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Wily Stage 3 (Mega Man III)
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This article is a stub from the Classic era. You can help Mega Man Wiki by expanding it.
This article is a stub from the Classic era. You can help Mega Man Wiki by expanding it.
Wily Stage in Mega Man III. In-game screenshot. | |
Appearances | |
---|---|
Name(s): | Wily Stage 3 |
Description
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Skeleton Joe | ![]() |
Throws bones in an arc. Any attack that does not destroy it causes it to crumble for a short time before regenerating and regaining its health. Charged shots can destroy it, and the Time Stopper prevents it from crumbling. | 3 | 4 (contact) 2 (bone) |
Skull Man Stage, Wily Stage 2 |
Skullmet | ![]() |
A stationary enemy with a skull helmet that lobs projectiles forward in an arc and can only be harmed from the front. | 3 | 6 (contact) 2 (projectile) |
Skull Man Stage, Wily Stage 2 |
Pakatto 24 | ![]() |
A shielded cannon that periodically shoots forward, becoming vulnerable for a very brief time. | 1 | 4 (contact) 2 (projectile) |
Drill Man Stage, Wily Stage 2 |
Shield Attacker | ![]() |
Flies left and right within a set range and can only be harmed by attacking from behind. | 4 | 4 | Skull Man Stage, Drill Man Stage, Dust Man Stage, Wily Stage 2 |
Battonton | ![]() |
A bat that starts on the ceiling and takes some time to wake up, then chases Mega Man. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake. | 2 | 3 | Skull Man Stage, Drill Man Stage, Wily Stage 2 |
Super Ball Machine Jr. | ![]() |
A cannon that periodically fires balls diagonally upwards, which bounce very quickly between walls. | 4 (Machine) 1 (ball) |
6 (contact) 1 (ball) |
Skull Man Stage, Wily Stage 2 |
Elec'n | ![]() |
Falls out of pipes at the top and floats to the left or right in a zig-zag, occasionally stopping to send sparks flying in the 8 cardinal directions. | 1 | 4 (contact) 2 (sparks) |
Spark Man Stage |
Parasyu | ![]() |
Drops from above and opens its parachute, slowing its fall and causing it to swing left and right in a wave motion. | 3 | 4 | Shadow Man Stage, Wily Stage 2 |
Walking Bomb | ![]() |
A grenade that walks and attempts to leap over obstacles. It explodes when destroyed, which can harm Mega Man. | 1 | 4 (contact) 6 (explosion) |
Shadow Man Stage, Wily Stage 2 |
Ladder Press | ![]() |
Moves up and down on a ladder and periodically closes, aiming to catch Mega Man between the spiky ends. | N/A | 4 | Snake Man Stage, Wily Stage 2 |
Hammer Joe | ![]() |
A stationary Joe that swings an iron ball around, which deflect Mega Man's shots, and throws it forward after briefly swinging faster. It can only be harmed when its eye is open, shortly before and during its throwing animation. | 8 | 4 (contact) 2 (hammer) |
Spark Man Stage, Snake Man Stage, Drill Man Stage, Wily Stage 2 |
Up'n'Down | ![]() |
Rockets straight up from pits when Mega Man comes close, then slowly gyrates down. | 1 | 2 | Dust Man Stage, Wily Stage 2 |
Gachappon | ![]() |
A stationary machine that can either spit projectiles forward or fling balls in an arc, depending on Mega Man's position. | 12 | 6 (contact) 2 (projectiles) |
Dust Man Stage, Wily Stage 2 |
Metall EX | ![]() |
Hides under its helmet until Mega Man comes near, then becomes active. Two variations exist:
Both types look the same and can only be harmed when not hiding. |
1 3 (spinning) |
3 (contact) 2 (projectile) |
Drill Man Stage, Dust Man Stage, Wily Stage 2 |
Mechakkero | ![]() |
A jumping enemy that is flat and harder to hit with the Mega Buster while it is on the ground. | 1 | 3 | Gemini Man Stage, Shadow Man Stage, Wily Stage 2 |
Dada | ![]() |
A fast-moving jackhammer that makes two low hops followed by an extremely high jump. | 1 | 2 | Snake Man Stage, Wily Stage 2 |
Count Bomb | ![]() |
A stationary platform that counts down when Mega Man touches its pressure plate and explodes when the counter reaches zero. | N/A | 6 (explosion) | Spark Man Stage, Shadow Man Stage, Drill Man Stage, Wily Stage 2 |
Pickelman Dada | ![]() |
A Pickelman that moves left and right on a tall jackhammer, occasionally stopping, and turns around at the edge of the platform. Only the Pickelman on top can be harmed. | 7 | 6 | Spark Man Stage, Gemini Man Stage, Shadow Man Stage, Wily Stage 2 |
Metall | ![]() |
Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. Only one appears in the game, hidden among Metall EX. | 1 | 3 (contact) 2 (projectile) |
Wily Stage 2 |
Jumbig | ![]() |
A big enemy that hops or makes larger jumps at random. | 14 | 8 | Dive Man Stage, Drill Man Stage, Dust Man Stage, Wily Stage 2 |
Layout
Robot Masters
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Giant Suzy | ![]() |
Wily Stage 1 Wily Stage 2 (miniboss) |
Spark Shock |
Items
Name | Sprite | Description | Location within the stage |
---|---|---|---|
E-Tank | File:ETankGB.png | ||
Eddie | ![]() |
Other media
Gallery
This Gallery needs at least one image |
Trivia
- The Special Stages from Mega Man 10 resemble the Wily Stations from Mega Man: Dr. Wily's Revenge, Mega Man III and Mega Man IV.
See also
References
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