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{{PrevNext | next = [[Mega Man IV]] | series = [[Game Boy series]] | prev = [[Mega Man II]] }} | {{PrevNext | next = [[Mega Man IV]] | series = [[Game Boy series]] | prev = [[Mega Man II]] }} | ||
{{Mega Man III/Header}} | |||
{{Game Infobox | {{Game Infobox | ||
| image = [[File:MMIII - Box Art. | | image = {{#tag:tabber|Box Art [NA]=[[File:MMIII - Box Art NA.jpg|200px]]{{#if:{{{Box Art [JP]}}}|{{!}}-{{!}}Box Art [JP]=[[File:RW3.jpg|200px]]}}}} | ||
| caption = Box Art | | caption = Box Art | ||
| game_title = Mega Man III, Rockman World 3 | | game_title = Mega Man III, Rockman World 3 | ||
| developer = [[Minakuchi Engineering]] | | developer = [[Minakuchi Engineering]] | ||
| publisher = [[Capcom]] | | publisher = [[Capcom]] (JP, NA), [[Nintendo]] (PAL) | ||
| release_dates = 1992 | | release_dates = {{Release dates|console=GameBoy|jp=December 11, 1992|na=December 1992|eu=June 19, 1993}} | ||
| genres = Action, Platformer | | genres = Action, Platformer | ||
| game_modes = Single Player | | game_modes = Single Player | ||
| platforms = Game Boy | |||
| platforms = Game Boy | |||
}} | }} | ||
'''''Mega Man III''''', known in Japan as '''''Rockman World 3''''' (ロックマンワールド3, ''Rokkuman Wārudo Surī'') is the third [[Game Boy series]] game in the [[Classic era]] of the [[Mega Man (series)|''Mega Man'' series]], developed by [[Minakuchi Engineering]] and published by [[Capcom]] (or by [[Nintendo]] in PAL regions) for the [[Game Boy]] in 1992-1993. | |||
Like its predecessors, the game once again presents itself as a reimagining of content from the [[Nintendo Entertainment System|NES]] games, this time reusing four bosses each from ''[[Mega Man 3]]'' and ''[[Mega Man 4]]'' and assigning revamped versions of their stages to them. It also introduces [[Punk]], the latest of [[Dr. Wily|Dr. Wily's]] "[[Mega Man Killer]]s". | |||
The gameplay itself takes its cues from ''Mega Man 4'', granting Mega Man the ability to charge his [[Mega Buster]] for the first time in the Game Boy series, while bringing back the [[slide]] and [[Rush]] from the previous game. | |||
== Characters == | == Characters == | ||
Line 49: | Line 49: | ||
== Enemies == | == Enemies == | ||
=== Minor Enemies === | === Minor Enemies === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Name | |||
!Sprite | |||
!Description | |||
!HP | |||
!Damage | |||
!Stage(s) | |||
|- | |||
{{Enemy table/MMIII|Battonton}} | |||
|- | |||
{{Enemy table/MMIII|Bomber Pepe}} | |||
|- | |- | ||
{{Enemy table/MMIII|Bubukan Mk-II}} | |||
|- | |- | ||
{{Enemy table/MMIII|Count Bomb}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Dada}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Elec'n}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Electric Gabyoall}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Gachappon}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Garyoby}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Gyotot}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Hammer Joe}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Helipon}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Imorm}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Jumbig}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Ladder Press}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|M422A}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Mantan}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Mechakkero}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Metall}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Metall EX}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Metall Swim}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Pakatto 24}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Parasyu}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Penpen}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Petit Snakey}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Pickelman Dada}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Pole}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Potton}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Rock}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Sea Mine}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Shield Attacker}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Skeleton Joe}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Skullmet}} | |||
