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Mega Man X6
<-- Mega Man X5 | X series | Mega Man X7 --> |
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Box Art | |||||||||||||||
General information | |||||||||||||||
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Game Title(s): | Mega Man X6, Megaman X6, Rockman X6 | ||||||||||||||
Developer(s): | Capcom | ||||||||||||||
Publisher(s): | Capcom | ||||||||||||||
Release Date(s): |
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Genre(s): | Action, Platformer | ||||||||||||||
Game mode(s): | Single Player | ||||||||||||||
Platform(s): | PlayStation Windows | ||||||||||||||
Mega Man X6, known in Japan as Rockman X6 (ロックマンX6, Rokkuman X6) is the sixth entry in the main X series, developed and published by Capcom for the PlayStation in 2001-2002, becoming the final Mega Man game for the console. It later received a Windows port in a few regions.
Story
Three weeks after the fall of the Eurasia colony, a mysterious phenomenon called the Nightmare begins to occur. Rumors spread that the cause of these Nightmares is the ghost of Zero, leading X to embark on an investigation. Secretly, the genius scientist Gate is manipulating the Nightmare from the shadows, having created it from a fragment containing Zero's DNA. He also used it to create the strongest Reploid ever, High Max, who now stands in X's way. Can X put a stop to Gate's ambitions...?[1]
Characters
Name | Image | Description |
---|---|---|
X | ![]() |
X leads the 17th Unit of the Maverick Hunters. He's working on the Earth recovery operation with other Hunters when he receives Alia's SOS.[2] |
Zero | ![]() |
Zero once headed up the Special 0 Unit. An SA-Class Hunter, he single-handedly saved the Earth from destruction. He has been missing since the Sigma incident. Few believe he'll ever be found.[2] |
Alia | ![]() |
The Hunters' navigator, Alia analyzes situations and provides appropriate backup for Hunters on missions. She has an impressive aptitude for analyzing computer programs.[2] |
Signas | ![]() |
The young general of the Hunters, Signas has gained the corps' trust and loyalty with his cool judgement and level-headed leadership.[2] |
Douglas | ![]() |
An expert mechanic, Douglas devises and maintains all the Hunters' equipment, including weapons, vehicles, and facilities. He has thrown himself into the recovery operation with fierce dedication.[2] |
Zero Nightmare | ![]() |
A mysterious and dangerous being that highly resembles Zero. Some are calling it the "ghost of Zero", but what is its true nature? |
High Max | ![]() |
High Max leads an investigative team created by Isoc. His abilities are said to surpass X and Zero's — yet no one knows why he was created.[2] |
Isoc | ![]() |
The scientist Reploid Isoc pulls together an investigative team to resolve the mystery of the "Nightmare Phenomenon."[2] |
Gate | ![]() |
Once considered a genius in Reploid development, Gate has lately been shunned in scientific circles because his research was misunderstood. His luck begins to change when he discovers something interesting...[2] |
Sigma | ![]() |
The evil mastermind who was defeated by Zero after his plans nearly destroyed the planet. Someone has helped him return from the dead, but he's definitely worse for wear. |
Dynamo | ![]() |
A mercenary once hired by Sigma. He now seeks to profit off the power of the Nightmare. |
Dr. Light | ![]() |
The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing. |
Enemies
Minor Enemies
Mini Bosses
Name | Image | Description | Stage(s) |
---|---|---|---|
Illumina | ![]() |
Weapon Center | |
Nightmare Pressure | ![]() |
Recycle Lab | |
Nightmare Snake | ![]() |
Magma Area |
Bosses
Mavericks
Name | Image | Description | Weapon | Weakness | ||
---|---|---|---|---|---|---|
X | Zero | X | Zero | |||
Commander Yammark | ![]() |
Yammar Option | Ray Arrow | Rekkoha | ||
Rainy Turtloid | ![]() |
Meteor Rain | Ensuizan | Ice Burst | Hyoroga | |
Shield Sheldon | ![]() |
Guard Shell | Metal Anchor | Rakukojin | ||
Blizzard Wolfang | ![]() |
Ice Burst | Hyoroga | Magma Blade | Shoenzan | |
Blaze Heatnix | ![]() |
Magma Blade | Shoenzan | Ground Dash | Sentsuizan | |
Infinity Mijinion | ![]() |
Ray Arrow | Rekkoha | Guard Shell | ||
Metal Shark Player | ![]() |
Metal Anchor | Rakukojin | Meteor Rain | Ensuizan | |
Ground Scaravich | ![]() |
Ground Dash | Sentsuizan | Yammar Option |
Other Bosses
Name | Image | Description | Weakness | |
---|---|---|---|---|
X | Zero | |||
D-1000 | ![]() |
Z-Saber | — | |
High Max (Opening Stage) | ![]() |
— | — | |
Zero Nightmare | ![]() |
Z-Saber | — | |
High Max (Another Route) | ![]() |
|||
Dynamo | ![]() |
Meteor Rain | Ensuizan | |
Nightmare Mother | ![]() |
Metal Anchor | Rakukojin | |
High Max (Secret Lab) | ![]() |
|||
Gate | ![]() |
— | — | |
Sigma | ![]() |
Metal Anchor | Rakukojin | |
Hell Sigma | ![]() |
Ground Dash | Sentsuizan |
Weapons
X Weapons
By default, X wields the X-Buster, a long-range buster, and the Z-Saber, a short-range saber. By defeating the eight Maverick bosses, he copies their Special Weapons with unique properties and elements. He can also upgrade his X-Buster and gain Giga Attacks by collecting and equipping Armor Parts.
