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Difference between revisions of "Mega Man Battle Network"

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(Article lead + release dates.)
(→‎Enemies: Boss tables are very preliminary.)
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== Enemies ==
== Enemies ==
=== Minor Enemies ===
=== Viruses ===
MegaMan encounters Viruses randomly while moving around in cyberspace, or during specific scripted events. A virus encounter halts the action and takes the player to a special battle screen, on which one or more viruses must be defeated (or fled from using the [[Escape]] chip) in order to return to cyberworld map. The type and formation of these viruses is picked at random, from a number of predefined options for the current area.


=== NetNavis ===
When he emerges victorious from a battle, MegaMan is graded with a rank ([[Busting Level]]) based on performance and usually receives a reward of [[Zenny]]s or [[Battle Chip]]s, depending on his Busting Level and the types of viruses he deleted.


{| class="wikitable sortable"
!Name
!Sprite
!Description
!HP
!Damage
!Element
!Battle Chip(s)
|-
{{Enemy table/MMBN|Ammonicule}}
|-
{{Enemy table/MMBN|Ammonicule2}}
|-
{{Enemy table/MMBN|Ammonicule3}}
|-
{{Enemy table/MMBN|Beetank}}
|-
{{Enemy table/MMBN|Beetank2}}
|-
{{Enemy table/MMBN|Beetank3}}
|-
{{Enemy table/MMBN|Big Snake}}
|-
{{Enemy table/MMBN|Big Snake2}}
|-
{{Enemy table/MMBN|Big Snake3}}
|-
{{Enemy table/MMBN|Billy}}
|-
{{Enemy table/MMBN|Silly}}
|-
{{Enemy table/MMBN|Killy}}
|-
{{Enemy table/MMBN|CanDevil}}
|-
{{Enemy table/MMBN|CanDevil2}}
|-
{{Enemy table/MMBN|CanDevil3}}
|-
{{Enemy table/MMBN|Canodumb}}
|-
{{Enemy table/MMBN|Canodumb2}}
|-
{{Enemy table/MMBN|Canodumb3}}
|-
{{Enemy table/MMBN|Cloudy}}
|-
{{Enemy table/MMBN|Cloudy2}}
|-
{{Enemy table/MMBN|Cloudy3}}
|-
{{Enemy table/MMBN|Cold Bear}}
|-
{{Enemy table/MMBN|Cold Bear2}}
|-
{{Enemy table/MMBN|Cold Bear3}}
|-
{{Enemy table/MMBN|Fanner}}
|-
{{Enemy table/MMBN|Fanner2}}
|-
{{Enemy table/MMBN|Fanner3}}
|-
{{Enemy table/MMBN|Fishy}}
|-
{{Enemy table/MMBN|Fishy2}}
|-
{{Enemy table/MMBN|Flappy}}
|-
{{Enemy table/MMBN|Flappy2}}
|-
{{Enemy table/MMBN|Flappy3}}
|-
{{Enemy table/MMBN|Floshell}}
|-
{{Enemy table/MMBN|Floshell2}}
|-
{{Enemy table/MMBN|Floshell3}}
|-
{{Enemy table/MMBN|Gaia}}
|-
{{Enemy table/MMBN|Gaia+}}
|-
{{Enemy table/MMBN|GaiaMega}}
|-
{{Enemy table/MMBN|Handy}}
|-
{{Enemy table/MMBN|Handy2}}
|-
{{Enemy table/MMBN|Handy3}}
|-
{{Enemy table/MMBN|HardHead}}
|-
{{Enemy table/MMBN|HardHead2}}
|-
{{Enemy table/MMBN|HardHead3}}
