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Mega Man Battle Network

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Revision as of 22:01, 11 January 2024 by Luis (talk | contribs) (#IWJ)
First of the seriesBattle Network seriesMega Man Battle Network 2 -->
Walkthrough
Damage data
Script
Game Info
MMBN - Box Art NA.jpg
RMEXE1.jpg
Box Art
General information
Game Title(s):Mega Man Battle Network, Battle Network Rockman.EXE
Developer(s):Capcom
Publisher(s):Capcom (JP, NA), Ubi Soft (EU)
Release Date(s):
Game Boy Advance:
JP: March 21, 2001
NA: October 31, 2001
EU: November 30, 2001
Virtual Console: 
Wii U:
JP: July 9, 2014
NA: July 31, 2014
EU: July 24, 2014
Genre(s):Action, RPG
Game mode(s):Single Player, 2-Player Competitive
Platform(s):Game Boy Advance

Mega Man Battle Network, known in Japan as known in Japan as Battle Network Rockman.EXE (バトルネットワーク ロックマンエグゼ, Batoru Nettowāku Rokkuman Eguze) is the first entry of the main Battle Network series, developed by Capcom and released for the Game Boy Advance in 2001. Set in an alternative timeline from the Mega Man games that came before it, it details the adventures of Lan Hikari and his Net Navi MegaMan.EXE in a world centred around the Internet and digital programs rather than robots.

Though its gameplay features would become typical for later Battle Network games, the game marks a major departure from previous Mega Man series, being an action RPG rather than a platformer or pure action game. It also focuses strongly on the collection of Battle Chips, making use of the Game Boy Advance's Game Link Cable to trade these items between different game carts or battle other players for them.

An enhanced port for the Nintendo DS called Rockman.EXE: Operate Shooting Star was released in Japan only in 2009.

Chapters

Chapter 1: (Boss: FireMan.EXE) On a typical school day in ACDC Town, 11 year old Lan was woken up by MegaMan who reads the latest news bulletin regarding the increase in NetCrime due to the actions of WWW and an e-mail from Yuichiro with a Battle Chip attached. After grabbing breakfast and his PET, Lan met up with his neighbor and friend, Mayl Sakurai, who scolds him for making her wait. As they walked to school, Mayl talked about the recent oven accidents that have been occurring and suspected it was another WWW plot while Lan told her she's imagining things. Once at school Lan was issued a challenge to NetBattle by fellow classmate Dex Oyama, but was quickly halted by other fellow classmate Yai Ayanokoji as NetBattling is against school rules just as the class bell rings. After class Lan decided to take up Dex's challenge and take on his NetNavi GutsMan. Returning home Lan met a handyman working on his control panel with Haruka saying he was checking for viruses due to the oven incidents. After being promised a snack, Lan decided to play on the net for a while with MegaMan and helped Yai's Navi Glyde locate a missing program. Suddenly Haruka screamed from the kitchen and Lan rushed to find the oven ablaze just like the incidents Mayl mentioned earlier. He plugged in MegaMan to stop the oven from exploding and discovered that it was caused by a WWW virus. When the flames intensified, Lan lost contact with MegaMan and rushed to his room to grab a Water Gun which doused some of the flames to restore the connection. Eventually he learned that the handyman, Mr. Match, is actually a WWW agent who was after the fire program in Lan's oven and together delete his Navi FireMan stopping the oven from burning the house down.

Chapter 2: (Boss: NumberMan.EXE) Some days later Lan rushed to school in a panic after waking up late and sleeping through MegaMan's attempts to get him up. Luckily for Lan, he gets an e-mail from Yai who called his name during Roll Call and gave him an IOU. Realizing that class had already started, Lan snuck in from the back of the classroom undetected just in time for his teacher, Ms. Mari, to introduce her new assistant teacher Higsby. Lan and the other students gossiped about Higsby until he returned alone and issued a math drill lesson which was actually a WWW propaganda video to reeducate the students. Dex and GutsMan attempted to unlock the classroom doors to no avail and resulting in GutsMan's deletion so Lan then stepped up to send MegaMan, but before that, he received Roll's Navi Chip from Mayl. Now MegaMan traversed the school network, Lan assisted him by going around the school to find clues about the various locks on the doors. Eventually when MegaMan steps in a trap, Lan went to the school's AV room and found a computer that has been sabotaged and restarted it, but bumped into Higsby leaving the AV room beforehand. Soon MegaMan requested that Lan finds an ID card to open the path to the Teachers Lounge, which led to Lan finding Ms. Mari in the storage closet bound by rope. After freeing her, she tells Lan that Higsby is the cause of the incident and gave him her ID card. Together Lan and MegaMan defeated Higsby and his Navi NumberMan, who both promised to make amends in the future, and restart the server for the schools network just in time for English class much to Lan's dismay.

