
{{Enemy table/MM1|Changkey}} | |||
|- | |||
{{Enemy table/MM1|Crazy Razy}} | |||
|- | |||
{{Enemy table/MM1|Foot Holder}} | |||
|- | |||
{{Enemy table/MM1|Gabyoall}} | |||
|- | |||
{{Enemy table/MM1|Kamadoma}} | |||
|- | |||
{{Enemy table/MM1|Killer Bomb}} | |||
|- | |||
{{Enemy table/MM1|Mambu}} | |||
|- | |||
{{Enemy table/MM1|Metall}} | |||
|- | |||
{{Enemy table/MM1|Pepe}} | |||
|- | |||
{{Enemy table/MM1|Pickman}} | |||
|- | |||
{{Enemy table/MM1|Screw Driver}} | |||
|- | |||
{{Enemy table/MM1|Sniper Joe}} | |||
|- | |||
{{Enemy table/MM1|Super Cutter}} | |||
|- | |||
{{Enemy table/MM1|Thunder Block}} | |||
|- | |- | ||
| [[ | {{Enemy table/MM1|Watcher}} | ||
|} | |||
| | |||
=== Robot Masters === | |||
| | Each [[Robot Master]] boss yields a weapon the first time he is defeated, and has a particular weakness to at least one other weapon. Unlike later games, the Robot Masters will still be there when revisiting a stage. | ||
Apart from their own stages, all Robot Masters are refought in [[Dr. Wily's fortress]], with Cut Man and Elec Man appearing in {{MM1Link|Dr. Wily stage 2}} and the rest in {{MM1Link|Dr. Wily stage 4}}. | |||
{{Boss table|Robot Masters}} | |||
{{Boss table/MM1|Cut Man}} | |||
|- | |- | ||
| | {{Boss table/MM1|Guts Man}} | ||
|- | |- | ||
| | {{Boss table/MM1|Elec Man}} | ||
|- | |- | ||
| | {{Boss table/MM1|Ice Man}} | ||
|- | |- | ||
| | {{Boss table/MM1|Fire Man}} | ||
|- | |- | ||
| | {{Boss table/MM1|Bomb Man}} | ||
|} | |} | ||
=== Fortress Bosses === | === Fortress Bosses === | ||
These bosses are fought in [[Dr. Wily's fortress]]. They yield no weapons, but may have weaknesses. | |||
{{Boss table}} | |||
{{Boss table/MM1|Yellow Devil}} | |||
|- | |||
{{Boss table/MM1|Copy Robot}} | |||
|- | |||
{{Boss table/MM1|CWU-01P}} | |||
|- | |||
{{Boss table/MM1|Wily Machine 1 (phase 1)}} | |||
|- | |||
{{Boss table/MM1|Wily Machine 1 (phase 2)}} | |||
|} | |||
== Weapons == | |||
Mega Man has a selection of weapons available that grows as he defeats Robot Masters. These weapons can be select from the pause menu, and only one can be active at a time; switching to a different weapon causes existing projectiles from the previous one to disappear. | |||
Apart from the standard Mega Buster, all weapons cost weapon energy to use, which can be refilled by finding pick-ups in stages or automatically after defeating a Robot Master. | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! Name | ! Name | ||
! Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
! | ! Source | ||
|- | |- | ||
| [[ | | [[Mega Buster]] | ||
| style="text-align:center;" | [[File:MM1 - Mega Buster.png]] | |||
| Mega Man's standard weapon, which does not use Weapon Energy. Shoots forward in a straight line, and up to three shots can be on the screen at a time. | |||
| style=" | | Start of game | ||
|- | |- | ||
| [[ | | [[Rolling Cutter]] | ||
| | | style="text-align:center;" | [[File:MM1 - Rolling Cutter.png]] | ||
| | | Throws a cutter blade like a boomerang, which returns in a loop. It can pass through enemies and hurt them repeatedly. | ||
| | | [[Cut Man]] | ||
|- | |- | ||
| [[ | | [[Super Arm]] | ||
| style="text-align:center;" | [[File:MM1 - Super Arm.png]] | |||
| Picks up designated blocks, which are only found in a few stages. These blocks can be carried around and thrown, causing them to shatter. | |||
| style=" | | [[Guts Man]] | ||
|- | |- | ||
| [[ | | [[Thunder Beam]] | ||
| style="text-align:center;" | [[File:MM1 - Thunder Beam.png]] | |||
| Releases a winding beam of electricity forward and straight ones in up and down directions. | |||
| style=" | | [[Elec Man]] | ||
|- | |- | ||