|-
{{Enemy table/MMBN|Jelly}}
|-
{{Enemy table/MMBN|HeatJelly}}
|-
{{Enemy table/MMBN|EarthJelly}}
|-
{{Enemy table/MMBN|MegalianA}}
|-
{{Enemy table/MMBN|MegalianH}}
|-
{{Enemy table/MMBN|MegalianW}}
|-
{{Enemy table/MMBN|Mettaur}}
|-
{{Enemy table/MMBN|Mettaur2}}
|-
{{Enemy table/MMBN|Mettaur3}}
|-
{{Enemy table/MMBN|Miney}}
|-
{{Enemy table/MMBN|Miney2}}
|-
{{Enemy table/MMBN|Miney3}}
|-
{{Enemy table/MMBN|Mole}}
|-
{{Enemy table/MMBN|Mosqurito}}
|-
{{Enemy table/MMBN|Mosqurito2}}
|-
{{Enemy table/MMBN|Mosqurito3}}
|-
{{Enemy table/MMBN|Piranha}}
|-
{{Enemy table/MMBN|Piranha2}}
|-
{{Enemy table/MMBN|Piranha3}}
|-
{{Enemy table/MMBN|Poitton}}
|-
{{Enemy table/MMBN|Poitton2}}
|-
{{Enemy table/MMBN|Poitton3}}
|-
{{Enemy table/MMBN|Popper}}
|-
{{Enemy table/MMBN|Popper2}}
|-
{{Enemy table/MMBN|Popper3}}
|-
{{Enemy table/MMBN|Prog}}
|-
{{Enemy table/MMBN|Prog2}}
|-
{{Enemy table/MMBN|Prog3}}
|-
{{Enemy table/MMBN|Puffy}}
|-
{{Enemy table/MMBN|Buffy}}
|-
{{Enemy table/MMBN|Ratty}}
|-
{{Enemy table/MMBN|Ratty2}}
|-
{{Enemy table/MMBN|Ratty3}}
|-
{{Enemy table/MMBN|Satella}}
|-
{{Enemy table/MMBN|Satella2}}
|-
{{Enemy table/MMBN|Satella3}}
|-
{{Enemy table/MMBN|Spooky}}
|-
{{Enemy table/MMBN|Spooky2}}
|-
{{Enemy table/MMBN|Spooky3}}
|-
{{Enemy table/MMBN|Swordy}}
|-
{{Enemy table/MMBN|Swordy2}}
|-
{{Enemy table/MMBN|Swordy3}}
|-
{{Enemy table/MMBN|Twisty}}
|-
{{Enemy table/MMBN|Twisty2}}
|-
{{Enemy table/MMBN|Twisty3}}
|-
{{Enemy table/MMBN|VolGear}}
|-
{{Enemy table/MMBN|VolGear2}}
|}
=== Bosses ===
Bosses are strong, unique enemies, usually [[NetNavi]]s controlled by other characters or operating on their own, who fought in oftentimes complex or pattern-heavy duels. Beating them may be required for progression, and may yield special rewards, like a unique [[BattleChip]] of the boss or another useful item.
To obtain all of these rewards, bosses typically need to be challenged multiple times, which can happen in different ways, depending on the type of boss.
====Story Bosses====
These bosses are fought at a certain point as part of the game's main story. They cannot be skipped, and most can only be refought by locating their "ghosts" hidden around on the internet, which are tougher versions of the boss that yield better rewards.
{| class="wikitable sortable"
! Boss
! Sprite
! Operator
|-
| [[FireMan.EXE]]
| style="text-align:center;" | [[File:MMBN - FireMan.png]]
| [[Mr. Match]]
|-
| [[NumberMan.EXE]]
| style="text-align:center;" | [[File:MMBN - NumberMan.png]]
| [[Mr. Higsby]]
|-
| [[StoneMan.EXE]]
