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Difference between revisions of "Mega Man X4"

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(Article lead + release dates.)
(→‎Enemies: Filling in a little bit of info. This will eventually need to be templated and brought up to par with other articles.)
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=== Mavericks ===
=== Mini Bosses ===
{| class="wikitable" style="width:100%;"
|-
! rowspan = "2" colspan = "2" | Name
! rowspan = "2" style="width:32px;" | Sprite
! rowspan = "2" | Description
! colspan = "2" | Weakness
|-
! X
! Zero
|-
| colspan = "2" | [[Double (True Form)]]
| style="text-align:center" | [[File:MMX4 - Double (True Form).png]]
| Only fought by X. Attacking him with his weakness causes bouncing saw blades or horizontally moving saucers to spawn from his body, making the fight harder.
| Double Cyclone
| N/A
|-
| colspan = "2" | [[Iris]]
| style="text-align:center" | [[File:MMX4 - Iris.png]]
| Only fought by Zero.
| N/A
| Kuuenbu
|}
 
=== Bosses ===
==== Mavericks ====
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-  
Line 179: Line 204:
| [[Web Spider]]
| [[Web Spider]]
| style="text-align:center" | [[File:MMX4 - Web Spider.png]]
| style="text-align:center" | [[File:MMX4 - Web Spider.png]]
|  
| Comes down from the ceiling by a thread and launches a web that homes in on X/Zero, which not only damages the Hunter but also renders him immobile until he is able to wiggle free. At half health, he gains a new pattern, spinning webs in the centre of the screen that he quickly scitters between diagonally, either continuing to fire homing webs or releasing small spiders that crawl up the walls.
|
 
| Twin Slasher
His weakness can cause him to fall down and be briefly stunned if used on the thread he is hanging by, but only during his first phase.
| Kuuenbu
| [[Lightning Web]]
| [[Twin Slasher]]
| [[Kuuenbu]]
|-
|-
| [[Cyber Peacock]]
| [[Cyber Peacock]]
| style="text-align:center" | [[File:MMX4 - Cyber Peacock.png]]
| style="text-align:center" | [[File:MMX4 - Cyber Peacock.png]]
|  
| His weakness interrupts his attacks and causes him to teleport away immediately, potentially preventing him from ever attacking.
|  
| [[Aiming Laser]]
| Soul Body
| [[Soul Body]]
| Ryuenjin
| [[Ryuenjin]]
|-
|-
| [[Storm Owl]]
| [[Storm Owl]]
| style="text-align:center" | [[File:MMX4 - Storm Owl.png]]
| style="text-align:center" | [[File:MMX4 - Storm Owl.png]]
|  
| Flies in from different directions to use various attacks. His weakness interrupts his attacks and forces him to leave.
|  
| [[Double Cyclone]]
| Aiming Laser
| [[Aiming Laser]]
| Rakuhouha
| [[Rakuhouha]]
|-
|-
| [[Magma Dragoon]]
| [[Magma Dragoon]]
| style="text-align:center" | [[File:MMX4 - Magma Dragoon.png]]
| style="text-align:center" | [[File:MMX4 - Magma Dragoon.png]]
|  
| His weakness resets his pattern, forcing him to jump over X/Zero and potentially preventing him from ever attacking.
|  
| [[Rising Fire]]
| Double Cyclone
| [[Double Cyclone]]
| Shippuuga/Raijingeki
| [[Shippuuga]]/[[Raijingeki]]
|-
|-
| [[Jet Stingray]]
| [[Jet Stingray]]
| style="text-align:center" | [[File:MMX4 - Jet Stingray.png]]
| style="text-align:center" | [[File:MMX4 - Jet Stingray.png]]
|  
| Floats down from the sky on either side of the room to release ground-tracing enemies and/or swoop down at X/Zero. He may also sink into the water and generate a vortex to draw X/Zero towards him. At half health, he gains another attack that allows him to fly vertically at X/Zero from above or below.
|  
 