| [[ | | [[Ice Slasher]] | ||
| | | style="text-align:center;" | [[File:MM1 - Ice Slasher.png]] | ||
| | | Shoots an icy projectile forward that usually deals no damage, but temporary freezes enemies. Can freeze [[Burner Block]] flames to turn them into platforms. | ||
| | | [[Ice Man]] | ||
|- | |- | ||
| [[Fire Storm]] | |||
| style="text-align:center;" | [[File:MM1 - Fire Storm.png]] | |||
| Fires a flame forward and briefly surrounds Mega Man with a fireball shield, both of which harm enemies. | |||
| [[Fire Man]] | |||
|- | |||
| [[Hyper Bomb]] | |||
| style="text-align:center;" | [[File:MM1 - Hyper Bomb.png]] | |||
| Throws a bomb that bounces and takes a while to explode. It goes through enemies without harming them. | |||
| [[Bomb Man]] | |||
|- | |||
| [[Magnet Beam]] | |||
| style="text-align:center;" | [[File:MM1 - Magnet Beam.png]] | |||
| Creates a temporary platform in front of Mega Man. The longer the button is held, the longer the platform becomes, which remains attached to Mega Man and can be repositioned until the button is let go. | |||
| Item in {{MM1Link|Elec Man Stage}} | |||
|} | |} | ||
== | == Stages == | ||
<div style="width:256px; margin:0 auto;border:1px solid black;"> | |||
<imagemap> | |||
File:MM1 - Boss Select Screen.png|256x240px|center|Mega Man Boss Select Screen | |||
rect 72 24 120 72 [[Cut Man Stage (Mega Man)]] | |||
rect 136 24 184 72 [[Guts Man Stage (Mega Man)]] | |||
rect 40 88 88 136 [[Elec Man Stage (Mega Man)]] | |||
rect 168 88 216 136 [[Ice Man Stage (Mega Man)]] | |||
rect 72 152 120 200 [[Fire Man Stage (Mega Man)]] | |||
rect 136 152 184 200 [[Bomb Man Stage (Mega Man)]] | |||
</imagemap> | |||
</div> | |||
Six [[Robot Master]] stages are available from the start, which can be selected and played in any order. Beating the boss of each stage awards Mega Man with his weapon, and his life and weapon energy are fully restored. Uniquely to this game, the boss remains in the stage even when replaying it later, and must be fought again at the end. | |||
* {{MM1Link|Cut Man Stage}} | |||
* {{MM1Link|Guts Man Stage}} | |||
* {{MM1Link|Elec Man Stage}} | |||
* {{MM1Link|Ice Man Stage}} | |||
* {{MM1Link|Fire Man Stage}} | |||
* {{MM1Link|Bomb Man Stage}} | |||
After clearing all the Robot Master stages, [[Dr. Wily]] appears in the middle of the stage select screen; selecting him sends Mega Man to [[Dr. Wily's fortress]], which consists of four stages that can only be played in a set order. No weapons are awarded for beating these stages, weapon energy is not recovered, and the player cannot return to the stage select in between them. | |||
* {{MM1Link|Dr. Wily Stage 1}} | |||
* {{MM1Link|Dr. Wily Stage 2}} | |||
* {{MM1Link|Dr. Wily Stage 3}} | |||
* {{MM1Link|Dr. Wily Stage 4}} | |||
== Items == | == Items == | ||
These items may drop from defeated enemies or be found inside the stages: | These items may drop from defeated enemies or be found inside the stages: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
Line 125: | Line 231: | ||
! style="width:32px;" | Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
! Source | |||
|- | |- | ||
| [[1 UP]] | | [[1 UP]] | ||
| style="text-align:center" | [[File:MM1 - 1 UP.png]] | | style="text-align:center" | [[File:MM1 - 1 UP.png]] | ||
| Awards an extra life. | | Awards an extra life. | ||
| Random drops, 1 each in: {{MM1Link|Guts Man Stage}}, {{MM1Link|Ice Man Stage}}, {{MM1Link|Bomb Man's stage}}, {{MM1Link|Dr. Wily stage 2}}, {{MM1Link|Dr. Wily stage 4}} | |||
|- | |- | ||
| [[Energy|Energy Pellet]] (small) | | [[Energy|Energy Pellet]] (small) | ||
