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Wily Stage 3 (Mega Man 8)
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Wily Stage 3 from Mega Man 8 Wily Stage 3 from Mega Man 8 | |
File:MM8 - Wily Stage 3 Portrait.png Stage icon(s). | |
Appearances | |
---|---|
Game(s): | Mega Man 8 |
Game Info | |
Name(s): | Wily Stage 3 |
Description
Enemies
Minor Enemies
Name | Image | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Spinning Gabyoall | ![]() |
Moves back and forth on a platform, speeding up while Mega Man is at the same height. Shots will briefly stun it, but only Ice Wave can destroy it. | 1 | 5 | Base Stage, Alternate Dimension Stage, Forest Stage, Underwater Stage, Wily Stage 2, Wily Stage 3 |
Big Telly | ![]() |
A giant Telly R that flies forward and swoops down, dropping many bombs before going up again and stopping. Some will release two regular Telly Rs when they stop. | 4 | 5 (contact) 3 (bomb) |
Ice Stage, Base Stage, Wily Stage 1, Wily Stage 3 |
Joe Classic | ![]() |
A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and wait for it to explode, putting its shield away during any of these. It can be hurt from above or below with special weapons, and the Arrow Shot or Laser Shot upgrade for the Mega Buster can penetrate its shield. | 5 (Joe) 1 (grenade) |
6 (contact) 3 (projectile) 5 (grenade) |
Amusement Park Stage, Base Stage, Duo Stage, Underwater Stage, Wily Stage 2, Wily Stage 3 |
Bunby Tank DX | ![]() |
Drives left and right and periodically stops to turn towards Mega Man and fire two rockets forward if he is near. Its body and head have a separate health pool - if the body is destroyed first, its head separates as a flying Bunby Top DX, which follows Mega Man. | 4 (body) 3 (top) 1 (rockets) |
4 (contact) 3 (rockets) |
Opening Stage, Ice Stage, Amusement Park Stage, Forest Stage, Wily Stage 1, Wily Stage 3 |
Bunby Top DX | ![]() |
The head of a Bunby Tank DX that separates after its body is destroyed. It slowly follows Mega Man, periodically stopping. The Tops appear by themselves in the Rush Jet section of Sky Stage (Mega Man 8), spawning from hatches and flying towards Mega Man. |
3 | 4 | Opening Stage, Sky Stage, Ice Stage, Amusement Park Stage, Forest Stage, Wily Stage 1, Wily Stage 3 |
Count Bomb GEO | ![]() |
A stationary platform that slowly counts down when Mega Man steps on its pressure plate and explodes when the counter reaches zero. | N/A | 6 (explosion) | Base Stage, Underwater Stage, Wily Stage 3 |
Count Bomb CD | ![]() |
A red Count Bomb GEO that sprout legs and falls down when activated, walking around until it explodes. | N/A | 6 (explosion) | Base Stage, Underwater Stage, Wily Stage 3 |
Wall Teck | ![]() |
A robot that walks up and down walls, shooting projectiles foward when it is at Mega Man's height. | 3 | 3 (contact) 3 (projectiles) |
Alternate Dimension Stage, Underwater Stage, Wily Stage 2, Wily Stage 3 |
Metall SV | ![]() |
Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and wanders around, hiding again after some time or when Mega Man leaves. It is invulnerable while hiding. | 1 | 3 (contact) 3 (projectiles) |
Opening Stage, Sky Stage, Ice Stage, Amusement Park Stage, Duo Stage, Alternate Dimension Stage, Forest Stage, Underwater Stage, Wily Stage 3 |
Layout
Mid-Boss
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Super Bass | File:MM8 - Super Bass.png | A fusion of Bass and Treble powered by the Evil Energy. He can fly across and scorch the ground with a laser beam, land and fire large shots forward from his buster, or call down a rain of energy projectiles in a specific pattern. | 40 | 2 (contact) 6 (laser) 5 (buster shots) 4 (energy rain) |
Wily Stage 3 |
Boss
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Green Devil | ![]() |
Wily Stage 3 | Thunder Claw |
Items
None [This statement needs its accuracy checked]
Trivia
Other Versions
Other media
Gallery
This Gallery needs at least one image |
See also
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