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Wave Man Stage (Mega Man 5)

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Stage Info
File:MM5 - Wave Man Stage.jpg
Wave Man's stage.
In-game screenshot.
Stage icon(s).
Appearances
Game(s):Mega Man 5
Game Info
Name(s):Wave Man's stage
Item(s):Beat part "E"/"O"
Reward(s):Water Wave
Enemy Info
Boss(es):Wave Man
Other Info
Related Stage(s):Wave Man Stage (Game Gear)

Wave Man's stage[conj.] is a Robot Master stage in Mega Man 5, appearing 6th on the stage select screen (in reading order).

Wave Man's stage takes place in and around a waterworks, inside which Wave Man himself is fought. The stage is unique for its second half, which consists of a long auto-scrolling Jet Ski section, and also features other exclusive (but less prominent) gimmicks that see Mega Man travelling through pipes and floating upwards on bubbles.

Due to most enemies being indestructible hazards or fought with the Jet Ski, the stage offers very few opportunities for Mega Man to use his special weapons outside of the boss fight.

Description

Wave Man Stage takes place inside and outside of a water quality management reservoir. The start of the stage is indoors and gimmick-focused, utilizing Teckyuns and high-pressure steam. Teckyuns are anti-gravity mechanisms that swing an iron flail back and forth in a 180-degree pattern, mounted on either the floor or ceiling. The flails are hurtful, but the base and chain swinging them is harmless. High-pressure steam is unique to this stage: there will be small cracks in the floor, and if the player stands close to them, harmful stream jets out to temporarily block the player's path for a few seconds, though Charge Kick can slide through them. While these gimmicks are both invincible, they can be turned into 1-UPs using an M-Tank. At the end of the first room is the entrance to 2 yellow tubes, another unique gimmick which transports the player to different areas depending on which one was entered. The final challenge before heading outside is another unique gimmick: five holes in a giant tube that you stand on. These holes release bubbles that float upward into the sky, until they pop from touching spikes. The second, third, and fifth holes release small bubbles which move quickly but will pop shortly after you stand on it. The first and fourth holes release bigger bubbles that are slower but will not pop when you stand on them. Using these bubbles, you will have to navigate them to avoid spike ceilings.

Upon getting outside, faraway mountains and cities can be seen, and a brand-new unique gimmick is introduced that effectively makes the rest of the stage an autoscroller: Mega Man jumps on a green Marine Bike and cruises along the water surface with it, being able to move left and right (but always facing right), jump, and shoot buster shots out of the Marine Bike. This is where most of the enemy combat takes place, including the game's only mid-boss. Be careful here as you cannot actually pause while using the Marine Bike.


Enemies

Minor Enemies

Name Image Description HP Damage Stage(s)
Teckyun An indestructible mace on a chain that can be on the floor or ceiling and swings left and right on a set rhythm. Only the mace part will harm Mega Man. N/A 4 Gravity Man Stage, Wave Man Stage
Steam Harmful steam that emits from pipes on a set rhythm, starting when Mega Man comes near. N/A 4 Wave Man Stage
Giree An metal wheel that goes around platforms and is invulnerable to everything except Beat. 1 6 Wave Man Stage, Gyro Man Stage, Proto Man Stage 1, Proto Man Stage 2, Wily Stage 1, Wily Stage 2
V A robot on a lifesaver that appears as an obstacle in the jet ski section of Wave Man's stage, going to the left. 3 4 Wave Man Stage
Rider Joe A Joe that attacks Mega Man during the jet ski section of Wave Man's stage, either approaching from the front or ambushing and shooting at him from behind. 2 4 (contact)
2 (projectile)
Wave Man Stage
Irucan A dolphin that leaps out of the water in an arc in the jet ski section of Wave Man's stage. 1 4 Wave Man Stage
Twin Cannon A cannon that shoots a fast-moving, destructible ball forward when Mega Man attacks it and regularly fires smaller, slower projectiles from its base. (Twin Cannon)
1 (ball)
2 (contact)
2 (projectiles)
Wave Man Stage, Gyro Man Stage, Proto Man Stage 1, Wily Stage 3, Wily Stage 4

Layout

The stage begins inside the waterworks, with various Teckyuns in Mega Man's way that swing back and forth on the ceiling or ground. At the right end of this section are several pipes, two of which can be entered and will send Mega Man through them at great speed as soon as he touches the opening; they both lead further down, though entering the top one also leads to a 1 UP.

The bottom section has many Girees rolling along and steam coming from cracks in the floor. Both are harmful and indestructible, requiring careful timing to get past.

On the right is a vertical section with waterfalls coming down, and green bubbles in two sizes rising up from vents in a pipe, which Mega Man can ride upwards. Although the bubbles do not pop as long as Mega Man is standing on them, he must switch bubbles occasionally to avoid rising up into spikes. At the top of the bubble section, Mega Man exits the waterworks and automatically mounts a Jet Ski outside.

Jet Ski

Mega Man riding the Jet Ski.

A long Jet Ski segment makes up the second half of Wave Man's stage as a unique section with altered gameplay. As Mega Man crosses the water on the Jet Ski, the screen appears to move continuously to the right, and his abilities are somewhat limited - although can jump, shoot and move back and forth, he cannot enter the pause menu, and thus not use any special weapons or E-Tanks.

Although this section is completely flat, several V enemies float in the water, and Rider Joes may attack from the front or behind; jumping Irucan dolphins also appear later. The only way to progress is to survive these until the screen stops autoscrolling and Mega Man leaves on the right. Waiting here is Octoper OA, the only true sub-boss in the game, who must be fought and defeated on the Jet Ski.

After defeating Octoper, Mega Man must be moved to the right manually to enter another autoscrolling section. This section is similar, but the Vs are absent and significantly more Irucans appear. The Beat part E (O in the Japanese version) is also located here and must be grabbed with a properly timed jump; if it is missed, there will be no way to go back and get it without starting over.

After a while, Mega Man dismounts the Jet Ski on the other shore, where a singular Twin Cannon guards the boss doors.

Mid-Boss

Name Image Description HP Damage Stage(s)
Octoper OA A giant octopus sub-boss in the jet ski section of Wave Man's stage. It bobs up and down and spits a large bullet at Mega Man at its peak. Can only be harmed by shooting the weak spot on its forehead. 20 4 (contact)
3 (projectile)
Wave Man Stage

Boss

Name Sprite Description Stage Weapon Weakness
Wave Man Wave Man Stage, Wily Stage 3 (Boss Attack) Water Wave Charge Kick

Items

Name Sprite Description Location within the stage
1-UP:
Plate E/O


Trivia

  • The Twin Cannon at the end of the stage is the only enemy that can be fought and defeated with Mega Man's regular set of weapons, outside of Wave Man himself.
  • Oddly, despite belonging to the game's water-themed Robot Master, there is no interactable "water" in this stage from a gameplay perspective, leaving the game with no underwater sections at all until Wily Stage 2.
  • This is the only stage from Mega Man 5 that appears in another game without a port of its original music; the Mega Man version uses music from Gravity Man Stage instead, while a rendition of Wave Man's stage theme is used as the Game Over theme.

Other Media

Other Versions

Note that a Robot Master named Wave Man also appears in Mega Man 3 (DOS), with his own stage; however, this stage is otherwise unrelated.