| style="text-align:center" | [[File:MM1 - Energy Pellet.png]] | | style="text-align:center" | [[File:MM1 - Energy Pellet.png]] | ||
| Restores 2 units of life energy. | | Restores 2 units of life energy. | ||
| Random drops, various stages | |||
|- | |- | ||
| [[Energy|Energy Pellet]] (big) | | [[Energy|Energy Pellet]] (big) | ||
| style="text-align:center" | [[File:MM1 - Energy Capsule.png]] | | style="text-align:center" | [[File:MM1 - Energy Capsule.png]] | ||
| Restores 10 units of life energy. | | Restores 10 units of life energy. | ||
| Random drops, various stages | |||
|- | |- | ||
| [[Score Ball]] | | [[Score Ball]] | ||
| style="text-align:center" | [[File:MM1 - Score Ball.png]] | | style="text-align:center" | [[File:MM1 - Score Ball.png]] | ||
| Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball | | Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball brought to the end of the stage. | ||
| Random drops | |||
|- | |- | ||
| [[Weapon Energy|Weapon Capsule]] (small) | | [[Weapon Energy|Weapon Capsule]] (small) | ||
| style="text-align:center" | [[File:MM1 - Weapon Energy Pellet.png]] | | style="text-align:center" | [[File:MM1 - Weapon Energy Pellet.png]] | ||
| Restores 2 units of weapon energy. | | Restores 2 units of weapon energy. | ||
| Random drops, various stages | |||
|- | |- | ||
| [[Weapon Energy|Weapon Capsule]] (big) | | [[Weapon Energy|Weapon Capsule]] (big) | ||
| style="text-align:center" | [[File:MM1 - Weapon Energy Capsule.png]] | | style="text-align:center" | [[File:MM1 - Weapon Energy Capsule.png]] | ||
| Restores 10 units of weapon energy. | | Restores 10 units of weapon energy. | ||
| Random drops, various stages | |||
|} | |} | ||
These items can be obtained in other ways: | These items can be obtained in other ways: | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
Line 158: | Line 270: | ||
! style="width:32px;" | Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
! Source | |||
|- | |- | ||
| [[Magnet Beam]] | | [[Magnet Beam]] | ||
| style="text-align:center" | | | style="text-align:center" | [[File:MM1 - Magnet Beam item.png]] | ||
| | | Unlocks the Magnet Beam weapon for the rest of the game, which creates temporary platforms and is needed to complete the game. Requires [[Super Arm]] to obtain. | ||
| {{MM1Link|Elec Man Stage}} | |||
|- | |- | ||
| Robot Master core | | [[Robot Master core]]{{conjecture}} | ||
| style="text-align:center" | [[File:MM1 - Core.png]] | | style="text-align:center" | [[File:MM1 - Core.png]] | ||
| This unnamed item appears after defeating a Robot Master. Touching it ends the stage and awards Mega Man with the Robot Master's weapon. | | This unnamed item appears after defeating a Robot Master (in his own stage only). Touching it ends the stage and awards Mega Man with the Robot Master's weapon. | ||
| Robot Master stages | |||
|- | |- | ||
| [[Yashichi]] | | [[Yashichi]] | ||
| style="text-align:center" | | | style="text-align:center" | [[File:MM1 - Yashichi.png]] | ||
| Refills Mega Man's life and weapon energy and awards 100,000 points. Only one | | Refills Mega Man's life and weapon energy completely and awards 100,000 points. Only one exists, shortly before the boss gauntlet at the end of the game. | ||
| {{MM1Link|Dr. Wily stage 4}} | |||
|} | |} | ||
== Relation to other Games == | == Relation to other Games == | ||
=== Game Boy series === | === Game Boy series === | ||
* [[Mega Man: Dr. Wily's Revenge]] - | * ''[[Mega Man: Dr. Wily's Revenge]]'' - Reimagines many elements from ''Mega Man 1'', including four Robot Masters (Cut Man, Ice Man, Fire Man and Elec Man) and their respective stages. | ||
=== Ports, Remakes and Compilations === | |||