Name | Icon | Description | Source |
---|---|---|---|
X-Buster | ![]() |
X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. | Default |
Z-Saber | X's default sub-weapon. It performs one powerful slash at a time. | ||
Yammar Option | ![]() |
- | Commander Yammark |
Ice Burst | ![]() |
- | Blizzard Wolfang |
Magma Blade | ![]() |
- | Blaze Heatnix |
Metal Anchor | ![]() |
- | Metal Shark Player |
Ground Dash | ![]() |
- | Ground Scaravich |
Meteor Rain | ![]() |
- | Rainy Turtloid |
Guard Shell | ![]() |
- | Shield Sheldon |
Ray Arrow | ![]() |
- | Infinity Mijinion |
Giga Attack | ![]() |
A powerful attack that only gains Weapon Energy when damage is taken. Attack changes depending on the Armor Parts equipped. | Armor Parts |
Zero Weapons
Zero wields the Z-Saber, a close-range beam saber, and the Z-Buster, a long-range buster. By defeating the eight Maverick bosses, he gains Techniques to perform with his saber. Some of these Techniques are ability upgrades, while others are brand new attacks.
Name | Icon | Description | Source |
---|---|---|---|
Z-Saber | ![]() |
Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time. | Default |
Z-Buster | Zero's default sub-weapon. Fires a single Z-Buster shot while standing still. | ||
Yammar Option | ![]() |
- | Commander Yammark |
Hyoroga | ![]() |
- | Blizzard Wolfang |
Shoenzan | ![]() |
- | Blaze Heatnix |
Rakukojin | ![]() |
- | Metal Shark Player |
Sentsuizan | ![]() |
- | Ground Scaravich |
Ensuizan | ![]() |
- | Rainy Turtloid |
Guard Shell | ![]() |
- | Shield Sheldon |
Rekkoha | ![]() |
- | Infinity Mijinion |
Stages
- Opening Stage
- Amazon Area (Commander Yammark)
- Inami Temple (Rainy Turtloid)
- Laser Institute (Shield Sheldon)
- North Pole Area (Blizzard Wolfang)
- Magma Area (Blaze Heatnix)
- Weapon Center (Infinity Mijinion)
- Recycle Lab (Metal Shark Player)
- Central Museum (Ground Scaravich)
- Last Stages:
Items
Name | Sprite | Description |
---|---|---|
Life Energy | ![]() ![]() ![]() |
Small units restore 4 points of Life Energy. Large units restore 16 points of Life Energy. MAX units fully restore all Life Energy. (Sprites reused from Mega Man X4) |
Weapon Energy | ![]() ![]() ![]() |
Small units restore 4 points of Weapon Energy. Large units restore 16 points of Weapon Energy. MAX units fully restore all Weapon Energy. (Sprites reused from Mega Man X4) |
Nightmare Soul | ![]() ![]() ![]() ![]() |
Counts towards increasing the player's Hunter Rank, allowing them to equip more Parts. Each kind has a different worth and is acquired through different means. |
1-UP | ![]() ![]() |
Grants an extra life. (Sprites reused from Mega Man X4) |
Injured Reploid | ![]() |
Restores 4 points of Life Energy and grants an extra life. Certain Reploids also grant Parts, ranging from equippable Parts, to Life Ups or Energy Ups that are applied automatically. |
Ride Armor | ![]() |
In a Ride Armor, the player takes no damage and can use powerful punch and slash attacks. One can be found in Recycle Lab. (Sprites reused from Mega Man X4) |
Portal | ![]() |
Transports the player to a new location. Each of the eight stages has one that leads to an Another Route. |
Life Up | ![]() |
Permanently increases maximum Life Energy by 4 points. (Sprites reused from Mega Man X4) |
Sub Tank | ![]() |
Grants a reserve tank which can be filled by Life Energy pickups and used later. (Sprites reused from Mega Man X4) |
Weapon Sub Tank | ![]() |
