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Charge Man Stage (Mega Man 5)

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Template:Charge Man Stage/Header

Stage Info
Charge Man Stage.
In-game screenshot.
Charge Man Stage.
Stage icon(s).
Appearances
Game(s):Mega Man 5
Game Info
Name(s):Charge Man Stage
Item(s):Beat part "A" (2nd)
Enemy Info
Boss(es):Charge Man
Other Info
Related Stage(s):Charge Man Stage (Mega Man IV)

Charge Man Stage[conj.] is a Robot Master stage in Mega Man 5, appearing 4th on the stage select screen (in reading order).

Appropriately for its boss - the train-themed Charge Man - the stage has a railway setting and requires Mega Man to board a moving train, walking on its roof and exploring compartments as he makes his way towards the boss. Its layout is largely flat and horizontal, with no bottomless or spike pits in Mega Man's way, making it very combat-focussed.

Description

Enemies

Minor Enemies

Name Image Description HP Damage Stage(s)
Rembakun Flies to one side and drops its three destructible bombs one by one when Mega Man is near. 1 (Rembakun)
1 (bombs)
5 (contact)
6 (bombs)
Charge Man Stage, Proto Man Stage 1
Metall K-1000 A Metall driving a train. When Mega Man is in range, it will stop and shoot bullets in three directions, then accelerate and eventually explode. Only vulnerable when attacking or speeding. 1 4 (contact)
3 (projectile)
Charge Man Stage, Proto Man Stage 2
Lyric A flying enemy that slowly moves towards Mega Man. 1 2 Stone Man Stage, Charge Man Stage, Gyro Man Stage, Proto Man Stage 3, Wily Stage 1
Cocco A chicken that constantly releases walking and jupming eggs, called Corocoro. It can only be harmed by attacking its head. 6 (Cocco)
1 (Corocoro)
7 (contact)
3 (Corocoro)
Charge Man Stage, Gyro Man Stage, Wily Stage 1,

Wily Stage 2

Mousubeil Scoots across the floor and turns around when it reaches the edge. Due to being close to the ground, small shots will go over it. 2 3 Stone Man Stage, Crystal Man Stage, Charge Man Stage, Wily Stage 2
Taban A Batton-like enemy that takes some time to wake up, then chases after Mega Man and occasionally shoots. Can only be harmed while it's awake. 1 4 (contact)
3 (projectile)
Stone Man Stage, Charge Man Stage, Napalm Man Stage, Proto Man Stage 3, Wily Stage 1, Wily Stage 2
Bomb Thrown Similar to Rock Thrown. Throws bombs in an arc, which explode on impact. The bombs can be destroyed through damage. (Bomb Thrown)
1 (bomb)
6 (contact)
6 (bomb)
5 (explosion)
Charge Man Stage, Napalm Man Stage
Yudon A large, stationary enemy that releases two homing missiles at a time from its stomach. It can only be harmed by attacking the head, but will sometimes raise its arms to block shots. 5 (Yudon)
1 (missiles)
8 (contact)
4 (missiles)
Charge Man Stage, Napalm Man Stage

Layout

The stage begins at a railway station, with a stationary train in the background and Rembakun enemies approaching from the right. At the end of the section is a ladder, allowing Mega Man to get on top of a train, which starts moving.

The roof of the train is patrolled by Metall K-1000s, Metalls riding along in small locomotives of their own. Lyrics are also found here. At the end is a drop down into the train's inside.

The inside section is split into three compartments, which contain Coccos, Mousubeils and Tabans. In the third and final one, the Beat part "A" is found, hanging in front of a window and requiring the New Rush Coil to obtain. Just right of it, a ladder leads back onto the roof.

This final section of the roof has more Metall K-1000s as well as Bomb Throwns, which throw bombs at Mega Man. Finally, a drop at the end leads back into a small room inside the train, where a Yudon blocks the boss doors to Charge Man.

Boss

Name Sprite Description Stage Weapon Weakness
Charge Man Charge Man Stage, Wily Stage 3 (Boss Attack) Charge Kick Power Stone

Items

Name Sprite Description Location within the stage
Plate A

Other Media

Trivia

Other Versions