| | |||
|- | |- | ||
| | {{Enemy table/MMIII|Super Ball Machine Jr.}} | ||
|- | |- | ||
{{Enemy table/MMIII|Togehero}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Up'n'Down}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Walking Bomb}} | |||
| | |||
|- | |- | ||
| | {{Enemy table/MMIII|Yambow}} | ||
| | |} | ||
=== Minibosses === | |||
{| class="wikitable sortable" | |||
!Name | |||
!Sprite | |||
!Description | |||
!HP | |||
!Damage | |||
!Stage(s) | |||
|- | |- | ||
{{Enemy table/MMIII|Big Snakey}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Moby}} | |||
| | |||
|- | |- | ||
{{Enemy table/MMIII|Penpen Maker}} | |||
|} | |} | ||
=== | === Bosses === | ||
{| | ==== Robot Masters ==== | ||
{{Boss table|Robot Masters}} | |||
|+ First Batch | |||
{{Boss table/MMIII|Spark Man}} | |||
|- | |||
{{Boss table/MMIII|Gemini Man}} | |||
|- | |||
{{Boss table/MMIII|Snake Man}} | |||
|- | |- | ||
{{Boss table/MMIII|Shadow Man}} | |||
|} | |||
The second set of Robot Master stages become available after beating the [[Giant Suzy]] in {{MMIIILink|Dr. Wily stage 1}}. | |||
{{Boss table|Robot Masters}} | |||
|+ Second Batch | |||
{{Boss table/MMIII|Dive Man}} | |||
|- | |- | ||
{{Boss table/MMIII|Skull Man}} | |||
| | |||
|- | |- | ||
{{Boss table/MMIII|Drill Man}} | |||
| | |||
|- | |- | ||
| | {{Boss table/MMIII|Dust Man}} | ||
| | |} | ||
| | |||
==== Fortress Bosses ==== | |||
{{Boss table}} | |||
{{Boss table/MMIII|Giant Suzy}} | |||
|} | |||
{{Boss table|Robot Masters}} | |||
{{Boss table/MMIII|Punk}} | |||
|} | |||
{{Boss table}} | |||
{{Boss table/MMIII|Wily Machine III (phase 1)}} | |||
|- | |- | ||
{{Boss table/MMIII|Wily Machine III (phase 2)}} | |||
|} | |} | ||
== | == Weapons == | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |||
|- | |||
! Name | ! Name | ||
! style="width:32px;" | Sprite | ! style="width:32px;" | Sprite | ||
! Description | ! Description | ||
|- | |- | ||
| [[Spark | ! colspan="3" | 1st batch | ||
| style="text-align:center" | [[File:MMIII - Spark | |- | ||
| [[Spark Shock]] | |||
| style="text-align:center" | [[File:MMIII - Spark Shock.png]] | |||
| | | | ||
|- | |- | ||
| [[Gemini | | [[Gemini Laser]] | ||
| style="text-align:center" | [[File:MMIII - Gemini | | style="text-align:center" | [[File:MMIII - Gemini Laser.png]] | ||
| | |||
|- | |- | ||
| [[Snake | | [[Search Snake]] | ||
| style="text-align:center" | [[File:MMIII - Snake | | style="text-align:center" | [[File:MMIII - Search Snake.png]] | ||
| | | | ||
|- | |- | ||
| [[Shadow | | [[Shadow Blade]] | ||
| style="text-align:center" | [[File:MMIII - Shadow | | style="text-align:center" | [[File:MMIII - Shadow Blade.png]] | ||
| | | | ||
|- | |- | ||
! colspan="3" | 2nd batch | |||
! | |||
|- | |- | ||
| [[Dive | | [[Dive Missile]] | ||
| style="text-align:center" | [[File:MMIII - Dive | | style="text-align:center" | [[File:MMIII - Dive Missile.png]] | ||
| | | | ||
|- | |- | ||
| [[Skull | | [[Skull Barrier]] | ||
| style="text-align:center" | [[File:MMIII - Skull | | style="text-align:center" | [[File:MMIII - Skull Barrier.png]] | ||
| | | | ||
|- | |- | ||
| [[Drill | | [[Drill Bomb]] | ||
| style="text-align:center" | [[File:MMIII - Drill | | style="text-align:center" | [[File:MMIII - Drill Bomb.png]] | ||
| | | | ||
|- | |- | ||
| [[Dust | | [[Dust Crusher]] | ||
| style="text-align:center" | [[File:MMIII - Dust | | style="text-align:center" | [[File:MMIII - Dust Crusher.png]] | ||
| | | | ||