Chapter 3: (Boss: StoneMan.EXE) After class and the whole school incident Lan and MegaMan remembered that the Metroline grand opening was today. Lan suggested that they go to the SciLab and pick up the program that Yuichiro planned to give him. At the station, they learn that the Metroline has been closed because of a landslide, but also that the main system was attacked by a virus. Lan then sends MegaMan on the net to try to investigate, but finds that he cannot access the Metroline's network as it has been blocked off by Dex. Lan then gets an e-mail from Dex who challenges him to another NetBattle with the new and improved GutsMan with the additional cost of a Battle Chip Recovery50 L. Lan's superior operating skills leave Dex in shock who gives Lan access to his links with the use of /Dex. Lan also is given GutsMan's Navi Chip which solidifies his and Dex's friendship. Lan once more sends MegaMan on the net to find the culprit for the Metroline attack and come across StoneMan, a WWW Navi without an operator. After deleting him, Lan and MegaMan clear the blockage on the Metroline network and travel to the Government Complex to meet Yuichiro. To their disappointment, Lan finds his father's lab empty and decides to leave a message on his computer. Later Lan recieves an e-mail from Yuichiro with the program attached as it was compressed and decides to turn in for the day.

Chapter 4: (Boss: IceMan.EXE) One month later Lan is woken up by MegaMan for weekend classes and learns from his mother that the water is off, so he can't eat the breakfast. Mayl, who walks to school with Lan again, also comments on her water was turned off as well. Both of them then see that the fountain at the school has been completely drained and start to worry. Later on at school Lan learns that the entire town has no water and decides to check out the Waterworks. He also learns that a student from class 5-B went missing from Yai who later tells him it was a kidnapping andto not tell anyone. At the Waterworks, Lan meets an Official NetBattler called Eugene Chaud, who brushes him aside for being in the way. After commenting on Chaud's rudeness, Lan then goes to his father's lab and borrows his ID Badge to go into the Waterworks control room. Lan then meets Dr. Froid who tells him that the problem lies somewhere in the pump program prompting Lan to hideout until all the staff leave. Once the coast is clear, Lan decides to send MegaMan into the Waterworks Comp, but is stopped by a female who tells him to go home. Once she leaves, Lan continues with his plan and sends MegaMan into the network. Later he and MegaMan encounter a mysterious Navi they mistake for a WWW Navi only to learn that he is operated by Chaud. The Navi introduces himself as ProtoMan and leaves with Chaud who tells Lan to watch out for WWW agents. Lan and MegaMan then find the pump program which has been frozen solid. After thawing the ice, Lan decides to return to ACDC and check the water, buthe finds that water is rather gross looking. After a civilian drinks the toxic water, Lan gets a phone call from Chaud blaming him for causing the polluted water to be released and tells him to stay out of his way. Realizing his mistake, Lan returns to the Waterworks to find the real problem with the network, but on his way gets an e-mail from Yai about how the missing student is named Froid. Lan then finds a locked car with a boy trapped inside and releases him. The boy turns out to be the kidnapped son of Dr. Froid who gives Lan a letter for his father and a Handle Program. Back at the Waterworks, Lan sends MegaMan back into the network and finds a Navi knocked out by ProtoMan. Quickly Lan tells Chaud and ProtoMan that they are not the real enemy and they realize that the whole operation was a distraction and the two leave. IceMan, Froid's NetNavi, then turns to fight MegaMan, but is defeated due to Lan's operating skills. Froid breaks down for a moment before Lan gives him and IceMan the message from his son. After IceMan repairs the filtering system, an alarm is raised and Lan finds out that the woman from before was actually the WWW agent. However he and Chaud are too late as the woman, Ms. Madd, and her Navi ColorMan have already stolen the Aqua program and retreat. Afterwards Lan and Dr. Froid go to see Froid's son to ensure that everything is well and Lan promises to stop WWW and prove himself to Chaud.