| style="text-align:center;" | [[File:MMBN - StoneMan.png]]
| None
|-
| [[IceMan.EXE]]
| style="text-align:center;" | [[File:MMBN - IceMan.png]]
| [[Froid]]
|-
| [[ColorMan.EXE]]
| style="text-align:center;" | [[File:MMBN - ColorMan.png]]
| [[Ms. Madd]]
|-
| [[ElecMan.EXE]]
| style="text-align:center;" | [[File:MMBN - ElecMan.png]]
| [[Count Zap]]
|-
| [[ProtoMan.EXE]]
| style="text-align:center;" | [[File:MMBN - ProtoMan.png]]
| [[Chaud]]
|-
| [[BombMan.EXE]]
| style="text-align:center;" | [[File:MMBN - BombMan.png]]
| None
|-
| [[MagicMan.EXE]]
| style="text-align:center;" | [[File:MMBN - MagicMan.png]]
| [[Yahoot]]
|-
| [[LifeVirus]]
| style="text-align:center;" | [[File:MMBN - LifeVirus.png]]
| N/A
|}
====Friendly Bosses====
Various "friendly" NetNavis appear throughout the game, controlled by NPCs that Lan can talk to and challenge to a NetBattle for rewards at any time. While these can be completely optional, certain access points may be locked behind the first victory against such an opponent, and they may also be required for story progression. Some story bosses become friendly after their defeat, allowing the player to refight these by seeking out their operators.
Losing against friendly bosses does not normally result in a Game Over, reinforcing the amicable nature of the battles and allowing the player to try as many times as they like.
{| class="wikitable sortable"
! Boss
! Sprite
! Operator
|-
| [[GutsMan.EXE]]
| style="text-align:center;" | [[File:MMBN - GutsMan.png]]
| [[Dex]]
|-
| [[NumberMan.EXE]]
| style="text-align:center;" | [[File:MMBN - NumberMan.png]]
| [[Mr. Higsby]]
|-
| [[WoodMan.EXE]]
| style="text-align:center;" | [[File:MMBN - WoodMan.png]]
| [[Sal]]
|-
| [[SharkMan.EXE]]
| style="text-align:center;" | [[File:MMBN - SharkMan.png]]
| [[Masa]]
|-
| [[IceMan.EXE]]
| style="text-align:center;" | [[File:MMBN - IceMan.png]]
| [[Froid]]
|-
| [[SkullMan.EXE]]
| style="text-align:center;" | [[File:MMBN - SkullMan.png]]
| [[Miyu]]
|-
| [[ProtoMan.EXE]]
| style="text-align:center;" | [[File:MMBN - ProtoMan.png]]
| [[Chaud]]
|}
====Post-game Bosses====
Some optional bosses can be found hidden on the internet. They are considered "post-game" content, as they are high-level challenges with no relevance to the main story.
{| class="wikitable sortable"
! Boss
! Sprite
! Operator
|-
| [[PharaohMan.EXE]]
| style="text-align:center;" | [[File:MMBN - PharaohMan.png]]
| None
|-
| [[ShadowMan.EXE]]
| style="text-align:center;" | [[File:MMBN - ShadowMan.png]]
| [[Dark]]
|-
| [[Bass.EXE]]
| style="text-align:center;" | [[File:MMBN - Bass.png]]
| None
|}


