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Wily Stage 3 (Mega Man 7)
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Wily Stage 3 from Mega Man 7 Wily Stage 3 from Mega Man 7. | |
File:MM7 - Wily Stage 3 Portrait.png Stage icon(s). | |
Appearances | |
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Game(s): | Mega Man 7 |
Other Media: | Rockman 7 (manga) |
Game Info | |
Name(s): | Wily Stage 3 |
Item(s): | File:MM6 - E-Tank.png E-Tank.png![]() |
Description
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
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Frisk Cannon | ![]() |
Periodically fires three consecutive shots, each in a shorter arc than a last. | 4 (Frisk Cannon) 1 (projectiles) |
2 (contact) 2 (projectiles) |
Recycling Plant Stage, Theme Park Stage, Wily Stage 1, Wily Stage 3 |
Sniper Joe 01 | ![]() |
A Joe with a shield, resembling the traditional Sniper Joe. It may shoot forward or jump up at random, either of which makes it briefly vulnerable. When its eye flashes, it is about to shoot. | 4 | 3 (contact) 2 (projectiles) |
Iceberg Area Stage, Weather Institute Stage, Theme Park Stage, Jungle Stage, Giant Trailer Stage, Wily Stage 2, Wily Stage 3 |
Metall FX | ![]() |
Hides under its helmet until Mega Man comes near, then shoots bullets in three directions and walks forward before hiding again. Only vulnerable while attacking or walking. | 1 | 2 (contact) 1 (projectiles) |
Urban Area Stage, Recycling Plant Stage, Wily Stage 3 |
Tsuranattori | ![]() |
A group of bird heads that fly in a zig-zag pattern. If the front bird is destroyed, all Tsuranattori in the group will immediately fly straight forward instead. | 1 | 2 | Weather Institute Stage, Jungle Stage, Wily Stage 1, Wily Stage 3 |
Spiral Gabyoall | ![]() |
Moves back and forth, briefly stopping at the ends of its path and speeding up while Mega Man is at the same height. Shots will briefly stun it, while Danger Wrap can destroy it. | 1 | 2 | Iceberg Area Stage, Recycling Plant Stage, Chemical Factory Stage, Theme Park Stage, Jungle Stage, Wily Stage 2, Wily Stage 3 |
Tripropellan | ![]() |
Hovers up and down and periodically shoots three projectiles in a row, which come from any of its three front cannons depending on Mega Man's position. If Mega Man is below it, it will drop two bombs instead. | 2 | 2 (contact) 2 (projectiles) |
Weather Institute Stage, Recycling Plant Stage, Chemical Factory Stage, Theme Park Stage, Wily Stage 1, Wily Stage 2, Wily Stage 3 |
True Shield Attacker | ![]() |
Flies left and right within a set range and can only be harmed by attacking from behind. It deals more damage if touched from the front. | 4 | 3 (front) 2 (back) |
Iceberg Area Stage, Old Castle Stage, Wily Stage 2, Wily Stage 3 |
Coil'n | ![]() |
Bounces around and pauses between jumps. It sometimes makes a very tall jump at random. | 3 | 2 | Theme Park Stage, Wily Stage 3 |
Swim Metall DX | ![]() |
Hides under its helmet until Mega Man comes near, then fires a single projectile and jumps or swims around at random before dropping down and hiding again. Out of water, it can neither jump nor shoot, but still reveals itself. Can only be harmed while not hiding. | 1 | 1 (contact) 1 (projectiles) |
Chemical Factory Stage |
Stegorus | ![]() |
A slow-walking stegosaur that fires three of its back plates as rolling cutter blades when facing towards Mega Man or releases two homing missiles when facing away from him. Only its head can be damaged. | 24 (Stegorus) 1 (missiles) |
2 (contact) 3 (cutter) 2 (missiles) |
Jungle Stage, Wily Stage 3 |
Layout
Mid-Boss
Name | Sprite | Description | Stage | Weakness |
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Boss
Name | Sprite | Description | Stage | Weakness |
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Items
None [This statement needs its accuracy checked]
Gallery
This Gallery needs at least one image |
Other Media
Trivia
Other Versions
See also
References