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King Stage 1

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Stage Info
King Stages
Appearances
Name(s):King Castle

History

Description

Enemies

Minor Enemies

Name Image Description HP Damage Stage(s)
Telly R A spinning robot that slowly floats towards Mega Man. They are usually spawned endlessly from holes or the edges of the screen. 1 3 Burner Man Stage, Dynamo Man Stage, Tengu Man Stage, King Stage 1, King Stage 2
Bunby Tank DX Drives left and right and periodically stops to turn towards Mega Man/Bass and fire two rockets forward if he is near. Its body and head have a separate health pool - if the body is destroyed first, its head separates as a flying Bunby Top DX, which circles around, then follows. 6 (body)
3 (top)
12 (rockets)
4 (contact)
2 (rockets)
Astro Man Stage, Burner Man Stage, Dynamo Man Stage, King Stage 1
Bunby Top DX The head of a Bunby Tank that separates after it is destroyed. It first circles around quickly, then slowly follows Mega Man/Bass, periodically stopping. 3 4 Astro Man Stage, Burner Man Stage, Dynamo Man Stage, King Stage 1
Wall Teck A robot that walks up and down walls, shooting projectiles foward when they are at Mega Man/Bass's height. 3 4 (contact)
2 (projectiles)
Astro Man Stage, King Stage 1, King Stage 2, Wily Stage
Joe Classic A Joe with a shield like the traditional Sniper Joe, which protects its front. It may shoot forward, jump up at random, or lob a grenade and crouch on the ground until it explodes, putting its shield away during any of these. It can be hurt from above or below with special weapons or by aiming the Bass Buster. 6 (Joe)
3 (grenade)
3 (contact)
2 (projectile)
4 (grenade)
Robot Museum, Astro Man Stage, Ground Man Stage, Burner Man Stage, Dynamo Man Stage, Magic Man Stage, Tengu Man Stage, King Stage 1, King Stage 2, Wily Stage
Mukamukade A large, segmented worm that emerges from a hole and travels on a set path. Only the head can be damaged, and the worm respawns endlessly. 12 4 Ground Man Stage
Gori-Three A stationary, gorilla-like enemy that periodically throws objects. It comes in three varieties, which never appear on the same screen together:
  • Throws bombs diagonally downward, which explode harmlessly when they hit a wall.
  • Throws blue bubbles, which bounce around diagonally at high speed.
  • Throws spike balls forward, which travel a set distance before exploding into spikes that go left, right and diagonally.

All of Gori-Three's projectiles can be destroyed through damage.

24 (Gori-Three)
6 (bombs)
3 (bubble)
6 (spike ball)
7 (contact)
4 (thrown object)
2 (spikes)
Burner Man Stage, King Stage 1, King Stage 2
Hannya Attacker A Shield Attacker with a hannya mask. Flies left and right within a set range and can only be harmed by attacking from behind. 6 3 Ground Man Stage, Burner Man Stage, Tengu Man Stage, King Stage 1
Fire Metall A Metall with a flame on its head, which occasionally grows into a fire pillar. The flame lingers for a while after it is destroyed. 2.5 2 (contact)
4 (fire pillar)
2 (flame)
Robot Museum, Dynamo Man Stage, King Stage 1
Plasma± Two small, stationary robot that create a vertical barrier of electricity between them. If one is destroyed, the barrier disappears, but a new part will soon spawn from the remaining one and take its original position, making it necessary to destroy both halves in short succession to fully eliminate the enemy. 4.5 4 Dynamo Man Stage, King Stage 1, Wily Stage
Metrenger Worms that endlessly spawn from an indestructible hatch on the ceiling and crawl around. They are hard to hit on some of their animation frames. 1.5 2 Ground Man Stage , King Stage 1, King Stage 2, Wily Stage
Spinning Gabyoall Moves back and forth on a platform, speeding up while Mega Man/Bass is at the same height. Shots will briefly stun it, but only the Wave Burner can destroy it. 1 3 Cold Man Stage, Burner Man Stage, Tengu Man Stage, King Stage 1
Onbuubattan A grasshopper carrying a smaller one. They jump around together, but destroying one may leave the other intact. They are flat and difficult to hit while on the ground. 1.5 (big)
0.5 (small)
4 Astro Man Stage, Burner Man Stage, King Stage 1, King Stage 2
Sydecka A massive, stationary beast that releases missiles from its back, which fall down in front of it. If Mega Man/Bass is within range, it can also fire the drill on its head straight forward, which deflects shots. Some will only fire their horn. 60 (Sydecka)
1 (missiles)
10 (contact)
2 (missiles)
4 (drill)
Burner Man Stage, King Stage 1, King Stage 2, Wily Stage

Layout

Boss

Name Sprite Description Stage Weapon Weakness
Atetemino Proto A giant bagworm attached to a pulley mechanism. Mega Man/Bass must weigh down a platform above a lava pool on the left to pull up the boss until its head pops out at the bottom, allowing it to be damaged. During the fight, a respawning Monking A enemy tosses coconuts down from the handlebar at the top, and Atetemino will also retaliate by summoning smaller versions of itself from the lava or firing rockets forward.

When the boss is defeated, the platform drops into the lava, which can still kill Mega Man/Bass and result in a loss if he does not jump off in time.

King Stage 1 Copy Vision

Other media

Trivia

References