== Weapons ==
== Weapons ==

Revision as of 02:31, 17 March 2023

First of the seriesBattle Network seriesMega Man Battle Network 2 -->
Game Info
MMBN - Box Art NA.jpg
Box Art
General information
Game Title(s):Mega Man Battle Network, Battle Network Rockman.EXE
Developer(s):Capcom
Publisher(s):Capcom (JP, NA), Ubi Soft (EU)
Release Date(s):
Game Boy Advance:
JP: March 21, 2001
NA: October 31, 2001
EU: November 30, 2001
Virtual Console: 
Wii U:
JP: July 9, 2014
NA: July 31, 2014
EU: July 24, 2014
Genre(s):Action, RPG
Game mode(s):Single Player, 2-Player Competitive
Platform(s):Game Boy Advance

Mega Man Battle Network, known in Japan as known in Japan as Battle Network Rockman.EXE (バトルネットワーク ロックマンエグゼ, Batoru Nettowāku Rokkuman Eguze) is the first entry of the main Battle Network series, developed by Capcom and released for the Game Boy Advance in 2001. Set in an alternative timeline from the Mega Man games that came before it, it details the adventures of Lan Hikari and his Net Navi MegaMan.EXE in a world centred around the Internet and digital programs rather than robots.

Though its gameplay features would become typical for later Battle Network games, the game marks a major departure from previous Mega Man series, being an action RPG rather than a platformer or pure action game. It also focuses strongly on the collection of Battle Chips, making use of the Game Boy Advance's Game Link Cable to trade these items between different game carts or battle other players for them.

An enhanced port for the Nintendo DS called Rockman.EXE: Operate Shooting Star was released in Japan only in 2009.

Characters

Enemies

Viruses

MegaMan encounters Viruses randomly while moving around in cyberspace, or during specific scripted events. A virus encounter halts the action and takes the player to a special battle screen, on which one or more viruses must be defeated (or fled from using the Escape chip) in order to return to cyberworld map. The type and formation of these viruses is picked at random, from a number of predefined options for the current area.

When he emerges victorious from a battle, MegaMan is graded with a rank (Busting Level) based on performance and usually receives a reward of Zennys or Battle Chips, depending on his Busting Level and the types of viruses he deleted.

