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Wily Stage 2 (Mega Man 7)

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Stage Info
Wily Stage 1 from Mega Man 7
Wily Stage 2 from Mega Man 7.
File:MM7 - Wily Stage 1 Portrait.png
Stage icon(s).
Appearances
Game(s):Mega Man 7
Other Media:Rockman 7 (manga)
Game Info
Name(s):Wily Stage 2
Item(s):File:MM6 - E-Tank.png E-Tank.png
1-UP (x4)

Description

Enemies

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Driver Cannon Spins around and then fires two shots individually. It alternates between firing diagonally outwards and firing straight to the left and right. 2 3 (contact)
2 (projectiles)
Iceberg Area Stage, Recycling Plant Stage, Chemical Factory Stage, Wily Stage 2
Bomb Sleigh Speeds towards Mega Man and tosses out three round bombs after a short while or when destroyed, which bounce and roll around before popping. 3 (Bomb Sleigh)
1 (bombs)
2 (contact)
4 (bombs)
Iceberg Area Stage, Wily Stage 2
True Shield Attacker Flies left and right within a set range and can only be harmed by attacking from behind. It deals more damage if touched from the front. 4 3 (front)
2 (back)
Iceberg Area Stage, Old Castle Stage, Wily Stage 2, Wily Stage 3
Sniper Joe 01 A Joe with a shield, resembling the traditional Sniper Joe. It may shoot forward or jump up at random, either of which makes it briefly vulnerable. When its eye flashes, it is about to shoot. 4 3 (contact)
2 (projectiles)
Iceberg Area Stage, Weather Institute Stage, Theme Park Stage, Jungle Stage, Giant Trailer Stage, Wily Stage 2, Wily Stage 3
Trio The Wheel Fires off its three tyres, one by one, then jumps around as a head. 8 (Trio the Wheel)
2 (tyres)
2 (contact) Giant Trailer Stage, Wily Stage 1, Wily Stage 2
Kerone Waits on the ground and occasionally leaps. 3 1 Chemical Factory Stage, Jungle Stage, Wily Stage 2
Spiral Gabyoall Moves back and forth, briefly stopping at the ends of its path and speeding up while Mega Man is at the same height. Shots will briefly stun it, while Danger Wrap can destroy it. 1 2 Iceberg Area Stage, Recycling Plant Stage, Chemical Factory Stage, Theme Park Stage, Jungle Stage, Wily Stage 2, Wily Stage 3
Batton M48 A bat that hangs from the ceiling and wakes up when Mega Man comes near, then chases after him. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake or by using Danger Wrap. 2 2 Old Castle Stage, Wily Stage 2
Tripropellan Hovers up and down and periodically shoots three projectiles in a row, which come from any of its three front cannons depending on Mega Man's position. If Mega Man is below it, it will drop two bombs instead. 2 2 (contact)
2 (projectiles)
Weather Institute Stage, Recycling Plant Stage, Chemical Factory Stage, Theme Park Stage, Wily Stage 1, Wily Stage 2, Wily Stage 3

Layout

Mid-Boss

Name Sprite Description HP Damage Stage(s)
Super Bass File:MM7 - Super Bass.png Bass fuses with Treble for an upgrade similar to Super Mega Man. In addition to firing regular and charged shots, he can fly and glide around the room, as well as launch rocket fists at Mega Man, which block shots and return to him. He is fought in low gravity, allowing Mega Man to jump very high. 28 4 (contact)
2 (buster shot)
4 (charged shot)
6 (fist)
Wily Stage 2

Boss

Name Sprite Description Stage Weakness
Gamerizer Wily Stage 2 Wild Coil
Danger Wrap

Items

None [This statement needs its accuracy checked]

Gallery

This Gallery needs at least one image

Other Media

Trivia

Other Versions

See also

References