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Robot Museum (Mega Man & Bass)
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Robot Museum from Mega Man & Bass Robot Museum from Mega Man & Bass | |
File:MM&B - Robot Museum Portrait.png Stage icon(s). | |
Appearances | |
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Game(s): | Mega Man & Bass |
Game Info | |
Name(s): | Opening Stage |
Description
Enemies
Minor Enemies
Name | Image | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Metall SV | ![]() |
Hides under its helmet until Mega Man/Bass comes near, then shoots bullets in three directions and wanders around, hiding again after some time or when Mega Man/Bass leaves. It is invulnerable while hiding. | 1.5 | 2 (contact) 2 (projectiles) |
Robot Museum, Cold Man Stage, Astro Man Stage, Ground Man Stage, Tengu Man Stage, Wily Stage |
Mole | ![]() |
Drill bits that constantly spawn all over in certain corridors, drilling up or down through solid tiles and through the air. They never drop Bolts. | 2 | 2 | Robot Museum |
Fire Metall | ![]() |
A Metall with a flame on its head, which occasionally grows into a fire pillar. The flame lingers for a while after it is destroyed. | 2.5 | 2 (contact) 4 (fire pillar) 2 (flame) |
Robot Museum, Dynamo Man Stage, King Stage 1 |
Changkey R | ![]() |
A flame that launches into the air in groups of three, which then drop down at an angle. It is slower than the original Changkey and can be destroyed at any time. | 1 | 2 | Robot Museum |
Dodonpa Cannon | ![]() |
A stationary cannon that can turn and fire at various angles. The cannonballs fly in an arc and can be destroyed. | 5 (contact) 0.5 (cannonball) |
6 (contact) 2 (cannonball) |
Robot Museum, Cold Man Stage, Burner Man Stage, Tengu Man Stage |
Monopellan | ![]() |
A helicopter enemy that hovers mostly in place, shooting at Mega Man/Bass. After destroying it, the rotor remains and will carry off any item dropped by the enemy if it is not collected quickly. | 1.5 | 4 (contact) 2 (projectile) |
Robot Museum, Cold Man Stage, Astro Man Stage, Ground Man Stage, Dynamo Man Stage, Magic Man Stage, Wily Stage |
Joe Classic | ![]() |
A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and crouch on the ground until it explodes, putting its shield away during any of these. It can be hurt from above or below with special weapons or by aiming the Bass Buster. | 6 (Joe) 3 (grenade) |
3 (contact) 2 (projectile) 4 (grenade) |
Robot Museum, Astro Man Stage, Ground Man Stage, Burner Man Stage, Dynamo Man Stage, Magic Man Stage, Tengu Man Stage, King Stage 1, King Stage 2, Wily Stage |
Layout
Boss
Name | Sprite | Description | Stage | Weapon | Weakness |
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Green Devil | ![]() |
A stationary Devil made of green slime that splits off clumps of its substance, which either disappear on the ground or slither at different speeds and can be destroyed. It must be attacked repeatedly to create a hole in its body, which exposes the vulnerable eye, but rapidly closes itself again. | Robot Museum | N/A |
Items
Name | Sprite | Description | Location within the stage |
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CD | ![]() |
Gallery
See also
References