Chapter 5: (Boss: ColorMan.EXE) Some time after the Waterworks incident, Lan receives an e-mail from Mayl that was delivered to MegaMan by Roll while he was doing maintenance on Lan's Homepage. The e-mail is an invitation to go shopping in DenTown for Yai's birthday present. Lan responds to the e-mail and has MegaMan deliver it back to Roll in Mayl's Homepage. Afterwards Lan heads to ACDC Station ahead of Mayl who arrives late. Suddenly Mayl decides to send Lan ahead to DenTown as she needs to deliver something to her grandmother. Lan also recieves an e-mail from Dr. Froid saying he subscribed Lan to the Official NetBattler Mailing List as a thanks for the Waterworks incident. In DenTown Lan and MegaMan meet Miyu, the owner of an antique store and operator of her NetNavi SkullMan, while looking for a present and decide to peruse her shop at Mayl's suggestion who also sends him an upgraded version of Roll's Navi Chip. Lan also meets the teacher of the cram school Ms. Yuri, who is Ms. Mari's twin sister. After a while Lan decides to head to the meeting place to wait for Mayl, but MegaMan notices that all of the traffic lights have turned green. After witnessing several accidents Lan gets an e-mail from WWW who are selling fixes for automated cars at the price of 1,000,000 Zennys. Lan then sends MegaMan into the Traffic Light Comp and change the signals to red and prevent more accidents. When MegaMan fixes the lights, Lan heads to Central DenTown to tell everyone he will fix the traffic lights, and discovers that Ms. Madd is the one behind the viruses in the traffic lights. Infuriated, Ms. Madd storms off, but not before giving an ominous warning to Lan. Suddenly Lan gets a phone call from Mayl who is trapped on a runaway bus in DenTown. Lan decides to send MegaMan on to the traffic light networks around Dentown in hopes of stopping the bus. During this he recieves a call from Ms. Madd who warns him about a bomb on the bus that Mayl is riding would explode and Mayl panics, sending an e-mail to Lan asking what to do. Eventually Lan and MegaMan are successful at stopping the bus, however Ms. Madd decides to detonate the bomb anyway. To Lan and Ms. Madd's surprise, the bomb doesn't go off because Roll decided to interfere with ColorMan, who was supposed to trigger it. Lan quickly sends MegaMan to Roll's aid and deletes ColorMan putting an end to Ms. Madd's plan. Mayl thanks Lan for saving her and the two share an emotional moment even though Lan is blind to her advances, even being called dense by both MegaMan and Roll.

Chapter 6: (Boss: ElecMan.EXE) One afternoon several days after the the events in DenTown, Lan is out at the park with MegaMan starving as it is close to dinner time. He then gets an invitation from Yuichiro for a party at the SciLab and promptly heads home to tell his mother. Lan then heads to the SciLab alone while his mother gets ready and meets Chaud in the Lobby who tells him off. Lan also meets with Dr. Froid who gives him a special passcode for WWW locks on the internet. Finally he meets with Yuichiro and his mom arrives just in time for the party. During the party Lan learns that his PET and Navi MegaMan are specially made just before Yuichiro is called on the intercom to head to the lab. Suddenly the guest speaker for the party, Count Zap, makes the announcement that WWW has taken over the Power Plant and causes a blackout which will cause the oxygen to stop flowing in the building. As Lan's eyes adjust to the dark, he and MegaMan escape the party and slide down a dust chute to the Power Plant level. Lan meets a scientist that hastly gets the control room door open and quickly attempts to send MegaMan onto the network, but the scientist warns him that his PET battery will lose power while MegaMan is in the network and he will be deleted. Acknowledging the scientist's warning, Lan sends MegaMan on to the Power Plant Comp anyway. Eventually MegaMan and Lan encounter Count Zap's Navi, ElecMan and decide to engage in a NetBattle, but realize that ElecMan is receiving electricity and nullifying the damage MegaMan is inflicting. Lan then heads to the generator room and notices the lights are on. Quickly and painfully Lan shuts down the generator and stops ElecMan from gaining power, allowing MegaMan to delete him. Just as ElecMan is deleted he remarks that the electricity program has already been sent to Count Zap, ProtoMan arrives too late and Chaud is upset that ElecMan was deleted just as he was going to find the WWW's Net address. Lan and MegaMan are then forced to fight ProtoMan and Chaud as they have caused Chaud more trouble than they needed. To Chaud's surprise, ProtoMan loses and Lan restores power to the Power Plant then returns to the party. After reassuring his mother and getting an e-mail from Yuichiro, Lan remembers that he hasn't eaten since lunch and returns home after stopping somewhere to eat with his mother.