Grants a reserve tank which can be filled by Weapon Energy pickups and used later. (Sprites reused from Mega Man X4) |
EX Item | ![]() |
Permanently increases the player's initial amount of extra lives by 2. |
Light Capsule | ![]() |
Grants an Armor Program; once all four are collected, they unlock a new armor for X to equip. (Sprites reused from Mega Man X4) |
Armor Parts
Parts
Name | Icon | Description | Source |
---|---|---|---|
Normal Parts | |||
Life Up | ![]() |
Permanently increases maximum Life Energy by 2 points. Applied immediately. | One Injured Reploid per stage |
Energy Up | ![]() |
Permanently increases maximum Weapon Energy by 2 points. Applied immediately. | |
Speedster | ![]() |
Increases running speed. | Central Museum (Tsuki) |
Jumper | ![]() |
Increases jump height and distance. | North Pole Area (Dante) |
Hyper Dash | ![]() |
Increases dash speed and distance. | Inami Temple (Nori) |
Energy Saver | ![]() |
Reduces Weapon Energy cost by 50%, excluding Giga Attacks. | Laser Institute (Taiji) |
Super Recover | ![]() |
Increases the effects of Life and Weapon Energy pickups. | Amazon Area (Goken) |
Buster Plus | ![]() |
Increases X-Buster/Z-Buster shot damage by one. | Magma Area (Chibon) |
Speed Shot | ![]() |
Increases projectile speed of the X-Buster/Z-Buster. | Weapon Center (Tekk) |
Shock Buffer | ![]() |
Reduces damage taken by 50% and removes knockback from damage midair. | Recycle Lab (Toshi) |
D-Barrier | ![]() |
Doubles mercy invincibility time after taking damage. | Laser Institute (Kenz) |
D-Converter | ![]() |
Damage taken is also converted into Weapon Energy. | Weapon Center (Paralla) |
X Parts | |||
Rapid 5 | ![]() |
Increases the maximum number of X-Buster shots from three to five. | Amazon Area (Kuborina) |
Ultimate Buster | ![]() |
X only fires Charge Shots, including Special Weapons. | Magma Area (Keiji) |
Quick Charge | ![]() |
Halves charge time required for Charge Shots. | Central Museum (Bad) |
Weapon Plus | ![]() |
Increases Special Weapon damage by one. | Laser Institute (SO 1) |
Zero Parts | |||
Saber Plus | ![]() |
Increases Z-Saber slash damage by one. | Inami Temple (Rena) |
Saber Extend | ![]() |
Extends Z-Saber slash range with a yellow blade. | Recycle Lab (Dajango) |
Shot Eraser | ![]() |
Z-Saber slashes can destroy certain projectiles. | North Pole Area (Ryu) |
Master Saber | ![]() |
Increases Technique damage by one. | Weapon Center (Metal) |
Limited Parts | |||
Hyperdrive | ![]() |
Grants a temporary defense boost. | Recycle Lab (Inaria) |
Power Drive | ![]() |
Grants a temporary damage increase of one to all attacks. | Magma Area (Hal) |
Weapon Drive | ![]() |
Grants temporary exemption from Weapon Energy costs. | North Pole Area (Nina) |
Life Recover | ![]() |
Completely refills Life Energy, like a Sub Tank. | Amazon Area (Iso) |
Weapon Recover | ![]() |
Completely refills Weapon Energy, like a Weapon Sub Tank. | Inami Temple (Yui) |
Overdrive | ![]() |
Grants a temporary buster buff; X fires rapid Charge Shots, Zero fires rapid shots. | Central Museum (Mars) |
Related Media
Ports and Remakes
- Mega Man X Collection (port)
- Mega Man X Legacy Collection 2 (port)
Strategy Guides
- Compendium of Rockman X (Japanese)
- Kanpeki Kōryaku #9: Rockman X6 Hisshō Kōryaku-hō (Japanese)
- Haoh Game Special #197: Rockman X6 Kanzen Kōryaku Guide (Japanese)
References
External Links
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