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Base Stage

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Stage Info
File:MM8 - Base Stage.png
Mega Man in the beginning of Base Stage
Appearances
Name(s):Base Stage, Ammunition Factory Stage

Enemies

Minor Enemies

Name Image Description HP Damage Stage(s)
Metrenger Worms that spawn from indestructible hatches on the ceiling and crawl around. They are hard to hit on some of their animation frames. Some hatches spawn endless amounts, while others only drop a single one. 1 3 Amusement Park Stage, Base Stage, Wily Stage 2
Dodonpa Cannon A stationary cannon that can turn and fire at various angles. The cannonballs fly in an arc and can be destroyed. 3 (contact)
1 (cannonball)
4 (contact)
3 (cannonball)
Sky Stage, Amusement Park Stage, Base Stage, Duo Stage, Wily Stage 1, Wily Stage 2
Monopellan A helicopter enemy that hovers up and down in place or within in a set horizontal range, aiming and shooting at Mega Man. 2 4 (contact)
3 (projectile)
Sky Stage, Amusement Park Stage, Base Stage, Duo Stage, Alternate Dimension Stage, Underwater Stage, Wily Stage 1
Spinning Gabyoall Moves back and forth on a platform, speeding up while Mega Man is at the same height. Shots will briefly stun it, but only Ice Wave can destroy it. 1 5 Base Stage, Alternate Dimension Stage, Forest Stage, Underwater Stage, Wily Stage 2, Wily Stage 3
Batton M64 A bat that sometimes starts on the ceiling and takes some time to wake up, then chases Mega Man. Unlike other Batton versions, it does not return to the ceiling, and also has the ability to turn into a drill and quickly drop down. Can only be harmed while it is awake and not in drill form. 1 2 (normal), 4 (falling), 3 (static drill) Ice Stage, Base Stage, Ruins Stage, Wily Stage 2
Shururun A robot that jumps straight up from pits at regular intervals. It respawns infinitely, no matter how many are destroyed. 1 3 Base Stage, Alternate Dimension Stage, Wily Stage 2
Count Bomb GEO A stationary platform that slowly counts down when Mega Man steps on its pressure plate and explodes when the counter reaches zero. N/A 6 (explosion) Base Stage, Underwater Stage, Wily Stage 3
Count Bomb CD A red Count Bomb GEO that sprout legs and falls down when activated, walking around until it explodes. N/A 6 (explosion) Base Stage, Underwater Stage, Wily Stage 3
Joe Classic A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and wait for it to explode, putting its shield away during any of these. It can be hurt from above or below with special weapons, and the Arrow Shot or Laser Shot upgrade for the Mega Buster can penetrate its shield. 5 (Joe)
1 (grenade)
6 (contact)
3 (projectile)
5 (grenade)
Amusement Park Stage, Base Stage, Duo Stage, Underwater Stage, Wily Stage 2, Wily Stage 3
Big Telly A giant Telly R that flies forward and swoops down, dropping many bombs before going up again and stopping. Some will release two regular Telly Rs when they stop. 4 5 (contact)
3 (bomb)
Ice Stage, Base Stage, Wily Stage 1, Wily Stage 3
Fire Metall A Metall with a flame on its head. It simply walks forward, jumping off platforms when it gets to the edge. If it walks past a fuse in Base Stage, the fuse is lit, potentially blowing up the bomb blocks it is attached to. 3 4 Base Stage, Ruins Stage, Wily Stage 1

Layout

Mid-Boss

Name Image Description HP Damage Stage(s)
Ururuun File:MM8 - Ururuun.png A giant eye surrounded by a shield of rotating junk. It can summon more scrap from the floor and drop it on Mega Man, swoop at him, or disappear underground, leaving a bouncing bundle of scrap behind and reappearing later with a fully restored shield. 32 (Ururuun)
3 (junk pieces)
6 (bouncing scrap)
3 (contact)
4 (falling pieces)
3 (bouncing scrap)
Base Stage

Boss

Name Sprite Description Stage Weapon Weakness
Grenade Man Base Stage, Wily Stage 4 (Boss Attack) Flash Bomb Thunder Claw

Items

Name Sprite Description Location within the stage
Bolt

Gallery

This Gallery needs at least one image

Trivia

See also

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