Chapter 7: (Boss: BombMan.EXE) Some time later, Lan receives an e-mail from Yuichiro asking if he can see why Chaud is feeling upset lately. So Lan heads to the SciLab and learns from a scientist that Chaud went to do some investigation in DenTown as there is a WWW member there. When in DenTown, Lan finds Chaud interrogating a woman and questions his behavior. When he storms off, Lan and MegaMan decide to find the WWW address themselves leading them back to ACDC Town to talk with Higsby, who has been running a Battle Chip shop to reform. Higsby tells them about a path to the Undernet and gives them a memo to allow them access. Later on the network, Lan and MegaMan find the entrance to the Undernet and defeat a strong group of viruses to enter. Upon entry Lan gets an e-mail from Higsby telling him to seek out an ex-WWW partner of his at the SciLab. Lan then confronts this scientist and he gives Lan another memo and directs him back to DenTown to find another ex-WWW member. When in DenTown Lan finds that non other than Ms. Yuri was an ex-WWW member and she does a check of Lan's Chip Library. When she sees that Lan has quite a vast collection (60 unique Battle Chips), she hands him her memo and directs him to ACDC Town to find one last member. The ex-member is an old man, Lan finds outside one of the houses who at one point was the right hand man to Lord Wily, leader of the WWW. He gives Lan his memo once he determines that MegaMan is strong enough (Level 30 or higher) to take on WWW. Once all the memos are acquired, Lan sends MegaMan to search the Undernet where he finds the WWW server address along with BombMan, a solo WWW Navi. After deleting him, MegaMan takes the WWW Address just before BombMan explodes, severing the path to the WWW network. However not giving up hope, Lan takes the address to Yuichiro, who is shocked that Lan was able to get it. When Yuichiro plans to send the location to Chaud, Lan requests if he learned the location as well, but is denied. Lan then explains how he and MegaMan have countlessly fought the WWW and want to finish this. Yuichiro gives in and warns Lan of the possibility of war for his actions, to which he understands the consequences and is sent to practice his NetBattling while the location is being traced.

Chapter 8: (Boss: MagicMan.EXE and Life Virus) Lan finally gets an e-mail from Yuichiro saying that the base of the WWW is somewhere in the mountains. Determined to find a way to the base, Lan leaves his home to search for how to get there. Before he leaves, Lan and Haruka watch on the TV Dr. Wily explaining his plan of hacking satellites using a rocket to control the network. Lan then goes to Higsby's to find that he isn't there, however a strange Metroline pass is on the counter. Lan takes this pass to the station and they say it cannot be used, but also learns another train has been heard by the staff on occasions somewhere nearby. In the ACDC School entrance, Lan notices the sound of a train and finds a secret passageway to a WWW exclusive Metroline. When the pass doesn't work, an alarm is sounded prompting Lan to take the pass to Yuichiro who changes the expiration date allowing Lan to travel to the WWW base. Once at the base he enters the building to find Higsby, Ms Yuri, and the old man tied up. After freeing them he rushes to the next door finding that it's locked. He sends MegaMan to hack the door program, but is stopped by intense flames. Luckily, Yai and Glyde show up and extinguish the flames much to Lan's surprise. Yai then gives Lan a further upgraded version of Roll's Navi Chip at the request of Mayl. At the next locked door, Lan and MegaMan reach a password gate that is too complex for them to solve. Suddenly Higsby and NumberMan swiftly crack the code and allow them access. In the next locked door, Lan and MegaMan find that the lock program is blocked off by ice. Then Dr. Froid and IceMan shatter the block allowing them to destroy the lock. In the next lock, the program is blocked by a boulder. Suddenly Dex and GutsMan arrive and smash the boulder to bits. Lan then reaches the main office of Dr. Wily and notices footprints leading to a painting. When the painting swings open they try to open the final door lock. When they reach the program they see the path is turned off and no batteries are able to power the pathway. However Mayl and Roll finally show up and powers the path using Roll Flash. The two have a moment and Lan learns that Mayl saw him enter the secret path and wanted to help, and told to her friends. Suddenly Lan tries to jack out MegaMan, but Yahoot and his Navi MagicMan interrupt and quickly attack them. When MagicMan is defeated, he suddenly gets a burst of power from Dr. Wily and the Life Virus and uses Life Magic to grievously hurt MegaMan. Lan watches that MagicMan is then deleted by ProtoMan and attempts to call out MegaMan. Chaud then hands Lan a program called Hub.bat and he gets a phone call from Yuichiro who then explains how and why he created MegaMan. Lan learns about that twin brother Hub died at a young age and how Yuichiro was looking to create an ultimate Navi where the Navi and it's operator could share a emotional bond and thus act as one entity. Lan then learns that if he uses Hub.bat it will save MegaMan, but the DNA would become 100% identical to his resulting in a synchronization of the two. This meant that Lan would feel the pain that MegaMan does and vice versa. Knowing that the world is at stake, Lan uses Hub.bat and revives MegaMan and the two set out to stop the rocket. At the launch site, Dr. Wily explains to Lan the reason behind his plans and how his robotics project was discontinued because of his old partner which happened to be Lan's grandfather, Tadashi Hikari, that got funding for his networking project which eventually lead to the Internet being created. Lan then sends MegaMan into the rocket and using their combined efforts successfully delete the Life Virus and cause the WWW base to self destruct.

