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Weapons Factory Stage

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Template:Weapons Factory Stage/Header

Stage Info
In-game screenshot.
File:MMX3 - Weapons Factory Stage Preview.png
Stage preview from Mega Man X3
Stage icon(s).
Appearances
Game(s):Mega Man X3
Game Info
Name(s):Weapons Factory Stage
Item(s): Life Up
Sub Tank
Body Parts
Consequence(s):Giant Dam Stage has a Head Gunner masspro
Enemy Info
Boss(es):Blast Hornet
Other Info
Music:"Volt Catfish Stage"[1]
Related Stage(s):XT2: Hydroelectric Plant Stage


Weapons Factory Stage (兵器工場ステージ)[2] is Blast Hornet's stage in Mega Man X3.


Description

Enemies

Minor enemies

Name Sprite Description HP Damage Stage(s)
Notor Banger Aims the cannon on its back to shoot three consecutive projectiles at X/Zero in an arc, then jumps and repeats. Its projectiles can be destroyed. 3 (Notor Banger)
1 (projectiles)
2 (contact)
2 (projectiles)
Hunter Base, Weapons Factory Stage, Frozen Town Stage, Airborne Aircraft Carrier Stage, Giant Dam Stage, Safari Park Stage, Vile Stage, Doppler Stage B
Head Gunner masspro A reploid suspended from an energy beam. If X shoots the beam or moves too close, the reploid will drop and jump around. X can also destroy its body while it is hanging, leaving a head that spits projectiles and will not drop by itself. 4 (Head Gunner)
1 (projectiles)
4 (contact)
1 (missiles)
Weapons Factory Stage, Airborne Aircraft Carrier Stage, Giant Dam Stage, Power Control Center Stage
Head Gunner customer A stationary enemy that shoots two consecutive missiles forward, which slightly home in on X/Zero, or lobs three bombs in an arc. All Head Gunner customers in the main Maverick stages (but not in Dr. Doppler's fortress) are replaced with Head Gunner masspros after Blast Hornet has been defeated. 6 (Head Gunner)
1 (projectiles)
6 (contact)
1 (projectiles)
Hunter Base, Weapons Factory Stage, Airborne Aircraft Carrier Stage, Giant Dam Stage, Power Control Center Stage, Doppler Stage A
Helit Follows X/Zero on the vertical axis and shoots missiles forward when at the same height, which can be destroyed. After shooting two missiles, it flies up and disappears. 2 (Helit)
2 (missiles)
2 (contact)
3 (missiles)
Weapons Factory Stage, Frozen Town Stage, Shipyard Stage, Doppler Stage B
Hangerter A floating machine that can immobilise a robot under it. It is harmless to touch and can be destroyed to release whatever it is holding. 2 N/A Hunter Base, Weapons Factory Stage
Carry Arm Delivery drones that load Dr. Doppler's airship with crates, which are harmful to touch and must be destroyed. If two crates have been placed, no more Carry Arms appear until one has been destroyed and a Meta Capsule emerges from the ship instead. If Gravity Beetle has been defeated, the ship does not appear and no Carry Arms are present. 6 (crate) 2 Weapons Factory Stage
Meta Capsule Periodically opens to charge up a shot and fire it at X/Zero. The shot splits in two and briefly travels along walls after colliding with something solid. Can only be harmed while it is open. 2 2 (contact)
2 (projectiles)
Power Control Center Stage, Safari Park Stage, Doppler Stage A

Layout

Mid-Boss

Name Sprite Description HP Damage Stage(s)
Shurikein and Genjibo A holographic star created by the robot insect Genjibo. It alternates between two patterns, either rolling left and right very fast and jumping when shot at, or scaling the walls and ceiling more slowly. It pauses when changing patterns. 18 3 Weapons Factory Stage

Boss

Name Sprite Description Stage Weapon Weakness
Blast Hornet Weapons Factory Stage, Doppler Stage C (Boss Attack) Parasitic Bomb Gravity Well

Items

Name Sprite Description Location within the stage
Life Up
Life Up
Life Up
Location
Ride Armor Change-N Location
Head Chip Head Chip Location

Other appearances

Other media

Gallery

References

  1. Mega Man X3 Sound Collection. Steam. 2013.
  2. Compendium of Rockman X. 2005. p. 49.