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Bright Man Stage (Mega Man 4)

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Stage Info
File:MM4 - Bright Man Stage.jpg
Bright Man Stage.
In-game screenshot.
Appearances
Name(s):Bright Man Stage

Description

Enemies

Minor Enemies

Name Sprite Description HP Damage Stage(s)
Dompan Walks left and right and occasionally jumps. Destroying it releases fireworks, which turn the lights back on if the room was previously darkened by shooting a 100 Watton. 1 4 Bright Man Stage
100 Watton Flies to the left or right and tosses bombs down, which burst into sparks in five (primarily downward) direction when they are close to Mega Man. Destroying a 100 Watton darkens the room, rendering most platforms and walls invisible. 1 6 (contact)
4 (bomb)
2 (sparks)
Bright Man Stage
Totem Polen A totem pole that randomly spits projectiles from any of its heads. If Mega Man tries to get over it, it will jump straight up. 8 6 (contact)
2 (projectile)
Bright Man Stage
Battan A grasshopper that Mega Man can stand on. It hops to the right with pauses until it either falls into a hole or reaches a set point where it turns around. N/A N/A Bright Man Stage
Gachappon A stationary machine that can either spit projectiles forward or fling balls in an arc, depending on Mega Man's position. 16 6 (contact)
2 (projectiles)
Bright Man Stage, Dust Man Stage, Wily Stage 2
Minoan Hangs from the ceiling and drops down when Mega Man approaches or shoots at the holder that keeps it attached. Once on the ground, it goes left and right. 2 (Minoan)
1 (holder)
4 Bright Man Stage, Dr. Cossack Stage 2, Wily Stage 3

Layout

Robot Masters

Name Sprite Description Stage Weapon Weakness
Bright Man Bright Man Stage, Wily Stage 3 (Boss Attack) Flash Stopper Rain Flush

Items

Name Sprite Description Location within the stage
1-UP
File:ETank1.png : E-Tank

References