Finally back in ACDC town, everyone congratulates Lan and MegaMan for their heroic efforts, leading to another dense moment involving Lan and Mayl. Suddenly the doghouse alarm goes off and Lan jacks in MegaMan to investigate a potential virus. Afterwards Lan is shown to have continued his everyday life with his friends and family.

Characters

Enemies

Viruses

MegaMan encounters Viruses randomly while moving around in cyberspace, or during specific scripted events. A virus encounter halts the action and takes the player to a special battle screen, on which one or more viruses must be defeated (or fled from using the Escape chip) in order to return to cyberworld map. The type and formation of these viruses is picked at random, from a number of predefined options for the current area.

When he emerges victorious from a battle, MegaMan is graded with a rank (Busting Level) based on performance and usually receives a reward of Zennys or Battle Chips, depending on his Busting Level and the types of viruses he deleted.

Name Sprite Description HP Damage Element Battle Chip(s)
Ammonicule MMBN - Ammonicule.png Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. 60 80 Aqua BblWrap1
Ammonicule2 MMBN - Ammonicule2.png Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. 90 120 Aqua BblWarp2
Ammonicule3 MMBN - Ammonicule3.png Warps to MegaMan's height and sends water spouts straight forward. It is shielded by a bubble that can be popped temporarily through attacks. 150 160 Aqua BblWrap3
Beetank MMBN - Beetank.png Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes across the panel above and below it. 80 15 None LilBomb
Beetank2 MMBN - Beetank2.png Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes in a plus shape. 120 80 None CrosBomb
Beetank3 MMBN - Beetank3.png Moves up and down and occasionally stops to launch a cannonball at MegaMan, which explodes in a 3x3 square shape. 150 140 None BigBomb
Big Snake MMBN - Big Snake.png A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. 200 200 Wood Snakegg1
Big Snake2 MMBN - Big Snake2.png A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. 250 200 Elec Snakegg2
Big Snake3 MMBN - Big Snake3.png A large snake with two body segments and a head that slide around. The head sends out shockwaves, the body blocks attacks. It sometimes releases a small snake in MegaMan's area. 300 200 Heat Snakegg3
Billy MMBN - Billy.png Moves close to MegaMan's area and releases sparks, which follow and can electrify him. 100 100 Elec Thunder1
Silly MMBN - Silly.png Moves close to MegaMan's area and releases sparks, which follow and can electrify him. 150 140 Elec Thunder2
Killy MMBN - Killy.png Moves close to MegaMan's area and releases sparks, which follow and can electrify him. 200 180 Elec Thunder3
CanDevil MMBN - CanDevil.png Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. 160 100 Heat Candle1
CanDevil2 MMBN - CanDevil2.png Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. 200 150 Heat Candle2
CanDevil3 MMBN - CanDevil3.png Moves to MegaMan's height and sends fire straight forward. It constantly recovers health unless the candle behind it is destroyed. 300 200 Heat Candle3
Canodumb MMBN - Canodumb.png Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. 40 10 None Cannon
Canodumb2 MMBN - Canodumb2.png Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. 80 50 None HiCannon
Canodumb3 MMBN - Canodumb3.png Periodically scans the row in front of it with a crosshair. If MegaMan is caught in it, it shoots at him. 140 100 None M-Cannon
Cloudy MMBN - Cloudy.png Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. 120 30 Aqua Cloud
Cloudy2 MMBN - Cloudy2.png Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. 140 80 Aqua Cloudier
Cloudy3 MMBN - Cloudy3.png Blows clouds towards MegaMan's current column, which go up and down the column, raining down on him. It repeatedly flies into the air and slowly floats down, causing many attacks to miss if it is too high up. 160 120 Aqua Cloudest
Cold Bear MMBN - Cold Bear.png Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. 200 50 Aqua IceCube
Cold Bear2 MMBN - Cold Bear2.png Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. 250 30 Aqua N/A
Cold Bear3 MMBN - Cold Bear3.png Moves to MegaMan's height and sends ice cubes sliding forward. The ice cubes block shots and stay around if dodged, blocking a panel in the back row; colliding with another ice cube destroys them. 300 30 Aqua N/A
Fanner MMBN - Fanner.png Releases tornadoes that follow MegaMan for a limited time before disappearing. 100 100 None Typhoon
Fanner2 MMBN - Fanner2.png Releases tornadoes that follow MegaMan for a limited time before disappearing. 140 100 None Hurricane
Fanner3 MMBN - Fanner3.png Releases tornadoes that follow MegaMan for a limited time before disappearing. 180 100 None Cyclone
