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Tengu Man Stage

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Stage Info
Tengu Man Stage from Mega Man & Bass
Tengu Man Stage from Mega Man & Bass
File:MM&B - Tengu Man Stage Portrait.png
Stage icon(s).
Appearances
Game(s):Mega Man & Bass
Game Info
Name(s):Opening Stage

Description

Enemies

Minor Enemies

Name Image Description HP Damage Stage(s)
Mokumokumo A robot head hiding inside a cloud. It follows Mega Man/Bass around and latches on to him, limiting his jumps and movement. Firing or moving rapidly can shake it off and briefly expose the head, though without destroying the enemy. They are sometimes created by cloud machines or by Cold Man in his boss battle. 2 N/A Cold Man Stage(boss), Tengu Man Stage, Wily Stage
Dodonpa Cannon A stationary cannon that can turn and fire at various angles. The cannonballs fly in an arc and can be destroyed. 5 (contact)
0.5 (cannonball)
6 (contact)
2 (cannonball)
Robot Museum, Cold Man Stage, Burner Man Stage, Tengu Man Stage
Tencrow Birds that appear in groups of three and move back and forth in a sine motion. If one is destroyed, the remaining ones will fire small blades at Mega Man/Bass. 1 (Tencrow)
1 (blade)
3 (contact)
2 (blade)
Tengu Man Stage, King Stage 2
Telly R A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the edges of the screen. 1 3 Burner Man Stage, Dynamo Man Stage, Tengu Man Stage, King Stage 1, King Stage 2
Metall SV Hides under its helmet until Mega Man/Bass comes near, then shoots bullets in three directions and wanders around, hiding again after some time or when Mega Man/Bass leaves. It is invulnerable while hiding. 1.5 2 (contact)
2 (projectiles)
Robot Museum, Cold Man Stage, Astro Man Stage, Ground Man Stage, Tengu Man Stage, Wily Stage
Hannya Attacker A Shield Attacker with a hannya mask. Flies left and right within a set range and can only be harmed by attacking from behind. 6 3 Ground Man Stage, Burner Man Stage, Tengu Man Stage, King Stage 1
Joe Classic A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and crouch on the ground until it explodes, putting its shield away during any of these. It can be hurt from above or below with special weapons or by aiming the Bass Buster. 6 (Joe)
3 (grenade)
3 (contact)
2 (projectile)
4 (grenade)
Robot Museum, Astro Man Stage, Ground Man Stage, Burner Man Stage, Dynamo Man Stage, Magic Man Stage, Tengu Man Stage, King Stage 1, King Stage 2, Wily Stage


Layout

Boss

Name Sprite Description Stage Weapon Weakness
Oni Robo A robotic oni that throws its club forward, which falls to the ground and explodes. They operate machines, which they will crank periodically between attacks:
  • Cranking the wind generator reverses its direction, sucking Mega Man/Bass towards it or blowing him away.
  • Cranking the cloud machine causes a Mokumokumo enemy to appear.

Once the Oni Robo next to a machine has been defeated, the machine will shut down as well.

12 (Oni Robo)
3 (club)
4 (contact)
2 (club)
Tengu Man Stage

Boss

Name Sprite Description Stage Weapon Weakness
Tengu Man A flying tengu robot that flies back and forth at the top of the screen, occasionally swooping across or landing on the platform below to slash foward and throw a blade in an inverted arc. He can also drop his Tengu Blade on the platform, which spins across while creating a whirlwind that entraps Mega Man/Bass inside. Tengu Man Stage, Wily Stage (Boss Attack) Tengu Blade Spread Drill


Items

None

Gallery

See also


In other media

Trivia

References