Name Sprite Description HP Damage Element Battle Chip(s)
Ammonicule MMBN - Ammonicule.png Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. 60 80 Aqua BblWrap1
Ammonicule2 MMBN - Ammonicule2.png Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. 90 120 Aqua BblWarp2
Ammonicule3 MMBN - Ammonicule3.png Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. 150 160 Aqua BblWrap3
Beetank MMBN - Beetank.png Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes across the panel above and below it. 80 15 None LilBomb
Beetank2 MMBN - Beetank2.png Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes in a plus shape. 120 80 None CrosBomb
Beetank3 MMBN - Beetank3.png Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes in a 3x3 square shape. 150 140 None BigBomb
Big Snake MMBN - Big Snake.png A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. 200 200 Wood Snakegg1
Big Snake2 MMBN - Big Snake2.png A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. 250 200 Elec Snakegg2
Big Snake3 MMBN - Big Snake3.png A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. 300 200 Heat Snakegg3
Billy MMBN - Billy.png Moves close to MegaMan's area and releases sparks, which follow and can electrify him. 100 100 Elec Thunder1
Silly MMBN - Silly.png Moves close to MegaMan's area and releases sparks, which follow and can electrify him. 150 140 Elec Thunder2
Killy MMBN - Killy.png Moves close to MegaMan's area and releases sparks, which follow and can electrify him. 200 180 Elec Thunder3
CanDevil MMBN - CanDevil.png Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. 160 100 Heat Candle1
CanDevil2 MMBN - CanDevil2.png Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. 200 150 Heat Candle2
CanDevil3 MMBN - CanDevil3.png Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. 300 200 Heat Candle3
Canodumb MMBN - Canodumb.png Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. 40 10 None Cannon
Canodumb2 MMBN - Canodumb2.png Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. 80 50 None HiCannon
Canodumb3 MMBN - Canodumb3.png Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. 140 100 None M-Cannon
Cloudy MMBN - Cloudy.png Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. 120 30 Aqua Cloud
Cloudy2 MMBN - Cloudy2.png Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. 140 80 Aqua Cloudier
Cloudy3 MMBN - Cloudy3.png Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. 160 120 Aqua Cloudest
Cold Bear MMBN - Cold Bear.png Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. 200 50 Aqua IceCube
Cold Bear2 MMBN - Cold Bear2.png Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. 250 30 Aqua N/A
Cold Bear3 MMBN - Cold Bear3.png Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. 300 30 Aqua N/A
Fanner MMBN - Fanner.png Releases tornadoes that follow MegaMan for a limited time before disappearing. 100 100 None Typhoon
Fanner2 MMBN - Fanner2.png Releases tornadoes that follow MegaMan for a limited time before disappearing. 140 100 None Hurricane
Fanner3 MMBN - Fanner3.png Releases tornadoes that follow MegaMan for a limited time before disappearing. 180 100 None Cyclone
Fishy MMBN - Fishy.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. 80 30 None Dash
Fishy2 MMBN - Fishy2.png Moves up and down and speeds towards MegaMan when it is at the same height, leaving a trail of flames behind. After it leaves the screen on the left, it reappears in its column. 150 150 Heat BodyBurn
Flappy MMBN - Flappy.png Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking the panel. 60 20 None Quake1
Flappy2 MMBN - Flappy2.png Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking up to 5 panels in a plus shape. 120 60 None Quake2
Flappy3 MMBN - Flappy3.png Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking up to 9 panels in a square shape. 150 100 None Quake3
Floshell MMBN - Floshell.png A stationary enemy that fires ndividual cannonballs at MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. 120 40 None IronShld
Floshell2 MMBN - Floshell2.png A stationary enemy that fires salves of three cannonballs, spread out across MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. 200 40 None N/A
Floshell3 MMBN - Floshell3.png A stationary enemy that fires salves of five cannonballs, spread out across MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. 250 40 None N/A
Gaia MMBN - Gaia.png A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. 150 200 None Gaia1, IronBody
Gaia+ MMBN - Gaia+.png A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. 200 300 None Gaie2, IronBody
GaiaMega MMBN - GaiaMega.png A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. 300 400 None Gaia3, IronBody
Handy MMBN - Handy.png Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. 80 30 None TimeBom1
Handy2 MMBN - Handy2.png Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. 200 100 None TimeBom2
Handy3 MMBN - Handy3.png Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. 300 200 None TimeBom3
HardHead MMBN - HardHead.png A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. 60 30 None Howitzer
HardHead2 MMBN - HardHead2.png A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. 70 30 None N/A
HardHead3 MMBN - HardHead3.png A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. 80 30 None N/A
Jelly MMBN - Jelly.png A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. 120 200 Aqua Wave
HeatJelly MMBN - HeatJelly.png A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. 150 200 Heat RedWave
