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Wily Stage 2 (Mega Man II)
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Wily Stage 2 (Mega Man II) in Mega Man 2. In-game screenshot. | |
Appearances | |
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Name(s): | Wily Stage 2 |
Description
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Hammer Joe | ![]() |
A stationary Joe that swings an iron ball around and throws it forward, which deflect Mega Man's shots. It can only be harmed when its eye is open, shortly before and during its throwing animation. | 8 | 4 (contact) 2 (hammer) |
Hard Man Stage, Needle Man Stage, Wily Stage 2 |
New Shotman | ![]() |
A stationary enemy that fire three projectiles in a row to both sides and sometimes flings two projectiles at Mega Man in an arc if he is near. The latter cannot pass through walls. | 3 | 4 (contact) 2 (projectiles) |
Top Man Stage, Magnet Man Stage, Wily Stage 2 |
Peterchy | ![]() |
An eyeball with plunger legs that plods along the ground. | 3 | 4 | Magnet Man Stage, Wily Stage 2 |
Returning Monking | ![]() |
A monkey that jumps onto the ceiling and hangs there, waiting for Mega Man. When he comes near, it drops down and attempts to jump on him. | 8 | 3 | Hard Man Stage, Wily Stage 2 |
Giant Springer | ![]() |
Slides along the ground and fires the indestructible missile from its head, which circles around and tries to target Mega Man. If Mega Man gets too close, it spring up and harms him. | 8 | 6 (contact) 2 (missile) |
Magnet Man Stage, Wily Stage 2 |
Press | ![]() |
An invincible, spiked press on a chain that drops down, then is slowly pulled up again. | N/A | 8 | Metal Man Stage, Wily Stage 2 |
Kaminari Goro | ![]() |
A robot riding a cloud that goes in circles while throwing thunder bolts in an arc at Mega Man. Defeating it lets him ride its cloud. | 3 | 4 | Air Man Stage, Wily Stage 2 |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, six Copipis are released that dart towards Mega Man after a while. If the Pipi is destroyed while it is holding an egg, the egg also disappears. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Crash Man Stage, Wily Stage 2 |
Pipi | ![]() |
A bird that flies overhead and drops an egg. If the egg reaches the ground without being destroyed, six Copipis are released that dart towards Mega Man after a while. If the Pipi is destroyed while it is holding an egg, the egg also disappears. | 1 (Pipi) 1 (egg) 1 (Copipis) |
4 (contact) 4 (egg) 2 (Copipis) |
Air Man Stage, Crash Man Stage, Wily Stage 2 |
Scworm | ![]() |
A contraption on the ground that flailing metal tubes jump out of. Mega Buster shots go over it if Mega Man is on the same level. | 5 (Scworm) 5 (tubes) |
2 (contact) 2 (tubes) |
Air Man Stage, Wily Stage 1 |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Wily Machine II (phase 1) | ![]() |
Wily Stage 2 | Mega Buster | |
Wily Machine II (phase 2) | ![]() |
Wily Stage 2 | Sakugarne | |
Wily Machine II (phase 3) | ![]() |
Wily Stage 2 | Sakugarne |
Items
Name | Sprite | Description | Location within the stage |
---|---|---|---|
E-Tank | File:ETankGB.png |
Other media
Gallery
This Gallery needs at least one image |
Trivia
See also
References
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