| Frost Tower
His weakness interrupts his attacks and causes him to leave immediately after floating down, potentially preventing him from ever attacking.
| Hyouretsuzan/Kuuenbu
| [[Ground Hunter]]
| [[Frost Tower]]
| [[Hyouretsuzan]]/[[Kuuenbu]]
|-
|-
| [[Split Mushroom]]
| [[Split Mushroom]]
| style="text-align:center" | [[File:MMX4 - Split Mushroom.png]]
| style="text-align:center" | [[File:MMX4 - Split Mushroom.png]]
|  
| A fast opponent able to create holographics clones of himself. His weakness knocks him down and resets his pattern, forcing him to jump and cling to the opposite wall when he gets up and potentially preventing him from ever attacking.
|  
| [[Soul Body]]
| Lightning Web
| [[Lightning Web]]
| Raijingeki  
| [[Raijingeki]]
|-
|-
| [[Slash Beast]]
| [[Slash Beast]]
| style="text-align:center" | [[File:MMX4 - Slash Beast.png]]
| style="text-align:center" | [[File:MMX4 - Slash Beast.png]]
|  
| His weakness knocks him down and resets his pattern to attempting to lunge at X/Zero repeatedly.
|  
| [[Twin Slasher]]
| Ground Hunter
| [[Ground Hunter]]
| Kuuenbu
| [[Kuuenbu]]
|-
|-
| [[Frost Walrus]]
| [[Frost Walrus]]
| style="text-align:center" | [[File:MMX4 - Frost Walrus.png]]
| style="text-align:center" | [[File:MMX4 - Frost Walrus.png]]
|  
| His weakness briefly sets him on fire and resets his pattern.
|  
| [[Frost Tower]]
| X-Buster/Rising Fire
| [[Rising Fire]]
| Z-Saber/Ryuenjin
| [[Ryuenjin]]
|-
|}
|}


 
====Other Bosses====
=== Mini Bosses ===
<!--
* [[Bee Blader]]
* [[Anglerge]]
* [[Cruiziler]]
* [[Utuboros]]
* [[Thunder Slimer]]
* [[Mole Borer]]
* [[RT-55J]]
-->
 
=== Obstacles ===
<!--
* [[Rolling Gabyool]]
* [[Death Rogumer]]
-->
 
=== Bosses ===
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-  
|-  
Line 264: Line 274:
! Zero
! Zero
|-
|-
| colspan = "2" | [[Colonel]]
| colspan = "2" | [[Colonel]] (1st time)
| style="text-align:center" | [[File:MMX4 - Colonel.png]]
| style="text-align:center" | [[File:MMX4 - Colonel.png]]
|
|
| X-Buster
| [[Frost Tower]]
| Kuuenbu
| [[Kuuenbu]]
|-
|-
| colspan = "2" | [[Double]]
| colspan = "2" | [[Colonel]] (2nd time)
| style="text-align:center" | [[File:MMX4 - Double.png]]
| style="text-align:center" | [[File:MMX4 - Colonel.png]]
|
| Double Cyclone
| N/A
|-
| colspan = "2" | [[Iris]]
| style="text-align:center" | [[File:MMX4 - Iris.png]]
|
|
| N/A
| [[Frost Tower]]
| Kuuenbu
| [[Kuuenbu]]
|-
|-
| colspan = "2" | [[General]]
| colspan = "2" | [[General]]
| style="text-align:center" | [[File:MMX4 - General.png]]
| style="text-align:center" | [[File:MMX4 - General.png]]
|
|
| Twin Slasher
| [[Twin Slasher]]
| Kuuenbu
| [[Kuuenbu]]
|-
|-
| colspan = "2" | [[Sigma]]
| colspan = "2" | [[Sigma (Mega Man X4)|Sigma]] (phase 1)
| style="text-align:center" | [[File:MMX4 - Sigma.png]]
| style="text-align:center" | [[File:MMX4 - Sigma (phase 1).png]]
|
|
| Rising Fire
| [[Rising Fire]]
| Ryuenjin
| [[Ryuenjin]]
|-
|-
| colspan = "2" | Sigma Part 2
| colspan = "2" | Sigma (phase 2)
| style="text-align:center" | [[File:MMX4 - Sigma Part 2.png]]
| style="text-align:center" | [[File:MMX4 - Sigma (phase 2).png]]
|
|
| Lightning Web
| [[Lightning Web]]
| Kuuenbu
| [[Kuuenbu]]
|-
|-
| rowspan = "3" | Sigma's Final Form
| rowspan = "3" | Sigma (phase 3)
| Colored heads
| Elemental heads
| style="text-align:center" | [[File:MMX4 - Sigma's Final Form Colored heads.png]]
| style="text-align:center" | [[File:MMX4 - Sigma heads.png]]
|
| rowspan = "3" | Sigma's conscious is split between two main entities - an alien gunner (Gunner Sigma) and a giant head (Earth Sigma)- accompanied by three additional elemental-based heads, with the fight alternating between phases of fighting each form or dealing with the heads by themselves.
| rowspan = "3" | X-Buster
 
| Beam Saber / Kuuenbu  
The gunner form may aim and fire multiple shots in a row, or one big laser that traces the floor; the giant head may inhale and spit out debris or blow X/Zero towards a wall of spikes on the right; the elemental heads appearing by themselves use different patterns depending on which head takes priority, with either the blue head tracing the ground with freezing breath, the red head spitting fire from the left side, or the electric head aiming plasma shots from the upper middle that split into electricity.
 