Fishy MMBN - Fishy.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. 80 30 None Dash
Fishy2 MMBN - Fishy2.png Moves up and down and speeds towards MegaMan when it is at the same height, leaving a trail of flames behind. After it leaves the screen on the left, it reappears in its column. 150 150 Heat BodyBurn
Flappy MMBN - Flappy.png Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking the panel. 60 20 None Quake1
Flappy2 MMBN - Flappy2.png Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking up to 5 panels in a plus shape. 120 60 None Quake2
Flappy3 MMBN - Flappy3.png Hops around with pauses and occasionally teleports to MegaMan's position, crashing down as a heavy weight and cracking up to 9 panels in a square shape. 150 100 None Quake3
Floshell MMBN - Floshell.png A stationary enemy that fires ndividual cannonballs at MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. 120 40 None IronShld
Floshell2 MMBN - Floshell2.png A stationary enemy that fires salves of three cannonballs, spread out across MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. 200 40 None N/A
Floshell3 MMBN - Floshell3.png A stationary enemy that fires salves of five cannonballs, spread out across MegaMan's area. Its front is protected by a shield, which it briefly lifts if it is damaged enough. 250 40 None N/A
Gaia MMBN - Gaia.png A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. 150 200 None Gaia1, IronBody
Gaia+ MMBN - Gaia+.png A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. 200 300 None Gaie2, IronBody
GaiaMega MMBN - GaiaMega.png A statue that comes to life from time to time to move forward and attack with a large hammer, sending shockwaves rippling forward across all rows. While in statue form, all damage taken is reduced to 1. 300 400 None Gaia3, IronBody
Handy MMBN - Handy.png Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. 80 30 None TimeBom1
Handy2 MMBN - Handy2.png Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. 200 100 None TimeBom2
Handy3 MMBN - Handy3.png Moves around and drops a time bomb on MegaMan's area, which causes explosions to ripple forward across all rows if not destroyed quickly. 300 200 None TimeBom3
HardHead MMBN - HardHead.png A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. 60 30 None Howitzer
HardHead2 MMBN - HardHead2.png A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. 70 30 None N/A
HardHead3 MMBN - HardHead3.png A stationary enemy that occasionally opens its mouth to fire a cannonball at MegaMan, which breaks a panel if it misses. It can only be harmed while attacking. 80 30 None N/A
Jelly MMBN - Jelly.png A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. 120 200 Aqua Wave
HeatJelly MMBN - HeatJelly.png A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. 150 200 Heat RedWave
ErthJelly MMBN - ErthJelly.png A slow-moving enemy with a crawling wave attack that covers all rows, but takes a long time to charge up. The waves are blocked by other viruses. 200 300 Aqua BigWave
MegalianA MMBN - MegalianA.png A floating head inside a barrier, which requires attacks with at least 10 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. 200 100 Aqua AquaAura
MegalianH MMBN - MegalianH.png A floating head inside a barrier, which requires attacks with at least 40 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. 250 160 Heat FireAura
MegalianW MMBN - MegalianW.png A floating head inside a barrier, which requires attacks with at least 80 strength to break through. It launches its face forward to attack, leaving it vulnerable outside the barrier. 300 240 Wood WoodAura
Mettaur MMBN - Mettaur.png Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. 40 10 None ShokWave, MetGuard
Mettaur2 MMBN - Mettaur2.png Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. If there are multiple, the idle ones hides under their helmets, becoming invulnerable. 60 40 None SoniWave, MetGuard
Mettaur3 MMBN - Mettaur3.png Follows MegaMan vertically and sends shockwaves forward when at the same height. Only one Mettaur can attack at a time. If there are multiple, the idle ones hides under their helmets, becoming invulnerable. 100 100 None DynaWave, MetGuard
Miney MMBN - Miney.png A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. 100 100 None Mine1
Miney2 MMBN - Miney2.png A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. 120 180 None Mine2
Miney3 MMBN - Miney3.png A stationary enemy that occasionally sinks into the ground to hide a mine on a random panel in MegaMan's area. It can also steal columns. 140 300 None Mine3
Mole MMBN - Mole.png A rare virus that pops up from one of three holes at random and must be hit within an increasingly short timeframe. Hitting it 10 times yields a special chip. 10 N/A None PopUp
Mosqurito MMBN - Mosqurito.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. 200 50 None Drain1
Mosqurito2 MMBN - Mosqurito2.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. 200 100 None Drain2