|- | |- | ||
! colspan="3" | Other | |||
| | |||
|- | |- | ||
| [[ | | [[Mega Buster]] | ||
| style="text-align:center" | [[File:MMIII - | | style="text-align:center" | [[File:MMIII - Mega Buster.png]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Rush Coil]] | ||
| style="text-align:center" | [[File:MMIII - | | style="text-align:center" | [[File:MMIII - Rush Coil.png]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Rush Jet]] | ||
| style="text-align:center" | [[File:MMIII - | | style="text-align:center" | [[File:MMIII - Rush Jet.png]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Screw Crusher]] | ||
| style="text-align:center" | [[File:MMIII - | | style="text-align:center" | [[File:MMIII - Screw Crusher.png]] | ||
| | | | ||
|- | |- | ||
|} | |} | ||
== Stages == | |||
<div style="width:656px; margin:0 auto;border:0px solid black;"> | |||
<imagemap> | |||
File:Mega_Man_III_-_Stage_Select.png|656x288px|center|Mega Man III Stage Select | |||
rect 32 16 128 112 [[Spark Man's stage (Mega Man III)]] | |||
rect 192 16 288 112 [[Gemini Man's stage (Mega Man III)]] | |||
rect 32 176 128 272 [[Snake Man's stage (Mega Man III)]] | |||
rect 192 176 288 272 [[Shadow Man's stage (Mega Man III)]] | |||
rect 128 112 192 176 [[Dr. Wily stage 1 (Mega Man III)]] | |||
rect 368 16 464 112 [[Dive Man's stage (Mega Man III)]] | |||
rect 528 16 624 112 [[Skull Man's stage (Mega Man III)]] | |||
rect 368 176 464 272 [[Drill Man's stage (Mega Man III)]] | |||
rect 528 176 624 272 [[Dust Man's stage (Mega Man III)]] | |||
rect 448 96 544 192 [[Dr. Wily stage 2 (Mega Man III)]] | |||
</imagemap> | |||
</div> | |||
* [[Spark Man's stage (Mega Man III)|Spark Man's stage]] | * [[Spark Man's stage (Mega Man III)|Spark Man's stage]] | ||
* [[Gemini Man's stage (Mega Man III)|Gemini Man's stage]] | * [[Gemini Man's stage (Mega Man III)|Gemini Man's stage]] | ||
* [[Snake Man's stage (Mega Man III)|Snake Man's stage]] | * [[Snake Man's stage (Mega Man III)|Snake Man's stage]] | ||
* [[ | * [[Shadow Man's stage (Mega Man III)|Shadow Man's stage]] | ||
* [[Dr. Wily stage 1 (Mega Man III)|Dr. Wily stage 1]] | * [[Dr. Wily stage 1 (Mega Man III)|Dr. Wily stage 1]] | ||
* [[Dive Man's stage (Mega Man III)|Dive Man's stage]] | * [[Dive Man's stage (Mega Man III)|Dive Man's stage]] | ||
Line 359: | Line 280: | ||
== Items == | == Items == | ||
{| class="wikitable" style="width:100%;" | |||
|- | |||
! Name | |||
! style="width:32px;" | Sprite | |||
! Description | |||
|- | |||
| [[1 UP]] | |||
| style="text-align:center" | [[File:MMIII - 1 UP.png]] | |||
| | |||
|- | |||
| [[Energy|Energy Pellet]] | |||
| style="text-align:center" | [[File:MMIII - Energy Pellet.png]] | |||
| | |||
|- | |||
| [[Energy Tank]] | |||
| style="text-align:center" | [[File:MMIII - Energy Tank.png]] | |||
| | |||
|- | |||
| [[Weapon Energy|Weapon Capsule]] | |||
| style="text-align:center" | [[File:MMIII - Weapon Capsule.png]] | |||
| | |||
|- | |||
|} | |||
== Music == | == Music == | ||
Line 388: | Line 327: | ||
{{MM3}} | {{MM3}} | ||
{{MM4}} | {{MM4}} | ||
{{stub}} | |||
[[Category:Mega Man III|*]] |
Latest revision as of 19:47, 14 December 2023
<-- Mega Man II | Game Boy series | Mega Man IV --> |
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Box Art | |||||||||
General information | |||||||||
---|---|---|---|---|---|---|---|---|---|
Game Title(s): | Mega Man III, Rockman World 3 | ||||||||
Developer(s): | Minakuchi Engineering | ||||||||
Publisher(s): | Capcom (JP, NA), Nintendo (PAL) | ||||||||
Release Date(s): |
| ||||||||
Genre(s): | Action, Platformer | ||||||||
Game mode(s): | Single Player | ||||||||
Platform(s): | Game Boy | ||||||||
Mega Man III, known in Japan as Rockman World 3 (ロックマンワールド3, Rokkuman Wārudo Surī) is the third Game Boy series game in the Classic era of the Mega Man series, developed by Minakuchi Engineering and published by Capcom (or by Nintendo in PAL regions) for the Game Boy in 1992-1993.
