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Crash Man Stage (Mega Man II)
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Crash Man Stage in Mega Man 2. In-game screenshot. | |
![]() Stage icon(s). | |
Appearances | |
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Name(s): | Crash Man Stage |
Description
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Telly | ![]() |
A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the side of the screen. | 1 | 2 | Crash Man Stage |
Blocky | ![]() |
A slow-moving stack of blocks; only the one with eyes can be harmed. Non-lethal damage makes it break apart into harmful, indestructable blocks, then reform. | 2 | 8 | Crash Man Stage |
Shotman | ![]() |
A stationary robot that fires shots in an arc to the left, occasionally changing its firing angle. | 5 | 4 (contact) 2 (projectile) |
Crash Man Stage |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, six Copipis are released that dart towards Mega Man after a while. If the Pipi is destroyed while it is holding an egg, the egg also disappears. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Crash Man Stage, Wily Stage 2 |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, six Copipis are released that dart towards Mega Man after a while. If the Pipi is destroyed while it is holding an egg, the egg also disappears. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Crash Man Stage, Wily Stage 2 |
Fly Boy | ![]() |
A pullstring robot that falls from the sky and respawns endlessly. It uses its string to pull itself straight up, jumping forward at its highest point and falling back down. | 5 | 4 | Crash Man Stage |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
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Crash Man | ![]() |
Crash Man Stage | Crash Bomber | Air Shooter |
Items
Name | Sprite | Description | Location within the stage |
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E-Tank x 2 | ![]() |