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Difference between revisions of "Axl"
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== Other Media == | == Other Media == | ||
==Behind the Scenes== | |||
===Developer Commentary=== | |||
:"The only design work I did for 'X7' was to give advice on Axl. I said, 'If we're bringing in a new character, just make sure you give him a distinct silhouette.' Over the years, I came to realize that when you draw robot characters, it's mighty easy for them to fall into similar shapes. That's why I was very careful about X and Zero's silhouettes when I was designing them. Axl ended up with protrusions on his head and a gun in his hand to make him unique." - (Keiji Inafune)<ref name="MM25">''MM25: Mega Man & Mega Man X Official Complete Works''. 2013.</ref> | |||
:"Since Axl wasn't supposed to have come from the typical 'good guy' mold, I gave him a nice big scar on his face and went with a lot of black in his coloring to give him an overall dark feel. I wanted his hair and the details of his face to exude youth to emphasize the fact that he was born after X and Zero." - (Tatsuya Yoshikawa)<ref name="MM25"/> | |||
:"Since this is a new playable character, I was very careful about him, but I had an image of a black body and a clean silhouette from a relatively early stage due to the key features such as using a gun, being from a vigilante group, and being a thug. I designed the large core and red lines on his body based on his ability to absorb the enemy's power." - (Concept Art Room)<ref name="X7 Site">(Archived) Capcom Japan official website, ''Rockman X7''. 2003. (http://www.capcom.co.jp/rockmanx7/)</ref> | |||
== References == | == References == |
Revision as of 15:24, 6 February 2024
Axl in Mega Man X7. | |
General information | |
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Name(s): | Axl |
Group(s): | Red Alert, Maverick Hunters |
Appearances: | Mega Man X7, Mega Man X8, Mega Man X: Command Mission, Mega Man X DiVE |
Axl (アクセル) is a central protagonist and playable character in the X era who first appeared in Mega Man X7. He is a prototype new generation Reploid who can shapeshift into other Reploids, and comes to join the Maverick Hunters to work alongside X and Zero.
In the Games
Mega Man X7
Mega Man X8
Mega Man X: Command Mission
Mega Man X DiVE
Other Game Appearances
Other Media
Behind the Scenes
Developer Commentary
- "The only design work I did for 'X7' was to give advice on Axl. I said, 'If we're bringing in a new character, just make sure you give him a distinct silhouette.' Over the years, I came to realize that when you draw robot characters, it's mighty easy for them to fall into similar shapes. That's why I was very careful about X and Zero's silhouettes when I was designing them. Axl ended up with protrusions on his head and a gun in his hand to make him unique." - (Keiji Inafune)[1]
- "Since Axl wasn't supposed to have come from the typical 'good guy' mold, I gave him a nice big scar on his face and went with a lot of black in his coloring to give him an overall dark feel. I wanted his hair and the details of his face to exude youth to emphasize the fact that he was born after X and Zero." - (Tatsuya Yoshikawa)[1]
- "Since this is a new playable character, I was very careful about him, but I had an image of a black body and a clean silhouette from a relatively early stage due to the key features such as using a gun, being from a vigilante group, and being a thug. I designed the large core and red lines on his body based on his ability to absorb the enemy's power." - (Concept Art Room)[2]
References
- ↑ 1.0 1.1 MM25: Mega Man & Mega Man X Official Complete Works. 2013.
- ↑ (Archived) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
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