Like its predecessors, the game once again presents itself as a reimagining of content from the NES games, this time reusing four bosses each from Mega Man 3 and Mega Man 4 and assigning revamped versions of their stages to them. It also introduces Punk, the latest of Dr. Wily's "Mega Man Killers".
The gameplay itself takes its cues from Mega Man 4, granting Mega Man the ability to charge his Mega Buster for the first time in the Game Boy series, while bringing back the slide and Rush from the previous game.
Characters
Name | Sprite | Description |
---|---|---|
Mega Man | File:MMIII - Mega Man.png | |
Dr. Light | File:MMIII - Dr. Light.png | |
Dr. Wily | File:MMIIII - Dr. Wily.png | |
Eddie | ||
Rush |
Enemies
Minor Enemies
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Battonton | A bat that starts on the ceiling and takes some time to wake up, then chases Mega Man. If it touches him, it flies back onto the ceiling. Can only be harmed while it is awake. | 2 | 3 | Skull Man's stage, Drill Man's stage, Dr. Wily stage 2 | |
Bomber Pepe | A penguin that hops with pauses and lobs giant eggs at Mega Man, which bounce and explode either on the third bounce or when they hit a wall. | 4 (Bomber Pepe) 1 (eggs) |
6 (contact) 2 (eggs) 6 (explosion) |
Gemini Man's stage | |
Bubukan Mk-II | An enemy that runs towards Mega Man, bounds over him while dropping its legs, then bounces towards him on a spring. Both the Bubukan and its falling legs can harm Mega Man, and the Bubukan is invincible until it jumps. | 3 (Bubukan) 1 (legs) |
4 (Bubukan) 2 (legs) |
Snake Man's stage | |
Count Bomb | A stationary platform that counts down when Mega Man touches its pressure plate and explodes when the counter reaches zero. | N/A | 6 (explosion) | Spark Man's stage, Shadow Man's stage, Drill Man's stage, Dr. Wily stage 2 | |
Dada | A fast-moving jackhammer that makes two low hops followed by an extremely high jump. | 1 | 2 | Snake Man's stage, Dr. Wily stage 2 | |
Elec'n | Falls out of pipes at the top and floats to the left or right in a zig-zag, occasionally stopping to send sparks flying in the 8 cardinal directions. | 1 | 4 (contact) 2 (sparks) |
Spark Man's stage | |
Electric Gabyoall | A Gabyoall that moves in parallel with another one on the ceiling, occasionally creating harmful electricity between the two. | N/A | 3 (contact) | Spark Man's stage | |
Gachappon | A stationary machine that can either spit projectiles forward or fling balls in an arc, depending on Mega Man's position. | 12 | 6 (contact) 2 (projectiles) |
Dust Man's stage, Dr. Wily stage 2 | |
Garyoby | Moves back and forth, speeding up while Mega Man is at the same height. It deflects buster shots, but some special weapons can harm it. | 3 | 3 | Dive Man's stage, Dr. Wily stage 2 | |
Gyotot | A fish that swims back and forth and jumps out of the water when Mega Man is near. | 1 | 4 | Dive Man's stage | |
Hammer Joe | A stationary Joe that swings an iron ball around, which deflect Mega Man's shots, and throws it forward after briefly swinging faster. It can only be harmed when its eye is open, shortly before and during its throwing animation. | 8 | 4 (contact) 2 (hammer) |
Spark Man's stage, Snake Man's stage, Drill Man's stage, Dr. Wily stage 2 | |
Helipon | Flies up and slowly glides to the ground, following Mega Man and eventually dropping straight down. It remains on the ground after falling and shoots projectiles forward. | 1 | 4 (contact) 2 (projectile) |
Drill Man's stage | |
Imorm | A large worm that suddenly appears and drops from the ceiling when Mega Man gets close, then crawls left and right. | 2 | 4 | Skull Man's stage | |
Jumbig | A big enemy that hops or makes larger jumps at random. | 14 | 8 | Dive Man's stage, Drill Man's stage, Dust Man's stage, Dr. Wily stage 2 | |
Ladder Press | Moves up and down on a ladder and periodically closes, aiming to catch Mega Man between the spiky ends. | N/A | 4 | Snake Man's stage, Dr. Wily stage 2 | |