Both main entities have separate health bars, and must be destroyed individually, which removes them from the phase sequence; the elemental heads can be destroyed, but reappear on the next phase.
| N/A
| Kuuenbu  
|-
|-
| Giant head
| [[Earth Sigma]]
| style="text-align:center" | [[File:MMX4 - Sigma's Final Form Giant head.png]]
| style="text-align:center" | [[File:MMX4 - Earth Sigma.png]]
|
| [[Ground Hunter]]
| Shippuuga
| Shippuuga
|-
|-
| Giant robot
| [[Gunner Sigma]]
| style="text-align:center" | [[File:MMX4 - Sigma's Final Form Gaint robot.png]]
| style="text-align:center" | [[File:MMX4 - Gunner Sigma.png]]
|
| [[Soul Body]]
| Kuuenbu
| Kuuenbu
|-
|}
|}



Revision as of 14:42, 8 October 2023

<-- Mega Man X3X seriesMega Man X5 -->
Game Info
MMX4 - Box Art.jpg
Box Art
General information
Game Title(s):Mega Man X4, Megaman X4, Rockman X4
Developer(s):Capcom
Publisher(s):Capcom (JP, NA), Virgin Interactive (PAL)
Release Date(s):
PlayStation:
JP: August 1, 1997
NA: September 25, 1997
EU: October 13, 1997
Sega Saturn:
JP: August 1, 1997
NA: October 1, 1997
Windows:
JP: December 3, 1998
NA: 1999
EU: 1999
Genre(s):Action, Platformer
Game mode(s):Single Player
Platform(s):PlayStation
Sega Saturn
Windows

Mega Man X4, known in Japan as Rockman X4 (ロックマンX4, Rokkuman X4) is the fourth entry in the main X series, developed by Capcom and released for the PlayStation and Sega Saturn in 1997, and later for Windows in 1998-1999. It is the first X era game exclusive to 32-bit consoles, introducing a new style that would be kept by the following two entries.

Characters

Name Sprite Description
X File:MMX4 - X.png
Dr. Light MMX4 - Dr. Light.png
Dr. Wily MMX4 - Dr. Wily.png
Iris MMX4 - Iris.png
Colonel File:MMX4 - Colonel.png
General MMX4 - General.png
Double MMX4 - Double.png
Sigma File:MMX4 - Sigma.png
Zero File:MMX4 - Zero.png

Enemies

Minor Enemies

Name Sprite Description
Batton Bone B81 MMX4 - Batton Bone B81.png
Beam Cannon MMX4 - Beam Cannon.png
Blast Raster MMX4 - Blast Raster.png
Death Guardian MMX4 - Death Guardian.png
Dejira MMX4 - Dejira.png
E-AT MMX4 - E-AT.png
Fly Gunner MMX4 - Fly Gunner.png
Giga Death MMX4 - Giga Death.png
Guardian MMX4 - Guardian.png
Hornet MMX4 - Hornet.png
Hover Gunner MMX4 - Hover Gunner.png
Ice Wing MMX4 - Ice Wing.png
Item Carrier MMX4 - Item Carrier.png
Kill Fisher MMX4 - Kill Fisher.png
King Poseidon MMX4 - King Poseidon.png
Knot Beret File:MMX4 - Knot Beret.png
Kyunnbyunn MMX4 - Kyunnbyunn.png
Mad Bull 97 MMX4 - Mad Bull 97.png
Mega Nest MMX4 - Mega Nest.png
Metal Gabyoall MMX4 - Metal Gabyoall.png
Metal Hawk MMX4 - Metal Hawk.png
Metall D2 MMX4 - Metall D2.png
Miru Toraeru MMX4 - Miru Toraeru.png
Raiden MMX4 - Raiden.png

