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Magic Man Stage
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Magic Man Stage from Mega Man & Bass Magic Man Stage from Mega Man & Bass | |
File:MM&B - Magic Man Stage Portrait.png Stage icon(s). | |
Appearances | |
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Game(s): | Mega Man & Bass |
Name(s): | Magic Man Stage |
Description
Enemies
Minor Enemies
Name | Image | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Rompers | ![]() |
Small toy soldiers that latch on to Mega Man/Bass, temporarily immobilising him and causing him to lose many Bolts, though without directly damaging him. Green Rompers fall from the sky or are spawned by the King Tank; Red Rompers are rarer and have less health. | 5 (green) 2 (red) |
N/A | Magic Man Stage, King Stage 2 |
Shupponpon | ![]() |
A toy train that goes forward on rails and may temporarily disappear into tunnels. Mega Man/Bass can stand on its roof, allowing him to cross rails that he would otherwise fall through, but other parts of the train are dangerous to touch. | N/A | 1 | Magic Man Stage |
Monopellan | ![]() |
A helicopter enemy that hovers mostly in place, shooting at Mega Man/Bass. After destroying it, the rotor remains and will carry off any item dropped by the enemy if it is not collected quickly. | 1.5 | 4 (contact) 2 (projectile) |
Robot Museum, Cold Man Stage, Astro Man Stage, Ground Man Stage, Dynamo Man Stage, Magic Man Stage, Wily Stage |
Sisi Roll | File:MM&B - Sisi Roll.png | A giant lion-headed wheel that bounces around a vertical room and smashes the floor blocks, briefly stopping between bounces. Rather than defeating it, Mega Man/Bass must trick it into clearing the way to the door at the bottom, and destroying the Sisi Roll simply causes a new one to spawn. | 28 | 5 | Magic Man Stage, Wily Stage |
Kaizock | ![]() |
A stubby pirate robot that walks forward, walking off platforms and stopping at walls before turning around. Some of hang from the ceiling on one arm, swinging back and forth until destroyed. | 4 | 4 | Pirate Man Stage, Magic Man Stage, Wily Stage |
Joe Classic | ![]() |
A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and crouch on the ground until it explodes, putting its shield away during any of these. It can be hurt from above or below with special weapons or by aiming the Bass Buster. | 6 (Joe) 3 (grenade) |
3 (contact) 2 (projectile) 4 (grenade) |
Robot Museum, Astro Man Stage, Ground Man Stage, Burner Man Stage, Dynamo Man Stage, Magic Man Stage, Tengu Man Stage, King Stage 1, King Stage 2, Wily Stage |
Layout
Boss
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Magic Man | ![]() |
A robot magician whose attacks are based on magic tricks. He can throw magic orbs forward, throw fast-moving cards that steal health from Mega Man/Bass, or jump into the air to throw a ball that splits into three doves, which fly around. Attacking with his weakness will often stun him and prevent most of his attacks from being used. | Magic Man Stage, Wily Stage (Boss Attack) | Magic Card | Tengu Blade |
Items
None
Gallery
See also
In other media
Trivia
References