M422A | Hovers in place in the water. While Mega Man is near, it quickly descends, then goes back up. | N/A | 4 | Dive Man's stage | |
Mantan | A manta ray that swims to the side. It is very flat, but occasionally turns its body on its side to move up or down, making it easier to hit. | 2 | 6 | Dive Man's stage | |
Mechakkero | A jumping enemy that is flat and harder to hit with the Mega Buster while it is on the ground. | 1 | 3 | Gemini Man's stage, Shadow Man's stage, Dr. Wily stage 2 | |
Metall | Hides under its helmet until Mega Man comes near, then shoots bullets in three directions. Only vulnerable while attacking. Only one appears in the game, hidden among Metall EX. | 1 | 3 (contact) 2 (projectile) |
Dr. Wily stage 2 | |
Metall EX | Hides under its helmet until Mega Man comes near, then becomes active. Two variations exist:
Both types look the same and can only be harmed when not hiding. |
1 3 (spinning) |
3 (contact) 2 (projectile) |
Drill Man's stage, Dust Man's stage, Dr. Wily stage 2 | |
Metall Swim | Hides under its helmet until Mega Man comes near, then shoots three projectiles forward and swims up a few times before hiding and falling down again. Can only be harmed when not hiding. | 1 | 3 (contact) 2 (projectile) |
Dive Man's stage | |
Pakatto 24 | A shielded cannon that periodically shoots forward, becoming vulnerable for a very brief time. | 1 | 4 (contact) 2 (projectile) |
Drill Man's stage, Dr. Wily stage 2 | |
Parasyu | Drops from above and opens its parachute, slowing its fall and causing it to swing left and right in a wave motion. | 3 | 4 | Shadow Man's stage, Dr. Wily stage 2 | |
Penpen | A penguin created by Penpen Makers. It slides along the ground and disappears when it touches a wall. | 1 | 2 | Gemini Man's stage | |
Petit Snakey | Snake heads that spit projectiles directly at Mega Man. They cap off the winding snake blocks in the stage and also appear upside-down. | 2 | 4 (contact) 2 (projectiles) |
Snake Man's stage | |
Pickelman Dada | A Pickelman that moves left and right on a tall jackhammer, occasionally stopping, and turns around at the edge of the platform. Only the Pickelman on top can be harmed. | 7 | 6 | Spark Man's stage, Gemini Man's stage, Shadow Man's stage, Dr. Wily stage 2 | |
Pole | A tadpole that emerges from the frog eggs in Gemini Man's stage if they are shot at with the Mega Buster. It slowly floats towards Mega Man. They can be prevented from spawning by destroying the eggs with a charged shot. | 1 | 1 | Gemini Man's stage | |
Potton | A flying glass jar containing a robot head, which drops on Mega Man when he is directly below it. The jar continues to fly, but never regenerates the head. | 1 (jar) 1 (head) |
2 (jar) 4 (head) |
Snake Man's stage | |
Rock | A rock that periodically falls from a chute while Mega Man is near and breaks into pieces when it hits the ground. Destroying it early prevents it from breaking apart. | 1 | 6 (rock) 4 (fragments) |
Drill Man's stage, Dr. Wily stage 2 | |
Sea Mine | An invincible sea mine that floats in place until Mega Man comes near, then flashes and explodes. | N/A | 6 (contact) 6 (explosion) |
Dive Man's stage | |
Shield Attacker | Flies left and right within a set range and can only be harmed by attacking from behind. | 4 | 4 | Skull Man's stage, Drill Man's stage, Dust Man's stage, Dr. Wily stage 2 | |
Skeleton Joe | Throws bones in an arc. Any attack that does not destroy it causes it to crumble for a short time before regenerating and regaining its health. Charged shots can destroy it, and the Time Stopper prevents it from crumbling. | 3 | 4 (contact) 2 (bone) |
Skull Man's stage, Dr. Wily stage 2 | |
Skullmet | A stationary enemy with a skull helmet that lobs projectiles forward in an arc and can only be harmed from the front. | 3 | 6 (contact) 2 (projectile) |