Mini Bosses

Name Sprite Description Weakness
X Zero
Double (True Form) File:MMX4 - Double (True Form).png Only fought by X. Attacking him with his weakness causes bouncing saw blades or horizontally moving saucers to spawn from his body, making the fight harder. Double Cyclone N/A
Iris MMX4 - Iris.png Only fought by Zero. N/A Kuuenbu

Bosses

Mavericks

Name Sprite Description Weapon Weakness
X Zero
Web Spider MMX4 - Web Spider.png Comes down from the ceiling by a thread and launches a web that homes in on X/Zero, which not only damages the Hunter but also renders him immobile until he is able to wiggle free. At half health, he gains a new pattern, spinning webs in the centre of the screen that he quickly scitters between diagonally, either continuing to fire homing webs or releasing small spiders that crawl up the walls.

His weakness can cause him to fall down and be briefly stunned if used on the thread he is hanging by, but only during his first phase.

Lightning Web Twin Slasher Kuuenbu
Cyber Peacock MMX4 - Cyber Peacock.png His weakness interrupts his attacks and causes him to teleport away immediately, potentially preventing him from ever attacking. Aiming Laser Soul Body Ryuenjin
Storm Owl File:MMX4 - Storm Owl.png Flies in from different directions to use various attacks. His weakness interrupts his attacks and forces him to leave. Double Cyclone Aiming Laser Rakuhouha
Magma Dragoon MMX4 - Magma Dragoon.png His weakness resets his pattern, forcing him to jump over X/Zero and potentially preventing him from ever attacking. Rising Fire Double Cyclone Shippuuga/Raijingeki
Jet Stingray File:MMX4 - Jet Stingray.png Floats down from the sky on either side of the room to release ground-tracing enemies and/or swoop down at X/Zero. He may also sink into the water and generate a vortex to draw X/Zero towards him. At half health, he gains another attack that allows him to fly vertically at X/Zero from above or below.

His weakness interrupts his attacks and causes him to leave immediately after floating down, potentially preventing him from ever attacking.

Ground Hunter Frost Tower Hyouretsuzan/Kuuenbu
Split Mushroom File:MMX4 - Split Mushroom.png A fast opponent able to create holographics clones of himself. His weakness knocks him down and resets his pattern, forcing him to jump and cling to the opposite wall when he gets up and potentially preventing him from ever attacking. Soul Body Lightning Web Raijingeki
Slash Beast MMX4 - Slash Beast.png His weakness knocks him down and resets his pattern to attempting to lunge at X/Zero repeatedly. Twin Slasher Ground Hunter Kuuenbu
Frost Walrus File:MMX4 - Frost Walrus.png His weakness briefly sets him on fire and resets his pattern. Frost Tower Rising Fire Ryuenjin

Other Bosses

Name Sprite Description Weakness
X Zero
Colonel (1st time) File:MMX4 - Colonel.png Frost Tower Kuuenbu
Colonel (2nd time) File:MMX4 - Colonel.png Frost Tower Kuuenbu
General MMX4 - General.png Twin Slasher Kuuenbu
Sigma (phase 1) File:MMX4 - Sigma (phase 1).png Rising Fire Ryuenjin
Sigma (phase 2) File:MMX4 - Sigma (phase 2).png Lightning Web Kuuenbu
Sigma (phase 3) Elemental heads File:MMX4 - Sigma heads.png Sigma's conscious is split between two main entities - an alien gunner (Gunner Sigma) and a giant head (Earth Sigma)- accompanied by three additional elemental-based heads, with the fight alternating between phases of fighting each form or dealing with the heads by themselves.

The gunner form may aim and fire multiple shots in a row, or one big laser that traces the floor; the giant head may inhale and spit out debris or blow X/Zero towards a wall of spikes on the right; the elemental heads appearing by themselves use different patterns depending on which head takes priority, with either the blue head tracing the ground with freezing breath, the red head spitting fire from the left side, or the electric head aiming plasma shots from the upper middle that split into electricity.

Both main entities have separate health bars, and must be destroyed individually, which removes them from the phase sequence; the elemental heads can be destroyed, but reappear on the next phase.