* ''[[Mega Man: The Wily Wars]]'' - Contains ports of the first three ''Mega Man'' games with enhanced sound and graphics. | |||
* ''[[Rockman Complete Works]]'' - Contains enhanced ports of ''Mega Man 1''-''6''. | |||
* ''[[Mega Man Anniversary Collection]]'' - Includes the ''Rockman Complete Works'' ports. | |||
* ''[[Mega Man Powered Up]]'' - Enhanced remake with new stages, bosses and other content. | |||
* ''[[Mega Man Legacy Collection]]'' - Contains accurate ports of ''Mega Man 1''-''6''. | |||
==== ''Mega Man Legacy Collection'' ==== | |||
{{MMLC Challenges/row|header}} | |||
{{MMLC Challenges/row|MM1 Remix 1}} | |||
{{MMLC Challenges/row|Yellow Devil}} | |||
{{MMLC Challenges/row|Craig's Challenge}} | |||
{{MMLC Challenges/row|MM1 Remix 2}} | |||
{{MMLC Challenges/row|MM1 Robot Rush}} | |||
{{MMLC Challenges/row|Wily Machine 1}} | |||
{{MMLC Challenges/row|MM1 Mega Mix}} | |||
{{MMLC Challenges/row|MM1-2 Mashup}} | |||
{{MMLC Challenges/row|MM1-3 Mashup}} | |||
{{MMLC Challenges/row|MM1-4 Mashup}} | |||
{{MMLC Challenges/row|MM1-5 Mashup}} | |||
{{MMLC Challenges/row|MM1 Robot Rush (No Items)}} | |||
{{MMLC Challenges/row|footer}} | |||
{{MMLC Achievements/row|header}} | |||
{{MMLC Achievements/row|Rock and Roll}} | |||
{{MMLC Achievements/row|footer}} | |||
=== Super Smash Bros. series === | === Super Smash Bros. series === | ||
{{Main|Super Smash Bros. series}} | {{Main|Super Smash Bros. series}} | ||
{{Super Smash Bros. table/header}} | {{Super Smash Bros. table/row|header}} | ||
{{Super Smash Bros. table/Bomb Man}} | {{Super Smash Bros. table/row|Bomb Man}} | ||
{{Super Smash Bros. table/Cut Man}} | {{Super Smash Bros. table/row|Cut Man}} | ||
{{Super Smash Bros. table/Dr. Light}} | {{Super Smash Bros. table/row|Dr. Light}} | ||
{{Super Smash Bros. table/Elec Man}} | {{Super Smash Bros. table/row|Elec Man}} | ||
{{Super Smash Bros. table/Fire Man}} | {{Super Smash Bros. table/row|Fire Man}} | ||
{{Super Smash Bros. table/Ice Man}} | {{Super Smash Bros. table/row|Ice Man}} | ||
{{Super Smash Bros. table/Mega Man (Classic era)}} | {{Super Smash Bros. table/row|Mega Man (Classic era)}} | ||
{{Super Smash Bros. table/footer}} | {{Super Smash Bros. table/row|footer}} | ||
==== Super Smash Bros. 4 ==== | ==== Super Smash Bros. 4 ==== | ||
* | * "Cut Man Stage" - Music; plays only in the Wii U version. | ||
** | ** "Mega Man Retro Medley" - Includes the above. Plays in Both Versions. | ||
==== Super Smash Bros. Ultimate ==== | ==== Super Smash Bros. Ultimate ==== | ||
* | * Music tracks from the previous game return | ||
* Spirits: | * Spirits: | ||
** Cut Man - #876 | ** Cut Man - #876 | ||
== Other Media == | |||
=== 1994 animated series === | |||
{{main|Mega Man (1994 animated series)}} | |||
A version of this game's backstory is adapted in the episode [[The Beginning]] of the [[Mega Man (1994 animated series)|1994 ''Mega Man'' animated series]]. All Robot Masters from the game appear on the show, with Cut Man and Guts Man as part of the main cast. | |||
== References == | |||
<references /> | |||
== External Links == | |||
* [https://en.wikipedia.org/wiki/Mega_Man_(video_game) Wikipedia] | |||
* [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaMan1 TV Tropes] | |||
* [http://pyroskankic.drque.net/nintendo/Megaman.html Pyroskankic] | |||
* [https://www.ssbwiki.com/Mega_Man_(universe)#Mega_Man SmashWiki] - ''Mega Man'' in ''Super Smash Bros.'' | |||
* [https://strategywiki.org/wiki/Mega_Man StrategyWiki] | |||
* [http://www.mmhp.net/GameHints/MM1.html Mega Man Home Page] | |||
{{MM1}} | {{MM1}} | ||
{{MMDWR}} | |||
{{MMTWW}} | |||
{{MMLC}} | |||
{{Super Smash Bros. series}} | |||
