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Bright Man Stage (Mega Man 4)
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In-game screenshot. | |
Appearances | |
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Name(s): | Bright Man Stage |
Description
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
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Dompan | ![]() |
Walks left and right and occasionally jumps. Destroying it releases fireworks, which turn the lights back on if the room was previously darkened by shooting a 100 Watton. | 1 | 4 | Bright Man Stage |
100 Watton | ![]() |
Flies to the left or right and tosses bombs down, which burst into sparks in five (primarily downward) direction when they are close to Mega Man. Destroying a 100 Watton darkens the room, rendering most platforms and walls invisible. | 1 | 6 (contact) 4 (bomb) 2 (sparks) |
Bright Man Stage |
Totem Polen | ![]() |
A totem pole that randomly spits projectiles from any of its heads. If Mega Man tries to get over it, it will jump straight up. | 8 | 6 (contact) 2 (projectile) |
Bright Man Stage |
Battan | ![]() |
A grasshopper that Mega Man can stand on. It hops to the right with pauses until it either falls into a hole or reaches a set point where it turns around. | N/A | N/A | Bright Man Stage |
Gachappon | ![]() |
A stationary machine that can either spit projectiles forward or fling balls in an arc, depending on Mega Man's position. | 16 | 6 (contact) 2 (projectiles) |
Bright Man Stage, Dust Man Stage, Wily Stage 2 |
Minoan | ![]() |
Hangs from the ceiling and drops down when Mega Man approaches or shoots at the holder that keeps it attached. Once on the ground, it goes left and right. | 2 (Minoan) 1 (holder) |
4 | Bright Man Stage, Dr. Cossack Stage 2, Wily Stage 3 |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
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Bright Man | ![]() |
Bright Man Stage, Wily Stage 3 (Boss Attack) | Flash Stopper | Rain Flush |
Items
Name | Sprite | Description | Location within the stage |
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1-UP | ![]() |
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File:ETank1.png : | E-Tank |
References