ErthJelly MMBN - ErthJelly.png A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. 200 300 Aqua BigWave
MegalianA MMBN - MegalianA.png A floating head inside a barrier, which requires attacks with at least 10 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. 200 100 Aqua AquaAura
MegalianH MMBN - MegalianH.png A floating head inside a barrier, which requires attacks with at least 40 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. 250 160 Heat FireAura
MegalianW MMBN - MegalianW.png A floating head inside a barrier, which requires attacks with at least 80 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. 300 240 Wood WoodAura
Mettaur MMBN - Mettaur.png Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. 40 10 None ShokWave, MetGuard
Mettaur2 MMBN - Mettaur2.png Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. If there are multiple, the idle ones hides under their helmets, becoming invulnerable. 60 40 None SoniWave, MetGuard
Mettaur3 MMBN - Mettaur3.png Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. If there are multiple, the idle ones hides under their helmets, becoming invulnerable. 100 100 None DynaWave, MetGuard
Miney MMBN - Miney.png A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. 100 100 None Mine1
Miney2 MMBN - Miney2.png A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. 120 180 None Mine2
Miney3 MMBN - Miney3.png A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. 140 300 None Mine3
Mole MMBN - Mole.png A rare virus that pops up from one of three holes at random and must be hit within an increasingly short timeframe. Hitting it 10 times yields a special chip. 10 N/A None PopUp
Mosqurito MMBN - Mosqurito.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. 200 50 None Drain1
Mosqurito2 MMBN - Mosqurito2.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. 200 100 None Drain2
Mosqurito3 MMBN - Mosqurito3.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. 200 200 None Drain3
Piranha MMBN - Piranha.png Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. 100 50 Aqua TriArrow
Piranha2 MMBN - Piranha2.png Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. 150 70 Aqua TriSpear
Piranha3 MMBN - Piranha3.png Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. 200 120 Aqua TriLance
Poitton MMBN - Poitton.png Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. 100 100 None Dynamit1
Poitton2 MMBN - Poitton2.png Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. 250 120 None Dynamit2
Poitton3 MMBN - Poitton3.png Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. 300 150 None Dynamid3
Popper MMBN - Popper.png Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 100 100 Wood WoodTowr
Popper2 MMBN - Popper2.png Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 120 180 Wood Dropdown
Popper3 MMBN - Popper3.png Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 250 140 Wood LeafShld
Prog MMBN - Prog.png A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. 150 100 Elec RingZap1
Prog2 MMBN - Prog2.png A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. 200 100 Elec RingZap2
Prog3 MMBN - Prog3.png A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. 250 100 Elec RingZap3
Puffy MMBN - Puffy.png A stationary enemy that releases a bouncing bubble, which follows MegaMan. The bubble can be destroyed, but explodes in a 3x3 square, which can still cause damage. 100 100 Aqua Bubbler
Buffy MMBN - Buffy.png A stationary enemy that releases a bouncing bubble, which follows MegaMan. The bubble can be destroyed, but explodes in a 3x3 square, which can still cause damage. 100 100 Heat Heater
Ratty MMBN - Ratty.png A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. 60 60 None Ratton1
Ratty2 MMBN - Ratty2.png A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. 80 80 None Ratton2
Ratty3 MMBN - Ratty3.png A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. 100 100 None Ratton3
Satella MMBN - Satella.png A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. 200 60 None LockOn1
Satella2 MMBN - Satella2.png A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. 240 100 None LockOn2
Satella3 MMBN - Satella3.png A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. 300 160 None LockOn3
Spooky MMBN - Spooky.png Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. 50 15 None Invis1, Recov10
Spooky2 MMBN - Spooky2.png Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. 100 60 None Invis2, Recov50, Recov80
Spooky3 MMBN - Spooky3.png Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. 120 120 None Invis3, Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200
Swordy MMBN - Swordy.png Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. 90 40 None WideSwrd, LongSwrd
Swordy2 MMBN - Swordy2.png Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. 120 60 Heat FireSwrd, Sword
Swordy3 MMBN - Swordy3.png Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. 200 80 Aqua AquaSwrd, Sword
Twisty MMBN - Twisty.png A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. 80 100 Elec Remobit1
Twisty2 MMBN - Twisty2.png A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. 100 150 Elec Remobit2
Twisty3 MMBN - Twisty3.png A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. 120 200 Elec Remobit3
VolGear MMBN - VolGear.png Moves out of MegaMan's way and occasionally releases fire, which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 80 15 Heat FireTowr
VolGear2 MMBN - VolGear2.png Moves out of MegaMan's way and occasionally releases water, which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 120 50 Aqua AquaTowr