{{Marvel vs. Capcom series}} | |||
{{1994 animated series}} | |||
{{Classic era}} | |||
{{Games}} | |||
[[Category:Mega Man 1|*]] | [[Category:Mega Man 1|*]] | ||
[[Category:Main Series games]] | [[Category:Main Series games]] | ||
[[Category:Classic era games]] | [[Category:Classic era games]] | ||
Latest revision as of 02:03, 12 April 2024
First of the series | Main series | Mega Man 2 --> |
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General information | |||||||||||||||||||||||||||||||||||||||||||
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Game Title(s): | Mega Man, Mega Man 1, Rockman | ||||||||||||||||||||||||||||||||||||||||||
Developer(s): | Capcom | ||||||||||||||||||||||||||||||||||||||||||
Publisher(s): | Capcom | ||||||||||||||||||||||||||||||||||||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||||||||||||||||||||||||||||||||||||
Game mode(s): | Single Player | ||||||||||||||||||||||||||||||||||||||||||
Platform(s): | Nintendo Entertainment System | ||||||||||||||||||||||||||||||||||||||||||
Mega Man, known in Japan as Rockman (ロックマン, Rokkuman) and sometimes disambiguated as Mega Man 1, is the first Main series game in the Classic era and the first of the Mega Man series as a whole, developed and published by Capcom and released for the Nintendo Entertainment System in 1987-89.
Though more basic in its execution than later games, it established the core gameplay elements and characters used throughout most of the Classic era and eventually spawned the Mega Man franchise of games and other media. It has been re-released in collections like the Mega Man Legacy Collection, and also received an enhanced remake for the PlayStation Portable as Mega Man Powered Up in 2006.
Story
Mega Man marks the beginning of the Classic era storyline, starting after the creation of a batch of humanoid robots - including household robots Rock and Roll - by Dr. Light in the year 20XX (or 200X). When Dr. Wily steals and reprograms six of the robots, Rock is converted into Mega Man and sent to stop the evil doctor.
Unlike most later games, the game's story is not shown in-game and has been described differently depending on the source. Although the core is typically the same and the above story events can be inferred from later games and reference materials, the North American manual outlines the plot as follows:
"Brilliant scientist Dr. Wright [sic] conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near-human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals: (...)
But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.
Resisting re-programming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties."[1]
Characters
Mega Man
The protagonist and player character. Formerly a human-like household robot designed by Dr. Light, Rock was reconfigured into the fighting robot Mega Man to stop Dr. Wily's plans. He has the ability to take and use his enemies' weapons as he defeats them, allowing him to exploit their weaknesses.
Dr. Light
The brilliant scientist who created Mega Man, his sister Roll, and the advanced robots stolen and reprogrammed by Dr. Wily. He has converted Rock into Mega Man and sent him on a mission to preserve world peace. He appears only in the game's ending.
His name is given as "Dr. Wright" in the game's North American manual.[1]
Dr. Wily
Dr. Light's rival and possible former assistant, depending on the version of the story. He has stolen and reprogrammed six of Dr. Light's robots, and is waiting for Mega Man in his fortress.
Roll
Rock/Mega Man's sister, who stays at the lab with Dr. Light. She appears only in the game's ending.