Skull Man's stage, Dr. Wily stage 2 | |
Super Ball Machine Jr. | A cannon that periodically fires balls diagonally upwards, which bounce very quickly between walls. | 4 (Machine) 1 (ball) |
6 (contact) 1 (ball) |
Skull Man's stage, Dr. Wily stage 2 | |
Togehero | Slowly flies foward, going up and down in a zig-zag pattern. | 1 | 4 | Skull Man's stage | |
Up'n'Down | Rockets straight up from pits when Mega Man comes close, then slowly gyrates down. | 1 | 2 | Dust Man's stage, Dr. Wily stage 2 | |
Walking Bomb | A grenade that walks and attempts to leap over obstacles. It explodes when destroyed, which can harm Mega Man. | 1 | 4 (contact) 6 (explosion) |
Shadow Man's stage, Dr. Wily stage 2 | |
Yambow | A dragonfly that comes in from the top and tries to fly behind Mega Man, then darts forward when it is at his current height. | 3 | 3 | Gemini Man's stage, Shadow Man's stage |
Minibosses
Name | Sprite | Description | HP | Damage | Stage(s) |
---|---|---|---|---|---|
Big Snakey | A giant snake head that spits large projectiles at Mega Man, usually between two and four before pausing. The "body segments" that make up the floor wiggle, making the fight harder if Mega Man is standing on them. | 10 | 8 (contact) 2 (projectiles) |
Snake Man's stage | |
Moby | A giant whale that releases fast-moving, destructible horming torpedos, or drops four mines from the sky while sucking Mega Man in. | 14 (Moby) 3 (torpedo) |
6 (contact) 2 (torpedo) 1 (mine) |
Dive Man's stage | |
Penpen Maker | Creates Penpens that slide along the ground. To harm it, the crank on its head must be shot. | 10 | 8 (contact) 2 (Penpens) |
Gemini Man's stage |
Bosses
Robot Masters
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Spark Man | Spark Man's stage | Spark Shock | Shadow Blade | ||
Gemini Man | Gemini Man's stage | Gemini Laser | Search Snake | ||
Snake Man | Snake Man's stage | Search Snake | Spark Shock | ||
Shadow Man | Shadow Man's stage | Shadow Blade | Gemini Laser |
The second set of Robot Master stages become available after beating the Giant Suzy in Dr. Wily stage 1.
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Dive Man | Dive Man's stage | Dive Missile | Dust Crusher | ||
Skull Barrier | |||||
Skull Man | Skull Man's stage | Skull Barrier | Dust Crusher | ||
Drill Man | Drill Man's stage | Drill Bomb | Dive Missile | ||
Dust Man | Dust Man's stage | Dust Crusher | Drill Bomb |
Fortress Bosses
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Giant Suzy | Dr. Wily stage 1 Dr. Wily stage 2 (miniboss) |
Spark Shock |
Name | Sprite | Description | Stage | Weapon | Weakness |
---|---|---|---|---|---|
Punk | Punk's stage | Screw Crusher | Mega Buster |
Name | Sprite | Description | Stage | Weakness |
---|---|---|---|---|
Wily Machine III (phase 1) | Dr. Wily stage 2 | Mega Buster (charged) | ||
Wily Machine III (phase 2) | Dr. Wily stage 2 | Screw Crusher |
Weapons
Name | Sprite | Description |
---|---|---|
1st batch | ||
Spark Shock | ||
Gemini Laser | ||
Search Snake | ||
Shadow Blade | ||
2nd batch | ||
Dive Missile | ||
Skull Barrier | ||
Drill Bomb | ||
Dust Crusher | ||
Other | ||
Mega Buster | ||
Rush Coil | ||
Rush Jet | ||
Screw Crusher |
Stages
- Spark Man's stage
- Gemini Man's stage
- Snake Man's stage
- Shadow Man's stage
- Dr. Wily stage 1
- Dive Man's stage
- Skull Man's stage
- Drill Man's stage
- Dust Man's stage
- Dr. Wily stage 2
Items
Name | Sprite | Description |
---|---|---|
1 UP | ||
Energy Pellet | File:MMIII - Energy Pellet.png | |
Energy Tank | File:MMIII - Energy Tank.png | |
Weapon Capsule | File:MMIII - Weapon Capsule.png |
Music
People
Relation to other games
- Mega Man 3: Spark Man, Gemini Man, Snake Man and Shadow Man come from here
- Mega Man 4: Dive Man, Skull Man, Drill Man and Dust Man come from here
- Ports, Remakes and Compilations:
- Nintedo 3DS (Virtual Console)
External Links
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