Bosses

Bosses are strong, unique enemies, usually NetNavis controlled by other characters or operating on their own, who fought in oftentimes complex or pattern-heavy duels. Beating them may be required for progression, and may yield special rewards, like a unique BattleChip of the boss or another useful item.

To obtain all of these rewards, bosses typically need to be challenged multiple times, which can happen in different ways, depending on the type of boss.

Story Bosses

These bosses are fought at a certain point as part of the game's main story. They cannot be skipped, and most can only be refought by locating their "ghosts" hidden around on the internet, which are tougher versions of the boss that yield better rewards.

Boss Sprite Operator
FireMan.EXE MMBN - FireMan.png Mr. Match
NumberMan.EXE MMBN - NumberMan.png Mr. Higsby
StoneMan.EXE MMBN - StoneMan.png None
IceMan.EXE MMBN - IceMan.png Froid
ColorMan.EXE MMBN - ColorMan.png Ms. Madd
ElecMan.EXE MMBN - ElecMan.png Count Zap
ProtoMan.EXE MMBN - ProtoMan.png Chaud
BombMan.EXE MMBN - BombMan.png None
MagicMan.EXE MMBN - MagicMan.png Yahoot
LifeVirus MMBN - LifeVirus.png N/A

Friendly Bosses

Various "friendly" NetNavis appear throughout the game, controlled by NPCs that Lan can talk to and challenge to a NetBattle for rewards at any time. While these can be completely optional, certain access points may be locked behind the first victory against such an opponent, and they may also be required for story progression. Some story bosses become friendly after their defeat, allowing the player to refight these by seeking out their operators.

Losing against friendly bosses does not normally result in a Game Over, reinforcing the amicable nature of the battles and allowing the player to try as many times as they like.

Boss Sprite Operator
GutsMan.EXE MMBN - GutsMan.png Dex
NumberMan.EXE MMBN - NumberMan.png Mr. Higsby
WoodMan.EXE MMBN - WoodMan.png Sal
SharkMan.EXE MMBN - SharkMan.png Masa
IceMan.EXE MMBN - IceMan.png Froid
SkullMan.EXE MMBN - SkullMan.png Miyu
ProtoMan.EXE MMBN - ProtoMan.png Chaud

Post-game Bosses

Some optional bosses can be found hidden on the internet. They are considered "post-game" content, as they are high-level challenges with no relevance to the main story.

Boss Sprite Operator
PharaohMan.EXE MMBN - PharaohMan.png None
ShadowMan.EXE MMBN - ShadowMan.png Dark
Bass.EXE MMBN - Bass.png None

Weapons

Battle Chips

Stages

  • Tutorial Stage
  • Stage 1: FireMan.EXE & Mr. Match
  • Stage 2: NumberMan.EXE & Mr. Higsby
  • Stage 3: StoneMan.EXE
  • Stage 4: IceMan.EXE & Dr. Froid
  • Stage 5: ColorMan.EXE & Ms. Madd
  • Stage 6: ElecMan.EXE & Count Zap
  • Stage 7: BombMan.EXE
  • Stage 8a: MagicMan.EXE & Mr. Yahoot
  • Stage 8b: LifeVirus & Dr. Wily
  • Extra Stage: Bass.EXE


Items

Name Sprite Description
[[]] File:MM - .png
  • PET
  • IceBlock
  • WaterGun
  • SchoolID
  • SciLabID
  • Message
  • WWW PIN
  • WWW Pass
  • @Mayl
  • @Dex
  • @Dad
  • @Sal
  • @Miyu
  • @Masa
  • @WWW
  • /Dex
  • /Sal
  • /Miyu
  • Hig Memo
  • Lab Memo
  • YuriMemo
  • Pa'sMemo


Relation to other Games


Super Smash Bros. series


Name Source Game Weapon Assist Trophy Smash Tour Item Boss Stage Mii Costume Enemy Trophy Spirit Music
MegaMan.EXE Mega Man Battle Network Mega Legends - part of Mega Man's Final Smash, also Mega Man's ability to Wall Jump N/A N/A N/A N/A MegaMan.EXE's Armor, MegaMan.EXE's Helmet N/A File:SSB4 - MegaMan.EXE.png 914 - File:SSBU - MegaMan.EXE.png N/A
ProtoMan.EXE Mega Man Battle Network N/A N/A N/A N/A N/A N/A N/A N/A 915 - File:SSBU - ProtoMan.EXE.png N/A

Super Smash Bros. 4

Super Smash Bros. Ultimate

Relation to other media

NT Warrior

Serves as the main basis for the show.

External Links

Template:NT Warrior Template:NT era

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