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Points | Stage(s) |
---|---|---|---|---|---|---|
Adhering Suzy | A square, one-eyed robot that moves between walls horizontally or vertically, stopping for a random amount of time when it touches something. | 5 | 4 | 300 | Cut Man's stage, Ice Man's stage, Bomb Man's stage, Dr. Wily stage 2, Dr. Wily stage 3 | |
Big Eye | A large, one-legged enemy that only moves by jumping, making low or tall jumps at random. | 20 | 10 | 10,000 | Cut Man's stage, Guts Man's stage, Elec Man's stage, Ice Man's stage, Dr. Wily stage 1 | |
Blaster | A wall-mounted gun that periodically opens to fire a sequence of four shots in a set pattern. Only vulnerable while attacking. | 1 | 1 (contact) 2 (projectile) |
200 | Cut Man's stage, Bomb Man's stage, Dr. Wily stage 2 | |
Bombombomb | A bomb that is launched upwards from the bottom of the screen and splits into four smaller bombs at its peak. Shots go through them. | - | 1 | - | Bomb Man's stage, Dr. Wily stage 2 | |
Bunby Heli | A helicopter robot that flies sideways, swooping down or up at Mega Man when he comes near. | 1 | 3 | 500 | Cut Man's stage, Guts Man's stage, Elec Man's stage, Dr. Wily stage 2 | |
Changkey | A flame that launches into the air in groups of three, which then drop down at an angle. Only vulnerable while falling. | 1 | 2 | 200 | Fire Man's stage | |
Crazy Razy | A robot that runs at Mega Man and rarely shoots. Destroying its bottom half or getting too close causes the upper half to detach, flying around and swooping at Mega Man; attacking the upper half first destroys it completely. | 1 (top) 3 (bottom) |
4 (contact) 2 (projectile) |
500 (each half) | Ice Man's stage | |
Foot Holder | A floating platform that moves in random, erratic patterns, occasionally firing shots to both sides. | - | 3 (contact) 3 (projectile) |
- | Ice Man's stage, Dr. Wily stage 1 | |
Gabyoall | An enemy confined to a platform that speeds up when Mega Man is on the same height. It is too flat to shoot normally and buster shots merely stun it, but special weapons destroy it in one hit. | 1 | 3 | 200 | Elec Man's stage, Ice Man's stage, Fire Man's stage, Bomb Man's stage | |
Kamadoma | A small, flea-like robot that jumps around quickly. | 1 | 2 | 300 | Cut Man's stage, Elec Man's stage, Bomb Man's stage, Dr. Wily stage 1 | |
Killer Bomb | A rocket that spawns endlessly from the right side of the screen and flies forward in a wave motion. Destroying it causes an explosion that can harm Mega Man. | 1 | 3 (contact) 4 (explosion) |
800 | Fire Man's stage, Bomb Man's stage, Dr. Wily stage 1, Dr. Wily stage 2, Dr. Wily stage 3 | |
Mambu | Flies across the screen from right to left, occasionally stopping to open its shell and fire bullets in eight directions. Respawns infinitely and is only vulnerable while attacking. | 1 | 1 (contact) 2 (projectile) |
800 | Cut Man's stage, Guts Man's stage | |
Metall | Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. | 1 | 1 (contact) 2 (projectile) |
500 | Guts Man's stage | |
Pepe | A penguin that spawns endlessly from the right side of the screen and flies forward in a wave motion. | 1 | 4 | 500 | Ice Man's stage, Dr. Wily stage 3 | |
Pickman | A stationary construction worker robot that rapidly throws pickaxes at Mega Man in an arc when he is near. Only vulnerable while attacking. | 10 | 3 (contact) 2 (projectile) |
1,500 | Guts Man's stage | |
Screw Driver | A screw mounted to the floor or ceiling, which periodically extends to fire two bursts of bullets in five directions. Only fires when Mega Man is near and is more difficult to hit when not attacking. | 3 | 1 (contact) 2 (projectile) |
500 | Cut Man's stage, Fire Man's stage, Bomb Man's stage, Dr. Wily stage 2, Dr. Wily stage 3, Dr. Wily stage 4 | |
Sniper Joe | A robot with a gun and shield that periodically fires at Mega Man, jumps straight up, or hops away from him backwards. Only vulnerable while attacking or jumping. | 10 | 4 (contact) 2 (projectile) |
5,000 | Bomb Man's stage | |
Super Cutter | Cutter blades that are endlessly fired from an indestructible machine in the background. They fly in an arc at Mega Man. | 5 | 4 | 500 | Cut Man's stage | |
Thunder Block | A stationary block that periodically creates a beam of electricity next to it. | - | 4 (beam) | - | Elec Man's stage | |
Watcher | A green ball that appears in groups of five, floating in from the top or bottom. When it is level with Mega Man, it extends its eyestalks and fires lasers from them. | 1 | 4 (contact) 2 (projectile) |
800 | Elec Man's stage, Dr. Wily stage 4 |
Robot Masters
Each Robot Master boss yields a weapon the first time he is defeated, and has a particular weakness to at least one other weapon. Unlike later games, the Robot Masters will still be there when revisiting a stage.