Mosqurito3 MMBN - Mosqurito3.png Moves up and down and speeds towards MegaMan when it is at the same height. After it leaves the screen on the left, it reappears in its column. If it catches MegaMan, it drains his health, restoring its own. 200 200 None Drain3
Piranha MMBN - Piranha.png Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. 100 50 Aqua TriArrow
Piranha2 MMBN - Piranha2.png Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. 150 70 Aqua TriSpear
Piranha3 MMBN - Piranha3.png Warps to MegaMan's height and scans the row in front of it with a crosshair. If MegaMan is caught in it, it fires a spear from its mouth. 200 120 Aqua TriLance
Poitton MMBN - Poitton.png Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. 100 100 None Dynamit1
Poitton2 MMBN - Poitton2.png Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. 250 120 None Dynamit2
Poitton3 MMBN - Poitton3.png Moves around and drops destructible grenades on MegaMan's area, which explode in certain directions if MegaMan steps in the danger zone. 300 150 None Dynamid3
Popper MMBN - Popper.png Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 100 100 Wood WoodTowr
Popper2 MMBN - Popper2.png Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 120 180 Wood Dropdown
Popper3 MMBN - Popper3.png Drops in from the ceiling and start a wood spike attack, which which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 250 140 Wood LeafShld
Prog MMBN - Prog.png A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. 150 100 Elec RingZap1
Prog2 MMBN - Prog2.png A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. 200 100 Elec RingZap2
Prog3 MMBN - Prog3.png A corrupted Mr. Prog. It is surrounded by harmful electricity and slowly moves towards MegaMan's side, stealing panels to try and corner him. 250 100 Elec RingZap3
Puffy MMBN - Puffy.png A stationary enemy that releases a bouncing bubble, which follows MegaMan. The bubble can be destroyed, but explodes in a 3x3 square, which can still cause damage. 100 100 Aqua Bubbler
Buffy MMBN - Buffy.png A stationary enemy that releases a bouncing bubble, which follows MegaMan. The bubble can be destroyed, but explodes in a 3x3 square, which can still cause damage. 100 100 Heat Heater
Ratty MMBN - Ratty.png A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. 60 60 None Ratton1
Ratty2 MMBN - Ratty2.png A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. 80 80 None Ratton2
Ratty3 MMBN - Ratty3.png A rat that teleports around quickly and launches seeker projectiles forward, which change direction once. Its speed doubles while at half health, making it hard to hit. 100 100 None Ratton3
Satella MMBN - Satella.png A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. 200 60 None LockOn1
Satella2 MMBN - Satella2.png A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. 240 100 None LockOn2
Satella3 MMBN - Satella3.png A stationary enemies that scans the area with a crosshair. If MegaMan is caught in it, it will rapid-fire shots that can be dodged by moving around fast enough. 300 160 None LockOn3
Spooky MMBN - Spooky.png Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. 50 15 None Invis1, Recov10
Spooky2 MMBN - Spooky2.png Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. 100 60 None Invis2, Recov50, Recov80
Spooky3 MMBN - Spooky3.png Teleports to a different row when MegaMan moves to its current one, making it hard to hit. Occasionally, it teleports in front of him to attack with its fast tongue. It can heal itself and other viruses. 120 120 None Invis3, Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200
Swordy MMBN - Swordy.png Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. 90 40 None WideSwrd, LongSwrd
Swordy2 MMBN - Swordy2.png Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. 120 60 Heat FireSwrd, Sword
Swordy3 MMBN - Swordy3.png Moves towards MegaMan and tries to slash at him with a long sword or wide sword. It can steal panels to try and corner him. 200 80 Aqua AquaSwrd, Sword
Twisty MMBN - Twisty.png A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. 80 100 Elec Remobit1
Twisty2 MMBN - Twisty2.png A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. 100 150 Elec Remobit2
Twisty3 MMBN - Twisty3.png A stationary enemy that creates a flying drone, which moves across MegaMan's area and zaps each panel with lightning one by one, destroying them. The only way to remove the drone is to take out the Twisty. 120 200 Elec Remobit3
VolGear MMBN - VolGear.png Moves out of MegaMan's way and occasionally releases fire, which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 80 15 Heat FireTowr
VolGear2 MMBN - VolGear2.png Moves out of MegaMan's way and occasionally releases water, which travels forward panel-by-panel and can adjust its path up or down to home in on MegaMan. 120 50 Aqua AquaTowr