N/A Kuuenbu
Earth Sigma MMX4 - Earth Sigma.png Ground Hunter Shippuuga
Gunner Sigma File:MMX4 - Gunner Sigma.png Soul Body Kuuenbu

Weapons

For X

Name Sprite Description
X-Buster MMX4 - X-Buster.png
Frost Tower MMX4 - Frost Tower.png
Ground Hunter MMX4 - Ground Hunter.png
Twin Slasher MMX4 - Twin Slasher.png
Lightning Web MMX4 - Lightning Web.png
Soul Body MMX4 - Soul Body.png
Aiming Laser MMX4 - Aiming Laser.png
Double Cyclone MMX4 - Double Cyclone.png
Rising Fire MMX4 - Rising Fire.png


For Zero

Name Sprite Description
Beam Saber File:MMX4 - Beam Saber.png
Raijingeki File:MMX4 - Raijingeki.png
Ryuenjin File:MMX4 - Ryuenjin.png
Hyouretsuzan File:MMX4 - Hyouretsuzan.png
Rakuhouha File:MMX4 - Rakuhouha.png
Shippuuga File:MMX4 - Shippuuga.png
Kuuenbu File:MMX4 - Kuuenbu.png
Kuuenzan File:MMX4 - Kuuenzan.png
Hienkyaku File:MMX4 - Hienkyaku.png
Tenkuuha File:MMX4 - Tenkuuha.png

Stages

Items

Name Sprite Description
Energy Pellet File:MMX4 - Energy Pellet.png
Energy Capsule File:MMX4- Energy Capsule.png
Weapon Energy Pellet File:MMX4 - Weapon Energy Pellet.png
Weapon Energy Capsule File:MMX4 - Weapon Energy Capsule.png
1-Up File:MMX4 - 1-Up.png
Heart Tank File:MMX4 - Heart Tank.png
Sub-Tank File:MMX4 - Sub-Tank.png
EX Tank File:MMX4 - EX Tank.png
Boots Upgrade File:MMX4 - Boots Upgrade.png
Helmet Upgrade File:MMX4 - Helmet Upgrade.png
Armor Upgrade File:MMX4 - Armor Upgrade.png
X-Buster Upgrade File:MMX4 - X-Buster Upgrade.png
Jet Bike/Ride Chaser File:MMX4 - Jet Bike.png
Raiden Armor File:MMX4 - Raiden Armor.png
Eagle Armor File:MMX4 - Eagle Armor.png
X's Ultimate Armor File:MMX4 - X's Ultimate Armor.png
Zero's Ultimate Armor File:MMX4 - Zero's Ultimate Armor.png


People

Relation to other games

Ports, Remakes and Compilations

Mega Man X Legacy Collection

Achievements
Icon Title Unlocked by Related Games
File:MMXLC - Way of the Saber.png Way of the Saber Use all of Zero's special saber techniques in a single playthrough of Mega Man X4. Mega Man X4
File:MMXLC - Fourth Armor.png Fourth Armor Obtain all four armor parts in Mega Man X4. Mega Man X4
File:MMXLC - Pew Pew.png Pew Pew Fire fully-charged shots using all of X's weapons in a single playthrough of Mega Man X4. Mega Man X4
File:MMXLC - Half the Saga.png Half the Saga Complete Mega Man X1, X2, X3, and X4. Mega Man X, Mega Man X2, Mega Man X3 and Mega Man X4
File:MMXLC - Fully Charged.png Fully Charged Obtain the EX Item, and have max. lives, energy, weapon energy, and full Sub Tanks in Mega Man X4. Mega Man X4
File:MMXLC - Tragic Destiny.png Tragic Destiny Complete Mega Man X4 (cannot be earned in Rookie Hunter mode). Mega Man X4
File:MMXLC - True Hero.png True Hero Complete Mega Man X4 as X without using the Ultimate Armor Mega Man X4
File:MMXLC - Promise Me, Zero.png Promise Me, Zero Complete X's story in Mega Man X4. Mega Man X4
File:MMXLC - He Brought Fists to a Mech Fight.png He Brought Fists to a Mech Fight Use a Ride Armor to score the final hit against Magma Dragoon in Mega Man X4. Mega Man X4
File:MMXLC - Mavericks After All.png Mavericks After All Complete Zero's story in Mega Man X4. Mega Man X4
File:MMXLC - He's Actually Called Vava.png He's Actually Called Vava Complete the opening stage of any game in both the English and Japanese versions. Mega Man X, Mega Man X2, Mega Man X3 and Mega Man X4
File:MMXLC - It Ain't Ova Till It's Nova.png It Ain't Ova Till It's Nova Use Nova Strike to score the final hit against a boss in Mega Man X4. Mega Man X4
File:MMXLC - It's Definitely Over.png It's Definitely Over Defeat Sigma Gunner and Earth Sigma in Mega Man X4 Mega Man X4

External Links

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