Apart from their own stages, all Robot Masters are refought in Dr. Wily's fortress, with Cut Man and Elec Man appearing in Dr. Wily stage 2 and the rest in Dr. Wily stage 4.
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Cut Man | Cut Man Stage | Rolling Cutter | Super Arm | ||
Mega Buster | |||||
Guts Man | Guts Man Stage | Super Arm | Hyper Bomb | ||
Elec Man | Elec Man Stage | Thunder Beam | Rolling Cutter | ||
Ice Man | Ice Man Stage | Ice Slasher | Thunder Beam | ||
Fire Man | Fire Man Stage | Fire Storm | Ice Slasher | ||
Bomb Man | Bomb Man Stage | Hyper Bomb | Fire Storm |
Fortress Bosses
These bosses are fought in Dr. Wily's fortress. They yield no weapons, but may have weaknesses.
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Yellow Devil | Dr. Wily Stage 1 | Thunder Beam | ||
Copy Robot | A clone of Mega Man that copies his attacks. | Dr. Wily Stage 2 | N/A | |
CWU-01P | Dr. Wily Stage 3 | Super Arm | ||
Wily Machine 1 (phase 1) | Dr. Wily Stage 4 | Fire Storm | ||
Wily Machine 1 (phase 2) | Dr. Wily Stage 4 | N/A |
Weapons
Mega Man has a selection of weapons available that grows as he defeats Robot Masters. These weapons can be select from the pause menu, and only one can be active at a time; switching to a different weapon causes existing projectiles from the previous one to disappear.
Apart from the standard Mega Buster, all weapons cost weapon energy to use, which can be refilled by finding pick-ups in stages or automatically after defeating a Robot Master.
Name | Sprite | Description | Source |
---|---|---|---|
Mega Buster | Mega Man's standard weapon, which does not use Weapon Energy. Shoots forward in a straight line, and up to three shots can be on the screen at a time. | Start of game | |
Rolling Cutter | Throws a cutter blade like a boomerang, which returns in a loop. It can pass through enemies and hurt them repeatedly. | Cut Man | |
Super Arm | Picks up designated blocks, which are only found in a few stages. These blocks can be carried around and thrown, causing them to shatter. | Guts Man | |
Thunder Beam | Releases a winding beam of electricity forward and straight ones in up and down directions. | Elec Man | |
Ice Slasher | Shoots an icy projectile forward that usually deals no damage, but temporary freezes enemies. Can freeze Burner Block flames to turn them into platforms. | Ice Man | |
Fire Storm | Fires a flame forward and briefly surrounds Mega Man with a fireball shield, both of which harm enemies. | Fire Man | |
Hyper Bomb | Throws a bomb that bounces and takes a while to explode. It goes through enemies without harming them. | Bomb Man | |
Magnet Beam | Creates a temporary platform in front of Mega Man. The longer the button is held, the longer the platform becomes, which remains attached to Mega Man and can be repositioned until the button is let go. | Item in Elec Man Stage |
Stages
Six Robot Master stages are available from the start, which can be selected and played in any order. Beating the boss of each stage awards Mega Man with his weapon, and his life and weapon energy are fully restored. Uniquely to this game, the boss remains in the stage even when replaying it later, and must be fought again at the end.
After clearing all the Robot Master stages, Dr. Wily appears in the middle of the stage select screen; selecting him sends Mega Man to Dr. Wily's fortress, which consists of four stages that can only be played in a set order. No weapons are awarded for beating these stages, weapon energy is not recovered, and the player cannot return to the stage select in between them.