Bosses

Bosses are strong, unique enemies, usually NetNavis controlled by other characters or operating on their own, who fought in oftentimes complex or pattern-heavy duels. Beating them may be required for progression, and may yield special rewards, like a unique BattleChip of the boss or another useful item.

To obtain all of these rewards, bosses typically need to be challenged multiple times, which can happen in different ways, depending on the type of boss.

Story Bosses

These bosses are fought at a certain point as part of the game's main story. They cannot be skipped, and most can only be refought by locating their "ghosts" hidden around on the internet, which are tougher versions of the boss that yield better rewards.

Boss Sprite Operator
FireMan.EXE MMBN - FireMan.png Mr. Match
NumberMan.EXE MMBN - NumberMan.png Mr. Higsby
StoneMan.EXE MMBN - StoneMan.png None
IceMan.EXE MMBN - IceMan.png Froid
ColorMan.EXE MMBN - ColorMan.png Ms. Madd
ElecMan.EXE MMBN - ElecMan.png Count Zap
ProtoMan.EXE MMBN - ProtoMan.png Chaud
BombMan.EXE MMBN - BombMan.png None
MagicMan.EXE MMBN - MagicMan.png Yahoot
LifeVirus MMBN - LifeVirus.png N/A

Friendly Bosses

Various "friendly" NetNavis appear throughout the game, controlled by NPCs that Lan can talk to and challenge to a NetBattle for rewards at any time. While these can be completely optional, certain access points may be locked behind the first victory against such an opponent, and they may also be required for story progression. Some story bosses become friendly after their defeat, allowing the player to refight these by seeking out their operators.

Losing against friendly bosses does not normally result in a Game Over, reinforcing the amicable nature of the battles and allowing the player to try as many times as they like.

Boss Sprite Operator
GutsMan.EXE MMBN - GutsMan.png Dex
NumberMan.EXE MMBN - NumberMan.png Mr. Higsby
WoodMan.EXE MMBN - WoodMan.png Sal
SharkMan.EXE MMBN - SharkMan.png Masa
IceMan.EXE MMBN - IceMan.png Froid
SkullMan.EXE MMBN - SkullMan.png Miyu
ProtoMan.EXE MMBN - ProtoMan.png Chaud

Post-game Bosses

Some optional bosses can be found hidden on the internet. They are considered "post-game" content, as they are high-level challenges with no relevance to the main story.

Boss Sprite Operator
PharaohMan.EXE MMBN - PharaohMan.png None
ShadowMan.EXE MMBN - ShadowMan.png None
Bass.EXE MMBN - Bass.png None

Weapons

Battle Chips

Stages

  • Tutorial Stage
  • Stage 1: FireMan.EXE & Mr. Match
  • Stage 2: NumberMan.EXE & Mr. Higsby
  • Stage 3: StoneMan.EXE
  • Stage 4: IceMan.EXE & Dr. Froid
  • Stage 5: ColorMan.EXE & Ms. Madd
  • Stage 6: ElecMan.EXE & Count Zap
  • Stage 7: BombMan.EXE
  • Stage 8a: MagicMan.EXE & Mr. Yahoot
  • Stage 8b: LifeVirus & Dr. Wily
  • Extra Stage: Bass.EXE


Items

Name Sprite Description
[[]] File:MM - .png
  • PET
  • IceBlock
  • WaterGun
  • SchoolID
  • SciLabID
  • Message
  • WWW PIN
  • WWW Pass
  • @Mayl
  • @Dex
  • @Dad
  • @Sal
  • @Miyu
  • @Masa
  • @WWW
  • /Dex
  • /Sal
  • /Miyu
  • Hig Memo
  • Lab Memo
  • YuriMemo
  • Pa'sMemo


Relation to other Games


Super Smash Bros. series


Name Source Game Weapon Assist Trophy Smash Tour Item Boss Stage Mii Costume Enemy Trophy Spirit Music
MegaMan.EXE Mega Man Battle Network Mega Legends - part of Mega Man's Final Smash, also Mega Man's ability to Wall Jump N/A N/A N/A N/A MegaMan.EXE's Armor, MegaMan.EXE's Helmet N/A File:SSB4 - MegaMan.EXE.png 914 - File:SSBU - MegaMan.EXE.png N/A
ProtoMan.EXE Mega Man Battle Network N/A N/A N/A N/A N/A N/A N/A N/A 915 - File:SSBU - ProtoMan.EXE.png N/A

Super Smash Bros. For 3DS/Wii U

Super Smash Bros. Ultimate

He has an cameo appearance along with the other Mega Man on the final smash of Classic Mega Man.


Relation to other media

Anime

Serves as the main basis for the show.

External Links

Template:NT Warrior Template:NT era

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