Items
These items may drop from defeated enemies or be found inside the stages:
Name | Sprite | Description | Source |
---|---|---|---|
1 UP | Awards an extra life. | Random drops, 1 each in: Guts Man Stage, Ice Man Stage, Bomb Man's stage, Dr. Wily stage 2, Dr. Wily stage 4 | |
Energy Pellet (small) | Restores 2 units of life energy. | Random drops, various stages | |
Energy Pellet (big) | Restores 10 units of life energy. | Random drops, various stages | |
Score Ball | Drops only from defeated enemies and increases Mega Man's score bonus. 1,000 points are awarded for each ball brought to the end of the stage. | Random drops | |
Weapon Capsule (small) | Restores 2 units of weapon energy. | Random drops, various stages | |
Weapon Capsule (big) | Restores 10 units of weapon energy. | Random drops, various stages |
These items can be obtained in other ways:
Name | Sprite | Description | Source |
---|---|---|---|
Magnet Beam | Unlocks the Magnet Beam weapon for the rest of the game, which creates temporary platforms and is needed to complete the game. Requires Super Arm to obtain. | Elec Man Stage | |
Robot Master core[conj.] | This unnamed item appears after defeating a Robot Master (in his own stage only). Touching it ends the stage and awards Mega Man with the Robot Master's weapon. | Robot Master stages | |
Yashichi | Refills Mega Man's life and weapon energy completely and awards 100,000 points. Only one exists, shortly before the boss gauntlet at the end of the game. | Dr. Wily stage 4 |
Relation to other Games
Game Boy series
- Mega Man: Dr. Wily's Revenge - Reimagines many elements from Mega Man 1, including four Robot Masters (Cut Man, Ice Man, Fire Man and Elec Man) and their respective stages.
Ports, Remakes and Compilations
- Mega Man: The Wily Wars - Contains ports of the first three Mega Man games with enhanced sound and graphics.
- Rockman Complete Works - Contains enhanced ports of Mega Man 1-6.
- Mega Man Anniversary Collection - Includes the Rockman Complete Works ports.
- Mega Man Powered Up - Enhanced remake with new stages, bosses and other content.
- Mega Man Legacy Collection - Contains accurate ports of Mega Man 1-6.
Mega Man Legacy Collection
Name | Time Limit | Unlock condition | Related Games |
---|---|---|---|
MM1 Remix 1 | 6:30:00 | Open at the start | Mega Man |
Yellow Devil (challenge) | 2:15:00 | Open at the start | Mega Man |
Craig's Challenge | 8:00:00 | Open at the start | |
MM1 Remix 2 | ??:??:?? | Complete 3 or More Challenges to Unlock | Mega Man |
MM1 Robot Rush | ??:??:?? | Complete 3 or More Challenges to Unlock | Mega Man |
Wily Machine 1 (challenge) | ??:??:?? | Complete 3 or More Challenges to Unlock | Mega Man |
MM1 Mega Mix | ??:??:?? | Complete 6 or More Challenges to Unlock | Mega Man |
MM1-2 Mashup | ??:??:?? | Complete 6 or More Challenges to Unlock | Mega Man |
MM1-3 Mashup | ??:??:?? | Complete 17 or More Challenges to Unlock | Mega Man |
MM1-4 Mashup | ??:??:?? | Complete 17 or More Challenges to Unlock | Mega Man |
MM1-5 Mashup | ??:??:?? | Complete 27 or More Challenges to Unlock | Mega Man |
MM1 Robot Rush (No Items) | ??:??:?? | Complete 44 or More Challenges to Unlock | Mega Man |
Icon | Title | Unlocked by | Related Games |
---|---|---|---|
Rock and Roll | Stop Dr. Wily's plans and complete the original Mega Man. | Mega Man |
Super Smash Bros. series
Super Smash Bros. 4
- "Cut Man Stage" - Music; plays only in the Wii U version.
- "Mega Man Retro Medley" - Includes the above. Plays in Both Versions.
Super Smash Bros. Ultimate
- Music tracks from the previous game return
- Spirits:
- Cut Man - #876
Other Media
1994 animated series
A version of this game's backstory is adapted in the episode The Beginning of the 1994 Mega Man animated series. All Robot Masters from the game appear on the show, with Cut Man and Guts Man as part of the main cast.
References
External Links
- Wikipedia
- TV Tropes
- Pyroskankic
- SmashWiki - Mega Man in Super Smash Bros.
- StrategyWiki
- Mega Man Home Page